Magic
Primary Magic: Gaia's Almighty Executor
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: An art refined from Minh's original form of magic, Gaia's Almighty Executor is the Earth Dragon Slayer magic granted upon him by a dragon of crystal who approached him with a message from Gaia herself. Whatever this message was will never be known, but the result of what the magic did to Minh was very clear. Embracing the earth and its energies, the young man has now become its very embodiment, and with it, greater powers beyond his imagining.
Minh uses this magic through subtle movements of his body connecting with the earth like a small stomp of the foot for example. Though the targeting of ranged spells depend upon mostly his visual sight of a target, the man can only use his other senses as well to generalize an area to strike which is not something too different from him fighting blind back at the monastery. He also can do the same with more aggressive motions and even battle cries, usually a combination of both. Sometimes it can even be from his own will that spells happen.
Strengths:
Weaknesses:
Lineage: Shinigami Protection:
Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.
Usage: Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami will assist the user for five posts, and can only be summoned once per thread.
Unique Abilities:
Everlasting Earth - Minh has gained a transcended, elemental form that is the physical manifestation of the core attributes of earth, and as such, the young man looks like a man carved from stone. Enduring, mighty, unyielding, and stable are among the attributes that this new body embodies. One such perk is whenever he is damaged, his earthen form would reform back together, becoming almost liquid as it reshapes itself. (5% HP regen per post / Minh also is immune is status effects that affects biological targets due to him harboring no such things in his true form)
Unyielding Mountain - Minh's earthen body is capable of standing up to all the harshest climates that the world has to offer, and it is capable of feats of endurance that only a true warrior of earth can accomplish. No matter what the obstacle, he will stand defiant and unrelenting. (15% Damage Reduction from all sources, 5% increase per rank up to 30% maximum.)
The Eternal Warrior - Minh is not only unyielding to the harshness of the world, he has adapted to it in all ways, but the most noticeable is his heightened capability of withstanding damage. So much so that he is able to endure lengthy episodes of combat or ungodly journeys through deadly lands should he choose to do so at the cost of expending his magical power. (For every 2% MP he sacrifices, 1% HP is healed, and this ability has a 5 post CD)
Gaia's Unbreakable Barrier - Minh's body forms a thin, incredibly dense layer of earth around him which acts as a first line of defense against attacks that is breakable via dealng 2 spell damage equal to Minh's rank excluding physical attack or enhanced physical attacks(elemental or otherwise). Physical attacks are reduced by 25% until it is broken, and upon being broken, it will take 5 posts to regenerate (This CD increases by 1 per rank up.)
Spells:
Primary Magic: Gaia's Almighty Executor
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: An art refined from Minh's original form of magic, Gaia's Almighty Executor is the Earth Dragon Slayer magic granted upon him by a dragon of crystal who approached him with a message from Gaia herself. Whatever this message was will never be known, but the result of what the magic did to Minh was very clear. Embracing the earth and its energies, the young man has now become its very embodiment, and with it, greater powers beyond his imagining.
Minh uses this magic through subtle movements of his body connecting with the earth like a small stomp of the foot for example. Though the targeting of ranged spells depend upon mostly his visual sight of a target, the man can only use his other senses as well to generalize an area to strike which is not something too different from him fighting blind back at the monastery. He also can do the same with more aggressive motions and even battle cries, usually a combination of both. Sometimes it can even be from his own will that spells happen.
Strengths:
- Devastating Melee - As the magic implies, Minh is a juggernaut up close where he is capable of delivering hammering blows that can crush all to dust.
- Synergy - As it was the purpose of this magic, it works well with his marital arts to produce an effective combating style.
- Available resources - Earth is literally everywhere and in different forms around the world, making it rarely scarce to Minh.
Weaknesses:
- Flying Targets - Even with a few countermeasures, flying targets and to a degree air mages, make very annoying targets for Minh.
- Limited Healing - While his defenses and stamina are superb, Minh has not much healing if anything at all.
- Intangible Targets - Targets which take to utilizing an incorporeal form pose as a major threat because they can't be damage by physical means as well as being a huge pain.
- Limited Damage Range - Most of this magic's damage is quite physical with not many options for magical damage, requiring Minh to probably acquire a secondary that will provide such a solution to this problem.
Lineage: Shinigami Protection:
Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution.
Usage: Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami will assist the user for five posts, and can only be summoned once per thread.
Unique Abilities:
Everlasting Earth - Minh has gained a transcended, elemental form that is the physical manifestation of the core attributes of earth, and as such, the young man looks like a man carved from stone. Enduring, mighty, unyielding, and stable are among the attributes that this new body embodies. One such perk is whenever he is damaged, his earthen form would reform back together, becoming almost liquid as it reshapes itself. (5% HP regen per post / Minh also is immune is status effects that affects biological targets due to him harboring no such things in his true form)
Unyielding Mountain - Minh's earthen body is capable of standing up to all the harshest climates that the world has to offer, and it is capable of feats of endurance that only a true warrior of earth can accomplish. No matter what the obstacle, he will stand defiant and unrelenting. (15% Damage Reduction from all sources, 5% increase per rank up to 30% maximum.)
The Eternal Warrior - Minh is not only unyielding to the harshness of the world, he has adapted to it in all ways, but the most noticeable is his heightened capability of withstanding damage. So much so that he is able to endure lengthy episodes of combat or ungodly journeys through deadly lands should he choose to do so at the cost of expending his magical power. (For every 2% MP he sacrifices, 1% HP is healed, and this ability has a 5 post CD)
Gaia's Unbreakable Barrier - Minh's body forms a thin, incredibly dense layer of earth around him which acts as a first line of defense against attacks that is breakable via dealng 2 spell damage equal to Minh's rank excluding physical attack or enhanced physical attacks(elemental or otherwise). Physical attacks are reduced by 25% until it is broken, and upon being broken, it will take 5 posts to regenerate (This CD increases by 1 per rank up.)
Spells:
- Signatures:
- Name: Executor's Step
Rank: C
Type: Offensive Signature
Duration: Instant
Cooldown: 2
Description: Minh executes a dash that allows him to travel 30m worth of distance in any direction on the ground like going in circles around a person or going in a straight line by mimicking the build up of tension within an earthen body before releasing it in a sudden motion like instant transmission from DBZ. For use in the air, he can only travel in one direction like this, and while using this technique, he is fully aware of his surroundings and all essentially meaning that this isn't a blind rush.
Strengths:
-Allows Minh to catch speedy foes off guard since they are not expecting the rock man to dodge so quickly.
-Allows Minh to close to gap on foes which is the very main point of this spell.
-Gives Minh an escape option from AOEs and the like
Weaknesses:
-Is almost useless in the air since it can only move in one direction
-Works most effective on the ground only because that it primarily where Minh can use the dash to move about a battlegrounds.
-Not a grand offensive spell since there is no damage coming from the spell itself, but rather from other spells that benefit from this one. Technically still making it offensive but in spirit.
-No ranged potential unless moving at a distance very quickly is considered as such.
- D Spells:
- Name: Land Shark
Rank: D
Type: Earth Utility
Duration: 3
Cooldown: 4
Description: By merely stomping his foot or by his own mind's will, Minh can enter a state in which he can move through earth as fast as he could move on ground. And he would be able to sink into the earth and walk into earthen structures like it was not even there, but he will not be able to pass through metals. Roots and to a degree, wooden obstacles will be passable as well. (15m radius in any direction before Minh has to come up only to resume doing so. Basically, no swimming to the core of the earth)
Strengths:- Movement option allowing travel through earthy obstacles of all kinds.
- Can assist in keeping Minh close to opponent, or sneaking up on them
- Allows Minh to take refuge into the earth in order to avoid something deadly
Weaknesses:- Non-offensive
- Cannot use this on allies, leaving them to deal with whatever obstacle is in the way
- Is practically unusable in metallic structures or those with specific restraints
- Serves only as a utility spell as there is no real way this spell can cause harm
Name: Earthwalker
Rank: D
Type: Earth Utility
Duration: 3
Cooldown: 4
Description: With a stomp of the foot or a use of will, Minh will be able to move up structures connected to the earth, or in another sense structures that are on the ground from buildings to things like trees are included. When Minh starts rushing up a surface like a wall, he will change his center of gravity as well corresponding to the wall. He will do this on the fly to keep him stabilized, even in the heat of combat. (Maximum height he can walk 90 degrees up is around 6 stories in terms of building size. Ceilings this high count at the max as well.)
Strengths:- Allows Minh more options for movement
- Can allow Minh to attack from different angles
- Can allow Minh a way of escaping a situation
Weaknesses:- Utility spell that doesn't work in anyway to cause harm, only benefit Minh.
- No damage
- If there are no structures in sight, this spell is useless
- C-Ranks are only caught for one turn while higher ranks are not trapped but do suffer damage if they are not careful
Name: Gaia's Acceleration
Rank: D
Type: Earth Utility
Duration: 3
Cooldown: 4
Description: Likewise with the other utility spells in how it is activated, Gaia's Acceleration works in helping Minh by allowing him to move his body at full speed without having to build up speed or momentum while on ground. This does not mean slowing magic will not affect him or anything like that, and this does mean that if he is off the ground, this enhancement will not work.
Strengths:- Allows Minh to do things much faster overall
- Help increase his mobility
- Allowing him to deal with agile opponents more easier
Weaknesses:- No Damage
- Utility spell only
- Useless while in the air
- Slowing magic still affects Minh and will make this spell useless
Name: Earthen Transmission
Rank: D
Type: Earth Utility
Duration: Instant
Cooldown: 3
Description: Minh with a stomp or force of will can instantly transmit himself from one position to another one as far as 20m away through the earth to any other area connected to it. Which means that if the opponent is on a large floating platform, Minh cannot transmit himself onto there. This transmitting works with him sinking immediately into the ground as if it was water before reappear rising up at his new position.
Strengths:- Can be a means to close the distance on an opponent
- Another form of movement that can be very useful
- An escape tool
Weaknesses:- No damage
- Utility spell only
- If there is a chasm in between him and his opponent, he won't be able to cross it as he would also have to move all the way down to the bottom then back up which is impossible.
- Use in the air is impossible
- Movement option allowing travel through earthy obstacles of all kinds.
- C Spells:
- Name: Destroyer's Earth Storm
Rank: C
Type: Earth Offensive, Mixed
Duration: 3
Cooldown: 4
Description: The spell can be activated by various means, and it's activation works step by step. Upon activation, Minh's body will expel a highly dense mass of earthen shards into the form of a spinning(spin speed of 30 m/s)sphere that would instantly expand to a 30m dome with Minh being the epicenter. All of those initially smashed by the expanding dome will be thrown back 5m along with .5 C damage before being engulfed in a vortex of earthen shards the size of large knife-heads. The dense mass of projectiles do not have a set direction and instead have multiple rotations, all of which serves to leave foes incapacitated if they are not able to adapt. Another noticeable feature is that it is a vortex of solids, not propelled by wind, nor making much because of the aerodynamic shapes of the projectiles. Foe within the storm will take .5 C damage per post while also having visibility similar to if they were moving through heavy fog whilst suffering from bleeding and possible blindness from getting struck. Mages on the battlefield whom Minh has already identify as allies will projectiles flowing over them, leaving them unharmed, and them along with Minh are able to see through the storm allowing them to combat foes while being safe from the storm.
Strengths:
Controlled AOE - Devastating to foes but not allies due to Minh's absolute control over this miniature force of nature being selective in its targetting.
Incapacitating - Foes are left at a massive disadvantage from being unable to see in the storm while also being battered and shredded up by the storm of projectiles.
Synergy - Minh, at the same time, gains a massive advantage since he is not more able to close in on a target and batter them while they're distracted and taken off guard.
Weaknesses:
Not a barrier - This spell is not a barrier which mean that mages and summons can still make their way into the vortex and out if they so choose to.
Noticeable - This is not a spell used for keeping a cover or for stealth missions of any kind since a massive swirl of death is usually kinda detrimental in keeping a stealth mission's cover and all.
Destructive - Collateral damage will be through the roof since this magic can literally tear away at everything non-magical into debris and tear up the ground if Minh wished to.
Interference - The storm can be very disruptive since it would make it very precarious to be doing anything in it out of fear, even if they know Minh's control over it disallows the storm from actually hurting them.
Name: Gaia's Seekers
Rank: C
Type: Earth Offensive, Mixed
Duration: 3
Cooldown: 4
Description: Minh channels this spell through either his body or surrounding earth with a range of 30m in a dorm that lock onto targets that Minh selects with his senses with vision being the main one of course as it is the most convenient to utilize. It attacks via conjuring lashing, earth tendrils, up to 5 maximum,(forming form his very body or the surrounding earth) that smash into foes and snatch them as long as they are in a 30m radius of Minh. Those snatched are brought back down to earth and incapacitated. (No matter how many tendrils hit, .5 C damage max, and the tendrils can be of any length or size as long as it does no pass the 30m radius from Minh)
Strengths:
-High speed constructs allows for these tendrils to serve as a grave threat, moving at 30mps, that can force foes to target Minh over his allies.
-Multi-targeting allows for the spell to attack multiple things simultaneously for example, attacking a small team of magics and any summons or constructs they make themselves in a battle against Minh
-These tendrils are still capable of incapacitating higher ranked mages via their constant snatching and movement disruptions
Weaknesses:
-It cannot damage ethereal targets on its own because of the fact that it is a more physical based spell.
-Despite limited homing and accuracy, fast moving targets still serve as a troublesome nuisance to hit due to it having only 5 tendrils at max and that a speedy opponent would be much more harder to snag than others.
-The AOE can harm allies who get in the way of a tendril of end up in the path of one which is why Minh has to be on top of his game every single time when using this magic.
-Collateral damage is a natural part of any AOE spell, especially one that conjures giant tendrils to basically smash and crush things. Most things would be swept away with a series of cracking sounds of unfortunate things.
Name: Shatterzone Bombardment
Rank: C
Type: Earth Offensive, Mixed
Duration: 3
Cooldown: 4
Description: Much like Gaia's Seekers, Minh can channel this spell through himself or the earth up to a 30m radius. Upon activating it, 8 condensed balls of earth would fly up into the the surrounding area almost instantly, taking to the air in the 30m dome. Then these orbs, each being 1m in diameter, would suddenly home in on nearby enemies from all directions with the speed of 30mps, and all those crashed by the orbs would suffer .5 C damage as well as being coated by a layer of heavy earth. This heavy hindrance would immediately envelop a person in earth for one post before exerting a crushing pressure all over them dealing another .5 C damage for every post after unless they break out of the earthen shell around them. After each orb is used, another is formed to take its place. To describe how this magic is in use, it is like having constant artillery raining down on foes every second of this magic's duration form every direction possible.
Strengths:
-Controlled AOE damage that would apply only to foes and other targets that are tied to foes, and when needed Minh can forcibly command the orbs if he so wished to.
-Minor CC to enemies as they are constantly being covered with earth by the many orbs where one would gradually cover, many would almost leave them hindered greatly via cutting their senses and partially immobilizing them
-Intimidating to foes due to them being surrounded by untold amounts of projectiles and this would be even more so once the spell starts and entire sections of the battlegrounds are left with craters and debris flying everywhere.
Weaknesses:
-Can be hindered by shields unless it is one on the ground, especially ones that form domes since orbs can form form surrounding earth. However for those using a full body form of shield, this obviously does not apply.
-Incredibly fast opponents will require more effort to damage since they move faster and require more precision targeting to put down.
-Cannot damage ethereal targets since earth is usually not a magic with the capabilities to do so.
-Cannot target invisible targets directly, at most barrage a location since they are not visible to the naked eye.
Last edited by MinhTheMage on 21st July 2015, 7:34 pm; edited 47 times in total