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    Soul Reflection magic

    Scion
    Scion

    Player 
    Lineage : Chaos Eye
    Position : None
    Posts : 20
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Approved Soul Reflection magic

    Post by Scion 20th December 2014, 12:10 am

    Magic
    Primary Magic: Soul Reflection
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    Soul reflection magic is a rare and and sometimes frowned upon magic that was once used by the first people of Fiore.  This magic is able to detect, absorb, manipulate and reflect the soul of a deceased being, what that means is that Scion is able to absorb a soul into her own body and learn from it, use spells and knowledge that the soul once possessed. With that being said, when Scion absorbs a soul she won't suddenly be able to learn an entirely new type of magic. No, when a soul is absorbed, Scion s able to learn up to two of their spells, and even then, those spells are manipulated and changed to use her spiritual element. 

    For example, if Scion was to absorb the soul of a deceased fire mage who knew how to create a large blistering tower of fire, she would learn the spell and cast it. However, instead of fire erupting like the fire mages, a ghostly purple light would be created instead of fire.

    Now, there are various different creatures in earthland, therefore many types of souls. There are human souls, Wizard Souls, Magical Creature Souls, Demon/Devil souls and Deity souls. Each of these can be absorbed by Scion, but the power of the spells she is able to absorb always depends upon her own power, and is never able to rise above that.

    Whenever a soul is absorbed by Scion, it must always be released after-wards, however, such an intimate relationship between her own body and soul, and the soul of another, often causes the soul to wander around with Scion. Although they are often invisible to those around her, those more sensitive to spirits could always find multi colored orbs floating about her.

    Strengths:
    1) Scion does not need to summon the spirits that follow her, as once they are  brought into her body they are bound to her (If the soul is that of a magical being).
    2) Grants Scion a wider variety of spells, even though she is only to use her own spiritual element.
    3) While communing with the spirits, she is able to learn a lot from their pasts and gain a vast knowledge of their time alive, if they remember it.
    Weaknesses
    1) Most regular human souls do not last more than a year outside of their bodies, therefore any request to commune with a spirit any older than that is impossible.
    2) The natural weakness to Soul Manipulation magic, is creation magic (like maker magic). As constructs created by a creation mage have no souls of their own, the soul that Scion gathers would naturally feel the need to inhabit those bodies and 'live' again.
    3) While Scion can hold different spirits within her body, she is only able to hold them one at a time.
    4) The spirits that follow Scion cannot be equipped with any form of worldly creations. Even items from the Celestial World cannot be equipped to these souls, as they themselves cannot do anything but follow Scion.

    Abilities:
    1) Can absorb the souls of the deceased into her own body. This allows her to communicate with those that have no magic power, and learn from those who do. She can keep non magical souls within her for 2 posts, and magical souls can remain within her for 4 (this includes all other variations of couls)
    2) Depending on the spirit that is absorbed into Scion's body, she is able to display what sort of magic they used through color. This means that if she were to make her spirit magic visible around her hands (it kind of looks like a light purple flame or aura), that aura would become the color of the absorbed spirits magic (A spirit of fire would change her aura to red, a spirit of water would change her aura to blue). This ability does not grant Scion any special bonuses.
    3)Scion is able to send her spirits out to a maximum of 25 meters away from her to scout the area where her own eyes cannot see. While the spirits have no eyes and cannot detect landscape, they can detect other spirits, whether they are dead or alive. This gives Scion a better idea of where people are around her.
    Lineage:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.
    Usage: Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them. What that translates to is that the user gains the ability to evade two attacks an enemy. The attacks can't be higher then one rank above the user. Meaning if you are C rank and an A rank attack is casted at you, you can't evade that one. While you can evade 2 B's or lower ranked attacks. The duration for this effect is 6 posts and it can be used once per thread.

    Spells:

    Name: Soul of Fire: Enya
    Rank: D
    Type: Offensive, fire
    Duration:1
    Cooldown:2
    Description: By absorbing the spirit of the deceased fire wizard Enya, Scion is capable of using the spirits fire based spell. This spell brings forth her spiritual energy into her hands, making the magic look like two red ghostly fire balls. She is then able to launch these 'fire' balls at her enemy. She launches two at any time during the post, each ball dealing half a rank of damage for a total of 1D rank damage.

    While the spell looks like fire, it is not. Scion's own Spirit magic takes on the color of the soul she has absorbed to represent the element of the spirit.
    Strengths:
    1) While the spell is not actually fire, Scion learns how to heat up her magic while this soul is absorbed. Therefore when her magic successfully hits an enemy, it will leave a burn mark where it has collided, or burn a hole into a piece of clothing. This does not deal any additional damage
    2) Her magic will carry the properties of fire, therefore this spell is strong against nature type magic.
    3) This spell is very useful as, if the fireballs are not launched, they can be used as a source of light, or other such recreative activities (for example, to create a campfire )
    Weaknesses:
    1) This spell requires twice the amount of regular MP to be cast as it is using many of the fire wizards spell properties.
    2) As it has taken on many of fire's attributes, this spell is naturally weak to water and ice magic.
    3) The fireballs cannot be launched too far away from the user, only able to go up to 5m away from Scion before disappearing.
    4) The post must state that she has merged with the soul of the fire Wizard before the spell can be cast.

    Name: Enya: Flash Fire
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown: 3
    Speed: 10m/h
    Description: While absorbing the spirit of fire, Enya, Scion brings her hands up above her head and calls forth the spell. Red mystic energy surrounds her hands before exploding outwards. At first, the light from the explosion is so bright that enemies are temporarily blinded as the hot mystic energy then lashes out at them for 1D rank of damage that hits all the enemies within a 10m are around her. This is a burst spell that erupts from Scion, travelling in a straight line all around her. The wave of energy is about 60cm tall and trails for 1m behind the bulk of the spell.
    Strengths:
    1) This spell has the potential of striking multiple enemies at once.
    2) Covers a large area around the user.
    3) The spell can blind opponents who are not expecting this effect, giving her a momentary advantage in combat.
    Weaknesses:
    1) As this spell takes on the properties of fire, it is naturally weak to water and ice.
    2) if an opponent is able to shield their eyes in any way, they will still take damage but not be blinded.
    3) Scion cannot move from her casting spot while activating this spell
    4) Within the post, it must state that Scion has merged with the soul of life to be able to cast this spell.

    Name: Soul of life: Briar
    Rank: D
    Type: Defensive, Offensive, Vegetation
    Duration: 2
    Cooldown: 3
    Description: By taking in the spirit of the wizard of life, Scion is able to cast this spell. Branches and vines begin to emerge from her shield, expanding on itself to create a shield that it 1m x 1m big, enough that Scion can hide behind it. This wooden shield is attached to her arm and cannot be left behind without deactivating the spell.
    Strengths:
    1) Increases the size of Scion's shield to cover a wider area of attack.
    2) The branches that expand from the shield have thorns, this means that if you were to attack her physically and hit the shield, you would receive 0.5D rank of damage.
    3) While the shield is large, it can still be carried around with relative ease.
    Weaknesses:
    1) The shield can only withstand two strikes of damage that are equal to her rank.
    2) Does not cover her sides or her back, therefore if someone is fast enough they can still hit her.
    3) This spell is naturally weak to fire based magic.
    4) Unlike her actual metallic shield, she cannot use this shield to strike at anyone as it is way too big.

    Name: Tethered Souls
    Rank: D
    Type: Offensive, binding
    Duration: 2
    Cooldown: 4
    Description: Scion brings both of her hands to either side of her body as she summons forth her own Spiritual power. Her body will be surrounded by a faint, light purple aura that will soon disperse to her hands before firing out into a 10m area around her, with Scion as it's center. If an enemy is already within the 10m then they will receive 1D rank damage and feel a tugging sensation at their soul which will cause immense pain, immobilizing them for the post they are hit.

    If an opponent is outside of her spells bounds, but steps into the field after it has been cast, they will receive 1D rank damage, however they will not he stunned.

    Once her spell touches the ground, it looks like a very misty field, slightly obscuring vision while it's active. The 'mist' that floats around often takes the shape of tiny little hands that grab onto the opponents legs. While the hands are not what cause the binding, they are what causes the pain they feel to their souls as they tug at it.
    Strengths:
    1) This spell has a wide area of effect
    2) It will damage all opponents that step within the spiritual field and immobilize them for one round.
    3) This does not deal any physical damage that you can see on the body, this deals spiritual damage by grabbing onto the enemies soul. In other words, this still deals 1D rank damage but leaves no mark.
    Weaknesses:
    1) Wind magic of equal rank or higher can push the 'mist' of her spell away and dissipate the spell.
    2) If an opponent is flying, or in the air somehow they will be unaffected by this spell until they land in it.
    3) This spell cannot immobilize Takeover wizards due to the nature of their magic.
    4) Scion must remain in place for the spell to remain active, therefore if someone manages to remove her from her spot the effects of the spell would end early.


    Last edited by Scion on 9th January 2015, 12:31 pm; edited 4 times in total


    _____________________________________________________________________________________

    Soul Reflection magic 28134f1e-442d-4eef-8e9c-b5097312dfad_zps29e6d57a
    Soul Reflection magic Siggystat_zpsa5cfa1c8
    Scion
    Scion

    Player 
    Lineage : Chaos Eye
    Position : None
    Posts : 20
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Approved Re: Soul Reflection magic

    Post by Scion 29th December 2014, 1:55 pm

    I am finally finished ^///^


    _____________________________________________________________________________________

    Soul Reflection magic 28134f1e-442d-4eef-8e9c-b5097312dfad_zps29e6d57a
    Soul Reflection magic Siggystat_zpsa5cfa1c8
    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 26
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Approved Re: Soul Reflection magic

    Post by Hikachu 9th January 2015, 11:26 am

    Scion wrote:
    Magic
    Primary Magic: Soul Reflection
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    Soul reflection magic is a rare and and sometimes frowned upon magic that was once used by the first people of Fiore.  This magic is able to detect, absorb, manipulate and reflect the soul of a deceased being, what that means is that Scion is able to absorb a soul into her own body and learn from it, use spells and knowledge that the soul once possessed. With that being said, when Scion absorbs a soul she won't suddenly be able to learn an entirely new type of magic. No, when a soul is absorbed, Scion s able to learn up to two of their spells, and even then, those spells are manipulated and changed to use her spiritual element. 

    For example, if Scion was to absorb the soul of a deceased fire mage who knew how to create a large blistering tower of fire, she would learn the spell and cast it. However, instead of fire erupting like the fire mages, a ghostly purple light would be created instead of fire.

    Now, there are various different creatures in earthland, therefore many types of souls. There are human souls, Wizard Souls, Magical Creature Souls, Demon/Devil souls and Deity souls. Each of these can be absorbed by Scion, but the power of the spells she is able to absorb always depends upon her own power, and is never able to rise above that.

    Whenever a soul is absorbed by Scion, it must always be released after-wards, however, such an intimate relationship between her own body and soul, and the soul of another, often causes the soul to wander around with Scion. Although they are often invisible to those around her, those more sensitive to spirits could always find multi colored orbs floating about her.

    Strengths:
    1) Scion does not need to summon the spirits that follow her, as once they are  brought into her body they are bound to her (If the soul is that of a magical being).
    2) Grants Scion a wider variety of spells, even though she is only to use her own spiritual element.
    3) While communing with the spirits, she is able to learn a lot from their pasts and gain a vast knowledge of their time alive, if they remember it.
    Weaknesses
    1) Most regular human souls do not last more than a year outside of their bodies, therefore any request to commune with a spirit any older than that is impossible.
    2) The natural weakness to Soul Manipulation magic, is creation magic (like maker magic). As constructs created by a creation mage have no souls of their own, the soul that Scion gathers would naturally feel the need to inhabit those bodies and 'live' again.
    3) While Scion can hold different spirits within her body, she is only able to hold them one at a time.
    4) The spirits that follow Scion cannot be equipped with any form of worldly creations. Even items from the Celestial World cannot be equipped to these souls, as they themselves cannot do anything but follow Scion.

    Abilities:
    1) Can absorb the souls of the deceased into her own body. This allows her to communicate with those that have no magic power, and learn from those who do. She can keep non magical souls within her for 2 posts, and magical souls can remain within her for 4 (this includes all other variations of couls) Hmm, I'm considering 3 posts for magical souls.)
    2) Depending on the spirit that is absorbed into Scion's body, she is able to display what sort of magic they used through color. This means that if she were to make her spirit magic visible around her hands (it kind of looks like a light purple flame or aura), that aura would become the color of the absorbed spirits magic (A spirit of fire would change her aura to red, a spirit of water would change her aura to blue). This ability does not grant Scion any special bonuses.
    3)Scion is able to send her spirits out to a maximum of 30 meters away from her to scout the area where her own eyes cannot see. While the spirits have no eyes and cannot detect landscape, they can detect other spirits, whether they are dead or alive. This gives Scion a better idea of where people are around her. (I think 25 meters would be best.)
    Lineage:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.
    Usage: Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them. What that translates to is that the user gains the ability to evade two attacks an enemy. The attacks can't be higher then one rank above the user. Meaning if you are C rank and an A rank attack is casted at you, you can't evade that one. While you can evade 2 B's or lower ranked attacks. The duration for this effect is 6 posts and it can be used once per thread.

    Spells:

    Name: Soul of Fire: Enya
    Rank: D
    Type: Offensive, fire
    Duration:1
    Cooldown:2
    Description: By absorbing the spirit of the deceased fire wizard Enya, Scion is capable of using the spirits fire based spell. This spell brings forth her spiritual energy into her hands, making the magic look like two red ghostly fire balls. She is then able to launch these 'fire' balls at her enemy. She launches two at any time during the post, each ball dealing half a rank of damage for a total of 1D rank damage.

    While the spell looks like fire, it is not. Scion's own Spirit magic takes on the color of the soul she has absorbed to represent the element of the spirit.
    Strengths:
    1) While the spell is not actually fire, Scion learns how to heat up her magic while this soul is absorbed. Therefore when her magic successfully hits an enemy, it will leave a burn mark where it has collided, or burn a hole into a piece of clothing. This does not deal any additional damage
    2) Her magic will carry the properties of fire, therefore this spell is strong against nature type magic.
    3) This spell is very destructive as it can do twice the amount of damage of a regular, un bolstered spell. (Please change this to 1 total D-Rank damage.)
    Weaknesses:
    1) This spell requires twice the amount of regular MP to be cast as it is using many of the fire wizards spell properties. (You could remove this since you won't be dealing any extra damage.)
    2) As it has taken on many of fire's attributes, this spell is naturally weak to water and ice magic.
    3) The fireballs cannot be launched too far away from the user, only able to go up to 5m away from Scion before disappearing.
    4) The post must state that she has merged with the soul of the fire Wizard before the spell can be cast.

    Name: Enya: Flash Fire
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:2 (Please increase this to 3 posts.)
    Description: While absorbing the spirit of fire, Enya, Scion brings her hands up above her head and calls forth the spell. Red mystic energy surrounds her hands before exploding outwards. At first, the light from the explosion is so bright that enemies are temporarily blinded as the hot mystic energy then lashes out at them for 1D rank of damage that hits all the enemies within a 10m are around her. This is a burst spell that erupts from Scion, travelling in a straight line all around her. The wave of energy is about 60cm tall and trails for 1m behind the bulk of the spell. (How fast does it travel?)
    Strengths:
    1) This spell has the potential of striking multiple enemies at once.
    2) Covers a large area around the user.
    3) The spell can blind opponents who are not expecting this effect, giving her a momentary advantage in combat.
    Weaknesses:
    1) As this spell takes on the properties of fire, it is naturally weak to water and ice.
    2) if an opponent is able to shield their eyes in any way, they will still take damage but not be blinded.
    3) Scion cannot move from her casting spot while activating this spell
    4) Within the post, it must state that Scion has merged with the soul of life to be able to cast this spell.

    Name: Soul of life: Briar
    Rank: D
    Type: Defensive, Vegetation
    Duration: 2
    Cooldown: 3
    Description: By taking in the spirit of the wizard of life, Scion is able to cast this spell. Branches and vines begin to emerge from her shield, expanding on itself to create a shield that it 1m x 1m big, enough that Scion can hide behind it. This wooden shield is attached to her arm and cannot be left behind without deactivating the spell.
    Strengths:
    1) Increases the size of Scion's shield to cover a wider area of attack.
    2) The branches that expand from the shield have thorns, this means that if you were to attack her physically and hit the shield, you would receive 1 rank of damage. (I would say 0.5 D-Rank damage instead.)
    3) While the shield is large, it can still be carried around with relative ease.
    Weaknesses:
    1) The shield can only withstand two strikes of damage that are equal to her rank.
    2) Does not cover her sides or her back, therefore if someone is fast enough they can still hit her.
    3) This spell is naturally weak to fire based magic.
    4) Unlike her actual metallic shield, she cannot use this shield to strike at anyone as it is way too big.

    Name: Tethered Souls
    Rank: D
    Type: Offensive, binding
    Duration: 2
    Cooldown: 3 (Please increase this to 4 posts.)
    Description: Scion brings both of her hands to either side of her body as she summons forth her own Spiritual power. Her body will be surrounded by a faint, light purple aura that will soon disperse to her hands before firing out into a 10m area around her, with Scion as it's center. If an enemy is already within the 10m then they will receive 1D rank damage and feel a tugging sensation at their soul which will cause immense pain, immobilizing them for the post they are hit.

    If an opponent is outside of her spells bounds, but steps into the field after it has been cast, they will receive 1D rank damage, however they will not he stunned.

    Once her spell touches the ground, it looks like a very misty field, slightly obscuring vision while it's active. The 'mist' that floats around often takes the shape of tiny little hands that grab onto the opponents legs. While the hands are not what cause the binding, they are what causes the pain they feel to their souls as they tug at it.
    Strengths:
    1) This spell has a wide area of effect
    2) It will damage all opponents that step within the spiritual field and immobilize them for one round.
    3) This does not deal any physical damage that you can see on the body, this deals spiritual damage by grabbing onto the enemies soul. In other words, this still deals 1D rank damage but leaves no mark.
    Weaknesses:
    1) Wind magic of equal rank or higher can push the 'mist' of her spell away and dissipate the spell.
    2) If an opponent is flying, or in the air somehow they will be unaffected by this spell until they land in it.
    3) This spell cannot immobilize Takeover wizards due to the nature of their magic.
    4) Scion must remain in place for the spell to remain active, therefore if someone manages to remove her from her spot the effects of the spell would end early.

    This magic seems like a quite balanced one for me. Edits are in this colour. Please bump when completed~


    _____________________________________________________________________________________


    Soul Reflection magic JhB4MAf

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    theme | battle theme

    Scion
    Scion

    Player 
    Lineage : Chaos Eye
    Position : None
    Posts : 20
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Approved Re: Soul Reflection magic

    Post by Scion 9th January 2015, 12:31 pm

    I am finished o///o


    _____________________________________________________________________________________

    Soul Reflection magic 28134f1e-442d-4eef-8e9c-b5097312dfad_zps29e6d57a
    Soul Reflection magic Siggystat_zpsa5cfa1c8
    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 26
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Approved Re: Soul Reflection magic

    Post by Hikachu 9th January 2015, 12:51 pm

    I now consider this as...

    Soul Reflection magic URAkUNP


    _____________________________________________________________________________________


    Soul Reflection magic JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme


      Current date/time is 5th November 2024, 9:32 am