Krow listened as the girl went on yet another rant.
"Do you ever shut up? I'm not gonna go all out against some brat. It'd leave a bad taste in my mouth." He said as he pressed his right hand against the side of his neck, cracking it to release the tension. He didn't get how such a little girl could be so full of herself. Which probably made it a good thing he was too stupid to really think on it for more than a split second.
Krow watched as she threw the first punch, a
large flash of light from behind him being a pretty good indicator he should dodge. So he did, by shifting his center of gravity completely to the left side of his body he fell off to his left hand side easily avoiding the first punch. He'd swung back into an up-right position.
The second
large flash of light, this time from below giving away her intent, he simply dropped backwards a mere few inches and watched as her fist flew by. When she went to withdraw this strike, he reached out and grabbed hold of her arm before it could vanish from sight.
"Why do you use these!? Attacks like this are boring." He said as he applied his dragon fire to his feet once more, but instead of rushing forward, he would use the jet-propulsion aspect in reverse. This having the effect of yanking her dimensional tear bound arm with a sixty mile an hour force that would most likely leave the appendage broken.
Krow keeping up this momentum would release her limb so she could withdraw it, only for him to correct the jet-propulsion aspect of the flames upon his feet to launch himself towards her at sixty miles per hour. A grin playing upon his maw as he swiftly raised his right leg, the appendage bending which left him propelling a greatly sped-up flame enhanced knee aimed at the left side of her jaw. He could tell given the speed he had just been granted, her chances of evading were incredibly low. Not only were they less than ten feet from each other, but she had also made the stupid decision to
crater a portion of her own footing and never remove herself from it.
- Battle Stats:
Health: 100/100%
Ethernano: 95/100%
Spell Log
- Fire Dragon's Claw (D-rank): 5% magic cost, duration of three posts, with a cool-down of four posts.
- Spell Used:
Name: Fire Dragon's Claw
Rank: D-rank
Type: Fire, Offensive, Supportive
Description: This spell is cast when the user ignites their feet with flames and proceeds to assault the opponent with a powerful fire-enhanced kick, with the flames greatly augmenting the power of said kick. They can also create flames from their feet, greatly enhancing speed and allowing the user to jet-propel in any direction they desire. This makes it easier for the user to get close to opponents that they wish to engage in close combat. The user can also combine the jet-propulsion capabilities of Fire Dragon's Claw for use with other techniques. The Fire Dragon's Claw spells jet-propulsion capabilities allowing one to travel up to sixty miles per hour.
- Strengths:
- Burning Damage: This spell being a D-rank fire spell produces D-rank burning damage.
- Destructive Force: This spell being an explosion-based spell holds a near overwhelming destructive force. This spell also holds an incredibly amount of raw physical strength behind it.
- Speed Boost: This spell is blessed in that it grants the user a significant speed boost which also allows slight augmentation to other spells.
- Blunt Damage: This spell being melee-based and thanks to the enhancement it receives from the user's flames causes significant blunt damage.
- Weaknesses:
- Flame God/Demon Slayer Magic's: These two Slayer-type Magic's are capable of eating and overpowering this spell.
- Water-based Magic: This spell cannot stand against water-based magic's.
- Range: This spell has a limited range of strictly close range.
- Defensive Properties: This spell has absolutely no defensive applications.
- Magma-based Magic: This spell can definitely be overpowered by anything more than or one of the following one magma-based D-rank spell.
- Duration: This spell has a set usage period of three posts.
- Cool-down: This spell has a set resting period of four posts.