Primary Magic: Teimābureido
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description:
Teimābureido or the Tamer Blade is a magic That hasn’t appeared for a long time in the magic world. Since this magic is bound to The katana Red Fate. Red fate Is over a thousand years old. It was Made by a for now unknown demon out of the scales of a hydra with the flames of a dragon and the soul of a unicorn. Because of this the blade is always engulfed in white flames as it is drawn from its holder. It can only be wielded by a person who the blade accepts otherwise the persons mind will slowly burn to insanity. The special Ability of this weapon, what made it famous throughout the ages, was the ability to absorb animal souls, normal or mythical into the blade and call upon them when needed. There is rumoured that some ancient beasts souls linger in the blade. Making it an object being searched for by many power hungry people. Tough the blade had been lost for the last 300 years.
The magic is a combination of extraordinary sword skill’s and The animal souls within the weapon that help him. This can go from an actual attack from a beast. Like a tiger soul jumps out and does a roar attack. But it also can be a snake poison on the weapon to a boost to his ability from a beast like feature. There are already some souls lingering in the weapon to be used but if he wants to have more spells or ability the user needs to slay the beasts first before he can absorb there soul and use them. This magic also can’t summon a soul out of the weapon longer than one post. So never will he have an extra person fighting next to him from this magic.
Strengths:
- Very wide range of ability’s trough the amount of different living animals. But mostly focused on single target spells.
- can buff himself to boost his hunting skills for short periods
- Has high mobility to evade or dance fight around the enemy.
- can change aspects of his blade to animal parts. (make it logner make it tail like etc) for one attack
Weaknesses:
- Harder to use against multiple enemy’s
- Can only cast magic as long as his blade has contact to his body
- Is not made to take out enemy’s fast but slowly and steady
- Has no elemental advantages nor can he cast spells with an element.
Lineage:
Necromancer's Passion
Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practised in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life.
However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
Ability: Depending on the rank of the user, they are able to summon a skeleton (D), a zombie(C), a poltergeist(B), a ghoul(A), or a wraith(S) in battle to assist them.
Usage: The summoner temporarily lose a spell slot of the same rank as the creature they have summoned for every creature summoned. Once a summon has disappeared, the spell slot becomes reoccupied with the spell that was there before the activation of this Lineage. Only three creatures can be spawned per thread. Each summon lasts for four posts. The act of summoning has a 2 post cooldown.
Unique Abilities:
- Animal Soul: The holder of Red Fate can feel animal souls from a 50 meter distance. This is particaly made to hunt new souls for his blade.
- Soul Eater: The sword can store one extra soul into the sword to replenshis 2% mana but only once every 15 posts. and has to defeat an animal to activate.
- Silent step: He has to ambush animals with this balde and animals have high sense of danger. That’s why the blade hides his presence slightly and makes his steps in nature more quiet then normal. Doesn’t work on human made surfaces.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description:
Teimābureido or the Tamer Blade is a magic That hasn’t appeared for a long time in the magic world. Since this magic is bound to The katana Red Fate. Red fate Is over a thousand years old. It was Made by a for now unknown demon out of the scales of a hydra with the flames of a dragon and the soul of a unicorn. Because of this the blade is always engulfed in white flames as it is drawn from its holder. It can only be wielded by a person who the blade accepts otherwise the persons mind will slowly burn to insanity. The special Ability of this weapon, what made it famous throughout the ages, was the ability to absorb animal souls, normal or mythical into the blade and call upon them when needed. There is rumoured that some ancient beasts souls linger in the blade. Making it an object being searched for by many power hungry people. Tough the blade had been lost for the last 300 years.
The magic is a combination of extraordinary sword skill’s and The animal souls within the weapon that help him. This can go from an actual attack from a beast. Like a tiger soul jumps out and does a roar attack. But it also can be a snake poison on the weapon to a boost to his ability from a beast like feature. There are already some souls lingering in the weapon to be used but if he wants to have more spells or ability the user needs to slay the beasts first before he can absorb there soul and use them. This magic also can’t summon a soul out of the weapon longer than one post. So never will he have an extra person fighting next to him from this magic.
Strengths:
- Very wide range of ability’s trough the amount of different living animals. But mostly focused on single target spells.
- can buff himself to boost his hunting skills for short periods
- Has high mobility to evade or dance fight around the enemy.
- can change aspects of his blade to animal parts. (make it logner make it tail like etc) for one attack
Weaknesses:
- Harder to use against multiple enemy’s
- Can only cast magic as long as his blade has contact to his body
- Is not made to take out enemy’s fast but slowly and steady
- Has no elemental advantages nor can he cast spells with an element.
Lineage:
Necromancer's Passion
Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practised in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life.
However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
Ability: Depending on the rank of the user, they are able to summon a skeleton (D), a zombie(C), a poltergeist(B), a ghoul(A), or a wraith(S) in battle to assist them.
Usage: The summoner temporarily lose a spell slot of the same rank as the creature they have summoned for every creature summoned. Once a summon has disappeared, the spell slot becomes reoccupied with the spell that was there before the activation of this Lineage. Only three creatures can be spawned per thread. Each summon lasts for four posts. The act of summoning has a 2 post cooldown.
Unique Abilities:
- Animal Soul: The holder of Red Fate can feel animal souls from a 50 meter distance. This is particaly made to hunt new souls for his blade.
- Soul Eater: The sword can store one extra soul into the sword to replenshis 2% mana but only once every 15 posts. and has to defeat an animal to activate.
- Silent step: He has to ambush animals with this balde and animals have high sense of danger. That’s why the blade hides his presence slightly and makes his steps in nature more quiet then normal. Doesn’t work on human made surfaces.
- Charge of the Ram:
Name: Charge of the Ram
Rank: D
Type: Offensive
Duration:1 post
Cooldown:4 posts
Description:
This spell was made for gap closers or for a nice punch when the target is a bit closer. The Caster turns his sword around with the handle facing to the enemy. He then bursts forward towards the enemy for 5 meter or till he hits the enemy with his head. The moment he charges forward his body is covered with the image of a ram that is charging. Can only hit one person. And doesn’t do damge if dodged or used to get away. Hitting obstacles like rocks and trees does D rank damage to the caster but also breaks the object.
Strengths:
- quick damage in a close range fight
- Good to evade or to get closer to the target if further away
- can be used to destroy non magic obstacles in the way
Weaknesses:
- can only be used for a short distance and only straight forward.
- Hurts himself if he hits an object
- can’t change direction of the spell during the cast and after its casted.
- Kangroo Slash:
Name: Kangoroo slash
Rank:D
Type: Offensive Jump
Duration:1 post
Cooldown: 3 posts
Description:
The user ducks a bit and crosses his blade over his chest as he then jumps 4 meter in to the sky. He then lands on a location 4 meter around the start position of the spell. The moment he jumps up a kangaroo spirit goes around him. The moment he lands he slashes to the nearest enemy in the range of 3 meters. To the opponent it looks like the kangaroo is going to punch him. Can’t be used in water or any other fluid. if he hits a ceiling he get's damaged.
Strengths:
- Can jump over obstacles to have a surprise attack.
- Able to dodge or get somewhere fast
- Nice counter attack after a dodge
Weaknesses:
- has a small range and height of jump
- can’t be used in doors or it could damage himself.
- only hits one enemy very close to him when he lands on the ground
- Bullet Fury:
Name: Bullet Fury
Rank:D
Type: Offensive attack
Duration:1 post
Cooldown: 4 posts
Description:
The caster stops moving and hold his sword above his head pointing it’s point to the enemy. After a second he starts to slash three times towards the enemy. For each slash an ant soul flies out of the sword in the direction the caster is faced. They fly 4 meter far and fly around 40 km/hr to their destination. When they hit a target they cause a pain like a bullet. Hence the name of bullet ants. This spell is more to distract the enemy with pain then to really damage him badly.
Strengths:
- Rapid attacks after each other
- Hurts like hell and should distract or lower the enemy’s concentration
- He Doesn’t have to get close to attack
Weaknesses:
- fly's straight in the direction he is facing. can be easily dodged.
- don’t do much damage on their own
- can’t pain enemies who are not made of flesh.
- Turtle's Shell:
Name: Turtles schell
Rank:D
Type: Defensive spell
Duration:1 post
Cooldown: 4 posts
Description:
The caster Plants his sword in the ground before him. At that moment a turtle spirit jumps out of the sword and hovers in front of the user to block a c rank spell or 2 D rank spels. The turtles shield is a circle with a radius of 2 meter. The user has to stay in this position for the duration of the spell or till it gets destroyed.
Strengths:
- Can block 2 D rank spell or 1 C rank
- Can stop a melee attack in its path.
Weaknesses:
- only block's spells and attacks infront of him
- can’t do anything else during the duration of the spell
- enemy can easly get around it. And big aoe spells could get around the front shield to hit the caster.
Last edited by Chelvaric on 5th January 2015, 2:12 am; edited 4 times in total