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    Morality magic by Vatonage

    Vatonage
    Vatonage

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 2
    Guild : None
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Mentor : None
    Experience : 0

    Information Morality magic by Vatonage

    Post by Vatonage 24th January 2015, 7:33 pm

    Magic
           

           Primary Magic: Morality magic
           Secondary Magic: None
           Caster or Holder: Caster
           Description: My magic (if approved) would be Morality magic. It is like a morale compass magic, holy and dark. It controls, hardens, and solidifies shadows and lights. The dark magic comes from the Dark half hand (left hand) and light magic comes from the light half (right hand)
                         My character solidifies the lights and shadows into weapons. He turns them into bows, swords, axes, war hammers, spears, etc. It takes me holding my hands staying in one position to materialize the weapons. The hand positions is like a vacuum that attracts shadows and lights. He can also use his magic to purify or corrupt minds and hearts. It can be put into short burst like orbs. It can be turned into waves. He would be in the middle and make a whole wave like an over sized ring or he can make force waves to push the enemy away.
           Strengths:

    • The light magic would be strong against dark magic. The dark magic would be strong against light magic.


    • It can manipulate other magics like it. like shadow, light, holy, and dark. The magic can turn other magic like it back on the opponent, disperse it, or use it to block another attack


    • The magics can blend in with their elements. I mean that the light magic can blend in with light and the dark magic can go through shadows.


    • Light magic can stun and dark magic can petrify


           Weaknesses:  

    • Light magic is weak to dark and shadow magic. Same as dark is weak against light magic.


    • If I get rushed at the beginning of a fight I can not keep up with the enemy. I would try getting out of the range of my attacker and assess the situation.


    • Casting times for weapons takes a little while.


    • When making the weapons his hands can not be jarred. If I can keep my hands in one position and move the weapon will materialize. If they are jarred then the energy put into the spell backfires and hurts me.


    • If an attacker can stop me from falling into a shadow by getting rid of it then I appear where the shadow was stunned. If I am mid jump it stops my momentum and I fall to the ground.


    • I can not have 2 weapons out at once. If I do have 2 weapons out at one time I get fatigued. This does not account for bow and arrows.


    • Light magic is bad at melee weapons. Dark is bad at ranged weapons.


           Lineage: None
           Unique Abilities: I can travel through shadows. Before I go into the shadow I have to know the place I am jumping out at. If I do use it to much I fall to the ground from exhaustion. I can cause the halves of my body to emit their respective color. the Dark side of my body cast shadows and the white side shines a bright light long enough to get out of a engagement or stun an enemy. Good eyesight. Seeing requires you eyes to take in light then our eyes convert it to images.

           Spells:
           Spell Template
           Note: BE SPECIFIC AND ADD DETAILS

    Name:
    Purify
         Rank:
    Rank D
         Type:
    Light Status
          Duration:
    3 posts
         Cooldown:
    4 posts
         Description:
    I focus on the heart and mind of the enemy. I see how pure my enemy is. If it is pure enough to sacrifice themselves for anyone else this spell take effect faster. Once I lock in on the heart and mind I can move while my magic thickens around his body like Thick white smoke. When seeing him is impossible then then the smoke seeps into any of his openings( pores, mouth, eyes, nose, ears, and no not the private areas.) 2 posts to lock on his mind then 2 more to cast the spell; if the heart is pure to start with then the magic takes 1 post to cast it. The range is as long as I can see my target (eyesight). AoE is the one persons body. The speed as fast as it can thicken around the target which is the next post.( the smoke will follow as fast as he moves). The spells effect is to, as the name suggests, gives the target a pure status. Pure status would regenerate the targets life, but it makes the target slower. The enemy doesn't really feel like fighting. During that time the enemy gets their life back. When an enemy is pure, dark attacks hurt it more.
         Strengths:

    • Slows down the target.



    • makes them vulnerable to dark magic.


    • It blinds the enemy while the spell is thickening.

    (
         Weaknesses:

    • It gives the enemy life back.


    • If the enemy gets out of sight I can't lock on to them.


    • If they can get out of smoke then the effect will not happen. The smoke follows at the same speed.


    • The smoke can be waved away if the gust is strong.


    • It gets rid of corruption



           Name:
    Corruption
           Rank:
    Rank D
           Type:
    Dark  Status
            Duration:
    3 posts
           Cooldown:
    4 posts
           Description: I focus on the heart and mind of the enemy. I see how far my enemy already is corrupted. If it is corrupted enough to do wrong against mankind this spell take effect faster. Once I lock in on the heart and mind I can move while my magic thickens around his body like dark smoke. When seeing him is impossible then then the smoke seeps into any of his openings( pores, mouth, eyes, nose, ears, and no not the private areas.) 2 posts to lock on his mind then 2 more to cast the spell; if the heart is corrupt to start with then the magic takes 1 post to cast it. The range is as long as I can see my target (eyesight). AoE is the one persons body. The speed as fast as it can thicken around the target which is the next post.( the smoke will follow as fast as he moves). The spells effect is to, as the name suggests, gives the target a corrupt status. Corrupt status would act like poisoning them, but it makes the target stronger. To explain the attack being upped you would have to look at something close to a cornered animal. They lose all their morals and stoop to anything trying to get out of the corner. This spell takes that concept but takes out the afraid part. The enemy doesn't care who their enemy is as long as they kill it. During that time the enemy is gets hurt. When an enemy is corrupt, light attacks hurt it more.
           Strengths:

    • It corrupts the target.


    • While the spell is clouding the target The target is blinded.


    • Light attacks hurt the target more.

           Weaknesses:

    • It strengthens the opponent.


    • If the enemy moves and gets out of my eyesight I can not lock onto them.


    • if they can outrun the smoke the spell fails but that would be as hard as racing your shadow.


    • If the enemy can fan it away while it still is smoke it won't effect them.


    • It gets rid of purify.



          Name:
    Light Sword
          Rank:
    Rank D
          Type:
    Light Offensive
          Duration:
    Until I change weapons
          Cooldown:
    4 posts
          Description:
    I hold my hand above each other with a hole in the middle, like giving myself a tater. As long as my hands are there I can move around. I can run dodge and even fight with my legs. This sword is as long as 5 feet + what light I can pull from the area. It takes less time if I choose to pool in the light I pull in into the spell. 3 posts with out light. Depending on how much light is put together it can take 2 or 1 posts.If I am standing outside in the sunlight it takes 1 post. If I am standing in a room with a window or light from fires 2 posts. If there is no light I have to use only my magic. The spell forms a sword from the light around him, if there is no light around me it takes his magic. This sword can be used to slice enemies, but it does not cut them it goes through the inside and then knocks them back. If I choose not to use the light around me in shaping the weapon I can use it to make light slicers from swinging the sword. Once the light is gone around me the slices cost chunks of my magic. In sunlight I can use the slicers unlimited. In a room with windows or torches once I extract all the light from the room it becomes dark and the light from the room would account for 2 slicers. The speed is as fast as i can swing it. The range is 5 feet + how much light I add into it. The slicers go for 20 feet then the dissipate.
          Strengths:

    • If I am in light I can produce a better weapon and fighting styles.


    • If in light the casting time is faster.


    • It does not get lodged into things.


          Weaknesses:

    • If there is no light it takes my own magic.


    • if there is no light the slicers take chunks of magic


    • The sword can not be used to cut up things only to hurt living things.



          Name:
    Dark Bow
          Rank:
    Rank D
          Type:
    Dark Offensive
          Duration:
    Until I change weapons
          Cooldown:
    4 posts
          Description: I hold my hands out like one hand holding the bow. The other holding a lodged arrow. The bow cast time depends on the amount of darkness around the me. If I am in a pitch black room it is 1 post. If there is only shadows cast by people 2 posts. If there are no shadows then 3 posts. The arrows run off shadows souly not magic energy. The more shadows used in the creation of an arrow the bigger it gets. Gravity does not mess with the shot it is always on target. The speed depends on the amount the arrow is drawn back. Range is eyesight.
          Strengths:

    • The more shadows around me the faster I can make the bow.


    • Bows fit my style of fighting. Watching my target before I attack.


    • I won't have to worry about missing my shots.


          Weaknesses:

    • If there is no shadows there are no arrows I can make.


    • After the shadows are gone the bow is useless.


    • I will be forced to use another weapon


           List of Spell Fusions:Locked until B rank

      Current date/time is 20th November 2024, 6:41 am