Secondary Magic: N/A
Caster or Holder: Caster
Description: This caster magic is a type of Fire Magic that creates different colored flames with different attributes.
Attributes of the colors
Blue: A flame that has an extremely low temperature
Yellow: A flame with a horrible stench
Purple: Flames that can be used as a solid attack
Red: Flames of intense heat
Black: Flames that explode upon impact
Strengths:
-Different attributes such as a cold flame.
-Can be used in a variety of ways and has different uses
-Able to control any fire, only able to control fire equal to or less than his rank
Weaknesses:
-Cannot control the fire of wizards who have mastery over their flames
-If fighting against a Fire Slayer the fire slayer can still eat your flames giving them power.
-Some of the effects of a certain flame affect the caster e.g The user is affected by horrible smell of the stench flame
-Costs 5% more extra magic power for each extra flame after the first
Abilities/Powers: Josh can also change the colours of his flames at will, but this costs 5% more magic
Spells
Name: Fireball
Rank: D
Type: Fire, offensive
Description: The caster summons a ball of one of the colors in their hand or hands and throws fire balls towards their opponent. It travels at around 35 km/h and will die out after it travels 10m or hits an object or person. Deals 1 D rank damage per fireball.
Strengths:
-If it hits the target it will knock the target back or if it hits an object such as a barrier or wall it will leave a crater.
-Will damage the target through burns
-Can make the fireball move in a specific direction
Weaknesses:
-When hit by water it turns to steam
-Can be extinguished by fire of a higher rank
-Wind of equal rank can put it aside
-To cast bigger fireballs costs more magic, costs 5% more to make the fireball twice the size of a regular fireball.
Duration: 1 post
Cooldown: 2 posts
Name: Fire Beam
Rank: D
Type: Fire, offensive
Description: The caster brings their hands back and creates a small ball of flame generating the magic power, when fully charged the caster thrusts their hands forward creating a small beam of fire that flies towards the opponent at 45km/h and disperses after 20m and causes 2 D rank damage
Strengths:
-Has a longer range than fireball
-Harder to dodge as it's faster than a fireball
-Leaves a big burn on the targeted area
Weaknesses:
-Easily dispelled by water magic
-Has no effect on high rank fire magic
-Can be put out if countered with a high level Ice magic spell
-Metals such as iron can redirect the fire
Duration: 2 posts, (Takes 1 post to generate the flame and magic energy for the beam and 1 post
to unleash the attack)
Cooldown: 4 posts
Name: Flame Barrier
Rank: D
Type: Fire, Defensive
Description: The caster puts his arms out in front of him and activates the spell by calling or shouting it's name then slams their hands on the ground creating a barrier of Flames and blocking incoming attacks, can block up to 4 D rank damage
Strengths:
-Blocks incoming attacks and turns them to ashes
-Able to create multiple barriers at the cost of more magic power, costs 3% more power magic power to cast another barrier, Limit to the amount of barriers he can create at D rank is 2, can create more at higher ranks.
-Can be moved if needed, can be moved 5 meters.
Duration: 2
Cooldown: 4
Weakness:
-Water attacks will extinguish the barrier
-Wind attacks separate the barrier allowing the wind attack to go through
-If casted too close to the user it will inflict burns upon the user.
-The barrier will eventually burn out
Name: Fire Fists
Rank: D
Type: Fire, Supportive
Description: The caster brings their hands in front of their chest and generates a fireball in their hand and separates the fireball into 2 fireballs in each hand, the user then activates the spell by crushing the fireballs and calling the spell name, setting his allies fists on fire, adds 1 D rank damage to his allies attacks
Strengths:
-Gives allies increased attack power
-Allies can use the fire fists in conjunction with their own magic increasing their magic power
-Gives the casters team an advantage against certain magic types such as any weak metals and wind spells that are equal to or less than his rank
Weakness:
-After a while the flames start to burn the hands of the people the caster used the spell on, they take 1 D rank damage and the burn kicks in at the 3rd post
-The fire can be extinguished if a water spell is used
-The user cannot use other spells while casting this
-The spell leaves the caster fatigued
Duration: 4 posts
Cooldown: 6 posts
Last edited by Immurtle on 21st October 2014, 8:20 pm; edited 5 times in total