Magic
Primary Magic: Celestial Spirit Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description:
Celestial Spirit Magic is a type of Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained.
When a Celestial Spirit Mage receives a Key and opens its Celestial Gate for the first time, they have to set up a contract with the respective Spirit. This contract consists of asking the Spirit which days it can be summoned by its contractor. This simple agreement leads to a dedicated and serious bond between the Spirit and summoner. However, under certain circumstances, i.e. during battle, and a Spirit is summoned for the first time, the making of a contract may be suspended on a later date. Contracts can be broken if the Mage gets arrested, releases the Spirit by themselves, or dies. When a Celestial Spirit Mage summons a Spirit, it appears directly next to them, as that's where the gates to the Spirit world had been opened. It's impossible to summon spirits elsewhere.
Aura Type: N/A
Strengths:
- celestial spirit magic is very versatile
- there are many spirits that celestial spirit wizards can make contracts with
- each spirit has their own unique abilities
Weaknesses:
- some spirits can't be summoned on certain days
- the summoner needs gate keys to summon spirits
- if the keys are stolen, the summoner is unable to summon their spirits
- the summoner mostly relies on their spirits so they are physically weak typically
Lineage:
Necro-mancer's Passion:
Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practiced in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first necro-mancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
Ability: Depending on the rank of the user, they are able to summon a skeleton (D), a zombie(C), a poltergeist(B), a ghoul(A), or a wraith(S) in battle to assist them.
Usage: The summoner temporarily lose a spell slot of the same rank as the creature they have summoned for every creature summoned. Once a summon has disappeared, the spell slot becomes reoccupied with the spell that was there before the activation of this Lineage. Only three creatures can be spawned per thread. Each summon lasts for four posts. The act of summoning has a 2 post cooldown.
Unique Abilities:
Forced Gate Closure:
Nami has the ability to force her spirits' gates closed without their consent.
D Rank Spells
Primary Magic: Celestial Spirit Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description:
Celestial Spirit Magic is a type of Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained.
When a Celestial Spirit Mage receives a Key and opens its Celestial Gate for the first time, they have to set up a contract with the respective Spirit. This contract consists of asking the Spirit which days it can be summoned by its contractor. This simple agreement leads to a dedicated and serious bond between the Spirit and summoner. However, under certain circumstances, i.e. during battle, and a Spirit is summoned for the first time, the making of a contract may be suspended on a later date. Contracts can be broken if the Mage gets arrested, releases the Spirit by themselves, or dies. When a Celestial Spirit Mage summons a Spirit, it appears directly next to them, as that's where the gates to the Spirit world had been opened. It's impossible to summon spirits elsewhere.
Aura Type: N/A
Strengths:
- celestial spirit magic is very versatile
- there are many spirits that celestial spirit wizards can make contracts with
- each spirit has their own unique abilities
Weaknesses:
- some spirits can't be summoned on certain days
- the summoner needs gate keys to summon spirits
- if the keys are stolen, the summoner is unable to summon their spirits
- the summoner mostly relies on their spirits so they are physically weak typically
Lineage:
Necro-mancer's Passion:
Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practiced in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first necro-mancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
Ability: Depending on the rank of the user, they are able to summon a skeleton (D), a zombie(C), a poltergeist(B), a ghoul(A), or a wraith(S) in battle to assist them.
Usage: The summoner temporarily lose a spell slot of the same rank as the creature they have summoned for every creature summoned. Once a summon has disappeared, the spell slot becomes reoccupied with the spell that was there before the activation of this Lineage. Only three creatures can be spawned per thread. Each summon lasts for four posts. The act of summoning has a 2 post cooldown.
Unique Abilities:
Forced Gate Closure:
Nami has the ability to force her spirits' gates closed without their consent.
D Rank Spells
- Anri the Archer:
- Name: Open! Gate of the Archer, Anri
Rank: D
Type: Celestial Spirit/Offensive
Duration: 3 posts
Cooldown: 5 posts
Description:- Anri the Archer:
Strengths:
- Can hit targets up to 30 meters away
- can launch one arrow at most per post(has 15 arrows max)
- arrows are fast
Weaknesses:
- arrows can be easily broken by magic of equal or higher rank
- fire can burn arrow bodies
- arrows do not have any magical abilities
- if Anri runs out of arrows she's useless.
- Valkyria the Magician:
Name: Open! Gate of the Magician, Valkyria
Rank: D
Type: Celestial Spirit/Offensive
Duration: 3 posts
Cooldown: 5 posts
Description:- Valkyria the Magician:
Valkyria is a magician who uses a staff to launch pure ethereon blasts up to 15 meters away at speeds of 10 m/s. They are quite powerful and fast. She can launch up to 1 blast at most per post
Strengths:
- uses pure ethereon for attack purposes
- ethereon blasts can't be eaten by slayers.
- they move fast
Weaknesses:
- ethereon blasts can be evaded by certain equal ranked and all higher ranked opponents
- ethereon blasts can be canceled out by any kind of higher ranked magic.
- If Valkryia's staff is stolen somehow she cannot fire ethereon blasts and is defenseless
- Valkyria is at a disadvantage in close-quarters combat due to the fact she has no other skills.
- Yue the Healer:
Name: Open! Gate of the Healer, Yue!
Rank: D
Type: Celestial Spirit/Supportive.
Duration: 3 posts(1 post to recover HP)
Cooldown: 5 posts
Description:- Yue the Healer:
Strengths:
- can help recover the HP of her summoner by 10% once per summon(must choose one or the other)
- can also recover one of her summoner's ally's HP by 10% once per summon(must choose one or the other)
- helps greatly outside of battle
Weaknesses:
- Yue has no offensive or defensive capabilities at all
- If she tries to help recover HP in battle Yue AND her summoner will be wide open for attack.
- can only help recover the HP of one person at a time
- Yue must put her hands in contact with the target's hands in order to restore their HP and it takes one whole post to complete this.
- Akane the Fox:
Name: Open! Gate of the Fox, Akane!
Rank: D
Type: Celestial Spirit
Duration: 3 posts(1 post per transformation)
Cooldown: 5 posts
Description:- Akane the Fox:
Strengths:
- Can transform into any person that is of equal rank or lower
- can copy the person's voice as well.
- Akane is also able to learn the secrets and weaknesses of those she transforms into
Weaknesses:
- cannot transform into opponents who are of higher rank
- She will have to see them to copy them.
- has no other abilities
- transformations only last one post each
- The Water Bearer, Aquarius:
Name: Open! Gate of the Water Bearer, Aquarius
Rank: D
Type: Celestial Spirit/Water/Offensive
Duration: 3 posts
Cooldown: 5 posts
Description:- Aquarius the Water Bearer:
Aquarius takes the form of a blue mermaid and always carries a water pot that fires out a magic water cannon that can deal d rank damage once per summon. The water of Aquarius's water cannon travels at a speed of 5 m/s and can hit an enemy that is at most 10 meters away.
Strengths:
- uses strong water magic
- can hit an enemy from 10 meters away
- the water is fast
Weaknesses:
- opponents of equal rank who are faster and any opponent of higher rank can evade Aquarius's water cannon attack
- Aquarius can only be summoned in water
- If angered, Aquarius will attack her summoner along with the enemy
- Aquarius's water magic can be canceled out by magic of equal of higher rank.
Last edited by Nami on 21st December 2014, 8:21 pm; edited 17 times in total