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    God Hunt [Private Job, WIP.]

    Janneline Ariel
    Janneline Ariel

    Quality Badge Level 1- Coming Storms- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Malefic Illusions
    Position : None
    Posts : 592
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: ЯɛǪʋιρ; Ƭнɛ Ɖιʌιиιтʏ
    Second Skill:
    Third Skill:

    God Hunt [Private Job, WIP.] Empty God Hunt [Private Job, WIP.]

    Post by Janneline Ariel 10th November 2014, 9:43 am

    Job Title: God Hunt [Private Job]

    Rank: SS Rank

    Player Requirements: Must be A Ranked or Above. Up to 8 people may participate in this job, one of them must be Janneline Ariel. The rest of the members can be only members of Savage Skull. This job may be completed only once.

    Job Requirements: 70 Posts with 500 Words each. Must roll monster dice 10 times at least, and Must defeat the Boss of Each Stage, except the Underworld Stage.

    Job Location: Labyrtinh of Mystery

    Job Description: Nyx, Goddess of Shadows, is often described as one of the rather innoffensive Goddess, seeing as her power isn't as vast as that of the other Gods. However, that is wrong; Nyx is powerful, and perfectly capable of destroying everything she wants to.

    From a rather long time ago, one of the Savage Skull members, Janneline Ariel, has been planning on ending the life of the Darkness Goddess, who, per pure casuality, happens to be her Biological Mother. The life of the Savage Skull Pillar had been constantly destroyed by her mother, who managed to screw everything up always that the Pillar of Dancing Blades managed to get on her feet, to recover from the last taken blow. And that is certainly not a pleasant experience, being pushed back on your knees every time you get up. And this is why this must stop right away.

    Vengeance upon those who make her seem weak, that is what Janneline wants. Vengeance upon the mother that abandoned her and made her live on the street, fix her life all alone. Vengeance upon the woman, the Goddess who has only showed hatred towards her. However, Janneline cannot do this alone; for a God is a being of Immense power, and, even if she dislikes admitting it, she needs help from her Guildmates on this one.

    Stage One: Labyrinth of Mystery

    Old Legends say that the entrance to the Underworld lays at the other end of the Labyrinth of Mystery, one of the most Enigmatic places in all Fiore, a Labyrinth that is said to be the hardest one in the world to find the end to. Rumors say that it is plagued with all type of ferocious creatures that only want one thing; Human Flesh and Blood. Your journey begins there.

    The Labyrinth is a place truly plagued with all types of creatures, ranging from Blood-thirsty Lycans to Harpies, all of which will attemp to kill whoever attempts to traverse the Labyrinth, making the journey within it like traversing hell. The labyrinth's structure is incredibly complicated, and it is rather easy to get lost there, not only that, but as well to end up in a Dead end. Ending up in a dead end while being followed by enemies or while in a fight may be the downfall of someone, and is incredibly perilous.

    However, if the travelers do reach the end of the labyrinth, they will face a fairly big wall, with ancient writings on it. The sentences engraved into the wall are so old that no regular human can deschifer them, and only creatures that have lived in the time in which the language written on the wall was spoken can understand it, such as Nemean Lions. If someone, however, manages to deschifer the sentence, the gates will open, and will allow the travelers to continue their journey and venture into the place known as the Underworld, reign of Hades, King of the Underworld, God of Dead and Riches.

    Enemies:

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    Boss:

    Stage Two: The Underworld

    The Underworld is a place that many people would want to avoid. It divides in three different Sections; The Fields of Punishment, the fields of complete and brutal torture for souls of people who have done extreme wrongs in their lifetime. The souls that end up there are usually sent there by the Gods or the Judges of the Underworld, and stay there for an eternity, eternally punished for their actions. Then there are the Fields of Asphodel, the place where the souls who do not want to be judged go, or people who had not done enough good to be placed in the Elysium, or enough bad in order to end up in the Fields of Punishment. The fields of Asphodel resemble an incredibly big plain, with brownish withered grass and no vegetation whatsoever, except the withered grass. Then there is the Elysium. The Elysium is the place where heroes go, where those who died a hero's death end up. It is a precious place, with breathtaking beauty and a sense of eternal harmony and peace emanating from it.

    Janneline and her companions have to go through the Fields of Asphodel, as it appears to be the safest place to go through. The Fields of Punishment is a sinister place, filled with all types of peril, and accessing the Elysium is forbidden to mortal, which means that the Fields of Asphodel are the only way through, and reach their final stop; Tartarus, the deepest and darkest pit in the Underworld, or in the world itself, plagued with so many and so different beasts that only want to kill someone, to entertain themselves by killing something. Accessing it is like entering in the mouth of a hungry lion, or, in other words, Extremely perillous.

    If the travelers manage to go through the Fields of Ashpodel, defeat all monsters and reach Tartarus, they will have to face none less, than Hades, God of Dead and Riches. Hades' power is immense, and he cannot be killed, which means that the travelera must find a way to go past him and access Tartarus, without getting killed in the process. And that is rather difficult.

    Enemies:

    Weak:

    Normal:

    Strong:

    Boss:

    Stage Three: Tartarus

    Tartarus is an eternal pit of darkness. When the travelers arrive, they will face nothing else, but darkness and only darkness. Not even the strongest of lights can illuminate this place, which makes this stage the most difficult and most perillous one. Monsters lurk in every corner, planning the death of those who were stupid enough to land foot in Tartarus. Keeping silence and staying still won't fool the monsters, they know that someone is there. And will attack at first chance, a the first opening they see.

    If the group of travelers is composed by many, and powerful mages, the monsters will attempt to separate the group at all cost, and will kill all travelers one by one. This is why it is extremely important for the team to remain together, because, if they separate, their doom is assured. All the opponents in this stage are extremely powerful, and will try their best to prevent the group from Killing Nyx... Even if that means destroying Tartarus in the process.

    Nyx is the boss of this stage. She already knows about the intentions and arrival of the Savage Skull mage, and is prepared to fight them and destroy them all, including her daughter. She is extremely powerful, but can be ''killed'', in a way. The most effective way to get rid of her, is by either chopping her up, or find her weak spot, her Achilles Heel, and hit her there, which would cause her to desintegrate in particles so little that she'd never be able to regain consciousness or reform again, unless the Gods help her out.

    Enemies:

    Weak:

    Normal:

    Strong:

    Boss:

    Reward: Double EXP if all Enemies, except Hades, are defeated. 350,000 Jewels to each player, and a Necklace to each player that gives 25% Darkness Immunity.


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    The demons told me everything they whisper in the night.

    God Hunt [Private Job, WIP.] 3lpUorN

    Janneline Ariel // Requiem of Reality

      Current date/time is 5th November 2024, 8:16 pm