- The Guns:
- Name: Justice and Retribution
Rank: Artifact
Type: Guns
Description: These experimental guns were designed for anti-armor purposes but would do more harm to the user in most cases. Towa guns are highly modified from the original "Evisceratior" Rifle, Towa removed the stock and moved the Trigger and firing mechanism up, creating a Very large hand gun. Towa can fire these guns one handed due to her inhuman strength.- The guns:
Justice: "Injustice anywhere is a threat to justice everywhere." - Martin Luther King
Retribution: “In every life, there comes a day of reckoning - a time when unsettled scores demand retribution, and our own lies and transgressions are finally laid bare.”
― Emily Thorne
Has a range of 300 meters
Strengths:
Made of a Materiel that allows the gun to take far more hits than usual
Deals 1 & 1/2 users rank in damage(Max S)
Top and bottom of the barrel is bladed for melee uses
Weaknesses:
Single fire only, requiring more trigger pulls for more shots.
the length of the guns make them harder to use in cramped areas.
No more then 1 rounds can be fired from each guns per post.
3 part gun if one is destroyed they it becomes useless.
Abilities:- Trick Shot:
- Name: Trick Shot
Rank: users rank
Type: Support
Description: A shot is fired the is then teleported to the desired area making it hard to dodge and allowing for distractions
Strengths:
Hard to Dodge
Allows diversions as the shot can come from a completely different direction than the user
can be used in close quarters for nasty chain effects.
Weaknesses:
Require Focus to use
can hit allys
Sometimes misteleports. (Roll a D 6 rolling a one cause the round to misteleport.)
Cool-Down 4 post
Heavy Alloys: Towa used alloys from another realm upping the amount of damage the guns need to take by 3 hits for a total of 4 users rank.
- Clips:
- Name: Justice and Retributions clips.
Rank: Legendary Plus
Type: Clips for Above Artifact.
Description: 7 Round clips designed for the Eviscerator Class rifle, has Quick release, but are rather heavy.
Strengths:
A total of 4 clips can be held at once with no penalty
Recoil shot: Towa fires the gun in a manor that enhances a melee attack moving it up one step.(Max of S)
Can fire seeds.(Tied to DS spells)
Weaknesses:
Clips are easily destroyed
Can be dropped or stolen
when soaked grants a 50% chance for misfire.(roll normal dice Even guns fire/Odds Guns jam)
Heavy
Abilities:
HammerHead rounds: The clips add a force aura to the bullets causing them to cause severe knock back to enemy's of equal rank, and staggers enemy's one rank above. Point Blanking(hitting a enemy with in 3 meters) a target causes enemy's one rank above to be knocked back and enemy's two ranks above to be staggered. Knock back is 3 meters.
Brimstone: A clip with rounds still in it can be used as a sort of grenade dealing damage equal to 1/2 users rank x bullets remaining in clip. this requires 3% mana per remaining bullet, This cause the lose of the clip, if the bullets in the clip are elemental aligned effect is only applied once over all.
- Bullets:
- Name: Law-bringer rounds
Rank: Strong Plus
Type: Bullet
Description: The ammo are .60 caliber rounds with minor pressurized lacrima mixed in the bullets to allow elemental attacks in them. However due to a safety feature in the bullets they actually have to be primed by the users magic to make them effective, but despite this they are effective bullets
Strengths:
60. cal HPEX(High Power Explosive)
Can be elementally aligned with the expenditure of 5% mana, this causes the explosion to be aligned with said element.(See Ability)
Case-less
Weaknesses:
Only Cause Knockback on direct impact.
will damage allys if they are hit
Direct impact to the bullets may cause them to explode.
Hard to load into clips manually
Abilities:
Name: Elemental Law
Rank: Equal to user
Type: Support, Elemental
Description: While loading Justice or Retribution, Towa puts her thumb on the bullets and alligns them with a chosen element, which cause effects.
Strengths:
Uses 5% mana to add a element to bullets- Elemental list and effects:
Earth: Causes a Spike of earth to erupt from the ground near the enemy causing damage equal to users rank
Wind: Ignores armor
Water: Drenches the enemy in water making electric attack more deadly
Fire: Burns the enemy's Armor away cutting its protective ability in half
Light: Aligned the element no additional effect
Shadow: Aligned the element no additional effect
Ice: Slows the enemy to little more than a walk
Poison: Causes 5% damage per post for 3 posts.
Holy: Deals Extra damage to Devils and Undead enemy's adding 1 the multiplier(3X)
Unholy: Deal Extra Damage to Gods and holy creatures, Adding 1 to the multiplier(3X)
Lightning: Attack jumps to another enemy up to 3 meters away. Deal 1/2 damage unless target is Drenched(Wet) then it does full damage.
Weaknesses:
Only Cause Knock back on direct hit.
any round still in clip when discarded are lost unless the clip is stowed(Returned to clip holster)
Rounds do less damage to armors and defenses of the same alignment as the rounds
Slayer can eat the elements in the bullets just no the bullet themselves XD