Primary Magic: nature Creation Magic
Secondary Magic: none so far
Caster or Holder: Caster
Description: Nature Creation magic is like any other Creation Magic like ice make, memory make etc. The caster can create anything any form of nature. The most basic move of nature creation magic is creating plants and trees. This magic is adaptive, meaning the creation can vary on the current state of the place that the caster is in. For example if the caster is on the sea, the possible creation that he can make is giant sea plants, and so on. Nature creation is not only based on trees and plants, this magic can also tap the 2 main elements of nature earth and water.
Strengths: This magic is strong against magics that are base on water and earth. The reason is Nature Creation Magic users can bend the very foundation of water and earth elements.
Weaknesses: Because most of the Nature Creation Magic is base on plants and trees, Fire magic users are strong against Nature Creation Magic users, And its also weak against any magic that can ignite and start a flame.
Abilities/Powers:
Plant Life Manipulation
Plant Life Creation
Name: Leaf Blades
Rank: D
Type: Plant/Nature
Description: The user points his palms towards the enemy and iron leaf blades bursts out of his hands. This can also serve as a melee weapon
Strengths: This is a range spell. Its advantage is that the user can attack the enemy without being harmed.
Weaknesses: the leaf blades can be deflected by strong gust of wind or a shield that is harder than the iron leaves.
Cooldown 1 post
Duration 1 post
Name: Earth Bind
Rank: D
Type: Plants/Nature
Description: The caster touches the ground summoning/creating gigantic roots to bind/maim the enemy.
Strengths: The roots that binds the enemy can bind/maim a dragon.
Weaknesses: The roots aren't as tough as Iron leaf blades, so meaning it can be burned or cut.
Cooldown 5 posts
Duration 3 posts
Name: Colliding Earth
Rank: D
Type: Plants/nature
Description: The caster raises his hands creating a big spell circle above and below the enemy's position. Summoning a gigantic tree from above and a growing gigantic tree from bellow crushing the enemy in between.h
Strengths: The impact is very strong that it creates earthquake on the area.
Weaknesses: the spell takes long to cast.
Casting time 2 posts
Cooldown 5 posts
Duration 1 post
Name: Natures Wrath
Rank: D
Type: Plants/Nature/Pure Magical Energy
Description: The caster points both of his hands from side to side, collecting all the magical energy from living things the nature has to offer. Directing the collected energy to the enemy releasing it on a single direction with a destructive force(magical blast)
Strengths: At full power this spell can penetrate any kinds of defensive magic of a D-C class level. This is also an upgradable spell, when it's power increases on every upgrade.
Weaknesses: This attack is easy to dodge.
Cooldown 5 posts
Duration 1 post
Secondary Magic: none so far
Caster or Holder: Caster
Description: Nature Creation magic is like any other Creation Magic like ice make, memory make etc. The caster can create anything any form of nature. The most basic move of nature creation magic is creating plants and trees. This magic is adaptive, meaning the creation can vary on the current state of the place that the caster is in. For example if the caster is on the sea, the possible creation that he can make is giant sea plants, and so on. Nature creation is not only based on trees and plants, this magic can also tap the 2 main elements of nature earth and water.
Strengths: This magic is strong against magics that are base on water and earth. The reason is Nature Creation Magic users can bend the very foundation of water and earth elements.
Weaknesses: Because most of the Nature Creation Magic is base on plants and trees, Fire magic users are strong against Nature Creation Magic users, And its also weak against any magic that can ignite and start a flame.
Abilities/Powers:
Plant Life Manipulation
Plant Life Creation
Name: Leaf Blades
Rank: D
Type: Plant/Nature
Description: The user points his palms towards the enemy and iron leaf blades bursts out of his hands. This can also serve as a melee weapon
Strengths: This is a range spell. Its advantage is that the user can attack the enemy without being harmed.
Weaknesses: the leaf blades can be deflected by strong gust of wind or a shield that is harder than the iron leaves.
Cooldown 1 post
Duration 1 post
Name: Earth Bind
Rank: D
Type: Plants/Nature
Description: The caster touches the ground summoning/creating gigantic roots to bind/maim the enemy.
Strengths: The roots that binds the enemy can bind/maim a dragon.
Weaknesses: The roots aren't as tough as Iron leaf blades, so meaning it can be burned or cut.
Cooldown 5 posts
Duration 3 posts
Name: Colliding Earth
Rank: D
Type: Plants/nature
Description: The caster raises his hands creating a big spell circle above and below the enemy's position. Summoning a gigantic tree from above and a growing gigantic tree from bellow crushing the enemy in between.h
Strengths: The impact is very strong that it creates earthquake on the area.
Weaknesses: the spell takes long to cast.
Casting time 2 posts
Cooldown 5 posts
Duration 1 post
Name: Natures Wrath
Rank: D
Type: Plants/Nature/Pure Magical Energy
Description: The caster points both of his hands from side to side, collecting all the magical energy from living things the nature has to offer. Directing the collected energy to the enemy releasing it on a single direction with a destructive force(magical blast)
Strengths: At full power this spell can penetrate any kinds of defensive magic of a D-C class level. This is also an upgradable spell, when it's power increases on every upgrade.
Weaknesses: This attack is easy to dodge.
Cooldown 5 posts
Duration 1 post
Last edited by AizenN on 5th November 2012, 4:58 am; edited 4 times in total