Name: Wire Gloves
Rank: Weak
Type: Wire Gloves
Description: A pair of cut off gloves with a wheel of silver(pure) wires that can be controlled by the use of Nightken's lightning. He can set these wires up to cage in an area, wrap it around a target, or even use them to pull himself around. The wires are made to be extremely conductive so Nightken can use them to hit an enemy that dodges the initial attack. The wires have been enhanced to withstand the heat from any form and rank of electricity that hits it and is sharp enough to cut through most physical defenses. Due to the wire being made of silver it has a melting point of 1,763°F (962°C).
Strengths: -Extremely conductive
-Can withstand the heat from any form and rank of electricity that hits it
-He can set these wires up to cage in an area, wrap it around a target, or even use them to pull himself around
-Takes temperatures of 1,763°F (962°C) to melt
Weaknesses: -Max range of covering: 10 meters
-Electric feedback can happen
-Can corrode from high amounts of sulfur
-Can't resist spells
-Wires can hit allies or self if not careful
Abilities: N/A
Rank: Weak
Type: Wire Gloves
Description: A pair of cut off gloves with a wheel of silver(pure) wires that can be controlled by the use of Nightken's lightning. He can set these wires up to cage in an area, wrap it around a target, or even use them to pull himself around. The wires are made to be extremely conductive so Nightken can use them to hit an enemy that dodges the initial attack. The wires have been enhanced to withstand the heat from any form and rank of electricity that hits it and is sharp enough to cut through most physical defenses. Due to the wire being made of silver it has a melting point of 1,763°F (962°C).
Strengths: -Extremely conductive
-Can withstand the heat from any form and rank of electricity that hits it
-He can set these wires up to cage in an area, wrap it around a target, or even use them to pull himself around
-Takes temperatures of 1,763°F (962°C) to melt
Weaknesses: -Max range of covering: 10 meters
-Electric feedback can happen
-Can corrode from high amounts of sulfur
-Can't resist spells
-Wires can hit allies or self if not careful
Abilities: N/A
Last edited by Nightken on 11th November 2014, 9:59 pm; edited 1 time in total