Name: Scythe of Death
Rank: Mythical
Type: Scythe
Description:Scythe of Death is the scythe that belongs to one of the legendary Horsemen of the Apocalypse; Death, to be exact. Death was said to be the second horseman to ever join a battle, right after War. The reasoning behind this was because War began conflict, and what resulted in war was always death; it always works that way. Because of this, some call his scythe “The Second Plague”. Over the course of centuries, Death has claimed many lives with his scythe; there has been no opponent to ever escape him with his mighty scythe. Over the course of centuries, Death was seen as a god, along with all of the other Horsemen of the Apocalypse. There was, however, a secret to his weapon - it was fused with a lacrima. Not just any ordinary lacrima, however, it is fused with the Pale God Slayer Lacrima, which was renown as the God of Bones. Whenever Death took a swipe against his foes, it was as though he was slashing their bone directly, ignoring any skin, armours, or enhancements they may have on them and cutting through them as though it was butter. This is one of the strongest weapons in existence, as it’s one of the few that can hack and slash through things with ease.
This all seems great, right? Well, it is, but there is more to the weapon than that. The Pale Gold Slayer Lacrima has a mind of its own, meaning that it behaves like an identity, such as any other person or being. It has its own opinions, thoughts, desires, such as any other being, and the result of that is that if the wielder of the Scythe of Death doesn’t desire the same as the lacrima, it will not respond to the user; this single lacrima is the only one out of all the horsemen lacrima that can actually communicate to the user via telepathy, and vice versa. To put it simply, if the user doesn’t wish the same thing as the lacrima, this weapon cannot be used. Period. The lacrima wishes for death, and only death, and if it can achieve that, or hope to, during a battle, then it will completely and entirely work with the user.
Strengths:* One of the most powerful weapons in existence, its damage scaling according to the users rank. In other words, should the user be C-Rank, the damage dealt with a simple slash will be C-Rank. This caps at A-Rank.
* Since the Pale God was known to be the god of bones, the Pale God Slayer Lacrima, naturally, aims to slay the bone. The ultimate result is that this weapon, whenever it deals damage via physical damage, or a spell that involves using it directly, will cut through skin and armor cleanly, as though it was butter, to aim for the bone.
* It cannot be broken by any means, or altered so that the user of this weapon is unable to use it. If there is a claim that seals away magic and is the reason you may not use its spells or abilities, disregard that claim, because you can; it cannot be stopped. It’s also noteworthy to say that it will only work with a single user.
Weaknesses:* This weapon has a mind of its own, and will even express you to you its thoughts. If it does not agree with the reason as to why you’re battling with it, it shall not assist you. Your only desire must purely be to kill, and nothing else. Only causing death can wander in your mind whilst using the Scythe of Death, and only to kill. Nothing else must be on your mind.
* The weapon scales with rank, meaning that one cannot use an A-Rank ability when they’re C-Rank, with a single exception.
* At S-Rank, the user will be able to access this weapons H-Rank spell, though with a price. Should the user at S-Rank desire to use the H-Rank spell, it will consume any and all magical energy they have remaining, and will knock them out for the next 5 posts. No exceptions.
Abilities: - D-Rank:
Name: The Horseman’s Body
Rank: D-Rank
Type: Supportive, Buff, Passive
Description:
Each of the horsemen had an extremely powerful body; sure, their weapons were amazingly powerful, but nothing would’ve come of them if they all didn’t have a powerful and durable body. This passive ability that is activated only by holding the weapon grants the user an extremely powerful and durable body; not on par with that of the horsemen, of course, but it greatly strengthens their overall abilities - speed, strength and endurance. While with this weapon, the user becomes faster than any sprinter, stronger than any weight lifter, and can withstand and last longer than any boxer or fighter of any kind; in other words, they become peak humans in all of those qualities.
Strengths:
* Grants the wielder of the Scythe the body of a peak human in multiple aspects.
Weaknesses:
* This passive ability only works while the Scythe is within the users grasp, meaning that without this weapon, it cannot be used.
- C-Rank:
Name: Death’s Visage
Rank: C-Rank
Type: Supportive
Description:
As one could guess, all of the Horsemen of the Apocalypse were frightening people, and had the frightening looks to go with it! This was especially true of Death; while no one has survived after gazing upon his face, the rumours describe his face as though “they were looking into oblivion”. This spell allows the user to gaze upon someones face, so long as they’re within grabbing range, and alter how their face comes across to the person gazing upon the users face. The details are up to the user, though the end result is always the same - fear. Anyone who stares into the gaze of the caster will be too afraid to attack anything, and will focus all of their efforts into escaping them until the duration of the spell is over.
Strengths:
* Forces the enemy to escape by looking at them.
* Caster doesn’t need to worry about other factors if it’s only them against another person, meaning that if they cast the spell and successfully manage to do so, they will not have to worry about retaliation.
* Can potentially force the target to use spells to get away, wasting magical energy in the process. Also, the target cannot attack.
Weaknesses:
* User needs to be within melee range to actually affect user
* Can be interrupted in the middle by outside factors, or if the target somehow gets out of the users grasp.
* Only works on a single target.
* Effects where the target cannot attack and will attempt to escape the user only apply to that very user, and not their allies.
* Consumes slightly more magical energy, as it consumes 5% extra magical energy (Consumes 5% magical energy at ranks that would normally allow for C-Rank spells being cast for free).
Duration: Instant (if interrupted)/3 posts (if terrified)
Cooldown: 6 posts
- B-Rank:
Name: Summon Stead: Death’s Horse
Rank: B-Rank
Type: Summon
Description:
What’s the point of being called a Horseman of the Apocalypse if you don’t even have your own horse? The user begins the spell by pouring magical energy into their weapon, causing to to pulse a pale white energy; the user will then proceed to stab the air with their scythe, causing a pale portal to open up in front of them, and out stands the mighty horse that Death once rode into battle - Oblivion. Oblivion is a pale coloured horse, and is in a skeletal form, the paleness coming from both his bones and the light aura that surrounds him, showing the appearance he had when he was actually alive, with red glowing, terrifying eyes. Oblivion is the users most trusted companion; despite not being Death himself, Oblivion feels the might coming from the user, and will do anything for that person; only the user is able to ride Oblivion, and no one else.
Oblivion is able to gallop at an amazing speed of 85 MPH, and because he is bones at this point, he cannot withstand as many hits as the other horses, only being able to withstand 3 B-Rank hits, however, to make up for that, she has a different effect than the other horses - drain. Whenever the user slashes at an enemy whilst riding Oblivion with their scythe, they will gain an extra 5% health. This ability can also “overheal” the user whenever they have 100% health and still use the healing ability, which causes a blood red shield to surround him, which functions as a shield of sorts. The user is only able to “overheal” themselves by 15%.
Strengths:
* Summons Death’s horse, Oblivion. Oblivion is able to gallop extremely quickly, and is able to function as a meat shield if required.
* The user is able to heal themselves whilst slashing at opponent with their scythe as long as they’re riding Oblivion.
* Has an “overhealing” effect which can function as a shield.
Weaknesses:
* Healing effect can only be activated by slashing with the scythe whilst riding upon Oblivion.
* Healing effect cannot exceed 10% health regenerated per post.
* Should Victory get to the max damage she can withstand, she will resume back to her own world, and if the summoner was riding her, he or she will fall, receiving B-Rank damage if they hit the ground.
* Only the summoner is able to ride Oblivion.
* Overheal will instantly disappear should Oblivion end in duration or be forced back into her realm.
Duration: 6 posts
Cooldown: 7 posts.
- A-Rank:
Name: Execution
Rank: A-Rank
Type: Offensive
Description:
This is a spell that can be casted either melee or range, but the effect remains the same. The user charges a pale energy into their scythe, which can be used for melee or range, and if it’s used for range, it has a travel span of 50 meters, and the beam travels at 40 meters per second. Once the user does one or the other, and hits the target, they will be damaged for simple, A-Rank damage. However, if this ability is used on a target whose HP is below 25%, it will deal 4 A-Rank worth of damage. This was the technique Death primarily used to finish off his targets, and, naturally, was called “Execution”. It is said that whenever Death uses this ability on a heavily damaged foe, they are able to see the wraith, the final shadow, the final pinch of life, behind the user. Also, since this spell is an execution-type spell, it ignores any physical enhancements that may reduce damage, though only when the targets health is below 25%
Strengths:
* Can be used as both a ranged or melee ability; if used as a range ability, it both has a far travel radius and gets there quickly
* Deals more damage to foes below 25% health.
* Is able to ignore physical enhancements that reduce damage.
Weaknesses:
* Ranged ability has a limit as to how far it can travel
* The true function of this ability can only be used when the foe has 25% or lower health remaining, which means that if it’s used on opponents that have more health than that, this spell only deals normal A-Rank damage.
* When used for range, it travels in a straight line, and if the opponent is beyond 40 meters, they’re able to see it coming and have a second to respond.
* Is only able to ignore physical enhancements if the targets health is below 25%
Duration: Instant
Cooldown: 8 posts
- S-Rank:
Name: Life Absorbtion
Rank: S-Rank
Type: Defensive
Description:
This was an ability that the Horseman of Death used to cheat himself - Death. This spell was used whenever he was in dire situations, and needed quick recovery. He activates the spell by taking some of the magical energy within the scythe and applying it to himself, gaining the ability to absorb life force. Foes within a 20 meter radius of the user will have their health drained by a factor of 10% per post, and it will be transferred over to the caster. Luckily for Death, however, he hardly ever had to use this ability because almost no was able to put him into the situation in which he was required to use it, because it would of affected the other Horsemen as well.
Strengths:
* Allows the user to gain health back while damaging the foe.
* Drains health from anyone and everyone within the radius.
Weaknesses:
* The user is only able to drain a maximum of 25% health per post, regardless as to how many mages the user is able to leech off of.
* Will also affect allies.
* For an S-Rank spell, it has a relatively small range usage.
* Consumes more magical energy than your average S-Rank spell, shaving off 25% of the users total magical energy, regardless of rank.
Duration: 4 posts
Cooldown: 8 posts
- H-Rank:
Name: Skeletal Embrace
Rank: H-Rank
Type: Summon, AoE
Description:
Death’s ultimate ability. Over the centuries of countless fighting, wars, scuffles, you name it, Death has lived up to his reputation and has killed the most foes out of all the Horsemen of the Apocalypse. This spell is his ultimate ability, his cherry on the cake, his everything; Death had the ability to store the souls of those he killed in combat within his scythe, which allowed him to call upon their souls to release them temporarily to fight for him. Whenever he did this, the soul become visible to the human eye as it floats on the ground, taking the skeletal form of the one whose soul it belongs to, clad in armour, weapons, and everything required. Using this technique, Death was able to summon vast armies to combat other armies, and had a limitless undead army.
The user, too, is able to use this technique, though nowhere near to the extend Death could. The Scythe of Death still has souls from when Death ravaged the lands; 100 souls, to be exact. 75 melee fighters, and 25 archers; the archers can fire arrows from up to 40 meters away. Whenever the user activates this spell, he releases all of the souls at once, allowing them to take their skeletal form. The archers stay at the back of the fray, whilst the melee fighters go in guns blazing. Each hit from any skeletal minion deals B-Rank damage, though targets cannot receive more than what is equivalent to 1 H-Rank + 2 S-Rank hits per post by these minions. Each minion can be defeated by a single B-Rank hit, though they will reform after a set amount of posts (it’s up to the user to keep track of their army FAIRLY). In addition, the user gains their B-Rank spell horse summon as a passive throughout the entire duration of the spell.
Strengths:
* The ultimate ability of Death’s Scythe; summons an enormous army of skeletons, some ranged, some melee, each dealing B-Rank damage and able to withstand that much as well.
* The number of skeletons can most definitely overwhelm opponents.
* User gains their horse as a passive ability throughout the entirety of this spell.
* Skeletons reform after being defeated within 2 posts (User must keep track of this as well).
* The user can decide to reform their skeletal army instantly upon defeat.
Weaknesses:
* The skeletons on their own are relatively weak, meaning that if opponents can zone them out separately in “small” groups, they can take them down quite quickly.
* A single AoE spell, which can somehow catch all of the skeletons at once, can defeat the army entirely, forcing them to reform after 2 posts (as long as the damage requirement is met).
* S-Rank mages are capable of using this ability should they own the scythe, though it will completely drain them of any and all magical energy they possess after it ends. H-Rank mages have a much easier time with the spell, but will have a good 40% of their magical energy shaved off upon activation of the spell.
* Should the user decide to instantly reform their army and not wait the 2 posts it takes them to naturally come together again, they will be forced to expend an extra 10% magical energy, which means that S-Rank mages cannot use this “perk”.
* The skeletons have a damage cap, being able to only deal a total of 1 H-Rank + 2 S-Rank worth of damage per post on a single target.
* Usable once per thread.
Duration: 7 posts
Cooldown: Rest of the thread.