Magic
Primary Magic: Gravity Manipulation
Secondary Magic: Black Gate
Caster or Holder: Caster
Description: Gravity Manipulation allows the caster to manipulate the pull of Gravity as well as generate gravitational forces in an area. This allows the caster to increase or decrease the weight of any object or generate a field in which the force of gravity can be amplified to the point where everything in the immediate area becomes extremely heavy, or decrease the pull to the point where everything becomes weightless. Konstantine's manipulation over gravity also allows him to generate gravitational pulls to the point where he is capable of manipulating his surroundings as if he were telekinetic. Lifting and moving anything according to his whim. Excessive amounts of generated gravity focused in to a small area can also generate Black Holes, which Konstantine uses to devastating effect.
Konstantine's level of precision with Gravity Manipulation has also reached a peak. Using what he refers to as a Gravity flux, Konstantine can create a controlled, rapidly twisting, expanding and contracting gravity field within the earth and structures to collapse or crumble, which creates excessive amounts of debris and can also be used to counter various spells and abilities. Debris offers Konstantine several advantages in combat and is key to many of his tactics. He can use it as ammunition for some of his spells, increasing the weight of large objects and hurling them towards his opponents, or create obstacles between himself and his opponents.
Aura Type: Heavy Burst: Konstantine's magic adds an additional 15% reduction in movement to those affected by his Aura Burst. All force generated by his Aura Burst also becomes a downwards pull, making everyone's body feel extremely heavy and also negates the ability to fly for those affected beyond 50%. Those affected beyond 100% will be forced to the ground, incapable of lifting even a finger. At 100% A mage is capable of standing by exerting a tremendous amount of effort, but remains incapable of budging.
Strengths:
Weaknesses:
Abilities/Powers:
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Primary Magic: Gravity Manipulation
Secondary Magic: Black Gate
Caster or Holder: Caster
Description: Gravity Manipulation allows the caster to manipulate the pull of Gravity as well as generate gravitational forces in an area. This allows the caster to increase or decrease the weight of any object or generate a field in which the force of gravity can be amplified to the point where everything in the immediate area becomes extremely heavy, or decrease the pull to the point where everything becomes weightless. Konstantine's manipulation over gravity also allows him to generate gravitational pulls to the point where he is capable of manipulating his surroundings as if he were telekinetic. Lifting and moving anything according to his whim. Excessive amounts of generated gravity focused in to a small area can also generate Black Holes, which Konstantine uses to devastating effect.
Konstantine's level of precision with Gravity Manipulation has also reached a peak. Using what he refers to as a Gravity flux, Konstantine can create a controlled, rapidly twisting, expanding and contracting gravity field within the earth and structures to collapse or crumble, which creates excessive amounts of debris and can also be used to counter various spells and abilities. Debris offers Konstantine several advantages in combat and is key to many of his tactics. He can use it as ammunition for some of his spells, increasing the weight of large objects and hurling them towards his opponents, or create obstacles between himself and his opponents.
Aura Type: Heavy Burst: Konstantine's magic adds an additional 15% reduction in movement to those affected by his Aura Burst. All force generated by his Aura Burst also becomes a downwards pull, making everyone's body feel extremely heavy and also negates the ability to fly for those affected beyond 50%. Those affected beyond 100% will be forced to the ground, incapable of lifting even a finger. At 100% A mage is capable of standing by exerting a tremendous amount of effort, but remains incapable of budging.
Strengths:
- Versatility: There are many ways with which Konstantine can use Gravity to affect his environment. Everything is affected by Gravity and through it, Konstantine actually has a degree of indirect control over the elements surrounding him.
- Elemental indifference: Gravity has no elemental weakness or strength, which allows Konstantine to fight almost anyone on equal ground.
- Spell Independence: Once any spell that has a duration longer than 1 post has been cast, it will remain for the entirety of its duration, requiring zero thought or control from Konstantine and can be considered completely independent from him.
Weaknesses:
- Direct Offense: Gravity has very few directly damaging functions at lower levels other than making things really heavy, and is primarily a defensive and immobilizing form of magic. For dealing out damage Konstantine is usually at the mercy of what his surroundings have to offer him for things to throw at his enemies.
- Distance: All of Konstantine's spells are strongest at the center of their respective fields. An enemy who's capable of maintaining a large gap between them is by far more threatening than someone who fights at close range with Konstantine.
- Unfriendly: Konstantine's area spells affect everyone (Aside from himself) equally. Additional spells are required if Konstantine desires to negate the effects of his spells on his allies.
- Specific range: All of Konstantine's gravitational fields have a specific range. If his opponents cannot fight him within his field all they have to do is retreat.
Abilities/Powers:
- Umbrella: Konstantine passively generates a gravitational field around his body, which redirects rain, sand, insects or any other airborne bodies around him, preventing any such things from coming in to contact with his body. The field is also strong enough to slow down and disperses any incoming attack, reducing the potential damage taken by an attack by 10%. Umbrella only reduces the impact of spells and physical strikes and doesn't negate after-effects such as burns or poisoning. Umbrella also reduces Konstantine's impact in to other things, cushioning falls or protecting him from falling debris.
- Weight Negation: Konstantine is capable of nullifying the weight of an object, structure or person via touch, allowing him to lift just about anything or anyone with little to no effort. This is especially useful when removing large obstacles from his path. These objects remain weightless for the entire duration of a post.
- Enhanced Strength: For years Konstantine has put his body through a tremendous amount of strain by amplifying the gravity around himself, making even the most simplest task a training exercise. As a result of this intense weight training, Konstantine's muscle and bone density has been greatly enhanced making him extremely strong and durable.
- Gravity Sense: Everything that has mass, no matter how small, has a gravitational pull. Konstantine's body has become extremely sensitive to the constantly changing gravitational forces around himself and he has learned to listen to this sixth sense in such a way that he is capable of sensing all that is around him within a twenty foot area as if there were a 3 dimensional image in his mind. This sense also grants him awareness of his and any other gravity mages spells in use.
- Flight: The ability to manipulate the forces keeping him on the ground, allows him to lift himself from it and fly passively as fast as he's capable of running. The reverse effect of this allows him to walk on walls and ceilings and plant his feet so that he is more difficult to knock off balance.
- Gravity Feed: Konstantine is capable of fueling his magic with the gravity constantly generated by the earth, and makes the casting of his magic extremely efficient. This feed adds an extra 10% magic to his regular regeneration rate.
- Down: Konstantine is capable of increasing the weight of a single target, slowing their movements by an amount equal to the amount his aura burst reduces an opponents speed at any given time. This does not stack with any of his spells.
- Minor Manipulation: As an H-Rank mage, Konstantine can perform mundane tasks with his magic without the need to form a spell. Such things as moving a book from the shelf to his hand or pouring a shot of vodka all only requires simple hand gestures.
- Lineage:
Curse of the White Witch
Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking trough the barrier but broke trough he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless. With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental. Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
Usage:
Passive: Instead of having to wait for 5 posts, you only have to wait 3 posts to regain 10% of your magic.
Active: Once per thread, you may use Chaos blast. Damage is equal to user's rank. Distance of the blast varies with rank. For rank D it's 10 meters, rank C- 20 meters, rank B- 30 meters, rank A- 40 meters and for rank S and above- 50 meters. Consumes 35 % magical energy.
- Signature Spell:
Name: Grasp
Rank: Perfected
Type: Tactical
Description: Grasp, allows Konstantine to hold anything at a distance of up to 100 feet and freely move it about as if he were telekinetic, moving the object side to side, up and down, Back and forth. Konstantine is capable of grasping two objects at once, provided both hands are available. This spell restricted only by Konstantine's actual physical strength, meaning anything that's too heavy for him to lift is impossible to move without the help of an additional spell to reduce the weight of the target. Also, the heavier the targeted object is, the more momentum it builds which makes it more difficult for Konstantine to control, reducing the precision of this spell greatly.
Strengths:- Extremely versatile.
- High precision with objects lighter than himself.
- Can be used on heavy objects with less precision.
Weaknesses:
- Extremely versatile.
- D-Rank Spells:
Name: The Pull
Rank: D
Type: Defensive / Tactical
Description: Konstantine is capable of creating a gravitational pull from the palm of his hand directed towards whatever he points his hand at. The pull can be used in various ways, such as pulling a far away object in to his hand, or pulling himself towards a stationary object. This method can be useful if for instance he drops his sword, or needs to reach something before someone else. This spell can also be used on objects or spells that are already in motion, to redirect their path by swinging his arm, either away from himself or an ally.
Strengths:- A multi-purpose spell that is useful in many different scenarios.
- Can be used to redirect low level spells or projectiles up to C-Rank.
- The Pull can very rapidly draw an object towards Konstantine, or Konstantine towards an object, making it an effective instant-cast tool.
Weaknesses:- The Pull cannot pull objects that weigh more than 1.5 times Konstantine's own weight without weight negating spells, and instead Konstantine will be pulled towards these things.
- This spell does not block or negate spells, it simply alters their trajectory so they either miss or are easier to dodge. This therefore means that Konstantine cannot use it for defense in close quarters or against any form of melee attack.
- 2 post cooldown.
Name: Gravity Link
Rank: D
Type: Defensive
Description: Konstantine makes a gun with his index finger and thumb and points at an object or person, generating a "Link Mark" Which takes the form of a very small magic circle which paints itself on to the target. The mark is very difficult to notice as it's a very dim symbol and appears seemingly out of nowhere. Konstantine will do the same action again on another object or spell, generating a second Link Mark. This action can be done up to four times over the course of three posts or less and when activated, all marks will be drawn to one another. Pulling the marked objects (or people) Towards one another binding them together. This is useful in many ways, but mostly Konstantine will use this to draw fire away from himself and on to someone or something else by placing a mark on a target and then marking a spell that is targeting him.
Strengths:
Weaknesses:
Name: Flux Pulse
Rank: D
Type: Offensive
Description: Konstantine generates a pulse from his body which extends outward roughly fifty feet from himself in all directions. This pulse rapidly warps all objects within the immediate vicinity, breaking nearly everything that can be considered fragile or breakable. The pulse is greatest within ten feet of himself, where in minor spells and projectiles can be negated, redirected or shattered entirely. Anyone within this range will also be launched from Konstantine a distance equal to the spells range.
Strengths:
Weaknesses:
Name: Gravity pulse sonar
Rank: D
Type: Tactical
Description: All things that have mass, no matter how small or large, living or dead have a gravitational pull. Though extremely faint, Konstantine's body has become extremely sensitive to these constantly changing forces around him, and by releasing a controlled flux from his body, Konstantine's gravity sense can be extended ten fold. This pulse of gravitational energy reacts to the gravitational forces around Konstantine and gives him a three dimensional map of the area, as well as the current locations of all enemies, allies and bystanders within a 200 foot area around himself for up to 3 seconds.
Strengths:
Weaknesses:
Name: Crumble
Rank: D
Type: Defensive / tactical
Description: Using a Gravity Flux, Konstantine causes a targeted area (Maximum of 100 cubic feet) to crumble, shatter or break. This spell is meant to open doors, knock out key structural points in buildings or structures, or create obstacles to throw off his opponents. This can also be used on D-Rank elemental spells or projectiles, dispersing or shattering them entirely.
Strengths:
Weaknesses:
Name: Gravity Lock
Rank: D
Type: Tactical
Description: A Gravity lock is a spell that binds two things together. Whether it be used to lock a door shut, or bind a sword to its sheath, physical strength is not enough to pry apart that which has been locked.
Strengths:
Weaknesses:- A multi-purpose spell that is useful in many different scenarios.
- C-Rank Spells:
Name: Lift
Rank: C
Type: Defensive / Tactical
Description: Konstantine points his index finger at the targeted spell, object, person or structure and then points upward, causing the target to become weightless and slowly rise in to the air. When used on a person without the ability to fly or some method of propulsion, he or she will be left helplessly floating in the air for up to five posts. Konstantine also has the option of abruptly ending the spell, dropping whatever has been lifted on an enemies head, or throwing someone who's found a way to cope with the spell off.
Strengths:
Weaknesses:
Name: Cluster
Rank: C
Type: Offensive
Description: Konstantine extends his arm behind him and generates a gravitational pull towards the palm of his hand, grasping whatever debris is behind him and lashes his arm forward, launching a cluster of debris towards his opponent.
Strengths:
Weaknesses:
Name: Grounded
Rank: C
Type: Debuff
Description: Konstantine points at a target with his index finger and then points to the ground, which amplifies the effects of gravity on the individual to the point where they are incapable of using any spells, passive effects or natural attributes to fly at all.
Strengths:
Weaknesses:
Name: Bend
Rank: C
Type: Defensive
Description: Konstantine aims his palm towards an incoming spell or projectile and twists his hand, generating a field of gravity that loops around him or an ally, which alters the path of a spell, forcing it to miss its mark.
Strengths:
Weaknesses:
Name: Push
Rank: C-Rank
Type: Defensive
Description:
Strengths:
Weaknesses:
- B-Rank Spells:
Name: Coffin
Rank: B
Type: Offensive
Description: Konstantine extends his arm towards an opponent with an open palm facing them, and then closes his hand making a fist. This triggers the opponents gravitational pull to be amplified to the point where their bodies will attract a large amount of debris and earth from all around them, which will pummel and encase the opponent in a sphere of earth and debris. Effects often vary depending on the area, for instance in a desert like area the opponent will receive less blunt force trauma, but will have a more difficult time avoiding the sand surrounding and encasing them.
Strengths:- The spell is difficult to avoid as debris is attracted to them from all directions.
- The spell is instantly cast which adds to the difficulty.
- As a fight goes on, the effectiveness of this spell increases as Debris is usually generated in large amounts while Konstantine fights.
Weaknesses:- Effects vary depending on the surroundings, which has the potential to either benefit the spell or make it weaker.
- For this spell to function, there must be loose debris in the area. If there is not, more spells are required to create some.
- 4 post cool down.
Name: Center of Gravity
Rank: B
Type: Tactical
Description: Konstantine extends his arms outward and quickly crosses them in front of him, drawing all fire onto himself. There is no real benefit to this spell without the assistance of another spell to defend himself, but when Konstantine needs to save his allies on the battlefield this is a very useful spell.
Strengths:
Weaknesses:
Name: Shooting Star
Rank: B
Type: Offensive
Description: Konstantine thrusts his sword forward while generating a strong field around his blade which acts as a conductor for all of the particles in the air surrounding the blade, as well as the air itself. The field around the sword accelerates the particles along the length of the blade, generating a very deadly beam of air and particles that focuses on an area roughly three inches in diameter. The accumulative strength of this B-Rank spell focused on such a small area makes this spell a very effective shield piercer, capable of penetrating the strongest of B-Rank shields. Not only that, but this spell is lethally accurate at a distance of up to 150 meters.
Strengths:- The Shooting star is extremely accurate.
- The accumulated strength of a B-Rank spell focused on a tiny area amplifies the piercing power of the spell greatly to the point where a shield of its rank is not enough to defend against it.
- Not only is it useful for penetrating shields, it is a swiftly cast spell which makes it useful in almost any scenario where precision is key.
Weaknesses:- Though accurate at a long range, the spell is so clean that even if it goes straight through an opponent, it may not hinder the opponent as much as a B-Rank spell potentially could, unless it strikes a vital organ.
- Due to the size of the spell, it becomes increasingly difficult to strike an opponents vital spots at longer ranges.
- 4 post cool down.
Name: Great Push
Rank: B
Type: Offensive/Defensive
Description: Konstantine thrusts one hand forward, generating a great push which knocks nearby enemies or spells back. The spells has a range of up to forty meters and a width of two meters in front of him and a width of twenty meters at its maximum reach. Enemies caught within the cone will be knocked back a fair distance depending on how close they are to Konstantine when the spell is cast. Enemies caught within ten meters of Konstantine will be knocked back up to sixty meters where as someone caught at the end of his push will only be knocked back ten. This spell deals heavy impact damage which injures opponents internally. Gravity Push can be used to defend against up to B-Rank spells as well, forcing them off their trajectories and missing Konstantine or outright stopping them in their tracks.
Strengths:- The Great Push is an excellent offensive ability which can cause serious harm if used at close range, which would be like getting rammed by a train.
- The spell is capable of halting B-Rank spells in their tracks and can also be used to send lower ranked spells directly back to sender.
- Great Push can be instantly cast.
Weaknesses:- The strength of the spell is reduced by 50% at its maximum range.
- 4 post cool down.
Name: Meteor Punch
Rank: B
Type: Defensive / Tactical
Description: Konstantine cocks his arm back and amplifies the weight of his fist and forearm, as well as generates a strong pull towards the target he desires to throw the punch at which amplifies the acceleration of the punch to the point where his fist becomes like a meteorite. Additionally, a gravity flux is generated around his fist which acts as a barrier protecting his arm from harm as the force of the strike may actually be enough to shatter his arm. The pull also guides the strike to the desired target which increases reaction speed to the opponent that might try to avoid the spell.
Strengths:
Weaknesses:- The spell is difficult to avoid as debris is attracted to them from all directions.
- A-Rank Spells:
Name:
Rank: A
Type:
Description:
Strengths:
Weaknesses:
Name:
Rank: A
Type: Offensive
Description:
Strengths:
Weaknesses:
Name: Up
Rank: A
Type: Tactical
Description: Konstantine points his index finger upwards to initiate the spell which nullifies the Gravity in an area of five hundred feet around himself. While this spell is active, everything is weightless, except for Konstantine himself who is capable of passively altering how Gravity affects him. Slowly, everything not nailed down will begin to rise up in to the air and float about, including the enemy who no longer has any gravity holding him/her down. This effect can be mind bogglingly annoying, because the slightest push off of any object can send you flying, which makes it very difficult to control your own movements throughout the battlefield. Anyone without the ability to fly will be at a severe disadvantage in this situation. In an area with an excess of debris, this spell can become hazardous as things begin to bump in to one another.
Strengths:- Puts anyone who can't fly at a severe disadvantage.
- Size doesn't matter, if it's not nailed down it's going to float.
- Has a duration of 10 posts
Weaknesses:- 10 post CD
- Anyone who can fly is not affected by this spell very much.
Name: Saturn Slash
Rank: A
Type: Offensive
Description: Using his sword, Konstantine generates a gravitational flux around his sword, which circulates air, dust and particles at an extreme velocity. When swung, the particles will form a ring around of circulating particles around Konstantine extending as far as fifty feet.
Strengths:
Weaknesses:
Name: Singularity
Rank: A
Type: Defensive
Description: Konstantine creates a Black Hole in the palm of his hand roughly the size of a softball. It is a space of infinite gravity from which nothing can escape, even light is pulled in by its immense pull. All spells A-Rank or below are sucked in to the black sphere within a three second time frame and are infinitely crushed by the pressure within it. It is effective within a five foot radius of himself but only functions in the direction that it is pointed in a 180 degree range.
Strengths:- Effective against a barrage of attacks. Multiple spells can be sucked in by the Sphere so long as they're all cast within a three second time frame.
- All spells are treated equal. There is no element that is not affected by Gravity.
- Can be instantly cast for a quick defense
Weaknesses:- Cannot be used offensively.
- 5 post cool down.
- Puts anyone who can't fly at a severe disadvantage.
- S-Rank Spells:
Name: Moonlight Funeral
Rank: S
Type: Offensive
Description:
Strengths:
Weaknesses:
Name: Potential Body
Rank: S-Rank
Type: Defensive / Offensive
Description:
Strengths:
Weaknesses:
Name:
Rank: S-Rank
Type: Offensive
Description: Konstantine faces his palm and generates a gravitational flux in the form of a cone, that rips, tears and bends everything in its path leaving nothing but devastation in its wake.
Strengths:
Weaknesses:
- H-Rank Spell:
Name: The Great Fall
Rank: H-Rank
Type:
Description:
Strengths:
Weaknesses:
- Lineage Spell:
Name: Chaos Blast
Rank: H
Type: Offensive
Description: Konstantine's lineage has granted him the ability to generate Chaos, a formless magic made of raw energy. This highly destructive energy is non-elemental and inedible to all slayers. While the sphere of energy is forming in Konstantine's hand, the light in the immediate area dims while the swirling purple and crimson matter manifests. Upon completion of the sphere, Konstantine will thrust his hand forward creating an expanding cone shaped vortex that reaches up to 200 meters away and spans 50 meters at the farthest point. All non-metal things that comes in to contact with this spell cease to be, as Chaos breaks down all things on a molecular level.
Strengths:
Chaos is considered non-elemental and therefore cannot be eaten or taken control of by another mage.
Highly devastating.
Weaknesses:
Ineffective against metal.
Can only be used once per thread.
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Last edited by Konstantine on 12th January 2015, 8:19 am; edited 7 times in total