Magic
Primary Magic: Beast Soul Takeover
Secondary Magic: N/A
Caster or Holder: Caster
Description: Beast Soul Takeover is a takeover magic that allows the user to turn partially or fully into beasts that then give them a boost in power along with some helpful spells and passives. Basically, in order to turn into a monster, the user only needs to have touched it, and then they will begin to record the form, allowing them to transform into it. Their is a limit as to how many a user can have recorded at once however, and also, before they are even able to use the full takeover, they need to train the partial forms to perfection, then figure out how to put them all together. The user can use multiple partials at once if they so desire, but may only put the partials that are apart of the same monster into a full takeover.
Due to the fact that Akira only uses offensive beasts takeovers, this means that he had to physically prepare his body so that the beasts could be stronger than they were originally, so technically he could hold his own even if they were on cooldown, but just not as much. Generally his takeovers focus on boosting strength and speed, which Akira feels are the most essential stats to increase.
Strengths:
- Akira is allowed to have multiple takeovers, meaning variety and each one can be useful in a different situation.
- Generally, Akira's takeovers rely on strength and speed boosts, which can be really helpful, whether it is a fight with one enemy or multiple enemies.
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Weaknesses:
- If Akira were to use a full takeover, once he is forced to turn back into his normal form, or manually turns it off, he cannot enter it or any partial forms pertaining to that beast for a while.
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Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
List of Spell Fusions:
Primary Magic: Beast Soul Takeover
Secondary Magic: N/A
Caster or Holder: Caster
Description: Beast Soul Takeover is a takeover magic that allows the user to turn partially or fully into beasts that then give them a boost in power along with some helpful spells and passives. Basically, in order to turn into a monster, the user only needs to have touched it, and then they will begin to record the form, allowing them to transform into it. Their is a limit as to how many a user can have recorded at once however, and also, before they are even able to use the full takeover, they need to train the partial forms to perfection, then figure out how to put them all together. The user can use multiple partials at once if they so desire, but may only put the partials that are apart of the same monster into a full takeover.
Due to the fact that Akira only uses offensive beasts takeovers, this means that he had to physically prepare his body so that the beasts could be stronger than they were originally, so technically he could hold his own even if they were on cooldown, but just not as much. Generally his takeovers focus on boosting strength and speed, which Akira feels are the most essential stats to increase.
Strengths:
- Akira is allowed to have multiple takeovers, meaning variety and each one can be useful in a different situation.
- Generally, Akira's takeovers rely on strength and speed boosts, which can be really helpful, whether it is a fight with one enemy or multiple enemies.
-
Weaknesses:
- If Akira were to use a full takeover, once he is forced to turn back into his normal form, or manually turns it off, he cannot enter it or any partial forms pertaining to that beast for a while.
-
-
-
Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
- D-Rank Spells:
- Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions: