Primary Magic: Elemental Chains Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic allows the user to create magical chains as he wished to fit the description of the spell he is casting. The chains are pure elemental magic so they are not regular chains. The elements that Blake controls are Fire, Water, Earth, and Air. All of his elements having different views on attacking and playing their part in his arsenal of magic. This magic also allows the user to view both sides of the caster and holder type as some spells are cast and some are holding type.
Strengths: •The user can create chains from thin air
•The user can have a hold type and still cast a spell and they can also have to hold type spells on at once
•Most of his elements can be used in combos with each other
Weaknesses: • The elements require Blake's full concentration to control.
• Blake might accidentally counter his own spell by trying to combo his elements.
• He can only use his arms for holding type
•If something is attached to his arms, he cannot summon chains.
Lineage: Knight of Swords
Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.
Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.
Usage: The user can activate the summon and use the sword for 5 posts, with a 150% increase in speed, and has a cooldown of 5 posts between uses. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to S-Rank). However, if he does cut the spell apart the user of the lineage the user cannot move from his position for 1 post - IF he does the sword vanishes but allows the user to move again. Can only be used 2 times per thread.
Passive Skills: • Blake has a mood element all the time that reflects his personality. (Ex. Anger=Fire). In a battle, his mood element is displayed by the corresponding color of aura that surrounds him. (Ex. Anger=Fire=Red Aura in battle)
• when Blake's mood element matches the element of an incoming spell, the damage of the spell is reduced by 25%
•
Spells
Name: Left/Right Hand Flame Knuckle
Rank: D
Type: Fire,Caster,Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Blake surrounds either or both of his hands in a flaming chain to aid him in battle. The fire from the chains do not harm him because he is one with the element of fire. The spell gives all of Blake's attacks a 5% damage increase for each hand.(10% for each hand if his mood element is fire). The fire chains stay with him until the duration of the spell is over and then they unravel and disappear into thin air again.
Strengths: • Blake can cast the spell on both of his hands
• The force from one hit will knock them back a little
•The spell buff increases from 5% to 10% if his mood element is fire.
Weaknesses: •if he equips two knuckles, the damage increase is split between them.
•The Flame Knuckle does nothing to help Blake's defense
•The flames don't burn the opponent
•Water cancels out the fire knuckle
Name: Left/Right Hand Water Whip
Rank: D
Type: Water,Caster,Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Blake creates a chain that he holds in his hand and uses it like a whip. Since the whip is magic, it can extend and shrink to Blake's will. It can be as small as 2 ft and be as long as 14 ft. The chain is of the water element making it very loose and floppy. The whip can even be used to grab things or hold things. The whip is still normal though and can be used to strike things. The whip can be broken by 2 D rank spells (3 D rank spells if Blake's mood element is water).
Strengths: •Blake can use the whip to hold things.
•The whip bends and flow like water
•The spell can be equipped to either or both hands.
Weaknesses: •The whip can be broken or cut by 2 D rank spells or 1 C rank
•Water can be blown away by air
•Blake can loose control of the whip if not careful
•Wind has a huge effect on the water's direction
Name Chains: Rock Trap
Rank: D
Type: Earth,Caster,Trap
Duration:2 posts
Cooldown:3 posts
Description: Blake stomps his foot on the ground and sends 2 chains through the ground to his opponent. The chains then sprout and wrap themselves around the opponents ankles rendering the opponent immobilized. The chains are as strong as stone and can still be broken by 2 D rank spells. (3 D rank spells if his mood element is earth). The trap is not effective on mage's B rank or higher.
Strengths: •The chains can even pull the opponent down if they try to ump away from the chains.
•Blake can attack them while they are stuck.
•The earth is sturdy while wrapped around the enemy.
Weaknesses: •Water can wash away the rock chains.
•The rocks will weaken if Blake is not concentrated.
•Since the chains run through the ground, doing damage to the ground will weaken the chains.
•The opponent can still use their arms to do things.
Name: Chains: Star Blade
Rank: D
Type: Air,Caster,Defensive
Duration:3 post
Cooldown:4 posts
Description: Blake releases 5 chains that form into a star in front of him. No one can see it because it is air, but any magic that passes through that star will be slices and pushed away from Blake. The star moves and stays on Blake's front side so that he doesn't cut himself to pieces. The wind can only cut spells equal to Blake's rank. (If his mood element is air, he can also cut spells one rank above his). He can only cut a total of 2 D rank spells (3 D rank spells if his mood element is air)
Strengths: •Blake is well protected from spells of his rank.
•The wind moves with Blake to aid him further in defense.
•when the wind touches a person it blows them back.
Weaknesses: •The Wind cannot cut through 2 D rank spells at once.
•If Blake doesn't concentrate, he can't cut anything.
•The wind star can be destroyed by fire.
•Because of the star, Blake's forward movement is slowed by 2%
List of Mood Elements
Angry=Fire=Red Aura
Calm=Water=Blue Aura
Focused=Earth= Brown Aurai
Happy=Air=White Aura
To activate a mood, Blake has to be in that emotion for 3 posts and the power up stays for 2 posts
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic allows the user to create magical chains as he wished to fit the description of the spell he is casting. The chains are pure elemental magic so they are not regular chains. The elements that Blake controls are Fire, Water, Earth, and Air. All of his elements having different views on attacking and playing their part in his arsenal of magic. This magic also allows the user to view both sides of the caster and holder type as some spells are cast and some are holding type.
Strengths: •The user can create chains from thin air
•The user can have a hold type and still cast a spell and they can also have to hold type spells on at once
•Most of his elements can be used in combos with each other
Weaknesses: • The elements require Blake's full concentration to control.
• Blake might accidentally counter his own spell by trying to combo his elements.
• He can only use his arms for holding type
•If something is attached to his arms, he cannot summon chains.
Lineage: Knight of Swords
Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.
Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.
Usage: The user can activate the summon and use the sword for 5 posts, with a 150% increase in speed, and has a cooldown of 5 posts between uses. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to S-Rank). However, if he does cut the spell apart the user of the lineage the user cannot move from his position for 1 post - IF he does the sword vanishes but allows the user to move again. Can only be used 2 times per thread.
Passive Skills: • Blake has a mood element all the time that reflects his personality. (Ex. Anger=Fire). In a battle, his mood element is displayed by the corresponding color of aura that surrounds him. (Ex. Anger=Fire=Red Aura in battle)
• when Blake's mood element matches the element of an incoming spell, the damage of the spell is reduced by 25%
•
Spells
Name: Left/Right Hand Flame Knuckle
Rank: D
Type: Fire,Caster,Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Blake surrounds either or both of his hands in a flaming chain to aid him in battle. The fire from the chains do not harm him because he is one with the element of fire. The spell gives all of Blake's attacks a 5% damage increase for each hand.(10% for each hand if his mood element is fire). The fire chains stay with him until the duration of the spell is over and then they unravel and disappear into thin air again.
Strengths: • Blake can cast the spell on both of his hands
• The force from one hit will knock them back a little
•The spell buff increases from 5% to 10% if his mood element is fire.
Weaknesses: •if he equips two knuckles, the damage increase is split between them.
•The Flame Knuckle does nothing to help Blake's defense
•The flames don't burn the opponent
•Water cancels out the fire knuckle
Name: Left/Right Hand Water Whip
Rank: D
Type: Water,Caster,Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Blake creates a chain that he holds in his hand and uses it like a whip. Since the whip is magic, it can extend and shrink to Blake's will. It can be as small as 2 ft and be as long as 14 ft. The chain is of the water element making it very loose and floppy. The whip can even be used to grab things or hold things. The whip is still normal though and can be used to strike things. The whip can be broken by 2 D rank spells (3 D rank spells if Blake's mood element is water).
Strengths: •Blake can use the whip to hold things.
•The whip bends and flow like water
•The spell can be equipped to either or both hands.
Weaknesses: •The whip can be broken or cut by 2 D rank spells or 1 C rank
•Water can be blown away by air
•Blake can loose control of the whip if not careful
•Wind has a huge effect on the water's direction
Name Chains: Rock Trap
Rank: D
Type: Earth,Caster,Trap
Duration:2 posts
Cooldown:3 posts
Description: Blake stomps his foot on the ground and sends 2 chains through the ground to his opponent. The chains then sprout and wrap themselves around the opponents ankles rendering the opponent immobilized. The chains are as strong as stone and can still be broken by 2 D rank spells. (3 D rank spells if his mood element is earth). The trap is not effective on mage's B rank or higher.
Strengths: •The chains can even pull the opponent down if they try to ump away from the chains.
•Blake can attack them while they are stuck.
•The earth is sturdy while wrapped around the enemy.
Weaknesses: •Water can wash away the rock chains.
•The rocks will weaken if Blake is not concentrated.
•Since the chains run through the ground, doing damage to the ground will weaken the chains.
•The opponent can still use their arms to do things.
Name: Chains: Star Blade
Rank: D
Type: Air,Caster,Defensive
Duration:3 post
Cooldown:4 posts
Description: Blake releases 5 chains that form into a star in front of him. No one can see it because it is air, but any magic that passes through that star will be slices and pushed away from Blake. The star moves and stays on Blake's front side so that he doesn't cut himself to pieces. The wind can only cut spells equal to Blake's rank. (If his mood element is air, he can also cut spells one rank above his). He can only cut a total of 2 D rank spells (3 D rank spells if his mood element is air)
Strengths: •Blake is well protected from spells of his rank.
•The wind moves with Blake to aid him further in defense.
•when the wind touches a person it blows them back.
Weaknesses: •The Wind cannot cut through 2 D rank spells at once.
•If Blake doesn't concentrate, he can't cut anything.
•The wind star can be destroyed by fire.
•Because of the star, Blake's forward movement is slowed by 2%
List of Mood Elements
Angry=Fire=Red Aura
Calm=Water=Blue Aura
Focused=Earth= Brown Aurai
Happy=Air=White Aura
To activate a mood, Blake has to be in that emotion for 3 posts and the power up stays for 2 posts
Last edited by likeaboss756 on 19th February 2015, 8:05 pm; edited 6 times in total