Magic
https://www.fairytail-rp.com/f4-character-registration
Primary Magic: Sound Manipulation Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: A magic that is used to manipulate sound waves and use them to you're advantage. This magic is used by many, mastered by few. The basis of this magic is changing the vibrations in sound, amplifying, or deafening them, meaning that the sound itself isn't actually the magic, it is the manipulation of the vibrations.
Strengths:
8) Very easy to manipulate-
This magic can be used very easily to warp any type of sound waves, whether the sound is produced, by you, someone else, or an instrument. This also means that it is easy to counter other sound spells.
8) Large range of effects-
This magic can have several different effects, such as muting sound, amplifying it, compressing the vibrations of sound, etc.
8) Many uses-
Just because this music can be used in battle, doesn't mean it is completely battle oriented, this magic can be used to do many things, such as entertain, or even communicate. (ie. Throw Voice)
Weaknesses:
:x Needs Sound-
If there is not sound created (such as a void, or in silence) this magic is useless. Similar to the next one
:x Has no effect on the deaf/sound impaired-
Has no effect on anyone unable to hear sound, with the exception of the manipulation of vibrations to a physical point. (These however would have to be more powerful spells)
:x Can be easily countered by other sound mages-
Anyone else who has the ability to manipulate sound, could make the spells completely ineffective, depending on the power of their magic.
:x Easy to hurt teammates-
This magic can be AoE, and as such, can accidentally hit teammates.
Lineage: Shinokishi: Knight of Death
Unique Abilities:
None Current
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
https://www.fairytail-rp.com/f4-character-registration
Primary Magic: Sound Manipulation Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: A magic that is used to manipulate sound waves and use them to you're advantage. This magic is used by many, mastered by few. The basis of this magic is changing the vibrations in sound, amplifying, or deafening them, meaning that the sound itself isn't actually the magic, it is the manipulation of the vibrations.
Strengths:
8) Very easy to manipulate-
This magic can be used very easily to warp any type of sound waves, whether the sound is produced, by you, someone else, or an instrument. This also means that it is easy to counter other sound spells.
8) Large range of effects-
This magic can have several different effects, such as muting sound, amplifying it, compressing the vibrations of sound, etc.
8) Many uses-
Just because this music can be used in battle, doesn't mean it is completely battle oriented, this magic can be used to do many things, such as entertain, or even communicate. (ie. Throw Voice)
Weaknesses:
:x Needs Sound-
If there is not sound created (such as a void, or in silence) this magic is useless. Similar to the next one
:x Has no effect on the deaf/sound impaired-
Has no effect on anyone unable to hear sound, with the exception of the manipulation of vibrations to a physical point. (These however would have to be more powerful spells)
:x Can be easily countered by other sound mages-
Anyone else who has the ability to manipulate sound, could make the spells completely ineffective, depending on the power of their magic.
:x Easy to hurt teammates-
This magic can be AoE, and as such, can accidentally hit teammates.
Lineage: Shinokishi: Knight of Death
Unique Abilities:
None Current
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D-Rank Spells:
- Banshee's Scream:
- Name: Banshee's Scream
Rank: D
Type: Sound, Offensive
Duration: 2 posts
Cooldown: 4 posts
Description: Banshee's Scream is a large directed spell that is cast by the user sending out a large scream. Whoever is hit by the blast will be deafened for 1 post and the CD won't start until after the deafening is gone, also dealing 100% D rank damage at the center of impact, and 75% within other range. The deafening works completely on D rank opponents, but only 50% on C rank opponents. The Area of Effect for this spell is 8 meters forwards in a cone shape like in the picture below:- Banshee's Scream AoE:
Strengths:
: : Headaches-
This spell can cause the opponent headsplitting migraines
: : Deafening power-
This can be a blessing and a curse, if they are deaf, it would be harder for them to dodge other sound spells (ie. Sound: Warp)
: : Damages-
This spell not only deafens the opponent, but also deals damage to them.
Weaknesses:
: : Can hit allies-
This spell has the ability to hit a friend or ally
: : Not Physical-
This spell takes no actual shape, meaning that it only has effect if it can be heard, so if someone is wearing earplugs, it doesn't affect them.
: : Needs something to amplify-
If the scream is muted, or interrupted, than there is no sound to amplify, making the spell useless.
: : Can deafen-
The spell will deafen the opponent, making this spell, then ineffective on them until they can hear again.
- Sound:
- Name: Sound: Warp
Rank: D
Type: Sound, Offensive
Duration: 1 posts
Cooldown: 4 posts
Description: Sound: Warp takes the vibrations of sound and manipulates it into a physical form, allowing it to effect the desired target, this spell is not AoE, it is a blast spell that travels up to 10 meters, going 5 meters per second, and deals 1.5 D rank damage on impact, however this costs an extra 2% MP.
Strengths:
: : Most Damage-
This spell deals 1.5 D rank damage on impact, making it stronger than most of his spells.
: : Physical-
This means that even if their ears are covered, they still get hurt.
: : Pure Vibrations-
This means that the sound can only be stopped by reflection magic, etc, it can not be physically stopped by things such as a sword, or hands.
Weaknesses:
: : Can't control-
Once the spell is sent out it is not longer a form of sound that can be manipulated.
: : Longer Cooldown-
This spell has a cooldown 4x longer than the duration, making it more rare to cast.
: : Needs something to warp-
If there is no sound to warp into physical form, than this spell has no effect.
: : Doesn't Track-
Even though the sound is warped, that doesn't mean that it always follows you, so it can still miss.
- Soft Steps:
- Name: Soft Steps
Rank: D
Type: Sound, Defensive
Duration: (up to) 3 posts
Cooldown: 6 posts
Description: The spell deafens the area around the user, allowing them to sneak without being heard, this spell is centered around the user, muting everything in the area, this spell is just an aura that fits directly to the shape of the caster of the magic. This spell deals no damage.
Strengths:
: : Sneaky-ness-
Allows high stealth, as nothing can be heard, coming from the aura, almost like a soundproof wall.
: : One way mute-
The mute only works in one direction, meaning sound can't come out of the aura, but the person inside can still hear what's outside the aura.
: : Can be deactivated-
This spell CAN last up to 3 posts but it doesn't have to be that long, meaning that if you need to deactivate the spell you can.
Weaknesses:
: : Sound cannot be produced-
The user cannot produce sounds, such as a cry for help, or a scream, leaving them unable to talk until the spell is deactivated (This means Banshee's Scream cannot be cast while in the aura)
: : Not Visually hidden-
Though your sound production is concealed, this doesn't mean you can't be seen, so that means you have to be unnoticed when you first cast it for it to actually be effective.
: : Long Cooldown-
The cooldown on this spell is fairly long, making it a more rare spell to use.
: : No Battle use-
There is no use for it in battle, unless the opponent is blind, because footsteps mean nothing unless you are concealed.
- Throw Voice:
- Name: Throw: Voice
Rank: D
Type: Sound, Transfer
Duration: 1 posts
Cooldown: 2 posts
Description: Throw voice does pretty much exactly what it says, takes sound and transfers it to another location. The range of this spell is 10 meter area, 10 meters in front of the caster, and can only be transferred to one location at a time, that said, the place transferred has to be within viewing range, so not through walls or anything like that.
Strengths:
: : No hearing:
This spell has the ability to be sent directly to a person's ear, like a compressed whisper. (This isn't the only use for the spell though.)
: : Low cooldown-
It has a very small cooldown, allowing it to be used more than often than most other spells
: : Many uses-
This spell has many different uses, such as sending information, or confusing an opponent.
Weaknesses:
: : Can be intercepted-
This spell can be easily dissipated by other sound manipulation wizards.
: : Small range-
The range for this spell is not very large, making talking to people far away a problem.
: : One way-
This spell is only effective one way, when the caster sends information, nothing can be sent back.
: : Has little effect in battle-
This spell can have little real effect in battle, other than maybe to distract. It is mostly used to transfer information.
Last edited by BekettOrean on 3rd January 2015, 11:21 pm; edited 5 times in total