Primary Magic: Fallen Trickster's Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Fallen Trickster's Magic is the leftover remnants of a Trickster God's power. It uses rule bending to accomplish pranks and tricks that that can be anything from small and harmless to large and potentially fatal. This magic's abilities are many and varied but always based on manipulation and subterfuge.All spells within its purview are cast in the same manner, by focusing on the user's intent and drawing from the reserve of magic that each and every mage holds within them to bend the laws of reality.
Aoki uses his magic in a far more efficient and calculating way then most tricksters in an effort to get the most bang for his buck.Having said that, he is a former trickster god and if he feels someone is being too uptight or annoying then he won't hesitate to try to mess with them.This sometimes causes Aoki to use up his magical power frivolously and has been the cause of more than one setback on his part.
Innate Abilities:
-Trickster's Grace:Users of this type of magic are blessed with great charisma and agility.
-Trickster's Sight:Users of this magic can see in total darkness and through illusions, smoke, and fog of up to their own rank.Does not work against targeted mental based effects.
-Tracker's Bane:A trickster leaves no tracks, even in snow, and can change their scent at will.
Aura Type:
N/A
Strengths:
-Capable of Quick Travel:Users are capable of long range Teleportation via portals.
-Superb Support Capability:Illusion and Teleportation are both quite handy for supporting a group.
-Quick Cast Times:This type of magic requires no fancy words or gestures as it is the expression of the user's will. This makes casting as simple as focusing on their intent and supplying the energy.
Weaknesses:
-Weak Against God Slayers:As it draws its power from the same source as a full trickster deity, god slayers can overcome this magic easier than normal.
-High Mp Costs:To a mortal creature the magical cost for using a even a little trickster spell is greater than the norm. This amounts to an increase in spell cost of 1/2/3/4/5/6 % MP for spells of D/C/B/A/S/H rank.
-Illusionist's Sight:Illusionist type mages can see through any of the illusion based spells of this magic as long as they are the same rank or greater than the caster.
-Friendly Doubt:Some people find it hard to trust someone who uses this brand of magic once they have seen them work.
Lineage:
Commander Aura:
Description: There was once a great general who served for the king of Fiore. He was a great tactician and his mere presence boosted the morale of his men. With him in the front lines, Fiore had won many battles against invading nearby countries. Eventually peace was achieved so his services were no longer needed. So the general settled down and got married. Some of his pro genies became very good commanders, but that is entirely a different story.
Ability: The user gains two abilities. Commanders Presence and The strategist. Commanders Presence increases the morale and fighting spirit of his allies while The strategist boosts the user ability to make sound and well devised tactics.
Usage: Commanders presence can be activated twice per thread and lasts for 3 posts and has a cool-down of 5 posts. The strategist is an active ability that lets the user make sharp and accurate decisions that will benefit his allies(2 dice rolls per attack). Same cool-down and can only be used twice per thread as well. (Both works only when in a team)
Spells:
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Fallen Trickster's Magic is the leftover remnants of a Trickster God's power. It uses rule bending to accomplish pranks and tricks that that can be anything from small and harmless to large and potentially fatal. This magic's abilities are many and varied but always based on manipulation and subterfuge.All spells within its purview are cast in the same manner, by focusing on the user's intent and drawing from the reserve of magic that each and every mage holds within them to bend the laws of reality.
Aoki uses his magic in a far more efficient and calculating way then most tricksters in an effort to get the most bang for his buck.Having said that, he is a former trickster god and if he feels someone is being too uptight or annoying then he won't hesitate to try to mess with them.This sometimes causes Aoki to use up his magical power frivolously and has been the cause of more than one setback on his part.
Innate Abilities:
-Trickster's Grace:Users of this type of magic are blessed with great charisma and agility.
-Trickster's Sight:Users of this magic can see in total darkness and through illusions, smoke, and fog of up to their own rank.Does not work against targeted mental based effects.
-Tracker's Bane:A trickster leaves no tracks, even in snow, and can change their scent at will.
Aura Type:
N/A
Strengths:
-Capable of Quick Travel:Users are capable of long range Teleportation via portals.
-Superb Support Capability:Illusion and Teleportation are both quite handy for supporting a group.
-Quick Cast Times:This type of magic requires no fancy words or gestures as it is the expression of the user's will. This makes casting as simple as focusing on their intent and supplying the energy.
Weaknesses:
-Weak Against God Slayers:As it draws its power from the same source as a full trickster deity, god slayers can overcome this magic easier than normal.
-High Mp Costs:To a mortal creature the magical cost for using a even a little trickster spell is greater than the norm. This amounts to an increase in spell cost of 1/2/3/4/5/6 % MP for spells of D/C/B/A/S/H rank.
-Illusionist's Sight:Illusionist type mages can see through any of the illusion based spells of this magic as long as they are the same rank or greater than the caster.
-Friendly Doubt:Some people find it hard to trust someone who uses this brand of magic once they have seen them work.
Lineage:
Commander Aura:
Description: There was once a great general who served for the king of Fiore. He was a great tactician and his mere presence boosted the morale of his men. With him in the front lines, Fiore had won many battles against invading nearby countries. Eventually peace was achieved so his services were no longer needed. So the general settled down and got married. Some of his pro genies became very good commanders, but that is entirely a different story.
Ability: The user gains two abilities. Commanders Presence and The strategist. Commanders Presence increases the morale and fighting spirit of his allies while The strategist boosts the user ability to make sound and well devised tactics.
Usage: Commanders presence can be activated twice per thread and lasts for 3 posts and has a cool-down of 5 posts. The strategist is an active ability that lets the user make sharp and accurate decisions that will benefit his allies(2 dice rolls per attack). Same cool-down and can only be used twice per thread as well. (Both works only when in a team)
Spells:
- Spoiler:
- Name: Trickster's Jaunt
Rank:D
Type: Illusion,Spatial,Defensive,Utility/Supportive
Description:
People have wondered for hundreds of years how malicious sprites and devils were able to get into locked rooms or were able to harry their intended prey for miles and this spell is just the thing responsible. Trickster's Jaunt creates a set of illusion hidden portals that connect one space to another.The portals themselves can be any size of up to 10ft x 10ft and both exits appear as the user wishes them too at the time of casting. The user may only have one set of portals in existence at any one time, the duration is up to 2 posts long, and the range is limited to anywhere the user has either been to or seen in great detail while outside of combat.During combat the range is limited to 60ft.(A viewable listing of known places will be kept if necessary.)
Strengths:
-Able to cover Distances:Can be used to get to get to any location the user has seen in detail.
-Quick Withdraw:Able to go back to get items that may have been forgotten before a mission.(Aoki has no means of carrying things with him so this is how he makes do)
-Tactical Reposition:Can be used by allies to get to hard to reach positions or to escape if things get hairy.
Weaknesses:
-Enemy Access: Anyone who steps through the portal can use it, including enemies.
-High Mp Cost:Like most trickster spells its cost is higher than standard spells. This amounts to an increase in spell cost of 1/2/3/4/5/6 % MP for spells of D/C/B/A/S/H rank.
-Bad Illusion:Because both portal exits appear as the user wishes at the time of casting, changes in either terminus location can make the portal easy to spot.
-Timed Out:If a portal closes with someone passing through it they are violently thrown back the way they came and take damage equivalent to a D-Rank spell.
Cooldown:4 posts
Duration:Up to 2 posts (Can be cancelled early by the caster)
Cast Time:Takes one post to form.
Cast Range:Special(See Description)
Name: Bubble of Lies
Rank: D
Type: Offensive,Utility/Defensive, Illusion
Description:
The user creates a rippling silver bubble of illusion around a target's head, allowing them to see and hear only what is displayed for them on the inside of the bubble by the caster for the duration. This spell cannot cause harm to a target directly but the fake sights and sounds displayed can cause someone to hurt themselves or allies by mistake.The bubble can fit any size head of up to 5ft x 5ft, lasts for 3 posts, and has a cast range of 15ft. The bubble can be broken by one D-Ranks worth of magic damage.(Purely physical attacks don't work on illusions.)
Strengths:
-Sneaky Sneaky:Because of a target's inability to see or hear for the duration, sneaking past someone or otherwise distracting them is easily doable.
-Granted vision/hearing:Placing the same bubble on the head of an ally, the caster can display things they are currently seeing and hearing allowing for coordinated efforts and planning in real time.
-Protected senses:The bubble can be placed on one's own or an ally's head and used to protect against gaze and hearing reliant attacks.
Weaknesses:
-Limited Use:Only one Bubble of Lies can be in use at a time for each guild rank the user possesses.(D=1,C=2,etc.)
-Needs a head:Creatures without a head or with no sense of sight or sound are unaffected.
-High Mp Cost:Like most trickster spells its cost is higher than standard spells. This amounts to an increase in spell cost of 1/2/3/4/5/6 % MP for spells of D/C/B/A/S/H rank.
-Large Targets: Targets with a head larger then the area can not be affected.
Cooldown:4 posts
Duration:Up to 3 posts (Can be cancelled early by the caster)
Cast Time:Instant
Cast Range:15ft
Name: Basic Illusion
Rank: D
Type: Offensive, Defensive/Supportive,Illusion
Description:
The bread and butter of any trickster's arsenal. Basic Illusion creates an exact illusionary copy of one creature, object, or person the user has seen before on a target or at a specified location. The illusion perfectly mimics not only the form but also such things as sounds and smells but is confined to the location or person it was cast upon. Basic Illusions have a duration of 4 posts and a cast range of 60ft.
Strengths:
-Perfect Copy:Any illusions duplicate form, smell, and sound perfectly.
-Easy Disguise:Placing an illusion on a creature or person can work effectively as a means of disguise.
-Belief Proof:Lack of belief in an illusion does not cause it to suddenly disappear.
Weaknesses:
-Damageless:Illusions do no damage in and of themselves.
-Sight Unseen:Illusion magic users of the same rank or higher can see through illusions produced by this spell.
-High Mp Cost:Like most trickster spells its cost is higher than standard spells. This amounts to an increase in spell cost of 1/2/3/4/5/6 % MP for spells of D/C/B/A/S/H rank.
-ESP:People who rely on senses other than sight,smell,and sound are unaffected.
Cooldown:2 posts
Duration:Up to 4 posts (Can be cancelled early by the caster)
Cast Time:Instant
Cast Range:60ft
Name: Trickster's Form I
Rank: D
Type: Offensive,Defensive/Supportive,Self Buff
Description:
Drawing on a large portion of a mage's internal power the fallen trickster can regain the barest hint of their godly form for a short duration. While in stage one the user's body takes on a "Cartoonish" appearance and their speed,constitution,and charisma are greatly increased as a result. (Increasing speed,improving npc reactions towards the user, and adding a 20% increase in max health for the duration)*Side Note-Damage taken is applied to the bonus health before being applied to his normal health.
Strengths:
-Hard to Kill:Possessing a body similar to those presented in such cartoons as The Looney Toons or Tom and Jerry while in this form, the caster can shrug off injuries in a comic fashion.(Getting flattened by a hammer then reinflating himself for instance.)
-Cutest Evil:Every step towards full god form makes the user cuter and more charismatic.
-Get Back Here!:The speed gained from transforming makes the user nigh uncatchable by standard folk.
Weaknesses:
-Huge MP Cost:Due to the huge magical drain of the form 25/20/15/10/5/2 % MP for D/C/B/A/S/H Rank is added to the casting cost.
-Weak Against God Slayers:God slayers deal 50% more damage per hit to the user while in this form.
-Spiritual Beacon:While in this form spirits and gods can easily find the user as they appear as a great white light to their otherworldly sight.
-Emotional Overflow:While transformed the mischief in the users blood takes hold and they will feel the unquenchable need to fool or trick someone.
Cooldown:5 posts
Duration:Up to 3 posts (Can be cancelled early by the caster)
Cast Time:Instant
Cast Range:Self
Last edited by Ghosts on 15th December 2014, 12:24 pm; edited 9 times in total