So tonight on my way home from school I put a lot of thought into something that would improve the site's personality, specifically because of the mass negativity coming from the whole forced PvP idea. I eventually came to the realization that if the stat system that Zeno has sneak peeked in the announcement section ever came to be, that it would greatly discourage PvP and bring more negativity to the site and so i began a journey to mount think a lot to think up a better stat system for you guys to look at.
Before I continue let me explain how the current idea for a stat system will make the site worse in terms of PvP. First there is already the idea of level vs level obviously a D rank is weaker than a C rank and a C rank is weaker than a B rank and so on so forth, and so it becomes a fight over who out wits the opponent, especially when both players are the same rank. This is how people of lower rank can still fight and have a chance at beating a higher ranked opponent, assuming that the level gap is reasonable, cause lets face it a D rank would be vaporized if they tried to fight an H rank.
However what the stat system will do is force numbers onto people at which point you get into the territory of whoever has the higher stats, and gives the higher ranking members a point that lets them argue why they are losing to a lower ranked player, then everyone brings in mods and admins they end up arguing and we get nothing more than angry people scream at each other over numbers. People should understand that they are less likely to win because they are a lower rank than someone else, we don't need a numbers system to make it impossible to win just cause some jerk decides that numbers are absolute and if his numbers are higher he wins.
TIME FOR MY SOLUTION!
Instead of having a stat system that grows with level and gives higher ranking players another thing to use to leverage their victory with and dooms lower ranked players for good and overall discourages PvP in the end, how about a stat system that doesn't change when you rank up and is more there to represent what your character is strong at and weak at rather than give you numbers that undermines the lower ranks. Your stats still increase in a hidden fashion but stats aren't what count here it's more about what your character can do than what your character is to solve problems such as fighting a higher ranked opponent. A tactician with high intelligence will probably beat a brute with 0 brains and 1000 brawn, why do you think Vulcan's have it so rough. Though that's just an example it doesn't mean the tactician wins every time cause clearly they would have sacrificed strength for knowledge and thus are more like fragile glass cannons.
So here's my idea for a stat system, you are given a set number of points say 15, the maximum a stat can have is 6 the minimum is 1. You have 4 stats that you can put these points in, strength(Obviously, this is like the basic building block for most dragon slayers), speed(Something for those assassins to use to get around the map), intellect(every pure magic characters best friend), and Endurance(what else would big brawny tanks need?).
an example. This is Jiggle Joo he is a tank with average intellect and strength, his stats are
Strength: 4
Speed: 1
intellect: 4
Endurance: 6
Clearly Jiggle Joo is very slow but he can sure take a beating.
You may only have one stat that has a level of 6, clearly I could have taken the two points from Strength and put them into Intellect instead but because Jiggle Joo already has a 6 he can't have another 6. 6 is considered to be a mastered stat, and you may only have one, or if you would rather you can go full balanced and have none if you would like.
This is something you would fill out when creating your character or magic and represents what your characters strengths and weaknesses are rather than gives you numbers to be discouraged and discourage with. Anyone can still beat your character if they do it right and doesn't undermine those who aren't higher ranks.
BUT WAIT THERE'S MORE!
For the sake of humor and silliness you may also have a 5th joke stat, this is a stat that doesn't represent any strengths or weaknesses and is purely just their for personality sake, this stat does not count towards consuming points and can have any number of points between 0-6.
Example, Jiggle Joo is bald thus he has a stat called hair... this stat has a number of 0.
Example2, Jiggle Joo is bald thus he has a stat called smooth... this stat has a number of 6.
You still have 15 points to spend on your other 4 stats and you get a free stat that's funny.
That is all, I hope I explained it in a way that makes sense though I have a feeling that there will still be arguments over this.
Before I continue let me explain how the current idea for a stat system will make the site worse in terms of PvP. First there is already the idea of level vs level obviously a D rank is weaker than a C rank and a C rank is weaker than a B rank and so on so forth, and so it becomes a fight over who out wits the opponent, especially when both players are the same rank. This is how people of lower rank can still fight and have a chance at beating a higher ranked opponent, assuming that the level gap is reasonable, cause lets face it a D rank would be vaporized if they tried to fight an H rank.
However what the stat system will do is force numbers onto people at which point you get into the territory of whoever has the higher stats, and gives the higher ranking members a point that lets them argue why they are losing to a lower ranked player, then everyone brings in mods and admins they end up arguing and we get nothing more than angry people scream at each other over numbers. People should understand that they are less likely to win because they are a lower rank than someone else, we don't need a numbers system to make it impossible to win just cause some jerk decides that numbers are absolute and if his numbers are higher he wins.
TIME FOR MY SOLUTION!
Instead of having a stat system that grows with level and gives higher ranking players another thing to use to leverage their victory with and dooms lower ranked players for good and overall discourages PvP in the end, how about a stat system that doesn't change when you rank up and is more there to represent what your character is strong at and weak at rather than give you numbers that undermines the lower ranks. Your stats still increase in a hidden fashion but stats aren't what count here it's more about what your character can do than what your character is to solve problems such as fighting a higher ranked opponent. A tactician with high intelligence will probably beat a brute with 0 brains and 1000 brawn, why do you think Vulcan's have it so rough. Though that's just an example it doesn't mean the tactician wins every time cause clearly they would have sacrificed strength for knowledge and thus are more like fragile glass cannons.
So here's my idea for a stat system, you are given a set number of points say 15, the maximum a stat can have is 6 the minimum is 1. You have 4 stats that you can put these points in, strength(Obviously, this is like the basic building block for most dragon slayers), speed(Something for those assassins to use to get around the map), intellect(every pure magic characters best friend), and Endurance(what else would big brawny tanks need?).
an example. This is Jiggle Joo he is a tank with average intellect and strength, his stats are
Strength: 4
Speed: 1
intellect: 4
Endurance: 6
Clearly Jiggle Joo is very slow but he can sure take a beating.
You may only have one stat that has a level of 6, clearly I could have taken the two points from Strength and put them into Intellect instead but because Jiggle Joo already has a 6 he can't have another 6. 6 is considered to be a mastered stat, and you may only have one, or if you would rather you can go full balanced and have none if you would like.
This is something you would fill out when creating your character or magic and represents what your characters strengths and weaknesses are rather than gives you numbers to be discouraged and discourage with. Anyone can still beat your character if they do it right and doesn't undermine those who aren't higher ranks.
BUT WAIT THERE'S MORE!
For the sake of humor and silliness you may also have a 5th joke stat, this is a stat that doesn't represent any strengths or weaknesses and is purely just their for personality sake, this stat does not count towards consuming points and can have any number of points between 0-6.
Example, Jiggle Joo is bald thus he has a stat called hair... this stat has a number of 0.
Example2, Jiggle Joo is bald thus he has a stat called smooth... this stat has a number of 6.
You still have 15 points to spend on your other 4 stats and you get a free stat that's funny.
That is all, I hope I explained it in a way that makes sense though I have a feeling that there will still be arguments over this.