- The Job:
- Job: Afternoon Freakout
Rank: C
Player Requirements: Thread must be at least 20 posts long. C Ranked Wizards or Above. Or a combination of two D Ranked Wizards or more. 250 Words Minimum Each Post.
Job Requirements: Stop the paranoid Wizard and his cronies from attacking civilians in the market. Stop him before he's able too harm or kill 15 people. Must defeat ONE group of Henchmen or Cocky Fire Wizards and either the Insane Fire-Make Wizard, or the Mind Wizard. 3 wizards Max Allowed on this Mission / Job.
(Note: If you roll for the Mind Wizard and he appears, the Insane Fire-Make Wizard's spell will be broken, and he will flee the scene in horror of what he's done alongside any Henchmen, or Cocky Fire Wizards, who will also be freed from the spell, as the Mind Wizard is interested in fighting you with no help, on his own.)
Job Location: Oak Town
Job Description: A wizard is loosing his mind slowly, but surely in Oak Town. You've arrived on the scene shortly after a mission was hurriedly posted on the board. For the past few days, a Fire Wizard has been heading too the market with his band of wizards and attacking innocent civilians, claiming that they're Demons. It would appear that he's under some form of enchantment or spell that's controlling his mind. He still has his intelligence and still, he and his minions are a huge threat too those around them.
(Note: At the end of each round, he will roll a random Fire spell against a nearby group of civilians, a single civilian, or a shop / establishment. If you roll a miss, it misses. If you roll an attack, it lands and you loose 1 out of the 15 individuals you're supposed too protect.)
(Note: The name of the Wizard, and or his group of cronies is up too you.)
Enemies:
Weak: Henchmen Fire Wizard x3 (These guys use D-Ranked Fire Spells, mostly Fire Balls and Fire Streams that don't do too much damage. They can catch things on fire however. They go down in usually one hit, two at the most of any rank.)
Normal: Cocky Fire Wizard x3 (These guys use C-Ranked Magic, and are very skilled. They sling AOE fire spells at you, along with normal fireballs and fire streams. They take four C-Ranked hits each too defeat.)
Strong: The Insane Fire-Make Wizard (The source of the problem. A young wizard with a long blue coat with red runic markings on it. He has face length blue hair that sweeps around his face, with a deranged look and a constant toothy smile that just screams "I'm insane.", he uses a plethora of C-Ranked spells at rapid speed, and has a B-Ranked AOE fire spell that will deal incredible damage if you're hit by it. At the end of every turn, he rolls a "Damage Die" too see if he harms / kills one civilian or a nearby building / establishment. Takes 15 C-Ranked hits too defeat.)
Boss: Mind Wizard (The REAL source of the trouble in Oak Town, this guy brought the Insane Fire-Make Wizard under his control with his magic, so beware. He's a force too be reckoned with. If he appears, he will attempt too bring the civilians under his mind control, and force them too attack you. He uses Darkness-based magic along with his psychic abilities. Each round, he rolls a "Damage Die" if he misses, then he doesn't bring anyone under his control, if the Attack goes through then a group of civilians will attempt too impede your fight against him. Takes 20 C-Ranked hits too destroy. Will shield himself with Darkness-based magic, and strike with blasts of Shadows, and cause whipping shadows too jump from floors/walls/alleyways. Is very quick, and can have clouds of darkness lift him off the ground too get aerial and fight from rooftops. Good luck. His spells are C-Ranked, and B-Ranked.)
Reward: 5000 Jewels
It was a pleasant day really. The sun was bright, then breeze was perfect. It was always on the nice days people did stupid stuff. It's not surprising though, who wants to wreck a town on a rainy day? Eli shook his head. Was he really so bored that he was questioning the motivations behind a couple lunatics? He was a social creature, and thrived off interaction with others. So days like today, where he was alone, he couldn't quite find a focus for his attention. For the most part the streets had been cleared; it'd be slightly surprising to see people walking around when there were several mages going crazy throughout the town after all. There were still some people roaming however, mostly ones who hadn't heard the news or encountered it. He hoped that they'd be smart enough to run on sight.
He'd arranged to work with someone else for the job, but currently they were nowhere to be found. Mira, as she was called, was a guild mate he had met briefly in the hall before, and he had decided to try and pick her up for a mission since Emilia was busy with someone else, and he needed someone to take the hits for him. The question would come from how Mira could do that, but he was sure she'd be fine. Worst comes to worst he just doesn't talk to her again after the mission, not that hard. They hadn't really arranged a meeting place, but Eli figured they'd run into each other eventually. For now he'd simply scout out what he could of the town. He was entering the market area now, where the mages were apparently roaming around. This is where he'd need to start being on guard. So far the street was clear, but his hand was by his card holder and was at the ready to attack anything on sight.
- Magic Info:
- Circle Count:
Cards:- Ignis - 14
- Terra - 10
- Ventus - 5
- Motus - 12
- Tenebra - 5
- Gelus - 10
- Fulmen - 14
Items:- Coins - 3 Ignis, 2 Fulmen
- Rocks - 2 Terra, 2 Gelus, 1 Tenebra
- Cloth - 2 Motus, 2 Ignis, 2 Tenebra, 2 Terra
- Envelope - 2 Ignis
- Ignis - 14