Magic
Primary Magic: Gravity
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Gravity magic is one of the most simple yet most destructive forms of magic there is. As stated in the name, gravity magic gives the user control of gravity. This in turn allows for simplistic yet minor damaging attacks, which as the wizard gets stronger, grow in destructive ability. The wizard who uses this type of magic should be prepared for a slow start as the magic type doesn't pay off until they are B rank or higher.
While the style is meant to apply force of gravity to spells and people, that gives issue to energies, as it doesn't hold weight and is not effected by gravity. Should it not be an area of affect technique the user will be using a single hand to use the spell as they tend to be launched or streamed from the users dominate hand. At higher level of mastery of the magic the user can use both hands but with all spells, energy based magic is never effected.
Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here
Strengths:
Large Area of Effect Radius for most spells.
Can manipulate the environment to a small degree early on to a larger scale at later mastery level.
Most other spells are instant.
Weaknesses:
Does not effect energy based magic, such as fire, lightning and cosmic magic.
Allies are affected by the changes in gravity.
Can be incredibly taxing on magic reserves.
Incredibly weak at low ranks.
Lineage: Aspect of Jupiter
Unique Abilities:
[spoilers]
Gravity immunity: Kenjiro is immune to shifts in gravity.
[/spoiler]
Spells:
Primary Magic: Gravity
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Gravity magic is one of the most simple yet most destructive forms of magic there is. As stated in the name, gravity magic gives the user control of gravity. This in turn allows for simplistic yet minor damaging attacks, which as the wizard gets stronger, grow in destructive ability. The wizard who uses this type of magic should be prepared for a slow start as the magic type doesn't pay off until they are B rank or higher.
While the style is meant to apply force of gravity to spells and people, that gives issue to energies, as it doesn't hold weight and is not effected by gravity. Should it not be an area of affect technique the user will be using a single hand to use the spell as they tend to be launched or streamed from the users dominate hand. At higher level of mastery of the magic the user can use both hands but with all spells, energy based magic is never effected.
Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here
Strengths:
Large Area of Effect Radius for most spells.
Can manipulate the environment to a small degree early on to a larger scale at later mastery level.
Most other spells are instant.
Weaknesses:
Does not effect energy based magic, such as fire, lightning and cosmic magic.
Allies are affected by the changes in gravity.
Can be incredibly taxing on magic reserves.
Incredibly weak at low ranks.
Lineage: Aspect of Jupiter
Unique Abilities:
[spoilers]
Gravity immunity: Kenjiro is immune to shifts in gravity.
[/spoiler]
- Spoiler:
- The Aspect of Jupiter lends to it's host a certain favour with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host. The host can spend half of the magical energy a wind mage uses for a spell to nullify it.
Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Spells:
- Spoiler:
Name: Pull
Rank: D
Type: Gravity, Offensive
Description: A black mass of gravity is amassed into the users hand, then shot out towards the opponent at a rate of 15 m/s, with a range of 25 m, which will hit the enemy and pull them towards the user at the same rate of 15 m/s. The spell can pull someone or something up to 80 kg.
Strengths:
Pulls the target towards the user.
As the person is pulled to them the user can raise their knee into the stomach, or if truly devious, the groin for a momentum fueled attack.
Weaknesses:
User can be damaged if not strong enough to stop the oncoming person or item.
User can also be pinned down by a heavy item if he misses target.
The spell can not be cancelled until it runs out of range, unless it hits something or someone weighing more then 80 kg, or someone able to resist it. Anything below that will be dragged towards the user and damage them instead.
If the user hits something weighing more then 80 kg, they'll instead be pulled and crash into it. Causing them 5% damage.
Duration: Instant.
Cool down: 2 post
Name: Push
Rank: D
Type: Gravity, Offense
Description: Push, much like pull, is a black mass of gravity formed in the users hand. It travels at the same rate of 15 m/s with the same range of 25 m. Once hitting the opponent the gravity mass explodes in forward force of gravity, capable of launching an opponent 25 m away. However, the attack does have a flaw in the way that, if used closely the recoil of the explosion will launch the user back as well should he use it while the enemy is right in front of him.
Strengths:
Good range
Good speed
Good knock back.
Weaknesses:
Unwise to use at close range.
Can cause massive collateral damage
Could hit ally if misses.
Causes a crashing sound when hitting a wall or something else solid, alerting people should the user
Duration: Instant
Cool down: 3 post.
Name:Levitation
Rank: D
Type: Gravity, Support
Description: The user (and anyone he takes with them) are coated with the dark gravity mass which both removes and limits gravity for them, allowing flight to take place. Removing it to put them in the air, limiting it to keep them there. With this the user and one other he takes with can move at 20 m/s. The user has a height limit of up to 10m into the air.
Strengths:
Decent height.
Quick escape.
Vantage point of battlefield.
Weaknesses:
Only take one person.
Runs risk of falling to a near death if spell is broken or exceeds time limit without landing.
People taken with user also unable to attack.
User is an open target and unable to attack.
Duration: 3 post
Cool down: 6 post
Name: Crush
Rank: D
Type: Gravity, Offensive
Description: A dark mass form and grows around the user, until eventually growing in about 10 m area in a dome fashion. While the user is unaffected by it, anything caught within the circle will be subjected to two times earths gravity.
Strengths:
User can move normally, giving them a speed advantage.
Anyone outside of the user caught inside of the ranges speed is cut in half if D rank, forcing them to crawl, and slowing down C rank by 25%. B and above's speed is and effected.
Strains the muscles of victims, causing 2% damage while they are within the dome.
Weaknesses:
Can harm allies.
Takes two turns to activate the spell
Can not use other spells while active.
Useless on B rank and higher.
Duration: 3 turns
Cool down: 6 turns
Last edited by Kenjiro on 19th December 2014, 9:52 am; edited 2 times in total