Primary Magic: String Magic
Secondary Magic: N/A
Caster or Holder: Holder.
Description: The magic consists of a string that requires magical energy to be fused into it. The color of the string is based on the holders personality. If the holder is very upbeat and positive it's blue, if the holder has a lot of pride, it would be green, if the holder is evil, it would be red, and if the holder is very childish and playful, it would be pink. The string can be turned into any object the holding is capable of forming with it. The string can stretch to any length and for all holders, unbreakable.
The color of Hakumis string is blue because she is very upbeat and positive. She creates things based on what she has created herself or she has seen be created. For animals, she had to have seen the animal and know something about it in order to create it. Her string can use the ability of whatever she turn it into.
Strengths:
•It can stretch to any length.
•It is unbreakable.
•If the holder loses his or her string, it will start glowing so bright that it could be seen 900 miles away.
Weaknesses:
•Creating larger objects take a longer time.
•She has to see the object created or have created it herself to use it.
•She has to see the animal in person and know something about it in order to create it.
•It is bad at close range combat.
•It has a vibrant blue color so sneak attacks aren't possible.
Abilities/Powers:
•She can duplicate the string for a limited amount of time. Duration, 3 posts, Cool down rate 8 posts.
•She can combine her string with the color of anyone else who gas a different color string.
Spell Template
Secondary Magic: N/A
Caster or Holder: Holder.
Description: The magic consists of a string that requires magical energy to be fused into it. The color of the string is based on the holders personality. If the holder is very upbeat and positive it's blue, if the holder has a lot of pride, it would be green, if the holder is evil, it would be red, and if the holder is very childish and playful, it would be pink. The string can be turned into any object the holding is capable of forming with it. The string can stretch to any length and for all holders, unbreakable.
The color of Hakumis string is blue because she is very upbeat and positive. She creates things based on what she has created herself or she has seen be created. For animals, she had to have seen the animal and know something about it in order to create it. Her string can use the ability of whatever she turn it into.
Strengths:
•It can stretch to any length.
•It is unbreakable.
•If the holder loses his or her string, it will start glowing so bright that it could be seen 900 miles away.
Weaknesses:
•Creating larger objects take a longer time.
•She has to see the object created or have created it herself to use it.
•She has to see the animal in person and know something about it in order to create it.
•It is bad at close range combat.
•It has a vibrant blue color so sneak attacks aren't possible.
Abilities/Powers:
•She can duplicate the string for a limited amount of time. Duration, 3 posts, Cool down rate 8 posts.
•She can combine her string with the color of anyone else who gas a different color string.
Spell Template
- Spoiler:
- Name: Eagle
Rank: D
Type: Offensive.
Description: To cast the spell, she has to first announce it so she can make the string give a response. When the spell is casted, it makes a whirling wind sound, and goes in circles until it creates the Eagle. It has a very pretty look due to the vibrant blue. When the Eagle has formed you can still, however, see the string. The spell is pretty quick to cast, taking around ten seconds to form. When it is formed, the color of her string gives the Eagle poisonous Talons. The Eagle can travel up to 90 miles per hour.
Strengths:
•The shape of the Eagle gives it Eagle speed.
•The shape gives it talons as sharp as an eagles.
•Every scratch poisons the enemy
Weaknesses:
•If hit by another spell, the Eagle is quickly unraveled.
•Controlling its speed is difficult.
•If it is unraveled, the effect of poison is worn off.
•The Eagle only deals damage over time.
Duration 9 posts. Cool down rate 10 posts.
- Spoiler:
- Name: Stone wall
Rank: D
Type: Defensive
Description: When the spell is cast it turns into a solid stone wall. It is a vibrant blue. The wall is pretty weak against magic of a higher ranked mage.. Unlike Eagle, this spell looks solid.
Strengths:
•Solid rock form.
•Can protect the holder from 2 attacks by a D-Rank wizard.
•Is nearly unbreakable by non magical attacks.
Weaknesses:
•The wall is nearly useless against majority of magic attacks.
•Takes 3 posts to form.
•The wall can't be moved around.
•She has to stand still in order for the wall to form around her.
5 post duration. 6 post cool down.
- Spoiler:
- Name: Butterfly Effect
Rank: D
Type: Offensive, Defensive.
Description: A giant mass of butterflies form around the enemy, trapping him. With every flap of the wings, the enemy is put under a hallucination. The butterflies flap off a hallucinogenic powder that puts the enemy in a field surrounding grizzly bears. Giving them the impression that they are about to mauled by dozens of bears.
Strengths:
•She can put the Butterflies around her so that if a D-Rank mage tries to attack, they will instantly be put under the hallucination before making contact with her.
•A mass number of butterflies are summoned.
•She is unaffected bye them.
Weaknesses:
•She must be a maximum of 20 kilometers away from her opponent in order to cast the spell.
•She can't create more than 20 Butterflies at a time.
•Takes 2 posts for the butterflies to form.
•She can only cast them if she can focus on her opponent for 2 posts.
Duration 7 posts. Cool down 8 posts.
Last edited by Hakumi Nazu on 7th November 2014, 12:24 am; edited 1 time in total