Primary Magic: Ascendant Demons Slayer.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Kakuma learned this magic to rid herself of the demon that possessed her body, while it failed to work she ended up with a magic that could fell demons. while the demon inside of her refused to help her and consistently trys to to take over her body, she also provides Kakuma the knowledge of may creatures and things that are a threat, unintentionally of course. While Kakuma figured out how to use her skills she did not use Ethernano but instead uses Chi as here energy.
Strengths:
High Speed: Due to the nature of light, spells move faster then most.
Holy Light: The elemental alignment of this magic make is so she does 50% bonus damage to Demons and Darkness aligned creatures.
The Sun and The Moon: Kakumas slayer magic is split into two types, Sun and Moon. Sun Type magic is most often offensive and direct use, Moon Type is support.
Weaknesses:
Lacks overall offensive power
Weak against Unholy and Darkness magic
Support spells only work on allys when they are "Blessed"
Lacks Long Range attacks
- Lineage:
- Spirit Goddess
Wielder: Kakuma(Kiba) Blackflower
Description: Kakuma came from the union of Eien Lamira (The Goddess of Chaos) and Fenris (Dark Celestial Wolf Spirit). This union has granted weakness and strengths that come from the union of such creatures. She also are born with 2 forms: Goddess form and Celestial Spirit Form. The Goddess form takes the appearance of a completely normal human being with minor feral differences.
The Celestial spirit is the form of a beautiful white wolf with red markings on her face and body. The form is unnaturally beautiful and seem to have a glint of intelligence in them. The mane on her back is also ignited in soulfire and her footsteps while in this form will cause life to flourish.. A smart mage could take advantage of the effect in combat. The most amazing thing is that she can talk while in this form, conversing with her prey before eating them. Did we mention she is a predator? As in they eat lesser creatures? Human is one such thing to them. It is not cannibalism if you are not human. However if you prove that you are not prey then you will be treated as part of the pack of wolves that they are.
The Goddess form have wolf ears, wolvish canines and elongated claws at hands and feet while still maintaining an appearance that passes for humans. Her body are physically tougher, stronger and quicker than a normal human. She also gives of an aura of the predator which scares most natural animals away due to her viciousness. In fact this aura of the predator is so strong that it makes having a pet impossible. Her very natural attacks is lined with holy shadows which is the heritage of having a union of a Goddess and a Dark Celestial Spirit.
Ability:
Body of the Goddess, Soul of a Spirit: Having a parent of both a Spirit and a Goddess, Kakumas energy, speed and durability are stronger than most peoples. Her Hp and Chi increase by 15% and her speed increases by 15%, she also reduces all magic damage by ½ her current rank.
Holy Shadows: Kakuma Attacks which her sword and natural weapons(Claws, fangs, Ext) Deal both Holy and Shadow, as well as doing extra damage equal to ½ the users rank.
Isuria Void: Kakuma is apart of the Lamira family and thus have gained one of their abilities. This Ability it the Isuria Void, a ability that allows Them to absorb a Magic item(such as DS lacrima) and make spells around said item. These spells have to follow the theme of the item used, If a DS lacrima is absorbed then that type of Slayers spells would become available to the user. These spells don’t use spell slots. Only one item can be absorbed at any time. These spells are equal to the user, but Cap out at A Rank.. There are drawback that come with using the Void as the user has to absorb the item, it grants weakness based on the item.
Usage:
Isurea Void can only hold one item, Only two spells may derived fromt the item. Item cannot be changed instantly.
Unique Abilities:
Speed of light: Kakuma's speed is boosted by 30%, 50% if in direct Sun/moon light
Elemental Shift: Kakuma's claws due to her linage are aligned with shadow, Kakuma can change the element to light at will instead of Shadow.
Piercing Light: Basic attacks(physical attacks) deal bonus damage to barriers and armor equal to one rank below Kakuma.
Holy Body: Kakuma's affinity to Holy magic has caused the post count to regain 10% MP to drop by 1 posts.
Body of light: Kakuma can spend a post meditating to gather light within her body for use in a dark area allowing 3 spells to be cast without the negatives of being in a Lowlight/no light area.
Blessing: Kakuma may kiss someone to grant them a "blessing" this causes them to be able to use Kakuma's support spells as their own. Blessing can only affect 3 other people at any time.
Spells:
- Spells:
- D Rank Spells:
- Sunlight Flash:
Name: Sunlight Flash
Rank: D
Type: Light, Holy, Movement
Duration: Instant
Cooldown: 3 posts
Description: Kakuma takes a step or motions(if in the air) in a direction the changes into a scorching beam of holy light that deal D rank damage to what ever it his. This however is not the function of the spell, the spell is made for quick movement. Moves Kakuma 5 meters in the direction she stepped at a speed of 5 mps.
Strengths:
Little to show that it is being cast.
Deals D rank damage to every enemy it hits
Good for either offense or defense
Weaknesses:
Predictable: as she has to go in a straight line it become predictable after a few uses.
Reflective materials can redirect Kakuma
when in a area without decent sources of light range is cut in half
long CD for a simple spell
- Moonlight Flash:
Name: Moonlight Flash
Rank: D
Type: Light, Holy, Movement
Duration: Instant
Cooldown: 3 posts
Description: Kakuma jumps in a direction and moves 5 meters upwards, moves 5 mps.
Strengths:
Little to show that it is being cast.
Deals D rank damage to every enemy it hits
Good for either offense or defense
Weaknesses:
Predictable: as she has to go in a straight line it become predictable after a few uses.
Reflective materials can redirect Kakuma
when in a area without decent sources of light range is cut in half
long CD for a simple spell
- Sunlight Crest:
Name: Sunlight Crest
Rank: D
Type: Light, Holy, Mobility.
Duration: 2 post
Cooldown: 4 posts
Description: Kakuma throws three balls of light that create little platforms that can use to. she can hold them and use them when she wishes. Kakuma can dispell them for a a pushing effect that throws her 5 meters in the direction of the top of the Crest.
Strengths:
The Crests count as solid ground for Kakuma, other people not blessed by Kakuma will fall through them.
Can be dispelled with a snap of her fingers to boost herself in the direction the crest is facing.
Can be used in tandem with other spells.
Weaknesses:
Can be destroyed by 2 D rank spells or 1 darkness spell.
Ally's cant use them without a "blessing"
Deals no damage.
Higher cool down
- Moonlight Crest:
Name: Moonlight Crest
Rank: D
Type: Holy, Light, Healing, Support.
Duration: 5
Cooldown: 10
Description: Kakuma's most powerful D rank spell, Kakuma summons a Large crest the heals 3% Hp per post and gives a Speed boost of 50%. This spell only works on Kakuma and people that have been "blessed" by Kakuma.
Strengths:
Heals 3% Hp per post
Grants a speed boost of 50%
Large radus(25 meters)
Weaknesses:
Does not work on anyone other then Kakuma and "blessed" allys
Huge Cool-down
can be destroyed by 3 D rank spells or 1 C rank.
Range is shortens when there is not light present.
- C-Rank Spells:
- Sunlight Grace:
Name: Sunlight Grace
Rank: C
Type: Light, Holy, Support
Duration: Instant
Cooldown: 4 posts
Description: Kakuma slams her foot down into the ground causing a pillar of light to shoot up from the ground, this pillar heals C-rank Hp. Kakuma is required to make a hand motion that is the catalyst for the spell. the Light touches up to 5 meters out centered on Kakuma.
Strengths:
Heals C rank damage.
Can be used in tandem with Moonlight Shadow
Does not heal enemy's
Weaknesses:
Does not work on anyone other then Kakuma and "blessed" allys
Small radius
Radius is cut in half when no light is present.
Tandem casting it with Moonlight Shadow double spell cost. Meaning that both spells are added together and doubled in MP cost.
- Moonlight Shadow:
Name: Moonlight Shadow
Rank: C
Type: Light, Holy, Support, passive-linked
Duration: Instant
Cooldown: 4 posts
Description: Kakuma does a hand motion and and raises her hand causing a pillar of light to appear, this pillar remove all C rank debuffs and below. the pillar of light has a 5 meter radius centered on Kakuma
Strengths:
Can be used in tandem with Sunlight Grace.
Removes all C-Rank and below debuffs from Kakuma and Blessed allys
Does not work on enemy's
Weaknesses:
Does not work on anyone other then Kakuma and "blessed" allys
Small radius
Radius is cut in half when no light is present.
Tandem casting it with Sunlight Grace double spell cost, meaning both spell cost are added tougher then doubled
- Sunlight Illusion:
Name: Sunlight Illusion
Rank: C
Type: Light, Holy, illusion
Duration: Instant
Cooldown: 4 posts
Description: When Kakuma is struck a flash of light goes off and she is teleported 2 meters in a out of the way. This leaves a Illusion of her were she was originally standing
Strengths:
Removes her from danger
Leaves a illusion of Kakuma where she would have been struck, The Illusion does not move or show any damage,
Defensive.
Weaknesses:
Deals no damage
Has no active cast meaning Kakuma does not choose when the spell activates. Meaning it can throw of her entire plan of attack. the spell will activate when a attack lands putting the spell in cool down.
Can't be use on to help allys
Teleport direction is random so it could put Kakuma in a worse situation.
- Moonlight Illusion:
Name: Moonlight Illusion
Rank: C
Type:
Duration: 1 posts
Cooldown: 4 post
Description: Kakuma bends light around her or a blessed ally causing them to become partially invisible. This can be seen through by anyone of higher ranks
Strengths:
Causes Kakuma or the blessed ally it was used on to become Invisible for a single post.
Can be used on Blessed ally's
C ranks and below will be unable to see Kakuma or the blessed ally.
Weaknesses:
Short duration
Can only be used on one person at a time.
B ranks and above can still see the invisible person.
Can only be used on Blessed ally's
- B Rank Spells:
- Sunlight Cutter:
Name: Sunlight Cutter
Rank: B
Type: Light, Holy, Offensive
Duration: Instant
Cooldown: 4 posts.
Description: Kakuma uses her claws or sword to do a horizontal cut that sends out a arch of light that cuts cuts flesh and bone. it the light will travel up to 3 meters before dissipating. Light wave is 1 meter wide and move at 6 meters per second.
Strengths:
The spell is fast and hard to dodge.
Can be used with either her claws or Sword
Easy to combo into standard attacks
Weaknesses:
Short Range.
If she is bound you cant use her hands this attack can't be used.
Shadow Defensive spells count a double rank verse this attack.
As the attack is horizontal its harder to use in close quarters.
- Moonlight Phase:
Name: Moonlight Phase
Rank: B
Type: Light, Holy, Defensive
Duration: 3 posts
Cooldown: 5 posts.
Description: Kakuma claps her hands together causing a flash of light, unseen to non-light mages and in dark areas, is a barrier that stops 4 attacks that are equal or lesser rank completely.
Strengths:
Stops 4 attacks of equal to lesser rank
Invisible to most people.
lasts 3 post rotations
Weaknesses:
Only blocks Equal rank and below.
Light magic bypasses the barrier outright.
Shadow magic deals 2 hits instead of one.
Any attack that is blocked takes a charge off, meaning a D rank takes a hit off just like a B rank does.
- Sunlight Bell:
Name: Holy Bell
Rank: B
Type: Light, Holy, Offensive
Duration: Instant.
Cooldown: 5 posts.
Description: Kakuma stomps her foot, which causes a bell made of light to fall from the sky. As it hits the ground a wave of light goes out form the the impact zone. The wave moves out in a 5 meter radius at a speed of 10 meter per second. This wave deals C rank damage to any enemy caught in its radius and heals any ally by a C.5 rank. While the spell does C rank damage it cant have its Damage reduced by any other effect, it can be blocked though.
Strengths:
Wave goes in all directions and moves quickly.
Heals C.5 rank damage to any ally in area of effect.
Damage can't be reduced just blocked.
Weaknesses:
Deals less damage then its rank should.
Predictable, meaning more than one or two uses can give her attack away.
Can't be used in complete darkness.
Can be stopped by shadow defenses and other light magic.
- Moonlight Shadow:
Name: Moonlight Shadow
Rank: B
Type: Light, Holy, Offensive
Duration: Instant
Cooldown: 4 posts.
Description: Kakuma uses her natural affinity to Shadow and combines it with Light, to create a wave of damaging energy. This wave deals B rank damage and will track a enemy slightly making it harder to dodge it also explodes when it make contact with a enemy, the explosion is 2 meters radius. The Wave will travel up to 9 meters at a rate of 3 meters per second and can make up to 45 degree turns.
Strengths:
Can track a enemy making it harder to dodge.
When it make contact with a enemy it explodes in a 2 meter.
moves up to 9 meters and can make 45 degree turns
Weaknesses:
a enemy spell can cause it to explode early.
A quick enemy can still get out of the way
can't pass through solid objects.
The explosion will damage all caught in its radius, regardless of friend or foe
- A Rank spells.:
- Sunlight Eclipse:
- Name: Sunlight Eclipse
Rank: A
Type: Offensive, Holy, light
Duration:Instant/Channel
Cooldown:5 posts and adds one post for each post its channeled max of 7 post cool down.
Description: Kakuma holds out her hand and gathers all the light in the area to the palm of her hand. This light forms a marble sized ball that she can use it against a enemy, it causes a explosion of light and holy energy. This spell can be charged for extra damage, for each post that Kakuma charges it it gains a extra 1/2 damage, This can only be done for two extra posts capping the maximum damage this spell can do at 2 A ranks it also requires a good source of light to use. Ball will can be given to blessed allys to carry/use as they see fit.(Cool-Down does not begin until Ball is used) Explosion radius is 5 meters from center. Ball has a red tint to it.
Strengths:
Powerful if it can be charged
Darkens the area if light sources are finite.
Blessed allys can carry/use the ball.
Weaknesses:
Requires a Light source to use and leave Kakuma vulnerable when she charges for extra damage. If light source is remove in the middle of charging, the spells power reverts to the power level one post before. meaning a opponet who is smart enough can cancel the spell out completely
Can damage ally's/Kakuma
ball can be hit causing it to explode
Small radius of attack.
- Moonlight Ether:
- Name: Moonlight Ether.
Rank: A
Type: Support.
Duration:Channel
Cooldown:10 posts
Description: Kakuma bend light around herself and blessed ally's, causing them to become invisible to the naked eye, this ability require alot of focus meaning Kakuma can not use any other spells while using it. It also make fighting harder as her focus is split.
Strengths:
Bends Light to cause invisibility
Can work on ally's if they are blessed.
Gives a great advantage when working with a team.
Weaknesses:
Kakuma Can't use any other spells while channeling this abiltiy
Kakuma Deal's 50% less damage and take 50% more damage while channeling this ability.
Requires light to bend meaning that it can't be used in dark areas with no light.
Only Blessed ally's can gain the effect of the spell.
- Sunlight Radiance:
- Name: Sunlight Radiance
Rank: A
Type: Support, Holy, Light, Healing
Duration:Instant
Cooldown: 5 posts
Description: Kakuma gathers light in the palm of her hand, causing the surrounding area to dim or even go dark. This forms a small ball of energy that Kakuma or a blessed ally can crush that causes a 30 meter radius Healing wave. This wave heals A rank damage for each blessed ally. Ball has a yellow color to it. There are two forms of Healing waves, Pulse which heals all blessed ally 75% A rank and targeted which heals 3 people A rank damage to be decided when the spell is cast.
Strengths:
Ball can be given to a blessed ally for use later
Heals all allys that are blessed
Large radius of healing
Weaknesses:
Wont heal un-blessed ally's
Ball has to be held by Kakuma or a blessed ally or it will disappear, wasting the MP and Light used to make it.
Costs double MP to cast.
Can't be used in areas with no light.
- Moonlight Glave:
- Name: Moonlight Glave
Rank: A
Type: Offensive, Holy, Light
Duration: Instant
Cooldown:6
Description: Kakuma makes a horizontal cutting motion with her claws or sword causing a for lack of a better description, Blade of light to ark out. this wave grow in length the farther it goes, To a max Length of 15 meters wide at the farthest point from Kakuma. The wave travels a total range of 30 meters at a speed of 5 meter per second.
Strengths:
Wide area of attack
Easy to use in a melee combo
Does not disperse when it hit a enemy but continues to is max range.
Weaknesses:
Can Damage ally's regardless if they are blessed or not
Attack travels in a strait line and can be dodged easily at longer ranges.
Mirrored surfaces cancel all damage.
Does not damage armor or items at all
- S Rank Spells:
- Sunlight Purity and Purge:
- Name: Sunlight Purity & Purge
Rank:S
Type: Support, Holy, Light
Duration: Instant
Cooldown: 7 posts
Description: Kakuma punches the ground causing a Shockwave of holy power, Blessed allys are healed for A rank damage and are immune to the knock back effects.. Anyone who is not blessed is blown back by the force of the attack, they take S rank damage and are thrown back 12 meters taking a additional A rank of damage if they hit something.
This waves Radius is 5 meters.
Strengths:
Good when crowded by enemy's dealing both Knocking enemy's back and damaging them.
Heals ally that are blessed
Good for surprise attacks
Weaknesses:
Can Harm allys if they are not blessed.
Kind of a one time use thing, most enemy's will avoid grouping up after seeing this once.
Does not damage Item/Armor/Weapons.
Small overall area of effect for the spells rank.
- Moon Shatter:
- Name: Moon Shatter
Rank:S
Type: Offense, Holy, Light
Duration: Instant
Cooldown: 7 posts
Description: Kakuma makes brings her hand together, intertwining her fingers, which causes to thick Balls of light to capture a enemy in what a ball of light which appears to be the moon. Once this is done she teleports above the ball and throws what looks to be a spear down at the ball, when it makes contact the "Moon" Explodes dealing S rank damage and temporally blinding the enemy, it also deals A rank damage to any enemy that is within 10 meters of the blast. Kakuma teleports back to the place she was standing before at the end of the spell.
Strengths:
Captured enemy is interrupted, so if hes trying to cast a spell or is channeling something its interrupted.
Blinds the enemy for one post
The teleport can get Kakuma out of trouble briefly
Weaknesses:
The to ball point of coming together is fixed, meaning a enemy can get out of the way and dodge the spell.
Not a stealth spell in the least, When dealing with enemy's the user must roll one Monster dice after this spells use where permitted.
If the enemy(s) have seen the spell the spell they know where Kakuma will reappere, making the spell a bit risky to use more than once.
If a ally steps into the zone they are caught in it instead.
- Artimisia:
- Name: Artimisia
Rank:S
Type: Offense/Area Bombardment, Holy, Light
Duration: 2 post min/ 5 Max
Cooldown: 7 posts
Description: Kakuma Procs Artimsia, by using its activation words "Artimisa Proktis Victia" that passively gathers Light from any source in the area, Stealing the very light from the area. For each post that she allows it to charge a Ball of light appears above her head(max of five), When Kakuma Triggers, Again whit a activation word "Artimisia Rakndos", the second part of the spell the balls fly up into the are and Rain down beams of light on the area. The spell does base S rank damage at 2 post of charging and gains 1/2 S rank per post charged maxing at x2. The Minimum area that is hits is 25 meters but each extra orb adds five meters to the radius of the attack, making the maximum range of the spell 40 Meters. The first two balls only cost the base MP cost of 15%, each post after that uses a extra 5% MP(max of 5 posts)
Strengths:
Steals any light in the area, even enemy light spells that are lower ranked then this spell.
Hard for enemy's to dodge if caught in the blast radius
High Damage output
Weaknesses:
Flashy, Kakuma is required to roll a single monster dice after the spells second stage.(where permitted)
If Kakuma can't speak she can't use this spells.
Hits anyone in the blast radius even allys or Kakuma herself
Once its been used once enemy's will know what shes doing.
- Prismatic Split:
Name: Prismatic Split
Rank: S Rank
Type: Solid Illusion, offensive
Duration:2 posts
Cooldown:5 posts
Description: Kakuma throws a small gem in front of her then become a beam of light that strikes it. 7 versions of Kakuma come out the other side. Each Copy does 1/7th Kakumas damage. The elements are as such.- Element/looks list:
All copy gain a color, this color dominates hair and dress color.
1, Red
2. Orange
3. Yellow
4. Green
5. Blue
6. Purple
7. Black
Allows Kakuma to Literally be 7 places at once
Items she carry's are also duplicated.
Each Copy can use her magic, as MP is used to fuel them they do full damage still allowing for Magic combo's.(Cool Downs still apply)
Weaknesses:
Kakuma's copy's are vulnerable to AOE attacks, if caught in a AOE each hit on a Copy deals full damage. Thus if two are hit with a A rank spell, she take TWO a rank of damage.
Trying to talk to different people in different places causes things... to get hairy.
If one copy is stunned they are all stunned, same goes for any other effects.
Each Copy glows with their corresponding color making stealth... Impossible.
- Signature Spell:
Name: Where there is light there is shadow.
Rank: S
Type: Support.
Duration: 4 posts
Cooldown:5 posts
Description: Kakuma simply states the name of the spell and her visage changes, any white becomes black any black become white, Her element of her magic shifts to shadow for the duration of the spell.
Strengths:
Changes all elements of this magic to Shadow for the duration of the spell.
Good for when in dark areas
Makes nighttime casting easier.
Weaknesses:
Makes casting in bright areas and during the day hard.
Anything Shadow in the base magic turns to light(Such as weaknesses)
Any light Kakuma has absorbed vie her ability turns into direct damage(15%) upon use of this spell is she has Light in her.
using it three times makes the change last the rest of the thread and shuts down her magic completely. Weakness to light remains
Last edited by Kakuma Blackflower on 11th July 2015, 4:40 am; edited 7 times in total