Magic
Primary Magic: Imperishable Night
Secondary Magic: N/A
Caster or Holder: Caster
Description: Kakuma is quite skilled with a blade, and uses her Chi to great effect. while she may only have developed a few Techniques at this point she shows great promise. Her skill's are very diverse and powerful, she is quite proud of her skills thus far but wishes to be better.
Strengths:
Unaffected by Magic Defenses or Stifling(such as Truth Ability)
Chi effects can be tied to Kakuma's weapon.
10% chi regen every 4 posts(Lowered by 1)
Can Control Elements
Weaknesses:
Cant Create Elements only control them
CANT USE MAGIC(Effects Secondary and magic item use)
Mundane def work better
melee focused
Base Speed: 852 Feet Per minute(Goddess form)and 968 in Spirit Form.
Abilities/Powers:
Anti-Magic: spells are Techniques and non-magical thus are unaffected my magic stifling effects(such as Truth Ability) and magical defense(Meaning that auras and abilitys that reduce the rank of her Techniques don't work). This also affects Kakuma's Blade, allowing it to carry Chi effects.
Chi Healing: Kakuma heals 5% health every post as well as becoming Immune to Poison and Bleeding effect stop after one post. This is due to Chi being pure life energy.
Chi Null: Magical effects and abilities that affect Kakuma strength or movement speed are immediately negated by her chi, this only affects Equal rank spells or lower. Kakuma does not give off a magical aura and in terms of sensory ability(as perk or magic app ability) registers as a non-magical person(Cause she is non-magical)
Techniques
Primary Magic: Imperishable Night
Secondary Magic: N/A
Caster or Holder: Caster
Description: Kakuma is quite skilled with a blade, and uses her Chi to great effect. while she may only have developed a few Techniques at this point she shows great promise. Her skill's are very diverse and powerful, she is quite proud of her skills thus far but wishes to be better.
Strengths:
Unaffected by Magic Defenses or Stifling(such as Truth Ability)
Chi effects can be tied to Kakuma's weapon.
10% chi regen every 4 posts(Lowered by 1)
Can Control Elements
Weaknesses:
Cant Create Elements only control them
CANT USE MAGIC(Effects Secondary and magic item use)
Mundane def work better
melee focused
Base Speed: 852 Feet Per minute(Goddess form)and 968 in Spirit Form.
Abilities/Powers:
Anti-Magic: spells are Techniques and non-magical thus are unaffected my magic stifling effects(such as Truth Ability) and magical defense(Meaning that auras and abilitys that reduce the rank of her Techniques don't work). This also affects Kakuma's Blade, allowing it to carry Chi effects.
Chi Healing: Kakuma heals 5% health every post as well as becoming Immune to Poison and Bleeding effect stop after one post. This is due to Chi being pure life energy.
Chi Null: Magical effects and abilities that affect Kakuma strength or movement speed are immediately negated by her chi, this only affects Equal rank spells or lower. Kakuma does not give off a magical aura and in terms of sensory ability(as perk or magic app ability) registers as a non-magical person(Cause she is non-magical)
Techniques
- D-Ranks:
- Illusion Blade:
- Name: Illusion Blade.
Rank: D
Type: Offensive, Illusion, Chi
Description: Kakuma Holds her hand palm up focusing, This creates a Chi apparition that looks Exactly like her with any item she may have. This apparition will attack and move just like Kakuma. The apparition is made in the same spot she is standing making it hard to figure out which Kakuma is the real Kakuma, the Image splits as she moves.
Strengths:
Quick to cast
Apparition acts and moves exactly like Kakuma, the only thing that sets it apart is the fact if has no real mass.
Makes 2 Apparition's that Split from her after the ability is cast this make it hard to figure out which is the Real Kakuma.
Weaknesses:
Apparition's deal no damage.
weapons and spell pass right through Apparition's giving them away as fakes.
Apparition's don't change after being made, meaning if Kakuma were to drop her blade the apparition would not.
Duration of 4 posts/Cool-down of 3(Cool-down only starts AFTER Duration ends)
- Lotus Turn:
- Name: Lotus Turn
Rank: D
Type: Defensive, Chi
Description: Kakuma make a circular motion with Hōrīurufu, effectively turning Attacks and spell aside.
Strengths:
Redirects a attack
Does not harm Kakuma unless the user is higher rank than her.
Can affect any attack type.
Weaknesses:
Has to see spell coming to Redirect it.
Spells that rank above Kakuma deal damage to her equal to 1/4th the damage of the spell redirected.
Gravity-Type spells can't be turn aside.
Cool-Down of 2
- Black Petal Dance:
- Name:Black Petal Dance
Rank: D
Type: Teleport, Offensive, Chi
Description: Kakuma Gains the ability to teleport two times. When she leaves a spot a flurry of Sakura petals marks her teleport.
Strengths:
Attack is good for ambushes
Allows to Teleports.
Teleports are unpredictable making it hard for enemy's to anticipate her attacks
Weaknesses:
Spell itself causes no damage
Teleports last for 2 post before expiring
Uses a extra 3% Chi
Cool-down of 4 posts
- Mantis Stinger:
- Name: Mantis Stinger
Rank: D
Type: Offensive, Chi, Poison
Description: Kakuma make a single thrust at the enemy that causes great amounts of pain.
Strengths:
Chi Poison: Kakuma's blade lets out a large amount of chi which causes the enemy to suffer from Chi poisoning. This is cause by a negative reason with there MP. Causes 3% Mana burn and 3% damage for 2 turns.
Swift strike that is hard to dodge.
Can be use in a combo attack.
Weaknesses:
Missing leaves Kakuma exposed to a attack.
uses 2% extra Chi.
The First strike only deals 1% damage, followed by 3% Hp/Mp damage for each post for two posts after that.
Cool-down of 4 posts.