Magic
Primary Magic: Re-quip Magic - Speed, Damage.
Secondary Magic: N/A
Caster or Holder: Caster.
Description:
Re-quip Magic - Speed, Damage monstrosity allows the user to gain maximum damage at maximum speed with incredible accuracy. As most of the re-quips emphasize on speed and damage very few emphasize on the defence. Because of this, the user requires to be constantly at full pace and making sure he isn't cought.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Passive: Movement speed is increased by 20% for weapon on the battlefield, this stacks however it does not stack if the user uses "Sword-Creation" but if the stack is lower then the current speed boost then it stacks for examble: If the user has 10 weapons on the groud that gives him a 200% speed boost, but if he has 210% speed boost all in all, then that 200% stacks with the other 210%.
Passive: Movement speed increased by 10% for every re-quip used, this stacks with all speed boosts.
Ability:Sword-Creation: The user can create 10 weapons on the battlefield that disappear after 2 rounds, the weapons are near see-through as well as they can not collide with the enemy and as such, deal no damage.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Speed Demon.
Rank: C
Type: Spell Armour.
Duration: 4/8
Cooldown: 5
Description:
Speed Demon.
Speed Demon, the armour forms as a black liquid attempting to drown the users body. The armour also gives the user a passive 100% speed boost instantly upon activation however, it does not give any protection other than from poison which it halves any damage taken by which is only effective against equal re-quip rank and for spells below there is a 75% decrease in it, this is all made possible by a magical version of a gasmask which also allows the user to breath underwater.
Abilities: Swiss Mocca, Using an enhanced version of its passive, it increases the speed from 100% to 300% for a duration of 2 and a cooldown of 4, there is no indication that this has been activated except for an enormous speed increase.
Strengths:
Weaknesses:
Name: Maximum Effect.
Rank: C
Type: Spell Weapon.
Duration: 4
Cooldown: 5
Description:
Using the same effect of the speed demon armour abilities, this sword unlike the armour allows the user to deal damage while using it instead of speed. This sword doubles the damage dealt by the wielder while as an active ability it triples the damage against heat and cold based mages. the sword can however only deal a maximum of A rank. It is around 89 Cm in length from bottom to top and 0.997 Kg in weight. The sword can be broken by a rank higher then the spell and below.
Active Abilities: For around 2 rounds the wielder can use the sword to triple damage against fire/heat and ice mages.
Passives: Deals double damage against all opponents one rank higher and below while those below the wielders rank get triple damage.
D rank = 2xB
C rank = 2xC
B rank = 2xC
Strengths:
Weaknesses:
Name: Double sided Halberd.
Rank: C
Type: Spell Weapon.
Duration: 4
Cooldown: 5
Description:
This halberd is designed for balance instead of either speed or damage and as such, it deals C rank damage while giving the wielder a passive of 75% speed boost which stacks with the lineage or sword summon, not only that but the halberd radiates no aura as it has no elemental alignment. It can also be broken by a spell of equal rank or lower. The halberd is just barely 1.8 M and 32 Kg
Strengths:
Weaknesses:
Primary Magic: Re-quip Magic - Speed, Damage.
Secondary Magic: N/A
Caster or Holder: Caster.
Description:
Re-quip Magic - Speed, Damage monstrosity allows the user to gain maximum damage at maximum speed with incredible accuracy. As most of the re-quips emphasize on speed and damage very few emphasize on the defence. Because of this, the user requires to be constantly at full pace and making sure he isn't cought.
Strengths:
- All speed boosts stack wirth the lineage, allowing the user to increase his/her speed to tremendous amounts, it is also stackable with items of any sort.
- Effective in 1v1 combats mainly due to the reason it lacks armour re-quips and so it does not deal well with multiple hostiles attacking.
- the speed boosts also apply to any attacks made and as such it emphasizes on dodging and not armour
Weaknesses:
- Can only have 1 defense re-quip of each rank.
- As the user lacks defense and unless stated otherwise, Burns and all sorts of physical damage are never hindered by anything.
- If the user exceeds 500% speed boost, he will go completely out of MP and become completely exhausted, requiring day of bedtime (icly posted) before he can post again.
- Because this Re-quip emphasizes so much on the speed, the users current weight can not exceed 50 Kg and if it does, each speed boost will only give 75% of the speed it would normally give.
Lineage:
- Knight Of Swords:
- Knight of Swords
Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.
Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.
Usage: The user can activate the summon and use the sword for 5 posts, with a 150% increase in speed, and has a cooldown of 5 posts between uses. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to S-Rank). However, if he does cut the spell apart the user of the lineage the user cannot move from his position for 1 post - IF he does the sword vanishes but allows the user to move again. Can only be used 2 times per thread.
Unique Abilities:
Passive: Movement speed is increased by 20% for weapon on the battlefield, this stacks however it does not stack if the user uses "Sword-Creation" but if the stack is lower then the current speed boost then it stacks for examble: If the user has 10 weapons on the groud that gives him a 200% speed boost, but if he has 210% speed boost all in all, then that 200% stacks with the other 210%.
Passive: Movement speed increased by 10% for every re-quip used, this stacks with all speed boosts.
Ability:Sword-Creation: The user can create 10 weapons on the battlefield that disappear after 2 rounds, the weapons are near see-through as well as they can not collide with the enemy and as such, deal no damage.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Speed Demon.
Rank: C
Type: Spell Armour.
Duration: 4/8
Cooldown: 5
Description:
Speed Demon.
Speed Demon, the armour forms as a black liquid attempting to drown the users body. The armour also gives the user a passive 100% speed boost instantly upon activation however, it does not give any protection other than from poison which it halves any damage taken by which is only effective against equal re-quip rank and for spells below there is a 75% decrease in it, this is all made possible by a magical version of a gasmask which also allows the user to breath underwater.
Abilities: Swiss Mocca, Using an enhanced version of its passive, it increases the speed from 100% to 300% for a duration of 2 and a cooldown of 4, there is no indication that this has been activated except for an enormous speed increase.
Strengths:
- The armour allows the user to breath underwater and keeps all boosts while there but gives no decrease in water spell damage.
- The armour weighs around 10 Kg and if the helmet is lost, 5 Kg allowing for maximum speed.
- Even though the armour gives a tremendous amount of speed boost, it does not last forever, but it is possible to use it for prolonged periods at a cost of two times more Mp.
Weaknesses:
- After repeated uses the user becomes tired and as such, the spell can not be cast more often then 3 times in a topic.
- Even though the user can breath underwater, if his armour is cut and water leaks into it then the underwater breathing is nullified.
- Using the armour for a prolonged time has a side effect and for each time it is done the user is damage for 20% Hp.
Name: Maximum Effect.
Rank: C
Type: Spell Weapon.
Duration: 4
Cooldown: 5
Description:
Using the same effect of the speed demon armour abilities, this sword unlike the armour allows the user to deal damage while using it instead of speed. This sword doubles the damage dealt by the wielder while as an active ability it triples the damage against heat and cold based mages. the sword can however only deal a maximum of A rank. It is around 89 Cm in length from bottom to top and 0.997 Kg in weight. The sword can be broken by a rank higher then the spell and below.
Active Abilities: For around 2 rounds the wielder can use the sword to triple damage against fire/heat and ice mages.
Passives: Deals double damage against all opponents one rank higher and below while those below the wielders rank get triple damage.
D rank = 2xB
C rank = 2xC
B rank = 2xC
Strengths:
- - The sword is wielded by Thordur and him alone so since it feeds off his Mp then no one else can wield it and if they do the sword disappears.
- - Extremely effective against heat and cold based mages as it triples the damage.
- - while using this the swords summon ability swords amount is increases by 5 giving a 300% boost instead of 200%.
Weaknesses:
- - The blade needs a drop of blood every 2 posts or otherwise it will disappear.
- - The blade can be broken with a spell of equal rank or above.
- - The blade can not block spells and its only strength is its damage.
- - Being a blade, it is required to be wielded by someone and is useless if the person can not reach anyone.
Name: Double sided Halberd.
Rank: C
Type: Spell Weapon.
Duration: 4
Cooldown: 5
Description:
This halberd is designed for balance instead of either speed or damage and as such, it deals C rank damage while giving the wielder a passive of 75% speed boost which stacks with the lineage or sword summon, not only that but the halberd radiates no aura as it has no elemental alignment. It can also be broken by a spell of equal rank or lower. The halberd is just barely 1.8 M and 32 Kg
Strengths:
- Because the halberd has no elemental alignment it it also has no elemental weaknesses.
- The halberd is balanced between speed and defence thus making it the best all around weapon.
- If the user loses consciousness the weapon is still there but unless the user acknowledges, the person holding it then the weapon burns them for C ranked damage. For the user to acknowledge is only possible if they are on the same request or have not fought before and the wielder lost before.
Weaknesses:
- The halberd can block physical attacks but not spells.
- Because the sword offers no elemental weaknesses it also has no elemental advantages.
- Even though the wielder can use the halberd, he must be careful of the weight he is carrying or he will slow down as the halberd is extremely heavy.
- The halberd is a large and clunky item and deals slow but heavy attacks which can be considered a double sided blade as mentioned in the name.
Last edited by Hodor on 3rd January 2015, 6:22 pm; edited 11 times in total