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    Seith Magic: Puppet Possesion

    Zalck
    Zalck

    1 Year Anniversary- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 105
    Guild : Lamina Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Experience : 162.5

    Character Sheet
    First Skill: Super-Heavy Champion Requip Magic
    Second Skill:
    Third Skill:

    Seith Magic: Puppet Possesion Empty Seith Magic: Puppet Possesion

    Post by Zalck 19th November 2014, 7:38 pm

    Magic

    Primary Magic: Seith Magic: Puppet Possession
    Secondary Magic: None
    Caster or Holder: Caster
    Description: This form of magic is based on the trapping wandering souls and manipulating them. This type of Seith magic deals with manipulating a soul inside of a puppet. Souls are trapped within a lacrima, usually immediately following the death. They are then placed in an object, which the soul then inhabits the item, manipulated by the Seith Magic User.

    Maruko uses these souls inside of life-sized puppets. His magic power is connected to the ‘soul lacrima’ through his magic, and the soul lacrima draws upon that power, sending it to other lacrimas like the circulatory system as in how the human body sends blood to organs. Those lacrimas catalyze his pure magic power flowing through the doll into different kinds of spells

    Strengths:

    • User keeps themselves on the outskirts of battle, keeping them safer
    • Puppets don’t feel pain
    • Dolls serve great utility in many different situations
    • Having their own mind, Dolls can add to combat ‘two minds are better than one’
    • Dolls are made out of a composite metal that does not melt and is not magnetic

    Weaknesses:

    • Dolls cannot do anything without direction from the user.
    • While the dolls need direction, they will not do anything against their will.
    • Broken dolls can be fixed with replacement parts, but to bring them back to full power, the Maruko has to fix them when not on a mission.
    • The user does not have a lot of ways to defend themselves
    • The user does not get hurt, but feeling the pain of the puppet can still be very powerful (feeling the pain of being burnt, for example)
    • Limited range of 50 yards
    • Especially weak to sand, as it gunks up the dolls joints
    • Similarly, Ice can get in joints and break them up
    • Mages who specialize in the elements are not affected by the magic of their element that the doll uses.


    Abilities/Powers:
    Soul Possession: Puppets have human souls, making them similar to human beings with personalities and emotions.
    Strings of Fate: When hit with attacks, the user feels the blow as though it was dealt to him. Similarly, he can pass on his emotions, motivations, and fears to the puppets.
    Mechanical Mayhem: Because they are just mechanical creations, puppets are very versatile in the types of magic that can be embedded within them. Lacrimas are embedded into the puppet catalyze Marukos own magic power into different spells (Dragon Slayer Lacrima, anyone?)

    Spells:


    Last edited by Zalck on 24th November 2014, 12:24 pm; edited 2 times in total
    Zalck
    Zalck

    1 Year Anniversary- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 105
    Guild : Lamina Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Experience : 162.5

    Character Sheet
    First Skill: Super-Heavy Champion Requip Magic
    Second Skill:
    Third Skill:

    Seith Magic: Puppet Possesion Empty Re: Seith Magic: Puppet Possesion

    Post by Zalck 23rd November 2014, 11:18 am

    Bump please?


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    Seith Magic: Puppet Possesion 2hrgz68
    Alito Yoke-Super-Heavy Champion Requip Magic-Lamia Scale
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    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Seith Magic: Puppet Possesion Empty Re: Seith Magic: Puppet Possesion

    Post by Tōwa Lazmira 24th November 2014, 11:55 am

    First off
    Im not allowing CD and Duration to count as a weakness.
    And you can only absorb D rank spells, each spell only lowers the spell cost by 2% and can only go to a max of 4%
    As for the strings of fate ability, destroying the lacrma needs to be allowed as that is a clear weakness that can be exploited.


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    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Zalck
    Zalck

    1 Year Anniversary- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 105
    Guild : Lamina Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Experience : 162.5

    Character Sheet
    First Skill: Super-Heavy Champion Requip Magic
    Second Skill:
    Third Skill:

    Seith Magic: Puppet Possesion Empty Re: Seith Magic: Puppet Possesion

    Post by Zalck 24th November 2014, 12:25 pm

    Ok! First round down. Let me know what else needs fixed!


    _____________________________________________________________________________________

    Seith Magic: Puppet Possesion 2hrgz68
    Alito Yoke-Super-Heavy Champion Requip Magic-Lamia Scale
    Click to see more:

      Current date/time is 5th November 2024, 4:33 pm