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    Aspect of self (finished)

    Alessia Pentacost
    Alessia Pentacost

    Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 96
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Aspect of self (finished) Empty Aspect of self (finished)

    Post by Alessia Pentacost 3rd October 2014, 12:31 pm

    Magic

    Primary Magic: Aspect of self.
    Secondary Magic: N/A
    Caster or Holder: Take over magic/ shape shifting.
    Description: In terms of mechanics Alessia's magic works like your standard take over magic yet it is unique in the sense it's closer to shape shifting magic. The idea behind Alessia's magic is that she is able to turn into physical manifestations of emotions and personality aspects. Such as turning into a form of flame to represent anger, or changing into the stereotypical noble women to represent arrogance. Each of these forms have their own varied abilities ranging from increased physical aspects, such as increased strength or speed, to more magical talents. All of these abilities Alessia's alternate forms gain have something to do with what the form represents; such as a form of knowledge being magically gifted while a form of pride would be physically gifted. D rank: ten TOE

    Strengths:

    • Each form has its own unique abilities and powers making Alessia's magic rather versatile.
    • Being able to shape shift into different forms with different personalties allows Alessia the ability to disguise herself easily.
    • As each form has its own personality they cane make up for Alessia's own lack of willingness to do certain things such as fight.


    Weaknesses:

    • Each form is built around a single concept or fighting style so while the over all magic can be versatile, each form is not.
    • As take over magic uses TOE it can be more or less energy draining that an alternate form of magic.
    • As a full take over form requires four partials take over magic can be more difficult to gain the full amount of power from.

    Abilities/Powers: Alessia is able to change from her succubus form to her orb of light form whenever she likes. The orb of light form can do little except float around, talk and produce light.

    Name: Aspect of pride, partial take over arms.
    Rank: D
    Type: Partial transformation.
    Description: Drawing energy into her body Alessia turns her arms and hands into a combination of cat like paws and human hands/arms and yes they do included claws.The colour of these arms is the same as a tiger, golden brown with black stripes. This partial take over has a duration of four posts and a three post cool down, along with costing ten TOC. The active spell aspect is that Alessia is able to coat her fists in fire, dealing fire damage in addition to physical damage, for two posts and it has a two posts cool down. The passive effect is the increase in physical strength granting Alessia slightly higher than average physical strength.
    Strengths:

    • Increased physical strength or the claws deal D-rank damage per scratch.
    • Claws
    • Fur which slightly boost Alessia's ability to handle the cold, in her arms anyway.
      Weaknesses:
    • The claws can make picking up smaller objects difficult.
    • Having fur on her arms can make it difficult for Alessia to tolerate warmer environments.
    • No ranged attacks



    Name: Aspect of pride, partial take over legs.
    Rank: D
    Type: Partial transformation.
    Description: Drawing energy into her body Alessia's feet turn into large four clawed paws, while golden fur with black stripes completely covers her legs as well. The active spell associated with this partial transformation is being able to jump 9 meters, or 15 meters if she reached her max running speed before jumping, in any direction once every three posts. As for the passive this partial take over grants Alessia improved speed and agility.The TOC for this partial take over spell is ten and it has a duration of four posts with a three posts cool down.
    Strengths:

    • Increased speed and agility.
    • Claws on her feet.
    • Fur which makes Alessia better in colder environments.
      Weaknesses:
    • The addition of fur on Alessia's legs makes her less tolerable of warmer environments.
    • No ranged attacks
    • She can't wear shoes in this form so standing on dangerous ground, such as glass covering the floor.



    Name: Aspect of pride, partial take over tail
    Rank: D
    Type: Partial transformation.
    Description: Drawing energy into her body Alessia's converts her tail into a tigers tail, which grants improved balance. The active effect associated with this partial take over is that once every three posts, if Alessia falls any distance of fifteen feet or less she will land on her feet and take no damage. The passive effect is boosting her self balance to the level of a standard house cat. The TOC for this spell is ten, it lasts for four posts and has a three post cool down.
    Strengths:

    • Improved balance.
    • It can be used to pick up light weight objects.
    • It's a tail and can be used to push buttons if required.
      Weaknesses:
    • Has no offensive use.
    • No defensive use
    • The length makes it a vulnerable target as an opponent could grab it



    Name: Aspect of pride, partial take over head
    Rank: D
    Type: Partial transformation.
    Description: This partial take over causes Alessia to grow three lines of black fur over each of her cheeks, her eyes change gold in colour, growing cat ears on her head while losing her normal ears, granting her a mouth full of meat eating teeth and lastly changing every strand of her hair brown, except for one tuft of hair at the front of her head which turns black. The passive ability this grants is the night vision, sense of smell, reaction speeds and reflexes of a tiger. This spells active is a lot more dangerous, as once every three posts Alessia can roar. This roar produces sound at a certain frequency that causes the water inside anybodies ears to vibrate, and as that water is how the human body remains balanced this roar causes the victim to become too unbalanced to even stand for two posts. The partial take over costs ten TOC, lasts for four posts and has a three post cool down.
    Strengths:.

    • Improved reflexes
    • Night vision
    • Improved sense of smell
      Weaknesses:
    • Poor colour vision compared to humans
    • No defensive abilities
    • No offensive abilites


    Last edited by Alessia Pentacost on 9th October 2014, 5:20 pm; edited 2 times in total


    _____________________________________________________________________________________

    Alessia Pentacost

    Aspect of Self/magic
    Alessia Pentacost
    Alessia Pentacost

    Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 96
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Aspect of self (finished) Empty Re: Aspect of self (finished)

    Post by Alessia Pentacost 4th October 2014, 8:13 am

    Okay this is finished if someone would be nice enough to review it please ^^


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    Alessia Pentacost

    Aspect of Self/magic
    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 631
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    Aspect of self (finished) Empty Re: Aspect of self (finished)

    Post by Tuna 9th October 2014, 4:31 pm

    Can your form of light be damaged or destroyed or targeted? And specify if you can use spells in this form or not. I'm guessing not xD But yeah, please add if yes or no (:

    Overall, I like the theme for the first full take over. But you can definitely power yourself up. Your first spell is fine, it'll deal D Rank damage (just for further reference). You can also just directly say "the passive gives a good increase in physical strength".

    The second spell is fine, but your active is a bit underpowered. You can definitely make it more than 6 feet. If I want to, I can jump six feet xD That's like, two meters. Or not even. Make it like 10 or 15 meters at impressive speed. That would be a good active. Passive can stand as it is.

    The third spell's active is fine if I'm honest. You can generally state "if Alessia falls from any height, she will automatically land on her feet if this spell's active is available". Granted, falling on your feet from any height is approvable, it won't mean she can't hurt herself if falling from 100 meters and landing on her feet.

    The fourth spell is kinda underpowered as well xD Heightened sense of vision as passive AND heightened sense of smell as passive would be approvable. It's just generally heightened senses as a passive. As an active, I would recommend a "tiger's roar" that can deal sonic wave damage through it's pressure. Just an idea, you can leave as is, but I'd recommend a damaging spell as an active o.o

    Also, your partials NEED durations and cooldowns. You can't infinitely sustain them. Although I could allow that on one spell in exchange for a sustained cost, you will need durations and cooldowns on all of those spells.

    I'd generally advise and accept something like 3/3.


    _____________________________________________________________________________________

    Alessia Pentacost
    Alessia Pentacost

    Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 96
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Aspect of self (finished) Empty Re: Aspect of self (finished)

    Post by Alessia Pentacost 9th October 2014, 5:19 pm

    Okay.

    I added in duration and cool downs for the partial take overs.

    I powered up the first spell and said that the claws deal D-rank damage, for the sake of giving the claws a damage amount.

    For the second spell I increased the jump range and mentioned if Alessia got to her max running speed she can jump 15 meters.

    For the falling from height spell I changed it so Alessia can land on her feet from a distance of fifteen feet or less, without taking any damage.

    As for the final one, I created a active power that causes the water inside people's ears to vibrate which ruins the bodies ability to balance itself so the target can't even stand up right. And I boosted the passive effect so Alessia gets the night vision, the reaction speeds, reflexes and sense of smell of a tiger.

    And no the light form can't be destroyed. It's her natural body and what she looks like naturally, destroying it would kill her but no it can't do anything except cast light on the surrounding area.


    _____________________________________________________________________________________

    Alessia Pentacost

    Aspect of Self/magic
    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 631
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    Aspect of self (finished) Empty Re: Aspect of self (finished)

    Post by Tuna 9th October 2014, 5:30 pm

    K den, roam around. PrEEEEEEEEsto.


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