Name: Shakugan No Orochi
Type: Katana
Description:
A legendary katana that was said to have been forged from the tooth and claws of the eight headed dragon like creature.
Strengths:
-Amplifies dark magic
-The blade can strong enough to withstand high impact attacks
Weaknesses:
-Naturally weak against its opposite element based weapons
-Has decreased offense against light based barriers and armors
Abilities:
Name of Technique : Dark Slash
Rank: B
Description: Can fire a slash of dark energy through the air cutting objects in its path. If it his a sturdy target, the dark energy erupts and causes a small sized explosion.
Strengths:
-A long range attack capable of reaching up to 20 meters away
-Useful in cutting down objects blocking his path
Weaknesses:
-This attack cannot cut sentient beings, it would just cause blunt damage from the ensuing explosion
-Its damage is deduced by a quarter when used against light based magic or light imbued armors
Duration: 1 post
Cooldown: 4 posts
Name of Technique : Poison Mist
Rank: C
Description:
The sword emits a black smoke that melts into the air to form a thin grey mist. The mist covers an radius of 10 meters and anyone caught inside would have his stamina drain causing them to move slow.
Strengths:
-An area attack
-Useful in dealing with mobs
Weaknesses:
-Can be blown away by strong winds or strong explosions
-Can affect enemies and allies alike
Duration: 2 posts
Cooldown: 3 posts
Name: Gloves of the Acolyte
Type: Gloves
Description:
A glove once owned by a famous acolyte. It was said to ward of evil by absorbing magic preferably dark based magic.
Strengths:
-Can absorb low level magic attack
-Can heal wounds
Weaknesses:
-Can only absorb Rank C and lower magic attacks
-Cannot heal serious wounds
Abilities:
Name of Technique : Dark Seal
Rank: B
Description:
Summons a dark seal that absorbs incoming magic attacks. Can only absorb rank C and lower.
Strengths:
-Useful defensive ability
-Generates power used for its secondary ability
Weaknesses:
-Can only absorb rank C and D magic spells
-Cannot be used on magic attacks that has physical form
Duration: 2 posts
Cooldown: 5 posts
Name of Technique : Touch of Faith
Rank: C
Description:
An ability that was bestowed to the glove by its previous owner. The glove uses the energy from the magic that it had absorbed to heal wounds.
Strengths:
-Can heal wounds (scratches, cuts, small wounds and bruises)
-Useful for himself or if he chooses to his party members
Weaknesses:
-Cannot heal serious wounds (wounds that are potentially fatal or too great)
-Cannot regenerate lost blood
Duration: 1 post
Cooldown: 3 posts[/spoiler]
Name: Coat of Kirito
Type: Coat
Description:
This coat was made from skin and fur of the various monsters that the Legendary Kirito had defeated.
Strengths:
-It unbelievably tough for a cloth armor
-Can withstand minor magic attacks
Weaknesses:
-Like any cloth based armor prone to fire attacks and cold attacks
-Attracts the attention of various monsters and makes the wearer their object of rage
Abilities:
Name of Technique : Aura of Deceit
Rank: C
Description:
An ability that can hides the magical aura of the user, making them undetectable to mages with strong sense of detection.
Strengths:
-Can fool people about the original rank of the user
-Useful to avoid detection from the rune knights or pursuers
Weaknesses:
-This ability has no offensive capability
Duration: 3 post
Cooldown: 4 posts
Name of Technique : Aura of a hundred beasts
Rank: B
Description:
Invokes the power of the various beast that was used to make the coat to boosts his own stats
Strengths:
-Boosts strength, speed and endurance
-Grants the user the temporary heightened senses
Weaknesses:
-Having heightened senses also causes rage to rise which may cause loosing control over his actions
-Another supportive ability
Duration: 3 post
Cooldown: 4 posts
These 3 artifacts are rewards that seijin owes me feel free to ask him before checking the items
Type: Katana
Description:
A legendary katana that was said to have been forged from the tooth and claws of the eight headed dragon like creature.
- Spoiler:
-Amplifies dark magic
-The blade can strong enough to withstand high impact attacks
Weaknesses:
-Naturally weak against its opposite element based weapons
-Has decreased offense against light based barriers and armors
Abilities:
Name of Technique : Dark Slash
Rank: B
Description: Can fire a slash of dark energy through the air cutting objects in its path. If it his a sturdy target, the dark energy erupts and causes a small sized explosion.
Strengths:
-A long range attack capable of reaching up to 20 meters away
-Useful in cutting down objects blocking his path
Weaknesses:
-This attack cannot cut sentient beings, it would just cause blunt damage from the ensuing explosion
-Its damage is deduced by a quarter when used against light based magic or light imbued armors
Duration: 1 post
Cooldown: 4 posts
Name of Technique : Poison Mist
Rank: C
Description:
The sword emits a black smoke that melts into the air to form a thin grey mist. The mist covers an radius of 10 meters and anyone caught inside would have his stamina drain causing them to move slow.
Strengths:
-An area attack
-Useful in dealing with mobs
Weaknesses:
-Can be blown away by strong winds or strong explosions
-Can affect enemies and allies alike
Duration: 2 posts
Cooldown: 3 posts
Name: Gloves of the Acolyte
Type: Gloves
Description:
A glove once owned by a famous acolyte. It was said to ward of evil by absorbing magic preferably dark based magic.
- Spoiler:
-Can absorb low level magic attack
-Can heal wounds
Weaknesses:
-Can only absorb Rank C and lower magic attacks
-Cannot heal serious wounds
Abilities:
Name of Technique : Dark Seal
Rank: B
Description:
Summons a dark seal that absorbs incoming magic attacks. Can only absorb rank C and lower.
Strengths:
-Useful defensive ability
-Generates power used for its secondary ability
Weaknesses:
-Can only absorb rank C and D magic spells
-Cannot be used on magic attacks that has physical form
Duration: 2 posts
Cooldown: 5 posts
Name of Technique : Touch of Faith
Rank: C
Description:
An ability that was bestowed to the glove by its previous owner. The glove uses the energy from the magic that it had absorbed to heal wounds.
Strengths:
-Can heal wounds (scratches, cuts, small wounds and bruises)
-Useful for himself or if he chooses to his party members
Weaknesses:
-Cannot heal serious wounds (wounds that are potentially fatal or too great)
-Cannot regenerate lost blood
Duration: 1 post
Cooldown: 3 posts[/spoiler]
Name: Coat of Kirito
Type: Coat
Description:
This coat was made from skin and fur of the various monsters that the Legendary Kirito had defeated.
- Spoiler:
-It unbelievably tough for a cloth armor
-Can withstand minor magic attacks
Weaknesses:
-Like any cloth based armor prone to fire attacks and cold attacks
-Attracts the attention of various monsters and makes the wearer their object of rage
Abilities:
Name of Technique : Aura of Deceit
Rank: C
Description:
An ability that can hides the magical aura of the user, making them undetectable to mages with strong sense of detection.
Strengths:
-Can fool people about the original rank of the user
-Useful to avoid detection from the rune knights or pursuers
Weaknesses:
-This ability has no offensive capability
Duration: 3 post
Cooldown: 4 posts
Name of Technique : Aura of a hundred beasts
Rank: B
Description:
Invokes the power of the various beast that was used to make the coat to boosts his own stats
Strengths:
-Boosts strength, speed and endurance
-Grants the user the temporary heightened senses
Weaknesses:
-Having heightened senses also causes rage to rise which may cause loosing control over his actions
-Another supportive ability
Duration: 3 post
Cooldown: 4 posts
These 3 artifacts are rewards that seijin owes me feel free to ask him before checking the items