Primary Magic: Sinner’s Magic
Secondary Magic: N/a
Caster or Holder: caster
Description:
Sinner’s Magic is only granted to those who have been to hell and back. It allows the user to control a mysterious dark substance that materializes from darkness or shadows. This substance appears I three ways: a shroud, a viscous mass and solid, yet flexible. Normally it appears in its solid form and is known to possess a multitude of eyes and a large mouth with sharp teeth. If enough magic is used, attacks from this substance may have certain aftereffects. This dark substance can take on any shape or form the user desires and as long as it is very basic, it requires near nothing in terms of magic.
What is this dark substance made of you may ask? The answer is: the souls of the truly sinful; the souls of those who have been consumed by one or more of the seven deadly sins (Greed, Pride, Sloth, Wrath, Envy, Gluttony and Lust); its unofficial official name is “Despair”. Each Sin has its own effects:
-(D-rank) Wrath clouds the judgment of a victim, making them act rashly and without though resulting in wasting valuable magic and making tactical mistakes.
-(D-rank) Greed shows the enemy their greatest desires and thus causes hallucinations.
-(D-rank) Sloth utterly paralyzes its victims become too lazy to do anything.
-(C-rank)Gluttony causes great hunger in the victim; the hunger is so great that the victim becomes easily distracted by anything edible
-(B-rank) Envy can cause betrayal between two or more enemies, making them envy each other and then turn on one another.
-(B-rank) Pride is a sin that affects the user. It gives the user great stamina and durability and so he cannot be knocked back by anything... a stubborn Pride indeed.
-(A-rank) Lust entrances the victims so that they may obey the users command for a short period of time.
Only one Sin can be active against one opponent at any time.
However this is not the origin of the name. Its true origin is the fact that only one who has been intensely surrounded or consumed by sin for at least 50 years can use it, which would result in the soul of the individual to have become engraved with sin.
A passive ability is called Sinner’s eyes. It is of no real value in combat, but it allows the user to see the sins/scars that others carry.
Strengths:
This magic’s greatest strength lies in its ability to take on any form and having the ability to cause status problems to its victims (e.g. paralysis, hallucinations). This allows great versatility in terms of combat.
It is also possible to restore magic by consuming completely evil human souls (of which there is no natural occurrence/occurrence without a body).
The power also increases in areas of great despair, suffering and/or sin. Magic of the element darkness/shadow/unholy do greatly diminished damage.
Weaknesses:
Being an unholy magic, it is quite vulnerable against holy magic. In areas of large holy value, this magic’s power diminishes; the holier an area, the greater the power is diminished.
If there is no shadow or source of darkness available, Sinner’s Magic can’t even materialize.
The reach of the “Despair” increases as the user does:
D: 100m; C: 125m; B: 175m; A: 250m; S: 400m; H: 600m
The farthrthe distance the more uncontrollable the despair gets. Full control in the first 1/3 of the range, half the amount of control in the second 1/3 of the range and it becomes almost uncontrollable and irratic in the third 1/3.
Abilities/Powers:
Free control over “Despair”
Sinner’s eyes: Allows the user to see the sins/scars that each individual carries.
Name: Shrouded
Rank: D
Type: Sin: Despair
Description:
The user releases a large amount of “Despair” in its shroud form and engulfs a 50 m² area and is 3 meters high from the base to the top. It blocks the vision of others and releases sounds of the groaning damned to confuse the enemy. This effects every living being that is not the user.
Strengths: Blocks the enemies vision and deceives the enemy’s hearing, whilst leaving the user unaffected. The shroud is so dense and dark that even intense light has a hard time illuminating much.
Weaknesses: This spell also affects allies and holy magic dispels the shroud.
Duration: 4
Cooldown: 2
Name: Bind of Despair
Rank: D
Type: Sin: Despair
Description:
The “Despair” takes on its solid form in strips and emerges from the shadow of the victim. These strips of despair wind around the victim’s arms and legs and bind them. As a result the victim is rendered unable to move.
Strengths: Disables enemies movement.
Weaknesses: Holy magic completely dispels the bind. If the binds are hit with higher rank spells they will also disintegrate but this may cause a small amount of damage to be inflicted to the excapee because this is done at very close proximity.
Duration: 1
Cooldown: 2
Name: Fangs of the Abyss
Rank: D
Type: Sin: Greed
Description:
The user creates numerous smaller fangs out of “Despair” and launches them at the enemy.
Strengths: It deals some damage to the opponent (severly dmaging D-rank defensive spells, but not destroying them) and causes the victim to see hallucinations of what they desire most; distracting them from reality.
Weaknesses: It is completely dispelled by holy magic. The spell can only alter its course by 10°.
Status Duration: 2
Cooldown: 2
Name: Sloth’s Claws
Rank: D
Type: Sin: Sloth
Description:
“Despair” engulfs the user’s arms and instead of fingers it creates 20cm long claws. These are very sharp. The attachment of the sin of sloth causes the enemies body to go limp when the claws scratch the enemy.
Strengths: Capable of slicing through light armor/defense spells (D-rank, and after a 2 post barrage) and through the weak jointed parts of medium armor/Defences (C-rank, same applies here like D--rank); ordinary, non-magic objects do not stand a chance. They have an extra 20 cm reach.
Weaknesses: Cannot penetrate holy armor or magical equipment (Armor excluded).
Status Duration: 1
Spell Duration: 3
Cooldown: 4
Secondary Magic: N/a
Caster or Holder: caster
Description:
Sinner’s Magic is only granted to those who have been to hell and back. It allows the user to control a mysterious dark substance that materializes from darkness or shadows. This substance appears I three ways: a shroud, a viscous mass and solid, yet flexible. Normally it appears in its solid form and is known to possess a multitude of eyes and a large mouth with sharp teeth. If enough magic is used, attacks from this substance may have certain aftereffects. This dark substance can take on any shape or form the user desires and as long as it is very basic, it requires near nothing in terms of magic.
What is this dark substance made of you may ask? The answer is: the souls of the truly sinful; the souls of those who have been consumed by one or more of the seven deadly sins (Greed, Pride, Sloth, Wrath, Envy, Gluttony and Lust); its unofficial official name is “Despair”. Each Sin has its own effects:
-(D-rank) Wrath clouds the judgment of a victim, making them act rashly and without though resulting in wasting valuable magic and making tactical mistakes.
-(D-rank) Greed shows the enemy their greatest desires and thus causes hallucinations.
-(D-rank) Sloth utterly paralyzes its victims become too lazy to do anything.
-(C-rank)Gluttony causes great hunger in the victim; the hunger is so great that the victim becomes easily distracted by anything edible
-(B-rank) Envy can cause betrayal between two or more enemies, making them envy each other and then turn on one another.
-(B-rank) Pride is a sin that affects the user. It gives the user great stamina and durability and so he cannot be knocked back by anything... a stubborn Pride indeed.
-(A-rank) Lust entrances the victims so that they may obey the users command for a short period of time.
Only one Sin can be active against one opponent at any time.
However this is not the origin of the name. Its true origin is the fact that only one who has been intensely surrounded or consumed by sin for at least 50 years can use it, which would result in the soul of the individual to have become engraved with sin.
A passive ability is called Sinner’s eyes. It is of no real value in combat, but it allows the user to see the sins/scars that others carry.
Strengths:
This magic’s greatest strength lies in its ability to take on any form and having the ability to cause status problems to its victims (e.g. paralysis, hallucinations). This allows great versatility in terms of combat.
It is also possible to restore magic by consuming completely evil human souls (of which there is no natural occurrence/occurrence without a body).
The power also increases in areas of great despair, suffering and/or sin. Magic of the element darkness/shadow/unholy do greatly diminished damage.
Weaknesses:
Being an unholy magic, it is quite vulnerable against holy magic. In areas of large holy value, this magic’s power diminishes; the holier an area, the greater the power is diminished.
If there is no shadow or source of darkness available, Sinner’s Magic can’t even materialize.
The reach of the “Despair” increases as the user does:
D: 100m; C: 125m; B: 175m; A: 250m; S: 400m; H: 600m
The farthrthe distance the more uncontrollable the despair gets. Full control in the first 1/3 of the range, half the amount of control in the second 1/3 of the range and it becomes almost uncontrollable and irratic in the third 1/3.
Abilities/Powers:
Free control over “Despair”
Sinner’s eyes: Allows the user to see the sins/scars that each individual carries.
Name: Shrouded
Rank: D
Type: Sin: Despair
Description:
The user releases a large amount of “Despair” in its shroud form and engulfs a 50 m² area and is 3 meters high from the base to the top. It blocks the vision of others and releases sounds of the groaning damned to confuse the enemy. This effects every living being that is not the user.
Strengths: Blocks the enemies vision and deceives the enemy’s hearing, whilst leaving the user unaffected. The shroud is so dense and dark that even intense light has a hard time illuminating much.
Weaknesses: This spell also affects allies and holy magic dispels the shroud.
Duration: 4
Cooldown: 2
Name: Bind of Despair
Rank: D
Type: Sin: Despair
Description:
The “Despair” takes on its solid form in strips and emerges from the shadow of the victim. These strips of despair wind around the victim’s arms and legs and bind them. As a result the victim is rendered unable to move.
Strengths: Disables enemies movement.
Weaknesses: Holy magic completely dispels the bind. If the binds are hit with higher rank spells they will also disintegrate but this may cause a small amount of damage to be inflicted to the excapee because this is done at very close proximity.
Duration: 1
Cooldown: 2
Name: Fangs of the Abyss
Rank: D
Type: Sin: Greed
Description:
The user creates numerous smaller fangs out of “Despair” and launches them at the enemy.
Strengths: It deals some damage to the opponent (severly dmaging D-rank defensive spells, but not destroying them) and causes the victim to see hallucinations of what they desire most; distracting them from reality.
Weaknesses: It is completely dispelled by holy magic. The spell can only alter its course by 10°.
Status Duration: 2
Cooldown: 2
Name: Sloth’s Claws
Rank: D
Type: Sin: Sloth
Description:
“Despair” engulfs the user’s arms and instead of fingers it creates 20cm long claws. These are very sharp. The attachment of the sin of sloth causes the enemies body to go limp when the claws scratch the enemy.
Strengths: Capable of slicing through light armor/defense spells (D-rank, and after a 2 post barrage) and through the weak jointed parts of medium armor/Defences (C-rank, same applies here like D--rank); ordinary, non-magic objects do not stand a chance. They have an extra 20 cm reach.
Weaknesses: Cannot penetrate holy armor or magical equipment (Armor excluded).
Status Duration: 1
Spell Duration: 3
Cooldown: 4
Last edited by Hellfire Ghost on 10th November 2012, 11:46 pm; edited 4 times in total