Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: caster
Description:
It is a magic where Sheen thinks of something, and turns it into reality. Even the impossible becomes possible when he thinks of it. It needs a container that can be carried with. Example is the bag with six arms that can create and transform.
Strengths:
Imagination is unlimited. But when it comes to making it real, it has its limit.
Weaknesses:
Imagination may be unstable. if it's altering space and time, he will drain most of his magic powers and suddenly faint. If the imagination is bigger, he will most likely be unconscious for a month (1 week with healing magic). For small things, it is not a problem, since it can drain 0.01% of the magic power.
Abilities/Powers:
Name: Imagination Overdrive: Magic Prism
Rank: D
Type: Mental
Description: Sheen creates a prism, and disrupts any magic around him and fires a beam of light at the opponent.
Strengths: It deals more damage than the magic above.
Weaknesses: It can only target one opponent at a time. it's cooldown is ten minutes, and it drains half of his magic power. After that, he will pass out for one hour. it only disrupts D-Rank magic around 5 feet from him.
Cooldown: 3 posts
Duration: 1 post
Name: Forged Weapons: Rusty Edge
Rank: D
Type: Mental, Utility
Description: Sheen materlializes a rusted, mechanical sword from his mind and turns it real.
Strengths: Useful for people with no weapons of their own.
Weaknesses: It is very fragile.
Cooldown: 3 posts -OR- until the weapon breaks
Duration: 5 posts
Name: Imaginatrix Defensive: Shock Barrier
Rank: D
Type: Mental
Description: Sheen materializes a small, mechanical sphere that when activated, creates a barrier, electrocuting anything on the outside that touches it.
Strengths: It has a cloaking button, and you are safe within this.
Weaknesses: Generally, it drains the user's magic power.
Cooldown: 1 post
Duration: 5 posts -OR- until the barrier is broken.
Name: Force of Nature: Entangle
Rank: D
Type: Mental, Nature
Description: Sheen imagines himself entangling an enemy and turns it real. It materializes by creating a stationay Green magic circle ,the green circle has a radius of 1 meter and can be summoned anywhere as long as its withing 15 meters of the caster. The circle is triggered when the target is inside the target or if the target steps inside it.
Strengths: He can use this to escape easily.
Weaknesses: Can easily be burned by fire and lightning.
Cooldown: 1 post
Duration: 3 posts
Name: Guns Orchestra
Rank: D
Type: Mental, Utility
Description: Sheen turns 4 of the mechanical arms into different types of guns, and 2 of the mechanical arms turns into jets.
Strengths: It is light, and can fly.
Weaknesses: Turning is slow, and it gets bumpy and uncomfortable as it stays like that.
Cooldown: 2 posts
Duration: 1 post
Name: Summoned Equipment: (Name of Equipment)
Rank: D
Type: Mental
Description: Sheen's backpack can also function as a bottomless bag. He can summon the items from his bank
Strengths: It has no strengths, however the item maybe useful.
Weaknesses: When Sheen and the bag are separated/the bag is not worn, he can't summon those items.
Cooldown: 20 posts
Duration: 5 posts
FORBID MATERIALS/IMAGINATION
Jewels, shop items, unlimited magic power, altering space-time without machines, gold, expensive materials, Resurrection, altering reality, etc. that seems IMBA. he can imagine crystals, but selling them wouldn't really be worth the price. Exploding things count. PERVERTED IMAGINATIONS count.
Last edited by Sheen Overbuild on 8th September 2012, 12:38 pm; edited 37 times in total