Job Title: Catching the Traitor
Rank: B
Player Requirements: Must be completed by at least 2C ranked wizards or 1 B ranked wizard. Requires 300 words and a total of 25 posts
Job Requirements:
-Catch the guild traitor and make sure that they do not escape! It's up to you whether you bring them back dead or alive, do what you want to them but do not let them reach the legal guilds with information that will incriminate your guild.
-Cannot be labelled as "No Interruptions"
Job Location: The town/area in which your guild is from. Savage Skull members: Spooky Forest, Tartarus: Fat Monsterland , Basilisk Fang:
Job Description: A member of your guild has defected! Whether they are going to a legal guild or deciding to go guildless, they must be stopped. No one joins a dark guild and simply walks away from it. Your job is to catch the traitor as they flee and put them down! Trap them, torture them or outright kill them. The method is left up to you, just do not let them escape!
Enemies:
Weak: D ranked wizards x10: This is outright mutiny! a group of lowly D ranked wizards are attempting to flee the guild, realizing that, as much as they don't fit into society they weren't ready to be part of a dark guild after-all. These wizards use a variety of chaos magic, darkness magic and demon takeover magic.
Normal: C ranked wizards x5
Strong: B Ranked wizards x2
Boss: A ranked wizard
Reward:10,000 jewels and
Rank: B
Player Requirements: Must be completed by at least 2C ranked wizards or 1 B ranked wizard. Requires 300 words and a total of 25 posts
Job Requirements:
-Catch the guild traitor and make sure that they do not escape! It's up to you whether you bring them back dead or alive, do what you want to them but do not let them reach the legal guilds with information that will incriminate your guild.
-Cannot be labelled as "No Interruptions"
Job Location: The town/area in which your guild is from. Savage Skull members: Spooky Forest, Tartarus: Fat Monsterland , Basilisk Fang:
Job Description: A member of your guild has defected! Whether they are going to a legal guild or deciding to go guildless, they must be stopped. No one joins a dark guild and simply walks away from it. Your job is to catch the traitor as they flee and put them down! Trap them, torture them or outright kill them. The method is left up to you, just do not let them escape!
Enemies:
Weak: D ranked wizards x10: This is outright mutiny! a group of lowly D ranked wizards are attempting to flee the guild, realizing that, as much as they don't fit into society they weren't ready to be part of a dark guild after-all. These wizards use a variety of chaos magic, darkness magic and demon takeover magic.
Normal: C ranked wizards x5
Strong: B Ranked wizards x2
Boss: A ranked wizard
Reward:10,000 jewels and