Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Elemental Dragon Magic [Take-Over]

    King
    King

    1 Year Anniversary- Player 
    Lineage : Aspect Of Pluto
    Position : None
    Posts : 71
    Guild : Sleeping Forest
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 901
    Mentor : Iskander
    Experience : 75

    Character Sheet
    First Skill: Arc of Time
    Second Skill: x
    Third Skill:

    Elemental Dragon Magic [Take-Over] Empty Elemental Dragon Magic [Take-Over]

    Post by King 3rd October 2014, 6:40 pm

    Primary Magic:
    Elemental Dragon Magic 元素魔法龍接管 [Take-Over]

    Secondary Magic:
    ---

    Caster or Holder:
    Caster

    Description:
    Elemental Dragon Magic is a type of Ancient Magic which allows its user to transform their physical bodies into a Dragon. To make this all much more clear this Magic will often be mistaken for Dragon Slaying Magic, but it is not. This type of Magic was used by an Ancient dragon herself who had the power to control various elements such as Fire, Water, Earth, Air, Light and Darkness. This user has the power to harness the elements around them, sometimes even taking the form of a dragon, growing scales, dragon like claws & reptile eyes.

    Strengths:

    Availability:
    Air and fire have the advantage over earth and water in that they are always available in any environment users find themselves in.

    Aggressive:
    Fire is naturally an offensive art, and therefore has an intensive attacking style that is effective against opponents.

    Defense:
    Because the element Air is naturally defensive, elemental users can augment their natural agility and evasiveness with Air/Wind to stay out of harm's way.

    Brightness:
    Since the element Light is a very bright type of magic it will have an advantage against all users who use Shadow like magic [or dark magic].

    Weaknesses:

    Solar eclipse:
    The element Fire's connection to the sun results in a lessening of strength during the night and a complete loss of magic for this element during a solar eclipse.

    Poor self control:
    Though anger, rage and other intense emotions can amplify the power of Fire, it can lead to dangerous explosions or wildfires and can also cause any nearby flames to burn out of control.

    Earth Connection:
    The elemental users powers [of the element Earth] are firmly rooted to the ground they stand on. Removing them any substantial distance from the earth, such as in the air or on the ocean, strips them of their ability to use this element.

    External water source:
    A elemental user gains a significant advantage or disadvantage over other users depending on the amount of water in the vicinity.

    -The user can wield multiple elements at once, her control over any single element is always weaker than a specified mage. [E.g. a water mage will always be better at water magic than she is]. This counts for EVERY element the user has.

    -Every one of the user's elements has natural elemental weaknesses with which it can be harmed and opposed.


    Abilities/Powers:

    Aeroportation:
    teleport using air/wind currents, or to fly through the air. Aeroportation is another word for air travel, which is when the user is able to control the air currents around them lifting them down and up through the sky.

    Divine Winds Manipulation:
    create and control heavenly winds, when I say heavenly winds I mean clean wind some-what as-well. The user has the ability to control heavenly wind to come extent, using it to clean the air around them, or to push away demons.

    Dark Wind Manipulation:
    create and control eerie winds, which are usually caused by dark magic or demons. This kind of wind always has an affect on the land and people it dwells in. Since the user is able to do Aeroportation, and Divine Wind Manipulation she has the ability to control eerie winds as well, pushing them aside, or scorching them with Heavenly Winds.

    Pyrokinesis:
    create, control and manipulate fire, flame and heat, since the user uses the element Fire they have the ability to control fire like, making a small flame appear from the palm of their hand. Though the user can make fire appear where-ever they want it will only come in the size of a marble.

    Aquatic Respiration:
    breathe underwater, and also the ability to control water as-well. Since the user uses the element Water they are able to control water to an extent, so swimming in the water doesn't matter much to the user. They can control the water pressure, allowing themselves not to get hurt.

    Heightened Senses:
    the ability to smell/hear/see better than most human beings. Since the user is basically a dragon herself, when using magic, or in a form where scales have shifted onto her body and such, her senses will increase to that of a dragon.

    D Rank Spells:
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Bloodline of the Frozen Armor
    Position : None
    Posts : 1525
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Iarok Kaloka (deceased)
    Experience : 337.5

    Character Sheet
    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
    Third Skill:

    Elemental Dragon Magic [Take-Over] Empty Re: Elemental Dragon Magic [Take-Over]

    Post by Kihia 11th November 2014, 3:46 pm

    Hallo Nami, I will be going over your magic with you, before I start the main course, two general things to Address

    First off, as a D rank you are limited to 3 abilities,

    Secondly, most of your spells encompass multiple elements, as a Takeover, you will be required to Seperate them into Single Element Takeover spells,

    For the main part please read our Takeover rules which can be found here

    bump the thread when you have finished and I shall return


    _____________________________________________________________________________________

    Elemental Dragon Magic [Take-Over] Kihisi10
    Elemental Dragon Magic [Take-Over] 17496c10
    EXP:350/1200



    Themes:

      Current date/time is 19th November 2024, 4:35 pm