Magic
Primary Magic: Sky Magic
Caster or Holder: Caster
Description: Known typically as a lost magic that nobody aside from the slayer counterparts can use, it is really the only magic that Ean has shown any ability in using. Innately powerful in multiple ways, Sky magic is known for having massive offensive power, magic to strengthen yourself and your allies, and also is able to heal your allies. Well toss all of that out the door because Ean is a below par mage! Well, aside from the support magic which he's actually quite good at. With his weak body, Ean was never able to generate any offensive ability and doesn't have a huge arsenal of offensive spells and typically relies on his allies and supports them from behind. He has found ways however, to attack through his allies and even through his enemies using his magic. Sky magic typically revolves around wind but can also involve a blue light in the same color of the sky although only the strongest of sky mages are ever able to access that blue light.
Strengths:
-versatility: Quite frankly, there's very little a true sky mage isn't able to do. He can support from the back, charge head first into the enemy lines, and heal at the end of the battle. Despite Ean's lack of ability overall and his inability to heal he still has a wide variety of options despite limiting himself to the back in a mostly support based environment by using long ranged attacks.
-Support Expert: Ean can support his allies in literally any way possible other than healing them. There's nothing support wise out of Ean's reach. He can boost speed and attack power while lurking in the back of the fight, making a mess out the battle field and his opponents abilities.
-Long Range potential: Despite Ean's lack of physical strength, he should still have the ability to fight from a distance. Although Ean has yet to show a lot of offensive ability, the long range potential is there, just waiting to be unlocked and turn Ean into a force to be reckoned with.
Weaknesses:
-Ritual and recoil: Some spells have a charging period to use or an incantation that must be said out loud before they can be used. Some spells can be used regardless but become weaker without the incantation. Many of his offensive attacks, his body can't handle either and have a recoil to them in the blowblack.
-Healing: One of Sky magic's biggest assets is that it provides a method of healing your allies. Due to Ean's ineptitude at magic and the fact that healing magic is lost to the world, he has no way of actually healing his allies. He's found ways to 'rejuvenate' his allies but to actually heal their wounds is an impossibility on Ean's part and these 'rejuvenating' spells can't be used on himself. (May change this weakness to something different in the future if Ean ever does become capable of healing.)
-Constitution: Sky Mages are typically weaker in constitution and don't take blows as well as other counter parts, losing in fewer blows than others would with physical attacks increasing in damage 1.5x the normal damage. Magical attacks do 1.2x the normal damage assuming they aren't already resistant or weak to it already.
-Poison: Poison mages and their poisons can be 2x more effective than they regularly are. Fortunately gaseous poisons, and even liquid poisons can be blown away easily but if they do happen to reach it would be devastating.
-Environmental effects: Sky mages are influenced by the atmosphere there in. If the air is severely polluted or poisoned Ean will become weak and sickly to an even greater point of worthlessness than he usually seems. Although the bonus is if the air is clean and healthy, he'll be up and about and actually seem mildly capable (there is no bonus if the air is clean though aside from him being able to switch from sickly to normal in an instant if the atmosphere changes rapidly).
-Dependency: Due to Ean's other weaknesses and lack of offensive potential, he's only useful in groups and can't fight alone. The more allies the better but the fewer allies, well he can't win on his own.
Abilities/Powers:
-Unseen wind: Ean has always been doing disappearing acts on people but he's actually capable of doing that by disappearing as if he is apart of the wind itself. He's still hittable but his presence is completely erased. This causes Ean to change his position at any time on the battle field within a ten meter radius of his initial position. This ability has a 3 post cooldown to use which increases by two posts every time it's used making its usage need to be extremely selective, it's also unusable once its cooldown exceeds ten for the rest of the fight. Area of effect attacks can only be dodged if Ean is able to escape with the ten meter radius limit.
If he is fighting along side two or more allies the initial cooldown is 1 post while still increasing by 2 posts each time he uses it.
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Cielo Forza (Sky Force)
Rank: D
Type: Offensive/support sky magic
Duration: instant
Cooldown: 2 posts
Description: Ean takes hold of an allies already active direct attack and amplifies its speed and power in a straight line as its pushed by wind magic and it's speed and power increase. Due to Ean's lack of ability it's still rather weak and the speed increase is only by 5 mph. The power/damage increase is also pretty much forgettable however if the original spell collides with another spell of the same rank (example it was used on a C-rank spell that collides with another c-rank spell) then the amplified spell will win out. The literal power increase can be thought of as 1.05x greater than usual. The C-rank spell will still lose however if it collided with a spell its already weak to (fire vs. water).
Strengths:
-will increase the power of any attack that isn't a support spell, or wind magic spell.
-If the enhanced spell collides with a spell of equal rank the enhanced spell will always win out, excluding when the spell is naturally weak.
-Adds wind attribute magic to the spell giving a spell an added attribute.
Weaknesses:
-This can not be used on other wind/sky magic spells, ergo can't be used on Ean's own offensive spells.
-Requires a teammate and is a nearly worthless spell fighting alone.
-Depending on the spell being amplified, this spell can magnify the weaknesses of that spell if the weaknesses line up with the weaknesses of this form of magic.
-If he touches a spell that should naturally hurt him to activate the spell he'll get hurt.
Name: recupero riproduzione (Playback Payback)
Rank: D
Type: Offensive/defensive/support sky magic
Duration: instant
Cooldown: 2 posts
Description: Ean takes a spell that is coming at him and redirects it in any direction. This spell can even push spells back at the opponent if the enemy dodged an allies attack or attacked him directly.
This is done by Ean extending his arm, the magic circle would appear in front of him, and the target spell would hit the circle and be deflected in a direction of the casters choosing. The magic circle is a light blue color and about 1.5 feet in diameter.
Strengths:
-capable of pushing away an enemy attack.
-can repel enemy attacks in any direction.
-Can also be used with a partner to create a second attack if he's in the right position.
Weaknesses:
-Sending an attack directly back in the direction it came from causes a slight 'recoil' in the attacks power and causes the speed and power of the attack to be halved. Sending it in a different direction causes it's power to drop by 33%.
-Currently, Ean must be in the direct path of said attack so if his timing is off the attack will hit him.
-Spells strength can't be ranked higher than the rank of the playback payback spell or be wind magic spells.
-There's a recoil that prevents Ean from using another spell in the same post as this one.
.Name: aumento di velocità (Speed Boost)
Rank: D
Type: Sky/Support
Duration: Until target stops moving or changes direction. Max time of 4 posts
Cooldown: 5 posts
Description: The user chants “Ride the turbulence” and calls out the name of the spell as a wind begins to gather and trail behind the target’s feet, creating an added push and increasing their speed in a singular direction by 40%.
Strengths:
-can be used from a distance, preventing unnecessary harm.
-Low cooldown
-speed boost is sudden and instantaneous and can catch enemies off guard.
Weaknesses:
-It’s Unidirectional and the person it was casted upon can’t change direction until stopping.
-The person it was casted upon is not able to stop instantaneously and requires an extra 3 feet of movement to finish the spell.
-People who aren’t used to the spell will have trouble getting used to the additional speed boost and weird wind on their feet. Shitty control for first timers.
-Can be eaten by a sky based slayer which can cause discomfort because the entirety of the foot will be nommed (although not bitten off unless so chosen by the slayer and said slayer is capable)
Name: brezza leggera (Gentle breeze)
Rank: D
Type: Sky/Utility
Duration: 3 posts(can be dispelled in less time)
cooldown: 5 posts
Description: Ean casts the spell and a gentle, nonviolent breeze is generated in the direction of Ean’s choosing. It’s usually fairly weak, the speed of the wind being only about 10 mph, however its effective in creating a distraction or getting smaller objects to come in your direction.
Strengths:
-This gives Ean control over wind patterns albeit weak.
-Useful in getting things like paper or even small sailboats(1 or 2 person boats) to go in a particular direction.
-Able to flip the skirts of unsuspecting women on a whim. >:3
Weaknesses:
-If the winds are powerful (say going 25+ mph) then Ean is incapable of using the spell.
-Has almost no combat uses and any use in combat requires a lot of ingenuity and some luck. This is especially so in one on one combat.
-Requires time and concentration to maintain so Ean can’t make any other attacks while he’s using the spell, although he can move around.
-may die using this for perverse purposes
Primary Magic: Sky Magic
Caster or Holder: Caster
Description: Known typically as a lost magic that nobody aside from the slayer counterparts can use, it is really the only magic that Ean has shown any ability in using. Innately powerful in multiple ways, Sky magic is known for having massive offensive power, magic to strengthen yourself and your allies, and also is able to heal your allies. Well toss all of that out the door because Ean is a below par mage! Well, aside from the support magic which he's actually quite good at. With his weak body, Ean was never able to generate any offensive ability and doesn't have a huge arsenal of offensive spells and typically relies on his allies and supports them from behind. He has found ways however, to attack through his allies and even through his enemies using his magic. Sky magic typically revolves around wind but can also involve a blue light in the same color of the sky although only the strongest of sky mages are ever able to access that blue light.
Strengths:
-versatility: Quite frankly, there's very little a true sky mage isn't able to do. He can support from the back, charge head first into the enemy lines, and heal at the end of the battle. Despite Ean's lack of ability overall and his inability to heal he still has a wide variety of options despite limiting himself to the back in a mostly support based environment by using long ranged attacks.
-Support Expert: Ean can support his allies in literally any way possible other than healing them. There's nothing support wise out of Ean's reach. He can boost speed and attack power while lurking in the back of the fight, making a mess out the battle field and his opponents abilities.
-Long Range potential: Despite Ean's lack of physical strength, he should still have the ability to fight from a distance. Although Ean has yet to show a lot of offensive ability, the long range potential is there, just waiting to be unlocked and turn Ean into a force to be reckoned with.
Weaknesses:
-Ritual and recoil: Some spells have a charging period to use or an incantation that must be said out loud before they can be used. Some spells can be used regardless but become weaker without the incantation. Many of his offensive attacks, his body can't handle either and have a recoil to them in the blowblack.
-Healing: One of Sky magic's biggest assets is that it provides a method of healing your allies. Due to Ean's ineptitude at magic and the fact that healing magic is lost to the world, he has no way of actually healing his allies. He's found ways to 'rejuvenate' his allies but to actually heal their wounds is an impossibility on Ean's part and these 'rejuvenating' spells can't be used on himself. (May change this weakness to something different in the future if Ean ever does become capable of healing.)
-Constitution: Sky Mages are typically weaker in constitution and don't take blows as well as other counter parts, losing in fewer blows than others would with physical attacks increasing in damage 1.5x the normal damage. Magical attacks do 1.2x the normal damage assuming they aren't already resistant or weak to it already.
-Poison: Poison mages and their poisons can be 2x more effective than they regularly are. Fortunately gaseous poisons, and even liquid poisons can be blown away easily but if they do happen to reach it would be devastating.
-Environmental effects: Sky mages are influenced by the atmosphere there in. If the air is severely polluted or poisoned Ean will become weak and sickly to an even greater point of worthlessness than he usually seems. Although the bonus is if the air is clean and healthy, he'll be up and about and actually seem mildly capable (there is no bonus if the air is clean though aside from him being able to switch from sickly to normal in an instant if the atmosphere changes rapidly).
-Dependency: Due to Ean's other weaknesses and lack of offensive potential, he's only useful in groups and can't fight alone. The more allies the better but the fewer allies, well he can't win on his own.
Abilities/Powers:
-Unseen wind: Ean has always been doing disappearing acts on people but he's actually capable of doing that by disappearing as if he is apart of the wind itself. He's still hittable but his presence is completely erased. This causes Ean to change his position at any time on the battle field within a ten meter radius of his initial position. This ability has a 3 post cooldown to use which increases by two posts every time it's used making its usage need to be extremely selective, it's also unusable once its cooldown exceeds ten for the rest of the fight. Area of effect attacks can only be dodged if Ean is able to escape with the ten meter radius limit.
If he is fighting along side two or more allies the initial cooldown is 1 post while still increasing by 2 posts each time he uses it.
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Cielo Forza (Sky Force)
Rank: D
Type: Offensive/support sky magic
Duration: instant
Cooldown: 2 posts
Description: Ean takes hold of an allies already active direct attack and amplifies its speed and power in a straight line as its pushed by wind magic and it's speed and power increase. Due to Ean's lack of ability it's still rather weak and the speed increase is only by 5 mph. The power/damage increase is also pretty much forgettable however if the original spell collides with another spell of the same rank (example it was used on a C-rank spell that collides with another c-rank spell) then the amplified spell will win out. The literal power increase can be thought of as 1.05x greater than usual. The C-rank spell will still lose however if it collided with a spell its already weak to (fire vs. water).
Strengths:
-will increase the power of any attack that isn't a support spell, or wind magic spell.
-If the enhanced spell collides with a spell of equal rank the enhanced spell will always win out, excluding when the spell is naturally weak.
-Adds wind attribute magic to the spell giving a spell an added attribute.
Weaknesses:
-This can not be used on other wind/sky magic spells, ergo can't be used on Ean's own offensive spells.
-Requires a teammate and is a nearly worthless spell fighting alone.
-Depending on the spell being amplified, this spell can magnify the weaknesses of that spell if the weaknesses line up with the weaknesses of this form of magic.
-If he touches a spell that should naturally hurt him to activate the spell he'll get hurt.
- Spoiler:
Name: recupero riproduzione (Playback Payback)
Rank: D
Type: Offensive/defensive/support sky magic
Duration: instant
Cooldown: 2 posts
Description: Ean takes a spell that is coming at him and redirects it in any direction. This spell can even push spells back at the opponent if the enemy dodged an allies attack or attacked him directly.
This is done by Ean extending his arm, the magic circle would appear in front of him, and the target spell would hit the circle and be deflected in a direction of the casters choosing. The magic circle is a light blue color and about 1.5 feet in diameter.
Strengths:
-capable of pushing away an enemy attack.
-can repel enemy attacks in any direction.
-Can also be used with a partner to create a second attack if he's in the right position.
Weaknesses:
-Sending an attack directly back in the direction it came from causes a slight 'recoil' in the attacks power and causes the speed and power of the attack to be halved. Sending it in a different direction causes it's power to drop by 33%.
-Currently, Ean must be in the direct path of said attack so if his timing is off the attack will hit him.
-Spells strength can't be ranked higher than the rank of the playback payback spell or be wind magic spells.
-There's a recoil that prevents Ean from using another spell in the same post as this one.
.Name: aumento di velocità (Speed Boost)
Rank: D
Type: Sky/Support
Duration: Until target stops moving or changes direction. Max time of 4 posts
Cooldown: 5 posts
Description: The user chants “Ride the turbulence” and calls out the name of the spell as a wind begins to gather and trail behind the target’s feet, creating an added push and increasing their speed in a singular direction by 40%.
Strengths:
-can be used from a distance, preventing unnecessary harm.
-Low cooldown
-speed boost is sudden and instantaneous and can catch enemies off guard.
Weaknesses:
-It’s Unidirectional and the person it was casted upon can’t change direction until stopping.
-The person it was casted upon is not able to stop instantaneously and requires an extra 3 feet of movement to finish the spell.
-People who aren’t used to the spell will have trouble getting used to the additional speed boost and weird wind on their feet. Shitty control for first timers.
-Can be eaten by a sky based slayer which can cause discomfort because the entirety of the foot will be nommed (although not bitten off unless so chosen by the slayer and said slayer is capable)
Name: brezza leggera (Gentle breeze)
Rank: D
Type: Sky/Utility
Duration: 3 posts(can be dispelled in less time)
cooldown: 5 posts
Description: Ean casts the spell and a gentle, nonviolent breeze is generated in the direction of Ean’s choosing. It’s usually fairly weak, the speed of the wind being only about 10 mph, however its effective in creating a distraction or getting smaller objects to come in your direction.
Strengths:
-This gives Ean control over wind patterns albeit weak.
-Useful in getting things like paper or even small sailboats(1 or 2 person boats) to go in a particular direction.
-Able to flip the skirts of unsuspecting women on a whim. >:3
Weaknesses:
-If the winds are powerful (say going 25+ mph) then Ean is incapable of using the spell.
-Has almost no combat uses and any use in combat requires a lot of ingenuity and some luck. This is especially so in one on one combat.
-Requires time and concentration to maintain so Ean can’t make any other attacks while he’s using the spell, although he can move around.
-may die using this for perverse purposes
Last edited by Ean Vanguard on 5th February 2015, 9:16 pm; edited 6 times in total