Magic
Primary Magic: Dimension Magic
Caster or Holder: Caster
Description: Using the knowledge of the dimensions, one can rip the fabric of space and time, and bend it to his/her will. In physics the dimension of a space or object is informally defined as the minimum number of coordinates needed to specify any point within it. In physical terms, dimension refers to the constituent structure of all space and its position in time, as well as the spatial constitution of objects within—structures that correlate with both particle and field conceptions, interact according to relative properties of mass—and are fundamentally mathematical in description. This magic is limited in what it can do, and has the same general strengths and weaknesses over all it's spells. No surprises or differences.
Strengths:
Weaknesses:
Lineage:
Ability: The Time Keeper is able to slow down or speed up time and even able to stop time in it's tracks; being unaffected by their own magic.
Usage: Slowing down or Speeding up time takes a large amount of power, quickly draining the user of their magical power, each lasting for one post. Stopping time drains the user of all their magical power and lasts until user's next post. Time can be slowed, or sped up only three times per thread, and can only be stopped once. While slowing down, speeding up, or stopping time; the user is unable to use any other spells due to the massive amount of focus for each.
Abilities/Powers:
Time Keeper's Curse Lineage Only: Being a Time Keeper, they are outside the objective dimension of Time, and are therefore 3 dimensional, leaving them with the innate ability to pass through and be subject to the power of the dimensions.
Primary Magic: Dimension Magic
Caster or Holder: Caster
Description: Using the knowledge of the dimensions, one can rip the fabric of space and time, and bend it to his/her will. In physics the dimension of a space or object is informally defined as the minimum number of coordinates needed to specify any point within it. In physical terms, dimension refers to the constituent structure of all space and its position in time, as well as the spatial constitution of objects within—structures that correlate with both particle and field conceptions, interact according to relative properties of mass—and are fundamentally mathematical in description. This magic is limited in what it can do, and has the same general strengths and weaknesses over all it's spells. No surprises or differences.
Strengths:
- Being able to rip a small dimensional hole provides various defensive opportunities.
- Instantaneous casting(after the initial gesture) - allows for fast counterattacks, speedy defense, and quick support
- This magic is non-elemental, therefore has no real weakness to any other type of magic, save for lightning.
Weaknesses:
- Lightning Magic completely dispels dimension magic if hit. Due to the inherent electrical charges imbued in dimensions, lightning magic has the power to upset the charge, counterbalancing it, quelling the magic. Even an A-Rank dimensional spell can be quelled with a simple D-rank lightning spell.
- Due to the limits of human magic power, the caster only has the ability to bend dimensions around 3 dimensional entities. Organics being 4 dimensional, dimension magic has no affect on them.
- Wide gestures allows for enemy mages to recognize some spells quickly, and if fast enough, can halt the casting.
- Though it has no real magical weaknesses, it has no magical strength over any other form of elemental magic.
Lineage:
Time Keeper's Curse
Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on schedule. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.Ability: The Time Keeper is able to slow down or speed up time and even able to stop time in it's tracks; being unaffected by their own magic.
Usage: Slowing down or Speeding up time takes a large amount of power, quickly draining the user of their magical power, each lasting for one post. Stopping time drains the user of all their magical power and lasts until user's next post. Time can be slowed, or sped up only three times per thread, and can only be stopped once. While slowing down, speeding up, or stopping time; the user is unable to use any other spells due to the massive amount of focus for each.
Abilities/Powers:
Time Keeper's Curse Lineage Only: Being a Time Keeper, they are outside the objective dimension of Time, and are therefore 3 dimensional, leaving them with the innate ability to pass through and be subject to the power of the dimensions.
- Spells:
- D Rank Spells:
- Dimension Tunnel:
- Name: Dimension Tunnel
Rank: D
Type: Defensive
Duration: 1+ post
Description: The caster raises an open palm forward, lined up with his/her shoulder, clenches the fist, and pulls back, opening a dimensional tunnel, allowing magic/physical objects to pass into it and out of the physical plane. This tunnel is a dark blue with swirls of dark purple, and is a cone, 3 feet in diameter, and 2 feet in length. This spell can only be placed within a 5 meter radius of the caster.
Strengths:- Instantaneous Casting after initial gesture.
- This magic is non-elemental, therefore has no real weakness to any other type of magic, save for lightning.
- Great for defense and dodging attacks.
Weaknesses:- Caster cannot move while magic is in effect.
- Can only allow magic of C-Rank spells or weaker to pass into it.
- Can only allow AoE magic of C-Rank spells or weaker that enter into the 3 feet diameter cone to pass into it.
- Only works on the front, flat end of the cone's diameter.
- The cone is stationary and cannot move.
- Lightning Magic completely dispels dimension magic if hit. Due to the inherent electrical charges imbued in dimensions, lightning magic has the power to upset the charge, counterbalancing it, quelling the magic.
- Cannot affect organic life.
- Costs extra 1/2% base magic cost per post after initial casting, for continued duration.
Cooldown: 3 posts - Instantaneous Casting after initial gesture.
- Dimensional Mass Adjust:
Name: Dimensional Mass Adjust
Rank: D
Type: Defensive/Supportive
Duration: 1+ post
Description: The caster raises an open palm forward, lined up with his/her shoulder, and then proceeds to either turn his hand 90 degrees to the left or right, depending on whether he/she is decreasing(left) or increasing(right) the mass of an object, while clenching the fist. This spell can, as mentioned above, increase or decrease the mass of an object, by bending a small dimensional sphere around the object. This sphere is invisible, and size depends on the object. This spell can only be maintained within a 15 meter radius of the caster.
Strengths:- Instantaneous Casting after initial gesture.
- Increasing mass causes an object to move slower, and if in the air, causes an instant and drastic decline in the objects parabolic movement curve. Conversely, decreasing the mass of an object causes said object to move faster, and increases the parabolic movement curve.
- An object that has had it's mass increased hits harder.
- Versatility allows for attacking or defending.
Weaknesses:- Can only modify the mass of an object whose initial mass is equal to or less than 200lbs (~90kg)
- An object that has had it's mass decreased hits softer.
- Lightning Magic completely dispels dimension magic if hit. Due to the inherent electrical charges imbued in dimensions, lightning magic has the power to upset the charge, counterbalancing it, quelling the magic.
- Cannot affect organic life.
- Costs extra 1/2% base magic cost per post after initial casting, for continued duration.
Cooldown: 3 posts- Instantaneous Casting after initial gesture.
- Dimensional Traverse:
Name: Dimensional Traverse
Rank: D
Type: Defensive
Duration: 1+ post
Description:
The caster simply positions both his/her hands towards the area of the spells affect, to open up a flat dimensional hole, traverse-able only by 3 dimensional, or less, beings. The hole is roughly around 6 feet in length, and 3 feet in width. This hole is a dark blue with swirls of dark purple. Once a being passes into the hole it is instantly closed, and a new hole is opened, where ever the caster wishes to exit, within a 15 meter radius of the casters initial location before the jump. 4th dimensional, or higher, beings simply pass through this hole, unaffected.
Strengths:- Instantaneous Casting after initial gesture.
- Can use this magic to dodge attacks or travel quickly.
- Only costs 1/2% of base magic cost to create an additional traverse-able pair of holes
Weaknesses:- Can only create an additional 2 pairs of traverse-able holes before cooldown is required.
- Lightning Magic completely dispels dimension magic if hit. Due to the inherent electrical charges imbued in dimensions, lightning magic has the power to upset the charge, counterbalancing it, quelling the magic.
- Cannot affect organic life.
- Costs extra 1/2% base magic cost per post after initial casting, to bypass cooldown. Can only bypass cooldown once.
Cooldown: 3 posts- Instantaneous Casting after initial gesture.
- Dimensional Beam:
Name: Dimensional Beam
Rank: D
Type: Offensive
Duration: 1 post
Description: The caster holds both hands up in front of his/her body with open palms and with the right hand directly above the left hand. The caster then proceeds to move the right hand in a wide clockwise formation until it is positioned where the left hand was previously, and at the same time, moves the left hand in a wide anti-clockwise formation, until it is positioned where the right hand was previously. After this motion, a dimensional hole rapidly opens and closes causing an outward explosion of energy, in the form of a wide cylindrical beam. This beam is an unfocused blast 3 feet in diameter, coming out in a 3 foot beam.
Strengths:- Instantaneous Casting after initial gesture.
- The beam shoots out, lasting for a distance of 10 meters, before disintegrating.
- The beam is 3 feet in length, giving the spell an opportunity for a target to be moved into the beam's body to take damage.
Weaknesses:- Can be blocked with a defensive spell of D-Rank or higher.
- Lightning Magic completely dispels dimension magic if hit. Due to the inherent electrical charges imbued in dimensions, lightning magic has the power to upset the charge, counterbalancing it, quelling the magic.
- Wide gesture allows for enemy mages to recognize the spell quickly, and if fast enough, can halt the casting.
- Due to the unfocused property of the beam it is rather weak, hence it being a D-Rank spell.
Cooldown: 3 posts- Instantaneous Casting after initial gesture.
MORE TO COME
Last edited by Hidate Chronos on 16th August 2015, 7:27 pm; edited 2 times in total