Fairy Tail RP

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    Worldly Sands

    Kyle Vay
    Kyle Vay

    Player 
    Lineage : Sand Demon
    Position : None
    Posts : 120
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Dewei Cike
    Experience : 75,000

    Character Sheet
    First Skill: Worldly Sands
    Second Skill:
    Third Skill:

    Worldly Sands Empty Worldly Sands

    Post by Kyle Vay 25th February 2014, 12:54 am

    Note: In some cases when ice mages use their spells to freeze Kyle's weapons he has a countdown of 3 posts until the weapon turns into mud UNLESS OTHER WISE STATED THAT FROST BITE LASTS FOR SO MANY POSTS.

    Lineage: Sand Demon:

    Description: A monster in ancient Egypt was locked away, but one fateful night it managed to trick it's captors and escape by taking on a human form and seducing them. The abominations that were born as a result of the event were given the ability to manipulate and control sand.
    Ability: The ability to control and manipulate sand at will, although while controlling and manipulating sand the user cannot use any spells.
    Usage: Upon usage the ability to control and manipulate sand will only last 6 posts, and can only be used once per a thread.

    Magic App for Kyle Vay

    Primary Magic: Worldly Sands
    Secondary Magic: Mystical Sands
    Caster or Holder: Caster
    Description: Worldly Sands is a magic that is common of the Cike family background. The use of the magic is very silent. Only those with sensitive hearing can notice that they are about to use certain spells. The magic is based around an "Earth Make" style, but sacrifices the use of the noisy boulders only using the sand. In order for the mage to be versatile with this magic, Kyle trains mentally and physically making him more of a stealth speed build of a fighter. The magic specializes in using weapons arts and martial arts as well.  The mage can also turn larger pieces of earth into sand as well depending upon the user's rank (covered in abilities)

    The caster can turn sand into refined weapons that can cut through skin like butter. The caster can also make sand blasts with gale force winds by channeling an extra bit of magic power into the magic circle created causing an explosion in the circle itself. The caster CANNOT mimic the use of air to make "tornadoes" however a giant blast of sand has the same effects.

    When teamed with his lineage, Sand Demon, Kyle is able to make larger weapons that are more durable and stronger than his magic. Sand weapons made with his lineage will not have elemental weaknesses his normal magic would have.

    Strengths:
    +Sandstorms can blind and possibly confuse enemies making get aways easy for Kyle
    +The use of this magic is very flexible
    +Fire can only harden sand weapons turning them into glass making them sharper
    +Wind spells can only turn his spells into a sandstorm with out the ability he uses to make a sand blast
    +Ice spells will harden sand and toughen his weapons and spells for 2 spells then the ice will start to melt unless the spell used states other wise.
    +Spells are quick to cool down
    +Storm slayers are allowed to eat his sand storm spells, but they are stunned for 2 posts regardless of rank. Storm slayers cannot eat sand so they will be coughing.

    Weaknesses:
    -Sand spells are very weak against water spells, seeing that sand turns into mud when wet
    -Kyle has to be around sand in order to use it. He cannot CREATE sand unless there is something made of earth in front of him. Even then he is limited to how much sand he can create in one post
    -Even though fire spells turn sand into glass and make his weapons sharper, they are just as fragile and can easily break with a spell that is a rank lower than the original spell used
    -Kyle can not turn semi precious stones and diamonds into sand for those have been forged with extreme heat and are not considered "sand" making material.
    -Wind spells will only make sandstorms that HE himself will not be able to control for one post. After the use of a wind spell Kyle has to gain his bearings back.
    -Ice spells will melt after 2 posts or unless other wise stated in the spell that was used. When melted sand will be muddy and unable to use.
    -Kyle has to have at least one of his hands free to mimic and shape sand.
    -Blinding effects of sandblasts and sandstorms cannot penetrate protective barriers, but if Kyle is in the center of the storm or the blast is large enough, the mage will not be able to see him.
    -Blinding affects those regardless of rank in storms, but mages of the rank spell or lower are blind for two posts afterwards.
    Abilities/Powers:
    =Rock Breakdown Kyle has the ability to break down rocks into sand:
    D rank - Rocks the size of softballs
    C rank - Rocks the size of a human head
    B rank - Rocks the size of a small deer
    A rank - Rocks the size of an average man
    S rank - Rocks the size of a house
    H rank - Rocks the size of a 100 ft mountain

    =Sandblast - Kyle can convert a sandspell into a blast by channeling extra magic power into his circle causing a chain reaction and making an explosion of magic power. Costs of using this effect:
    D rank to C rank - Extra %15 magic power
    B rank to A rank - Extra %10 magic power
    S rank to H rank - Extra %5 magic power

    =Double Cast - Since sand is so flexible Kyle can double cast a spell. These are only spells that would not affect his opponent in a since. However the second cast will cost and extra 10% magic power.

    =Sand Mimicry - Kyle has the innate ability to make small items with sand in the area. Small items include keys, sculptures, items that can't be used to attack.
    (Abilities will be added as he ranks up)

    =Sand Body - Kyle has the ability to turn his body into sand. Making him impervious to just physical attacks. If he is hit with fire, he turns into glass and can't bring himself back unless someone heals him. If he is hit with water, the ability wears off and he goes back to normal. If he is hit with wind, his sand body flies away. Kyle can not really move in this form. His movement is depleted by 50%.

    =Dig Dig Dig - Kyle can sink his body into sand and dive about 50 meters into the ground. He can move around however it costs 5% magic per moving post. 10
    D rank Spells:

    C Rank Spells:

    B Rank Spells:

    A Rank Spells:

    S Rank Spells:

    Signature Spells:


    Last edited by Kyle Vay on 20th August 2014, 9:12 am; edited 8 times in total
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Worldly Sands Empty Re: Worldly Sands

    Post by Godlike Frederik 25th February 2014, 12:52 pm

    approved


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    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
    Position : None
    Posts : 1549
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Skill: Venom Demon Slayer
    Second Skill:
    Third Skill:

    Worldly Sands Empty Re: Worldly Sands

    Post by Samus Aran 20th August 2014, 10:17 am

    Approved once again!


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