Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Stave Magic

    avatar
    Guest
    Guest

    Stave Magic Empty Stave Magic

    Post by Guest 3rd March 2015, 4:53 pm

    Magic

    Primary Magic: Stave Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Stave Magic is not so much a magic used by the caster so much as the item the caster wields. Used by mages who lack the ability to turn their magic into form, stave magic allows the wielder to push a portion of their magical energy into the stave which then amplifies it to the point that it takes the form of the spell they are attempting to cast.

    As the name suggests, Stave Magic relies heavily, although not entirely, upon the use of magic staves. The more staves the wielder owns, the more magic they are able to unlock and use - assuming they have enhanced their own magical proficiency enough to cast such spells safely. For each stave the wielder owns they are able to add a 'layer' onto their magic. Layering magic is done simply by layering one magic circle with another to alter or augment the effects of the spell. As mentioned before, Stave Magic does not rely entirely on the use of staves. Once a mage reaches a certain level of magical ability they will be able to use spells of two ranks below or lower than their own rank without the use of any staves, although they will still require them for their stronger spells.

    The magic produced by the staves are not in any way 'random'. Staves are tools designed and crafted to link to the natural aether around it, making use of the six natural elements of the world; Fire, Water, Earth, Wind, Lightning and Ice. By combining these six elements in certain ways the wielder is able to produce spells that are unique to them and can assist in nearly any scenario. While the combined elements would normally be dangerous for a single mage to wield safely, the staves are designed to stabilise the elements to prevent a backlash of magical energy.

    Strengths:
    - By layering magic circles the caster is able to augment their spells or even create entirely new spells and effects that would be impossible if they used single magic circles.

    - The more staves the caster owns, the more layers and more power they can utilise - although this also relies on their own magical proficiency.

    - Courtesy of the multiple elements used and the ability to layer the magic circles, Stave Magic is an incredibly versatile and unpredictable magic.

    Weaknesses:
    - The caster will struggle greatly if they are left without a stave to cast with.

    - The caster cannot layer their magic unless they own and have linked with sufficient amount of staves to do so, and have sufficient magical proficiency. As such, many stronger spells will be locked to them if they lack either.

    - The elements used by Stave Magic are weaker than those used by mages who specialise in one specific element. As such, spell clashes of the same element and rank will result in the wielder's spell being defeated by the opposing spell.

    - The elements used by Stave Magic can be consumed by slayers of those respective elements.

    Lineage: N/A

    Unique Abilities:
    Somnus Aura - Vesper shrouds themself in a clear aura that affects everyone of equal and lower rank so long as they are not threatened by Vesper's presence. This aura causes those affect to become drowsy and fall to sleep. NOTE: This effect is purely for friendly NPC and social use and CANNOT be used in combat.

    Mind's Eye - Vesper's right eye - the covered eye - allows them to see aether and auras. As such, Vesper is able to see magic as it pools and manifests into spells, and can see when magical beings are friendly or hostile. This does not work on non-magical beings and does not allow Vesper to dodge attacks; the magical energy is all Vesper can see, not how the magic is used.

    Spells

    D Ranked Spells - Single Layer Magic Circles:

    List of Spell Fusions: -Locked-

    LOCKED:


    Last edited by Vesper on 9th March 2015, 9:03 am; edited 2 times in total
    avatar
    Guest
    Guest

    Stave Magic Empty Re: Stave Magic

    Post by Guest 4th March 2015, 6:41 pm

    Ready for review.
    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 26
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Stave Magic Empty Re: Stave Magic

    Post by Hikachu 6th March 2015, 6:20 am

    I'll go over this as soon as possible. Please give me some time. ;-;


    _____________________________________________________________________________________


    Stave Magic JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 26
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Stave Magic Empty Re: Stave Magic

    Post by Hikachu 7th March 2015, 9:07 am

    Vesper wrote:Magic

    Primary Magic: Stave Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Stave Magic is not so much a magic used by the caster so much as the item the caster wields. Used by mages who lack the ability to turn their magic into form, stave magic allows the wielder to push a portion of their magical energy into the stave which then amplifies it to the point that it takes the form of the spell they are attempting to cast.

    As the name suggests, Stave Magic relies heavily, although not entirely, upon the use of magic staves. The more staves the wielder owns, the more magic they are able to unlock and use - assuming they have enhanced their own magical proficiency enough to cast such spells safely. For each stave the wielder owns they are able to add a 'layer' onto their magic. Layering magic is done simply by layering one magic circle with another to alter or augment the effects of the spell. As mentioned before, Stave Magic does not rely entirely on the use of staves. Once a mage reaches a certain level of magical ability they will be able to use spells of two ranks below or lower than their own rank without the use of any staves, although they will still require them for their stronger spells.

    The magic produced by the staves are not in any way 'random'. Staves are tools designed and crafted to link to the natural aether around it, making use of the six natural elements of the world; Fire, Water, Earth, Wind, Lightning and Ice. By combining these six elements in certain ways the wielder is able to produce spells that are unique to them and can assist in nearly any scenario. (Can you explain how you managed to learn to control these six elements?)

    Strengths:
    - By layering magic circles the caster is able to augment their spells or even create entirely new spells and effects that would be impossible if they used single magic circles.

    - The more staves the caster owns, the more layers and more power they can utilise - although this also relies on their own magical proficiency.

    - Courtesy of the multiple elements used and the ability to layer the magic circles, Stave Magic is an incredibly versatile and unpredictable magic.

    Weaknesses:
    - The caster will struggle greatly if they are left without a stave to cast with.

    - The caster cannot layer their magic unless they own and have linked with sufficient amount of staves to do so, and have sufficient magical proficiency. As such, many stronger spells will be locked to them if they lack either.

    - The elements used by Stave Magic are weaker than those used by mages who specialise in one specific element. As such, spell clashes of the same element and rank will result in the wielder's spell being defeated by the opposing spell.

    - The elements used by Stave Magic can be consumed by slayers of those respective elements.

    Lineage: N/A

    Unique Abilities:
    Somnus Aura - Vesper shrouds themself in a clear aura that affects everyone of equal and lower rank so long as they are not threatened by Vesper's presence. This aura causes those affect to become drowsy and fall to sleep. NOTE: This effect is purely for friendly NPC and social use and CANNOT be used in combat.

    Mind's Eye - Vesper's right eye - the covered eye - allows them to see aether and auras. As such, Vesper is able to see magic as it pools and manifests into spells, and can see when magical beings are friendly or hostile. This does not work on non-magical beings and does not allow Vesper to dodge attacks; the magical energy is all Vesper can see, not how the magic is used.

    Spells

    D Ranked Spells - Single Layer Magic Circles:

    List of Spell Fusions: -Locked-

    LOCKED:

    Edits are in this. Please bump after completed.


    _____________________________________________________________________________________


    Stave Magic JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    avatar
    Guest
    Guest

    Stave Magic Empty Re: Stave Magic

    Post by Guest 9th March 2015, 9:05 am

    Bump. The staves are what keeps the elements from backlashing on Vesper and allows them to control them. I've stated as such in the description.

    The last edit was a typo on my part. It was supposed to say 1/2, not 1.2
    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 26
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Stave Magic Empty Re: Stave Magic

    Post by Hikachu 11th March 2015, 11:07 pm

    Perfect, this is now deemed as ...

    Stave Magic URAkUNP


    _____________________________________________________________________________________


    Stave Magic JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme


      Current date/time is 21st November 2024, 9:07 pm