Magic
Primary Magic: AlchoholSecondary Magic:
Caster or Holder: Caster
Description: Alcohol Magic is a form of Magic revolving around the use of alcoholic substances, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of alcohol can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with whiskey, or some other alcohol.
In battle the user can use massive amounts of liquor to flood an area, then set it ablaze, burning everybody in vicinity, or the user can make solid alcohol weapons or creatures to attack the opponent with.
Innate Abilities:Maker Magic, can consume their own element.
Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here )
Strengths:
- Can be ignited by magic user.
- Can be made solid by the magic user.
- Can be consumed to make someone stronger.
- Can be made more or less acidic.
Weaknesses:
- Can be ignited by opponents with fire magic or fire sources.
- Can be frozen by opponents magic.
- Can injure allies.
- Alcohol can be evaporated.
- Extremely vulnerable to Fire-using magicians.
Lineage: Glory of The Slayer
Unique Abilities:
- The user can create about 2 gallons of drinkable alcohol at will, but it's not special in any quality, but it tastes really good. The user can make it any kind, from Absinth to Zaranoff.
- The user cannot become inebriated, but their magic can become stronger if they drink alcohol that wasn't created by their own magic.
- Twice a combat/mission thread, Kyoko can turn into an alcohol-like liquid substance for a single post, moving about 10 meters a second, fluidly. This can let them dodge an attack, or go into places that are normally too small for a human, but there's one large downside: if they're lit on fire, they burn up, effecting their body massivly, being able to be burnt to the point of dying. This can be done as often as she likes in a social thread.
Spells:
Name: Drunken Sailor
Rank: D
Type: Alcohol, Offensive
Description: The user laces their fingers together and push outwards, letting alcohol flow out of their body for 1 post, until it covers a 5 meter radius in about ankle-high alcohol. If the user breaks this and pounds their hand down onto their open palm, which ignites the alcohol into a fiery inferno, burning up two meters into the air for 1 post, which then turns into a small smoldering fire the second post. The fire can be put out by water at this point, though.
Strengths:
- Doesn't hurt the user.
- Can be ignited by the user.
- Has a large range.
Weaknesses:
- 1 post preparation, 2 posts ignited, a total of 3 post duration, 4 post cooldown.
- Can be ignited by other magicians, effecting the user.
- Can be frozen by other magicians.
- Takes all hands, and the user has to hold the position.
- Can be put out by water.
Name: Alcoholic AK
Rank: D
Type: Alcohol, Offensive
Description: The user extends both their left and right arm and palm, shooting 15 bullets made of alcohol, but, if the user has a previous alcohol source, they can shoot 30. 15 bullets fire every 1.5 seconds, and can shoot up to 30 meters away.
Strengths:
- Can shoot a lot of bullets.
- Shoots quickly.
- Can pierce through flesh.
Weaknesses:
- 3 post cooldown.
- Needs a source to fire more bullets.
- Takes both hands.
- Can't be used in cold environments.
- Can't go through any barrier of fire or ice.
Name: Alcoholic Barrier
Rank: D
Type: Alcohol, Defensive
Description: The user forms an upsidedown heart with their hands, and creates a 5 meter by 5 meter barrier, within 15 meters of themselves. This can block 6 attacks, but can be instantly broken by fire attacks.
Strengths:
- Can defend user or ally.
- Is large.
- Can be reformed into a 2 x 2 x 2 box.
Weaknesses:
- 5 post cooldown
- User must use both hands to form the barrier.
- Can't be moved.
- Very weak to fire.
- Box is small.
Name: ( Name of the Spell )
Rank: D
Type: Alcohol (Offensive, Defensive, Supportive.)
Descriptio n: (How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)