Magic
Primary Magic: Cursed Blade Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: A magic as ancient as the blade that carries it. The lost Curse Magic of Murasame a once famed wizard from ancient times and an unmatched swordsman, sealed his own soul within his favorite swords and thus it was called Murasame. The Soul made Murasame so powerful that no one could wield it, and then the blade was sealed away in a temple deep in the phoenix mountains never to be seen for ages, its sentient mind eagerly crying out for a master to take out into the world once more.
Murasame grants the wielder the mighty curse magic of an ancient wizard and swordsmaster. The Curses are cast through chants that are seemly told to the wielder through dreams. The Chants seem to use a language that not even a historian can understand what is being said as no recordings of this language are left in existence.
Knowing the Semi-Sentient nature of the blade Irina tries not to rely on its power too much out of worry that it might take control of her. Using her knowledge of the curses involved with the blade she uses them to hinder her opponents rather than using it to force death.
Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here
Strengths:
Weaknesses:
Primary Magic: Cursed Blade Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: A magic as ancient as the blade that carries it. The lost Curse Magic of Murasame a once famed wizard from ancient times and an unmatched swordsman, sealed his own soul within his favorite swords and thus it was called Murasame. The Soul made Murasame so powerful that no one could wield it, and then the blade was sealed away in a temple deep in the phoenix mountains never to be seen for ages, its sentient mind eagerly crying out for a master to take out into the world once more.
Murasame grants the wielder the mighty curse magic of an ancient wizard and swordsmaster. The Curses are cast through chants that are seemly told to the wielder through dreams. The Chants seem to use a language that not even a historian can understand what is being said as no recordings of this language are left in existence.
Knowing the Semi-Sentient nature of the blade Irina tries not to rely on its power too much out of worry that it might take control of her. Using her knowledge of the curses involved with the blade she uses them to hinder her opponents rather than using it to force death.
Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here
Strengths:
- Murasame's Curses can not be removed by Sky Slayers as easily as others.
- Murasame grows stronger with its wielder.
- Murasame can not be wielded by anyone besides its chosen wielder until the wielder dies.
Weaknesses:
- Requires the Spell Weapon Murasame to be in the users hand to cast magic.
- Murasame's curses can all be blocked by armor.
- Murasame specific spells can not be cast if no one is afflicted by Murasames Curse.
- Curses can be denied by Sky slayers before they take effect.
- Lineage:
- Archmage's Seal:
Description: There was once a great and powerful mage named Merlin. He was a master of the elements and knew a variety of spells. It was said that this was because he was given a gift by the goddess Hecate, a magical symbol on his shoulder. Those who bear the same lineage as Merlin posses the mark on their left shoulder.
Ability: Temporarily allows the user to change the element of his/her magic into any of the basic element which are Fire, Water, Earth and Air.
Usage: Can be used twice in a thread and lasts for 4 posts, has a cool-down of 7 posts. Changes the element of the users magic.( If the attack is fire blast it can turn into water/air/earth blast)
- Unique Abilities:
- Murasame, Fall Rain: Murasame seemingly senses when a battle is about to go down and when it does it creates a heavy rain around its location as if attempting to warn its wielder but at the same time urging its wielder to push forward.
Curse of Pain: Murasame will only allow those it chooses to wield it. Those whom it does not accept as a sufficient wielder attempting to wield it are damaged for exactly one D rank damage regardless of their resistances, as if their own body attempted to destroy itself, forcing them to release the weapon.
Murasame's Curse: Those who are wounded by Murasame or its magic are afflicted with Murasame's Curse making them vulnerable to Murasame specific spells (Murasame's "______") including the wielder. Murasame's curse can not be denied in any way shape or form, as it is not considered a status ailment.
- Spell Fusions(locked):
- List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Irina Naginata on 5th January 2015, 10:03 pm; edited 3 times in total