Note: In some cases when ice mages use their spells to freeze Kyle's weapons he has a countdown of 3 posts until the weapon turns into mud UNLESS OTHER WISE STATED THAT FROST BITE LASTS FOR SO MANY POSTS.
Lineage: Sand Demon:
Description: A monster in ancient Egypt was locked away, but one fateful night it managed to trick it's captors and escape by taking on a human form and seducing them. The abominations that were born as a result of the event were given the ability to manipulate and control sand.
Ability: The ability to control and manipulate sand at will, although while controlling and manipulating sand the user cannot use any spells.
Usage: Upon usage the ability to control and manipulate sand will only last 6 posts, and can only be used once per a thread.
Magic App for Kyle Vay
Primary Magic: Worldly Sands
Secondary Magic:Mystical Sands
Caster or Holder: Caster
Description: Worldly Sands is a magic that is common of the Cike family background. The use of the magic is very silent. Only those with sensitive hearing can notice that they are about to use certain spells. The magic is based around an "Earth Make" style, but sacrifices the use of the noisy boulders only using the sand. In order for the mage to be versatile with this magic, Kyle trains mentally and physically making him more of a stealth speed build of a fighter. The magic specializes in using weapons arts and martial arts as well. The mage can also turn larger pieces of earth into sand as well depending upon the user's rank (covered in abilities)
The caster can turn sand into refined weapons that can cut through skin like butter. The caster can also make sand blasts with gale force winds by channeling an extra bit of magic power into the magic circle created causing an explosion in the circle itself. The caster CANNOT mimic the use of air to make "tornadoes" however a giant blast of sand has the same effects.
When teamed with his lineage, Sand Demon, Kyle is able to make larger weapons that are more durable and stronger than his magic. Sand weapons made with his lineage will not have elemental weaknesses his normal magic would have.
Strengths:
+Sandstorms can blind and possibly confuse enemies making get aways easy for Kyle
+The use of this magic is very flexible
+Fire can only harden sand weapons turning them into glass making them sharper
+Wind spells can only turn his spells into a sandstorm with out the ability he uses to make a sand blast
+Ice spells will harden sand and toughen his weapons and spells for 2 spells then the ice will start to melt unless the spell used states other wise.
+Spells are quick to cool down
+Storm slayers are allowed to eat his sand storm spells, but they are stunned for 2 posts regardless of rank. Storm slayers cannot eat sand so they will be coughing.
Weaknesses:
-Sand spells are very weak against water spells, seeing that sand turns into mud when wet
-Kyle has to be around sand in order to use it. He cannot CREATE sand unless there is something made of earth in front of him. Even then he is limited to how much sand he can create in one post
-Even though fire spells turn sand into glass and make his weapons sharper, they are just as fragile and can easily break with a spell that is a rank lower than the original spell used
-Kyle can not turn semi precious stones and diamonds into sand for those have been forged with extreme heat and are not considered "sand" making material.
-Wind spells will only make sandstorms that HE himself will not be able to control for one post. After the use of a wind spell Kyle has to gain his bearings back.
-Ice spells will melt after 2 posts or unless other wise stated in the spell that was used. When melted sand will be muddy and unable to use.
-Kyle has to have at least one of his hands free to mimic and shape sand.
-Blinding effects of sandblasts and sandstorms cannot penetrate protective barriers, but if Kyle is in the center of the storm or the blast is large enough, the mage will not be able to see him.
-Blinding affects those regardless of rank in storms, but mages of the rank spell or lower are blind for two posts afterwards.
Abilities/Powers:
=Rock Breakdown Kyle has the ability to break down rocks into sand:
D rank - Rocks the size of softballs
C rank - Rocks the size of a human head
B rank - Rocks the size of a small deer
A rank - Rocks the size of an average man
S rank - Rocks the size of a house
H rank - Rocks the size of a 100 ft mountain
=Sandblast - Kyle can convert a sandspell into a blast by channeling extra magic power into his circle causing a chain reaction and making an explosion of magic power. Costs of using this effect:
D rank to C rank - Extra %15 magic power
B rank to A rank - Extra %10 magic power
S rank to H rank - Extra %5 magic power
=Double Cast - Since sand is so flexible Kyle can double cast a spell. These are only spells that would not affect his opponent in a since. However the second cast will cost and extra 10% magic power.
=Sand Mimicry - Kyle has the innate ability to make small items with sand in the area. Small items include keys, sculptures, items that can't be used to attack.
(Abilities will be added as he ranks up)
=Sand Body - Kyle has the ability to turn his body into sand. Making him impervious to just physical attacks. If he is hit with fire, he turns into glass and can't bring himself back unless someone heals him. If he is hit with water, the ability wears off and he goes back to normal. If he is hit with wind, his sand body flies away. Kyle can not really move in this form. His movement is depleted by 50%.
=Dig Dig Dig - Kyle can sink his body into sand and dive about 50 meters into the ground. He can move around however it costs 5% magic per moving post. 10
Lineage: Sand Demon:
Description: A monster in ancient Egypt was locked away, but one fateful night it managed to trick it's captors and escape by taking on a human form and seducing them. The abominations that were born as a result of the event were given the ability to manipulate and control sand.
Ability: The ability to control and manipulate sand at will, although while controlling and manipulating sand the user cannot use any spells.
Usage: Upon usage the ability to control and manipulate sand will only last 6 posts, and can only be used once per a thread.
Magic App for Kyle Vay
Primary Magic: Worldly Sands
Secondary Magic:
Caster or Holder: Caster
Description: Worldly Sands is a magic that is common of the Cike family background. The use of the magic is very silent. Only those with sensitive hearing can notice that they are about to use certain spells. The magic is based around an "Earth Make" style, but sacrifices the use of the noisy boulders only using the sand. In order for the mage to be versatile with this magic, Kyle trains mentally and physically making him more of a stealth speed build of a fighter. The magic specializes in using weapons arts and martial arts as well. The mage can also turn larger pieces of earth into sand as well depending upon the user's rank (covered in abilities)
The caster can turn sand into refined weapons that can cut through skin like butter. The caster can also make sand blasts with gale force winds by channeling an extra bit of magic power into the magic circle created causing an explosion in the circle itself. The caster CANNOT mimic the use of air to make "tornadoes" however a giant blast of sand has the same effects.
When teamed with his lineage, Sand Demon, Kyle is able to make larger weapons that are more durable and stronger than his magic. Sand weapons made with his lineage will not have elemental weaknesses his normal magic would have.
Strengths:
+Sandstorms can blind and possibly confuse enemies making get aways easy for Kyle
+The use of this magic is very flexible
+Fire can only harden sand weapons turning them into glass making them sharper
+Wind spells can only turn his spells into a sandstorm with out the ability he uses to make a sand blast
+Ice spells will harden sand and toughen his weapons and spells for 2 spells then the ice will start to melt unless the spell used states other wise.
+Spells are quick to cool down
+Storm slayers are allowed to eat his sand storm spells, but they are stunned for 2 posts regardless of rank. Storm slayers cannot eat sand so they will be coughing.
Weaknesses:
-Sand spells are very weak against water spells, seeing that sand turns into mud when wet
-Kyle has to be around sand in order to use it. He cannot CREATE sand unless there is something made of earth in front of him. Even then he is limited to how much sand he can create in one post
-Even though fire spells turn sand into glass and make his weapons sharper, they are just as fragile and can easily break with a spell that is a rank lower than the original spell used
-Kyle can not turn semi precious stones and diamonds into sand for those have been forged with extreme heat and are not considered "sand" making material.
-Wind spells will only make sandstorms that HE himself will not be able to control for one post. After the use of a wind spell Kyle has to gain his bearings back.
-Ice spells will melt after 2 posts or unless other wise stated in the spell that was used. When melted sand will be muddy and unable to use.
-Kyle has to have at least one of his hands free to mimic and shape sand.
-Blinding effects of sandblasts and sandstorms cannot penetrate protective barriers, but if Kyle is in the center of the storm or the blast is large enough, the mage will not be able to see him.
-Blinding affects those regardless of rank in storms, but mages of the rank spell or lower are blind for two posts afterwards.
Abilities/Powers:
=Rock Breakdown Kyle has the ability to break down rocks into sand:
D rank - Rocks the size of softballs
C rank - Rocks the size of a human head
B rank - Rocks the size of a small deer
A rank - Rocks the size of an average man
S rank - Rocks the size of a house
H rank - Rocks the size of a 100 ft mountain
=Sandblast - Kyle can convert a sandspell into a blast by channeling extra magic power into his circle causing a chain reaction and making an explosion of magic power. Costs of using this effect:
D rank to C rank - Extra %15 magic power
B rank to A rank - Extra %10 magic power
S rank to H rank - Extra %5 magic power
=Double Cast - Since sand is so flexible Kyle can double cast a spell. These are only spells that would not affect his opponent in a since. However the second cast will cost and extra 10% magic power.
=Sand Mimicry - Kyle has the innate ability to make small items with sand in the area. Small items include keys, sculptures, items that can't be used to attack.
(Abilities will be added as he ranks up)
=Sand Body - Kyle has the ability to turn his body into sand. Making him impervious to just physical attacks. If he is hit with fire, he turns into glass and can't bring himself back unless someone heals him. If he is hit with water, the ability wears off and he goes back to normal. If he is hit with wind, his sand body flies away. Kyle can not really move in this form. His movement is depleted by 50%.
=Dig Dig Dig - Kyle can sink his body into sand and dive about 50 meters into the ground. He can move around however it costs 5% magic per moving post. 10
- D rank Spells:
Name: Small Sand Weapon
Rank: D
Type: sand, attack
Description: Kyle makes a magic circle then holds his hand out making smaller kunai appear. Kyle makes up to 10 kunai that he can throw or even use as a close combat weapon. Kyle can also make sharp claw knuckles, a sand "dagger", or any small weapon he can think of. He can make 10 items the size of three inches, 2 items that can fit around his fist, or even 1 small 10 inch dagger.
Strengths:
+Flexibility in weapon being used
+Silent spell that only those with sensitive hearing will be suspicious if he makes a weapon behind his back
+low cool down
Weaknesses:
-Weapon is weak against water and will dissolve regardless of what rank
-Wind will 'blow away' his weapon
-Fire will turn his weapon into glass making it sharper, but can be destroyed by any spell
-Cannot cut through metals, but can cut through skin like butter
-Cooldown 1 post
Name: Sand Shell
Rank: D
Type: Sand, Buff
Description: Kyle crosses his arms and sand covers over his entire body. Direct physical attacks are halved. Kyle can also team this up with his Sand Blast to blind his foes regardless of rank.
Strengths:
+Halves physical attacks
+When teamed with Sandblast, Kyle makes an explosion of sand 15 meters in diameter and will blind foes regardless of rank. The blast makes an explosion of magical power that will knock back D rank mages 6 meters away.
+When tempered into glass the mage will have to destroy the shell in order to damage him further or use a C rank spell to damage him
+When turned into ice Kyle's opponent will have to wait til the ice melts or use a C rank spell to destroy the barrier that was made.
Weaknesses:
-Wind can blow the sand off of Kyle and back fire into a sandstorm.
-Fire will cause sand to harden into glass making him unable to move
-Ice will cause sand to frost over making Kyle unable to move for 2 posts or as long as the ice spell lasts.
-This attack does not buff Kyle's strength
-Even though foes are blinded by attacks they can still sense his presence
-Only attack that uses sound to clue opponent in on the spell being used
-Duration: 5 posts Cooldown: 6
Name: Sandstorm
Rank: D
Type: Sand, AoE
Description: Kyle puts both of his hands together with his index fingers pointed up. A tan magic circle appears above him and starts spinning. The circle propels like an airplane engine blowing sand in all directions. He blinds all of his foes in at 20 meter radius.
Strengths:
+Foes are blinded
+When teamed up with sandblast, the spell's effects are doubled
+Fire will make shards of glass that can cut his opponents
+Wind will only double the effects of the sandstorm
+Ice will cause the sand to clump into hail stones causing blunt damage
Weaknesses:
-Sand cannot penetrate barriers of any kind
-Glass shards will injure Kyle as well
-Wind will make the storm uncontrollable and Kyle will not be able to use another spell for one post.
-Water will cancel out the storm completely
-Hail stones will injure Kyle as well
-Teammates will be blinded
-Spell is rather large so it is not "quiet"
-Duration: 4 posts Cooldown: 5 posts
Name: Medium Sand Weapon
Rank: D
Type: Sand weapon
Description: Kyle makes a magic circle and holds his hand out then grabs onto a sand weapon with a maximum length of 1 meter and weight of 3 pounds.
Strengths:
+Kyle can make 2 kodachis. This way he can pull in his enemies closer and slash at his opponents with the other one.
+Kyle can make 1 short sword or 1 hammer 1 meter long
+Fire turns Kyle's weapons into glass making them sharper
+Ice frosts over Kyle's weapons for two posts or as long as the spell lasts making his weapon more blunt but more durable.
Weaknesses:
-Water turns his weapon into mud.
-Glass weapons can be broken by any spell
-Wind will dissipate his weapon turning it into a sand blast to both opponents if they are in a 2 meter radius causing blind to both characters for 1 post.
-Spell isn't "quiet" Kyle cannot form these weapons behind his back.
-Once ice melts over Kyle's weapons it turns into mud making it useless.
-Cooldown 1 post
- C Rank Spells:
Name: Average Weapon
Rank: C
Type: Sand Weapon
Description: Kyle forms a pair of regular short swords, Kyle's preference is scimitars, from the sand. He can also form a spear 6 ft in length to cause piercing damage.
Strengths:
+Kyle can make 2 scimitars.
+Kyle can make 1 spear 6 ft tall
+Fire turns Kyle's weapons into glass making them sharper
+Ice frosts over Kyle's weapons for two posts or as long as the spell lasts making his weapon more blunt but more durable.
Weaknesses:
-Weapon is weak against water and will dissolve regardless of what rank
-Wind will 'blow away' his weapon
-Fire will turn his weapon into glass making it sharper, but can be destroyed by any spell
-Cannot cut through metals, but can cut through skin like butter
-After ice has melted the weapon is useless
-Cooldown 2 posts
Name: Sand Blast
Rank: C
Type: Sand Offensive (Double Cast)
Description: While in a hand to hand combat status Kyle can touch an opponent and then blow them away about 10 ft. Kyle can use this spell with his double cast ability and sand blast ability. With his sand blast ability he can send an opponent 40 ft.
Strengths:
+Knock back skill used for close combat
+Can be coupled with sand blast for more effects
+Can be coupled with double cast
+The blast can cause blindness to C rank and below for 2 posts
Weaknesses:
-When coupled with sand blast and double cast Kyle can run out of magical power fast.
-In order to knock back a B rank mage Kyle has to use sandblast
+/-If a used against a wind mage who is intangible the spell will only cause both parties to be knocked back. Kyle will take full damage of the attack along with the opponent.
-When used up against an intangible water mage, the intagibility will be cancelled out. However, Kyle will lose 20% mobility for 2 posts.
-When used up against a fire mage made out of fire, Kyle will take full damage of the fire however the mage will be knocked back and the fire aura will be completely destroyed.
-Duration: Instant/ Cooldown 3 posts
Name: Sand Wall
Rank: C
Type: Defensive Sand (double cast)
Description: Kyle forms a sand wall from the ground and uses it as a barrier. The barrier is 6 ft tall, 9 ft wide, and 6 inches deep. The wall can endure the hit from a C rank spell and a D rank spell. This spell can be coupled with double casting. If Kyle uses his sand blast abilities, the wall gains spikes pointing out towards mages. If a mage runsin into the spiked wall, it will cause piercing damage.
Strengths:
+The wall lasts the entire thread until it is destroyed
+If hit by a fire spell regardless of rank it will turn into glass
+If Blast ability is used it can make piercing spikes so that mages running into the wall are impaled
Weaknesses:
-Wall can be washed away with water spells
-Once wall is turned into glass, the wall is brittle and can be destroyed by any rank spell
+/-If the wall is hit by a wind spell the wall will turn into a sandstorm and damage Kyle and their opponent with D rank knock back damage. Along with that both opponent and Kyle will be blind.
-The spikes are dulled to do blunt damage when an ice spell is used and once the ice melts the wall will turn into mud.
-Cooldown 2 posts
- B Rank Spells:
Name: Average Arsenal
Rank: B
Type: Sand Weapons
Description: Kyle casts this spell to form a small arsenal of weapons:
2 Scimitars
20 Throwing knives
One sand dart gun with 10 rounds
Strengths:
+Kyle can make a small arsenal of gear
+Fire turns Kyle's weapons into glass making them sharper
+Ice frosts over Kyle's weapons for two posts or as long as the spell lasts making his weapon more blunt but more durable.
+Kyle has access to long range weapons
Weaknesses:
-Water turns his weapon into mud.
-Glass weapons can be broken by any spell
-Glass gun can only shoot one more round from the moment it was changed into glass then will break
-Wind will dissipate his weapon turning it into a sand blast to both opponents if they are in a 2 meter radius causing blind to both characters for 1 post.
-Spell isn't "quiet" Kyle cannot form these weapons behind his back.
-Once ice melts over Kyle's weapons it turns into mud making it useless.
-Cool downs 3 posts once weapons are destroyed
Name: Sand Scream
Rank: B
Type: Sand Offense
Description: Kyle puts his hands together and takes in a deep breath. He then lets everything loose letting out a huge scream the sound of a roaring sandstorm. The scream itself is a roaring sandstorm with winds up to 100 Mph. Any objects around his opponent are sent flying towards them. The spell itself is used to cause a loss in hearing for B rank mages and blindness for up to A rank mages. When Kyle uses his blast ability with this, it causes a large explosion and sends blunt knock back damage straight at his opponents.
Strengths:
+causes loss of hearing at the end of the spell for B rank and lower mages
+causes blind for mages A rank and lower at the end of the spell for 2 posts
+teamed with blast ability causes A ranked damage
+Mages regardless of rank are blind during the scream
+Fire will only turn the sand into shards of glass to cause piercing damage
Weaknesses:
-Water spells cancel it out
+/-Wind spells will cause B rank damage to Kyle and opponent
-blast ability cancels out status effects
-Fire ability will cancel out status effects
-If a fire spell is cast Kyle will receive the full effects, but that's only if the fire spell is coming from the front.
-Ice spells will cancel the storm out as a whole
Duration: 2 posts/Cooldown: 6 posts
Name: Sand Golem
Rank: B
Type: Sand Form
Description: Kyle raises his arms up and sand surrounds him. He then gains this appearance:- Looks:
Strengths:t
+Boost in strength, can pick a pecan tree out of the ground and use it like a bat no problem.
+Boost in speed, he can zoom across the ground at 900 MPH.
+Sand absorption, if this form absorbs sand he will be near impossible to destroy. For this form to regenerate, he needs to be in a desert area though.
Weaknesses:
-Can only endure 1 B rank and 1 A rank spell.
-Absorption is only good for sandy areas like beaches and deserts. If he is no where near these areas, he will not be able to absorb sand at the rate of being impenetrable. Absorption in areas like woods is 1 C rank spell per post.
-Absorption does not stack at B rank.
+/-If hit with a wind spell of B rank, he will turn into a sand storm.
-If hit with a fire spell he will turn into glass and he is immobile for a post. Then the spell is completely cancelled out.
-If hit with a water spell he will turn into mud and the duration of his form is shortened by 2 posts. After that, his movement will be decreased by 50%.
-He does not have access to any of his magic or abilities. He cannot use Sandblast with this spell, but he can use Dig Dig Dig.
-Duration: 6 posts/ Cooldown: 7 posts
- A Rank Spells:
Name: Complete Arsenal
Rank: A
Type: Sand Weapons
Description: Kyle forms a full arsenal with his magic making him well armed for assassinations and fighting. Arsenal is complete with
2 Hidden Blades (lethal damage)
1 Scimitar (slashing and piercing damage)
1 dagger (Slashing and piercing damage)
20 Throwing knives (Slashing and piercing damage)
1 Hidden gun with 10 rounds (piercing damage)
5 dust bombs (balls made of dust for blinding and escape)
Strengths:
+Kyle can make a small arsenal of gear
+Fire turns Kyle's weapons into glass making them sharper
+Ice frosts over Kyle's weapons for two posts or as long as the spell lasts making his weapon more blunt but more durable.
+Kyle has access to long range weapons
Weaknesses:
-Water turns his weapon into mud.
-Glass weapons can be broken by any spell
-Glass gun can only shoot one more round from the moment it was changed into glass then will break
-Wind will dissipate his weapon turning it into a sand blast to both opponents if they are in a 2 meter radius causing blind to both characters for 1 post.
-Spell isn't "quiet" Kyle cannot form these weapons behind his back.
-Once ice melts over Kyle's weapons it turns into mud making it useless.
-Cooldown - 4 posts once weapons are destroyed
Name: Sand Tornado
Rank: A
Type: Sand offensive
Description: Kyle stands in the exact same stance of the as Ice Make mages casting iced shell. His body shifts into sand and he turns into a F5 tornado with wind speeds up to 143 meters per second. The tornado can pick a house up off the ground. When Kyle uses the sand blast, he cancels out the tornado and causes a massive explosion that would knock a C rank mage out and disable a B rank mage.
Strengths:
+Kyle is intangible to physical attacks for the duration
+Sandblast can cause an explosion that can knock a C rank mage out and disorient a B rank mage
+mages caught with in 20 meters of the tornado will have limited sight.
+Water spells have a limited effect on the spell
+Wind will only make it so that Kyle goes faster. For ever wind spell used on him the spell's effects go up 1 rank.
Weaknesses:
-Kyle can still be hit with magical attacks (2 A rank attacks cancels the tornado and Kyle has to take full damage)
-If fire is used the amount of pressure from a C rank flame attack will cancel out the tornado completely
-Kyle is unable to use any other ability other than sandblast
-Kyle is unable to cast any other spells
-1 Charge up is needed for the spell
-Kyle is completely unguarded when he charges the spell he has to keep both feet on the ground.
-Duration 7 posts Cooldown 10
Name: Sand Golem II
Rank: A
Type: Sand Form
Description: Kyle's body is covered with sand and he grows to 40 ft tall. His body is completely covered in sand and his strength is boosted up by double. His speed is slowed down, but he is able to shoot sand out of his "hands" at his foes at the rate of 143 meters per second. Physical attacks do nothing to him. Just like the first Golem spell he can absorb sand. However he has to be on a beach or desert in order to use sand absoption to it's fullest.- Appearance:
Strengths:
+Boost in strength, can pick a small building out of the ground and use it like a bat no problem.
+Boost in magic his magic power is boosted back to 100%
+Sand absorption, if this form absorbs sand he will be near impossible to destroy. For this form to regenerate, he needs to be in a desert area though.
+Sandblower ability, Kyle has the ability to hold his arms forward and blow everyone up to S rank away.
+Being big has it's benefits. He can absorb 2 A rank spells until this form is destroyed.
Weaknesses:
-Absorption is only good for sandy areas like beaches and deserts. If he is no where near these areas, he will not be able to absorb sand at the rate of being impenetrable. Absorption in areas like woods is 1 B rank spell per post.
-Maximum absorption can stack to 2 A rank hits. Meaning that if he was not hit for four posts(which is impossible alone) He can get 4 A rank hits for maximum endurance.
+/-If hit with a wind spell of A rank, he will turn into a sand storm. Giving Kyle and the opponents 2 A ranks worth of damage.
-If hit with an A rank fire spell he will turn into glass and he is immobile for a post. Then the spell is completely cancelled out.
-If hit with a B rank water spell he will turn into mud and the duration of his form is shortened by 2 posts. After that, his movement will be decreased by 100%.
-He does not have access to any of his magic or abilities.
-Sandblower ability uses 25% magic power.
-Duration 8 posts Cooldown 10 posts
- S Rank Spells:
Name: Small Arsenal with Sand Double
Rank: S
Type: Weapons and Double
Description: Kyle forms an arsenal of weapons then whistles holding his fist up. Out of the ground forms a sand double that looks just like Kyle, but made of the colored sand in that area. His double has the same amount of skills and strength as him. The double ALSO HAS the same small arsenal:
2 Scimitars
20 Throwing knives
One sand dart gun with 10 rounds
Kyle can use his sand blast skill on the double to make it explode and cause S rank damage on his opponents within a 10 meter radius of the double.
Strengths:
+Kyle can make a small arsenal of gear
+Fire turns Kyle's weapons into glass making them sharper
+Ice frosts over Kyle's weapons for two posts or as long as the spell lasts making his weapon more blunt but more durable.
+Kyle has access to long range weapons
+Kyle has access to a double made out of sand
Weaknesses:
-Water turns his weapon into mud.
-Glass weapons can be broken by any spell
-Glass gun can only shoot one more round from the moment it was changed into glass then will break
-Wind will dissipate his weapon turning it into a sand blast to both opponents if they are in a 2 meter radius causing blind to both characters for 1 post.
-Spell isn't "quiet" Kyle cannot form these weapons behind his back.
-Once ice melts over Kyle's weapons it turns into mud making it useless.
-Water B rank and lower will slow the double by 50%
-Fire B rank and lower will turn the double into glass
-Wind A rank and lower will blow and dissipate his double.
-Cool down 10 posts once weapons and double are destroyed
Name: Sand King's Storm
Rank: S
Type: Sandstorm/ Status Effect/ Offensive
Description:- appearance:
Kyle dissipates into a wall of a sand storm where only his face is seen. He zooms forward and makes a dome 700 meters wide. He traps his foes in the dome making a sandstorm that will blind someone regardless of rank. With in the sandstorm he forms three f5 tornadoes. Kyle controls the sand tornadoes to go towards those he only dislikes. Meaning that he cannot tell friend from foe.
Strengths:
+Wind spells have no effect
+Mages after the duration, S rank and lower, are blind for two posts
+Fire magic will only turn sand into bits of glass so there will be glass flying around at 743 m/s
+Ice magic will only turn sand clumps into hail
+Water magic will only turn sand clumps into mud making it so people with goggles are blind as well
Weaknesses:
-If a mage is wearing goggles, all blinding effects are gone
-If a mage is H rank, he or she will not be blind after the duration of the storm
-The spell doesn't differentiate friends or foes
-Fire will slow the winds, but the glass shards are still in effect. Winds will slow to 643 m/s
-Kyle has no access to his abilities during this spell
-Kyle cannot cast any other spells
-2 post charge/12 post duration/15 post cooldown
- Signature Spells:
- Sand Golem III:
Name: Sand Golem III
Rank: S
Type: Sand Form
Description:- appearance:
Kyle is covered in sand and grows to 200 ft tall. His strength is raised two ranks, his magic is automatically restored to 100%. His speed drops two ranks. He can slap mages 500 m with his 100m/s swoops with his arms. He gains sand absorption and it takes to S rank hits to take him down during the duration.
Strengths:
+Boost in strength, can pick a 75 floor sky scraper out of the ground and use it like a bat no problem.
+Boost in magic his magic power is boosted back to 100%
+Sand absorption, if this form absorbs sand he will be near impossible to destroy. For this form to regenerate, he needs to be in a desert area though.
+Sandblower ability, Kyle has the ability to hold his arms forward and blow everyone up to S rank away.
+Sand roar, Kyle has the ability to make a shocking deafening roar that will cause fear to A rank mages and lower, regardless of friend or foe status. The mages have to be in a 50m area around Kyle.
+Being big has it's benefits. He can absorb 2 S rank spells until this form is destroyed.
Weaknesses:
-Absorption is only good for sandy areas like beaches and deserts. If he is no where near these areas, he will not be able to absorb sand at the rate of being impenetrable. Absorption in areas like woods is 1 A rank spell per post.
-Maximum absorption can stack to 2 S rank hits. Meaning that if he was not hit for four posts(which is impossible alone) He can get 4 S rank hits for maximum endurance.
+/-If hit with a wind spell of A rank, he will turn into a sand storm. Giving Kyle and the opponents 2 S ranks worth of damage.
-If hit with an S rank fire spell he will turn into glass and he is immobile for a post. Then the spell is completely cancelled out.
-If hit with an A rank water spell he will turn into mud and the duration of his form is shortened by 4 posts. After that, his movement will be decreased by 100%.
-He does not have access to any of his magic or abilities.
-Sandblower ability uses 25% magic power.
-Sandroar ability uses 35% magic power
-Duration 10 posts Cooldown 12 posts
Last edited by Kyle Vay on 20th August 2014, 9:12 am; edited 8 times in total