Name of Magic: Full Manifestation - Nozarashi(Named after Kenpachi Zaraki's Zanpakuto.)
Secondary: None Yet
Caster/Holder: Holder
Description:
I already told you this, moderator who is taking a look, but I'll repeat myself.
"Their ability, called Fullbring (完現術 (フルブリング), Furuburingu; lit. "Full Manifestation Art"), enables them to manipulate the souls contained within matter. Everything, even rudimentary objects such as lampposts and chairs possess a soul, however small. By using their power to “pull” on this soul, Fullbringers can manipulate the object's movement or even alter its physical characteristics. For example, Fullbringers could have a beverage assist them in drinking it by pulling on its soul, drawing it into their mouth. Likewise, by pulling on the soul of water, Fullbringers can walk across its surface without falling through. Many more feats are possible, making the technique highly versatile. Unlike other spiritual beings, Fullbringers use their power with their physical bodies. Because of this, they must train extensively to build up their stamina so they can use it properly.
While all Fullbringers are born with this power, the age at which they come to realize it varies. When Fullbringers die, all traces of their abilities disappear from the world. However, they do carry their abilities into the afterlife."
Source: http://bleach.wikia.com/wiki/Fullbringer
After some hard on work, Nikolai was able to Fullbring his Fullbring. Get it? He literally melded it into a blade, rather nodachi-style, Bleach-length blade. The sword features a cyan-blue handle, with a set of three chain links at the end. The guard, or piece of metal between the blade and handle is made of steel, in the form of a Celtic cross. The blade is sized more than average, when compared to the common katana. The sword takes on the same sealed form as the fist used to, but the leather is now colored navy-blue.
Strengths
I. The blade has such immense attack power that it can cut through spells that are two times its rank. For example, the blade(at C-Rank) can cut in half a A-Ranked fireball. This does not apply to AoE-based moves; just to moves which fire projectiles at the user.
III. The sword literally cannot be stolen. If someone attempts to release it from its sealed form, it will not work, and instead deals C-Ranked damage to the aggressor. If someone attempts to use it in its released form, the blade will purposely curve to make sure to avoid use.
Weaknesses
I. The sword can be rusted by water-type moves, and lose its effectiveness. This is signified by the blade turning a rusted-brown, and pieces chipping loose. Prolonged contact with water will cause the blade to break.
II. Fire-type attacks can warp the blade, making it lose its effectiveness. This meaning that the blade can melt, bend easily, or dull.
III. The blade can generate electricity, electrocuting the user regardless of what forme it is in.
IV. The blade dulls when it is not sharpened before a fight.
Abilities
I. Resistance to Earth/Rock/Sand - The blade has developed a resistance to attacks of those elements.
IV. Even if the sword breaks, it can regenerate. This process always takes ten posts to complete. This works as long as the handle and guard are still intact, because that is the foundation of the sword, and foundations cannot be built starting at the top.
*Signature and Extra C-Ranks will be added later
Secondary: None Yet
Caster/Holder: Holder
Description:
I already told you this, moderator who is taking a look, but I'll repeat myself.
"Their ability, called Fullbring (完現術 (フルブリング), Furuburingu; lit. "Full Manifestation Art"), enables them to manipulate the souls contained within matter. Everything, even rudimentary objects such as lampposts and chairs possess a soul, however small. By using their power to “pull” on this soul, Fullbringers can manipulate the object's movement or even alter its physical characteristics. For example, Fullbringers could have a beverage assist them in drinking it by pulling on its soul, drawing it into their mouth. Likewise, by pulling on the soul of water, Fullbringers can walk across its surface without falling through. Many more feats are possible, making the technique highly versatile. Unlike other spiritual beings, Fullbringers use their power with their physical bodies. Because of this, they must train extensively to build up their stamina so they can use it properly.
While all Fullbringers are born with this power, the age at which they come to realize it varies. When Fullbringers die, all traces of their abilities disappear from the world. However, they do carry their abilities into the afterlife."
Source: http://bleach.wikia.com/wiki/Fullbringer
After some hard on work, Nikolai was able to Fullbring his Fullbring. Get it? He literally melded it into a blade, rather nodachi-style, Bleach-length blade. The sword features a cyan-blue handle, with a set of three chain links at the end. The guard, or piece of metal between the blade and handle is made of steel, in the form of a Celtic cross. The blade is sized more than average, when compared to the common katana. The sword takes on the same sealed form as the fist used to, but the leather is now colored navy-blue.
Strengths
I. The blade has such immense attack power that it can cut through spells that are two times its rank. For example, the blade(at C-Rank) can cut in half a A-Ranked fireball. This does not apply to AoE-based moves; just to moves which fire projectiles at the user.
III. The sword literally cannot be stolen. If someone attempts to release it from its sealed form, it will not work, and instead deals C-Ranked damage to the aggressor. If someone attempts to use it in its released form, the blade will purposely curve to make sure to avoid use.
Weaknesses
I. The sword can be rusted by water-type moves, and lose its effectiveness. This is signified by the blade turning a rusted-brown, and pieces chipping loose. Prolonged contact with water will cause the blade to break.
II. Fire-type attacks can warp the blade, making it lose its effectiveness. This meaning that the blade can melt, bend easily, or dull.
III. The blade can generate electricity, electrocuting the user regardless of what forme it is in.
IV. The blade dulls when it is not sharpened before a fight.
Abilities
I. Resistance to Earth/Rock/Sand - The blade has developed a resistance to attacks of those elements.
IV. Even if the sword breaks, it can regenerate. This process always takes ten posts to complete. This works as long as the handle and guard are still intact, because that is the foundation of the sword, and foundations cannot be built starting at the top.
- D-Ranks:
- Whipping Blade:
- RanK D Offensive Spell
Description: The blade turns into a cyan-colored strand. This cyan color is the user's own Magic Points Fullbringing the blade into a different form. The user then either does one of two things:
1. Ensnares the target
2. Whips the target
Strengths:
I. The "whip" can catch an evasive target.
2. This whip also deals a stinging pain if hit by it.
3. Deals D-Rank Damage.
Weaknesses:
1. The whip takes up 10MP x the number of turns it is used.
2. This whip does not work on B-Rank above.
3. The whip does not affect God Slayers.
4. Can be broken by water
Duration: Instant
Cooldown: Ten Posts
- VVT Flare:
- Rank D Supportive Spell
Description: The blade turns into a blue flare starting at the guard.
Strengths:
1. Used to illuminate dark areas.
2. Can dissipate smoke.
3. Very composed.
Weaknesses:
1. Weak to water/fire.
2. Does not dissipate smoke spells over B-Rank.
3. Flare can warp sword.
4. Can burn user's hands.(D-Rank damage)
Duration: Instant/Lasts forever until user deactivates
Cooldown: Four Posts
- Dynamite:
- Rank D Offensive Spell
Description: The user holds his blade as if though it were a golf club. Then, he lifts the blade up, and slams the tip onto the ground, and a blue spark ignites from under the blade's tip. Then, without notice, the ground around the target/targets literally fissures, making a bell-shaped pit used to trap the opposition. This is because Nikolai used Fullbring to manipulate the soul in the ground, causing a part of it to retract.
Strengths:
1. The "pit" is best for multiple opponents.
2. It is six feet wide and 20 feet deep.
3. If under certain terrain, targets can be afflicted.
Weaknesses
1. Can only be used twice per thread.
2. Can be prevented by jumping up/away.
3. Only runs fifteen feet away from the user, meaning it cannot go past 15.
4. The blade generates a thin wire which can be cut by blades or other sharp weapons.
Duration: Three Posts including the blade tip
Cooldown: Six Posts
- Charge Up:
- Rank D Supportive Spell
Description: The user takes a moment to focus his energy. A blue aura quickly surrounds the user, covering him in spiritual energy.
Strengths:
1. Turns all D-Rank spells to C-Rank power.
2. Any melee hits with the fists make 15% more damage.
3. User feels an adrenaline rush.
Weakness:
1. One thread use only.
2. User feels incredibly tired afterwards and cannot use C-Rank spells for the cooldown.
3. User takes 20% more damage from everything.
4. User cannot use original C-Rank Spells.
Duration: Twenty Posts
Cooldown: None. One use per topic.
- C-Ranks:
- Bringer Light:
- 3. Bringer Light
Type: Buffer
Description: A green spark ignites under the user's feet. The user can utilize Fullbring to tug on the soul of the ground/air he is standing on.I need a set % of how much each of these changes, with the exception of the third strength.
Strengths
1. Movements are sped up to a blur.
2. Jumps become higher.
3. User can dodge attacks easier
Weaknesses
1. Cannot be used if feet are incapacitated.
2. The state of the user's feet determines the effectiveness of this spell.
3. Can be used 20 times per one thread.
4. Fourth strength excludes AoE.Fourth Strength? o.o
Duration: Instant
Cooldown: Four posts
- Shock Wave:
- Description:Nikolai is masterful enough in his control of spiritual energy that he can focus and release his pressure in a shock wave, by thrusting his sword down. Using both hands, this attack can destroy a large portion of a town.
Strengths:
1. Double Damage to Slayers
2. Can attack multiple targets at once
3. Able to swallow buildings up to 25 feet tall
Weaknesses
1. Halved Damage against Crash Magic Users
2. Unruly spiritual energy can damage allies
3. Can hurt user
4. Low accuracy
Duration: Three Posts
Cooldown: Four Posts
- Energy Wave:
- Description: Striking at the ground will create an overflowing wave of spiritual energy that moves ahead before colliding with the target.
Strengths
1. Deals C.5-Rank damage
2. Creates a large crater in the ground about 16 feet wide and thirty-six feet deep. This is because the spiritual energy is volatile and explodes on impact with anything.
3. Double Damage to slayers
Weaknesses:
1. Takes up 15 MP
2. Crash Magic users can manipulate the spiritual energy to their liking, even redirecting it towards the user.
3. Targets only one person.
4. Can be affected by holes
*Signature and Extra C-Ranks will be added later
Last edited by Nikolai Dixon on 24th December 2014, 11:21 am; edited 2 times in total