Magic
Primary Magic: Hell Summon Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Lex uses a staff that he is fused with a crystal that connects the "Forgotten Realm" to our world. He uses this staff to summon his subjects to fight for him and with him. The things he summons are human forms of the demons that serve him in his realm. When he summons something the crystal in the staff shines red and the person he summons appears before him. His summons will obey his every command because they see him as king and their ruler. Lex uses this magic for pure evil most of the time and he tends to get away with it if he summons something in secret. The summons take on a more human like form when in the real world.
Strengths:
Weaknesses:
Lineage:
Comet:
Description: Comets were believed by the elders to be heralds of disasters. That they are preludes to an impending doom. To prove this theory was wrong, one high mage decided to summon a comet. Unfortunately, after the comet was summoned earthquake and tidal waves started occurring in different parts of Fiore. For this, the mage and his bloodline was cursed by the towns people. They would be like comets, harbringer of doom and destruction and they will be hated by people wherever they go.
Ability: The user can cause bad luck or extremely bad luck to those around him. While under its affect, enemy attacks have tendencies to miss or back fire.
Usage: Summons a comet to pass by the sky with a duration of 4 posts, cool-down of 6 posts. Uses dice roll to determine bad luck or not, an even roll is for bad luck, an odd mean nothing bad will happen. Can be used twice per thread. Although on the second use, bad luck effect also affects the user. Note that this magical effect is considered of the same rank as the user, so it can be resisted by higher-ranked enemy if they are a mage.
Unique Abilities:
Free Mind - The Summons can actually appear at anytime without having to use any magic. Their passives will not be unlocked and they cannot fight while they do this however. They can only fight if they are summoned to fight. They can however be used for support (Lighting the way in the darkness, decorating stuff.) They can also speak and talk to Lance in his mind when they are not summoned.
Passives - Certain passives can be used when they are just normally summoned not to fight.
Access to the "Forgotten Realm" - The crystal in Lex's staff makes him able to travel in between Earthland and the Forgotten Realm.
Spells:
Primary Magic: Hell Summon Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Lex uses a staff that he is fused with a crystal that connects the "Forgotten Realm" to our world. He uses this staff to summon his subjects to fight for him and with him. The things he summons are human forms of the demons that serve him in his realm. When he summons something the crystal in the staff shines red and the person he summons appears before him. His summons will obey his every command because they see him as king and their ruler. Lex uses this magic for pure evil most of the time and he tends to get away with it if he summons something in secret. The summons take on a more human like form when in the real world.
Strengths:
- Elements: Lex can control almost all of the elements using these summons.
- Skills: The Summons themselves have a wide arrange of abilities ranging from AoE, Defensive, Offensive or Supportive.
- Obey: Even if the summons wanted to they could not disobey him because to them he is king.
Weaknesses:
- Because they are made up of many elements this magic is also weak to a bunch of elements.
- If the crystal on the staff is broken then Lex cannot summon until it fixes itself (9 Posts)
- Even though the summons can appear at anytime they cannot fight unless summoned to fight.
- Each summon has an environment in which it is weak or cannot be summoned at all. *Specified in spells*
Lineage:
Comet:
Description: Comets were believed by the elders to be heralds of disasters. That they are preludes to an impending doom. To prove this theory was wrong, one high mage decided to summon a comet. Unfortunately, after the comet was summoned earthquake and tidal waves started occurring in different parts of Fiore. For this, the mage and his bloodline was cursed by the towns people. They would be like comets, harbringer of doom and destruction and they will be hated by people wherever they go.
Ability: The user can cause bad luck or extremely bad luck to those around him. While under its affect, enemy attacks have tendencies to miss or back fire.
Usage: Summons a comet to pass by the sky with a duration of 4 posts, cool-down of 6 posts. Uses dice roll to determine bad luck or not, an even roll is for bad luck, an odd mean nothing bad will happen. Can be used twice per thread. Although on the second use, bad luck effect also affects the user. Note that this magical effect is considered of the same rank as the user, so it can be resisted by higher-ranked enemy if they are a mage.
Unique Abilities:
Free Mind - The Summons can actually appear at anytime without having to use any magic. Their passives will not be unlocked and they cannot fight while they do this however. They can only fight if they are summoned to fight. They can however be used for support (Lighting the way in the darkness, decorating stuff.) They can also speak and talk to Lance in his mind when they are not summoned.
Passives - Certain passives can be used when they are just normally summoned not to fight.
- List of Passives:
Roses Passive - Blood sense - She can smell someone's blood and Identify them if she knows them and they are in a 5 mile radius. She has also had to taste their blood before to have this ability work on them. She can also smell someone to see if their blood would be sweet or sour (Good or bad Person). She can also smell someone and tell if they are a demon, god or dragon.
Access to the "Forgotten Realm" - The crystal in Lex's staff makes him able to travel in between Earthland and the Forgotten Realm.
Spells:
- D-rank spells:
- Anahex:
- Name: Anahex
Rank: D
Type: Ice
Duration: 4 posts
Cooldown: 5 posts
Description:- Appearance :
- Active :
- Ice make: Anahex is able to make anything out of Ice (Sculptures, weapons, Animals, etc.) She can use them as either decoration or she can use them to fight. Each thing of Ice can do D-rank damage at most and she can only make one thing at a time. Each thing can be destroyed by being hit with a C-rank spell or any rank fire spell.
- Passive:
- Bitter Cold: When Anahex is summoned the temperature drops down to about -10 degrees and it starts snowing for a 10 mile radius. and anything she touches or anywhere she steps turns to Ice.
- Anahex can make anything out of ice.
- The Atmosphere changes until she is not on the field anymore.
- She can use her Ice to intimidate or hurt people.
Weaknesses:- Anything she makes out of Ice dissipates when she is not on the field anymore.
- The atmosphere affects the user as well.
- Her Ice can only deal D-rank damage.
- Cannot be summoned to fight in hot Climates
- Ignees:
Name: Ignees
Rank: D
Type: Fire
Duration: 4 Posts
Cooldown:5 Posts
Description:- Appearance :
- Active:
- Ring of Flames: Ignees forms a circle of 10 fireballs around her body which she can shoot out at any target. The Flames only do a D-rank damage but they make up for that in their numbers. The flames can be put out by any rank water spell. If she runs out of fire balls she can make 2 per post until she is done. She can use this fire to cause a forest fire or light something on fire. er Fire does not burn anything down though so she can just catch stuff on fire and burn them a bit.
- Passive:
- Heat Wave: When Ignees is summoned the temperature rises to 150 Degrees higher than it is already is for a 10 mile radius (Say the desert is 200 Degrees and Ignees is summoned then it would be 350 Degrees.)
- If she runs out of fireballs she can make 2 more per post.
- She can raise the heat.
- She is stronger in hotter areas.
Weaknesses:- Cannot be summoned in wet climates
- Her fire can be put out by ANY rank water spell
- The climate also effects the user.
- Her fire will dissipate once she is off the field.
- Rose Blackthorn:
Name: Rose Blackthorn
Rank: D
Type: Blood
Duration: 4 Posts
Cooldown: 5 Posts
Description:- Appearance :
- Active:
- Blood Tentacle make: Claws Rose closes her fist and puts them out in front of her. Blood tentacles come out from between her fingers and solidify so they look like claws. Although they are just tentacles they have the ability to hurt like hell. Each time that Rose hits her opponent they do a full D-ranked damage. The claws do no speed buffs or strength buffs or anything like that. They also appear between her toes.
- Passive:
- Blood sense - She can smell someone's blood and Identify them if she knows them and they are in a 5 mile radius. She has also had to taste their blood before to have this ability work on them. She can also smell someone to see if their blood would be sweet or sour (good or bad person). She can also smell someone and tell if they are a demon, god or dragon.
- These claws do a D-rank damage even though they are just tentacles.
- The claws are located in two spots (Her hands and her toes.)
- The blood tentacle makes it so that it starts out as a liquid formation but it solidifies into an actual claw
Weaknesses:- If Ice touches the blood then it become fragile and breaks.
- Just because they can solidify does not mean they are not made out of blood. Water can easily wash the spell away.
- If broken it causes Lex to lose 5% HP. (Special Link between him and Rose)
- She can only travel at hum speed so she cant really run all that fast.
- Sahprat:
Name: Sahprat
Rank: D
Type: Water
Duration: 4 posts
Cooldown: 5 Posts
Description:- Appearance :
- Active:
- Water make: Sahprat can make anything out of water (Weapons, animals etc.) and can use them as decoration or to fight. Each object only does D-rank damage and can be used to intimidate the foe as well.
- Passive:
- Water Breathing: while she is summoned Lex is granted the power to breath underwater. Once she is gone Lex has 4 posts to get back to the surface before he runs out of air and passes out.
- She can make anything out of water.
- She can give Lex the ability to dive deep into the water without worry of drowning.
- Her water cannot be put out unless she is de-summoned
Weaknesses:- Her spells can only do a D-rank damage
- After she is gone Lex only has a limited amount of time underwater before he passes out.
- Cannot be summoned to fight in Dry areas.
- Anything she has made out of water dissipates after she is de-summoned