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    Slayer Resistances

    Felicity Vrago
    Felicity Vrago

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    Slayer Resistances Empty Slayer Resistances

    Post by Felicity Vrago 8th October 2014, 2:13 am

    Okay so slayers are supposed to get resistances based on their elements right? So I was thinking if we could set up a standard resistance chart for slayers. Luckily there is 2 charts being suggested here, but feel free to make your own chart and throw suggestions yourself. Together as a community, we can decide on a chart that will not bring the wrath of Kyll upon us all.

    Here is mine:

    Spell 1 or more rank(s) below character's rank: 100% resistance
    Spell ranked same as character: 90% resistance
    Spell 1 rank above character's rank: 75% resistance
    Spell 2 ranks above character's rank: 50% resistance
    Spell 3 ranks above character's rank: 40% resistance
    Spell 4 ranks above character's rank: 30% resistance
    Spell 5 ranks above character's rank: 15% resistance



    Here is what Speed Demon Zack suggested.

    2 or more below: 100%
    1 below: 75%
    Same rank: 50%
    1 rank above: 25%
    2 ranks above: 10%
    3 or more: 0%

    Give out your opinions everyone?


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    Krow
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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Krow 8th October 2014, 2:23 am

    I refuse to choose on the grounds that numbers are EVIL!!!!


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    Felicity Vrago
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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Felicity Vrago 8th October 2014, 2:35 am

    Your a slayer, if a fire mage walked to you and chose to fight you.... That fire mage needs his butt burned off by you.


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    Krow
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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Krow 8th October 2014, 4:08 am

    Fine. I'll pick one. I pick Katherine's because the numbers seem like they follow a more steady pattern of sorts.


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    Cirven
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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Cirven 8th October 2014, 4:46 am

    So I'm liking Zacks more. I don't think we should be resisting practically everything from a rank lower. Could maybe up the percentage taken from same rank though. I'll try posting up a chart after I get off work


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    Zuo Cii
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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Zuo Cii 8th October 2014, 5:18 am

    If I had to choose between the two it would be Zacks. The problem with the first chart is that it is too extreme for fair RP. While in canon the chart may be accurate as Natsu is seen absorbing the heck out of all fire ever regardless of power but in RP it isn't very practical. Slayers aren't supposed to be all powerful or "superior" to other players so in an environment where everyone normally only has 1 single element at their disposal even a 50% elemental immunity against a mage of the same rank can screw a person over. It's just not fair is all.

    My personal chart would reduce all the resistances of Zack's chart by 10% Also there should never be a 100% resistance.





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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Cirven 8th October 2014, 6:16 am

    I'm thinking something like this. I agree we shouldn't have a 100% immunity especially because we can eat such element and nullify attacks that way when we can. Thinking we might have to think of a cooldown on eating attacks of our element in battle btw. Will help balance more.

    2 or more below: 75%
    1 below: 60%
    Same rank: 50%
    1 rank above: 40%
    2 ranks above: 25%
    3 or more: 0%


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    Slayer Resistances LxcTBIi
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    Rosetta Crawford
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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Rosetta Crawford 8th October 2014, 7:59 am

    I suppose that works Cirven. Particularly as a spell of 2 or more ranks below is going to be almost nothing to you anyway so 75% is almost zeroing it anyway.



    Perhaps if we have the chart as something like this:

    2 or more below: 80%
    1 below: 60%
    Equal: 40%
    1 above: 20%
    2 above: 10%
    3 or more: 0%.


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    Slayer Resistances Zack2_by_gramcrackers-d8ker96

    Slayer Resistances Zack_by_ravenart5-d8j23c0

    Slayer Resistances Zackrose_zpse9a22d85
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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Cirven 8th October 2014, 8:08 am

    That works too. I was putting down so many different number sequences to figure out what looked best lol.

    What's everyone else think?


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    Kaseki
    Kaseki

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    Post by Kaseki 8th October 2014, 10:29 am

    I think we need straight up charts for these things.

    As with that... A freaking guideline for EVERYONE.

    Kira and I talked about this before... somewhere... Anyways, like an app guideline. Everyone builds magic in the guideline, mods grade based on it. Makes it easy on both sides and further prevents random OP things from happening...

    And stuff like that...


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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Cirven 8th October 2014, 10:56 am

    What you are saying Kase is something that should be used for everyone not just slayers. Would take a lot to do that. I think we are good with the way things are now. The mods do their best to balance everyone's magic before they approve them.

    Also guidelines sounds like it would take away from the freedom people have in making magic which I don't like the sound of really.


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    Aria Beleren
    Aria Beleren

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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Aria Beleren 8th October 2014, 11:30 am

    Katherine Wickfield wrote:Okay so slayers are supposed to get resistances based on their elements right? So I was thinking if we could set up a standard resistance chart for slayers. Luckily there is 2 charts being suggested here, but feel free to make your own chart and throw suggestions yourself. Together as a community, we can decide on a chart that will not bring the wrath of Kyll upon us all.

    Here is mine:

    Spell 1 or more rank(s) below character's rank: 100% resistance
    Spell ranked same as character: 90% resistance
    Spell 1 rank above character's rank: 75% resistance
    Spell 2 ranks above character's rank: 50% resistance
    Spell 3 ranks above character's rank: 40% resistance
    Spell 4 ranks above character's rank: 30% resistance
    Spell 5 ranks above character's rank: 15% resistance



    Here is what Speed Demon Zack suggested.

    2 or more below: 100%
    1 below: 75%
    Same rank: 50%
    1 rank above: 25%
    2 ranks above: 10%
    3 or more: 0%

    Give out your opinions everyone?

    It still needs to be nerfed more. This is too much.


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    Slayer Resistances Empty Re: Slayer Resistances

    Post by King Zenshin 8th October 2014, 12:01 pm

    2 ranks above: 0%
    1 rank above: 10%
    Same rank: 25%
    1 rank below: 30%
    2 ranks below: 50% (caps at 50%)

    60-100% resistance, you guys are hilarious.


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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Cirven 8th October 2014, 12:53 pm

    I'd be fine with what Zen suggested. It balances it so that we are still taking damage but we are still about to resist some of it.

    Kind of wanting to get this done so that we can have an idea of what the resistance for us. We don't really need it to be too high or anything because either way any resistance will make a difference. Thats why I'm fine with Zen's suggestion. It also keeps us away from seeming too OP as Slayers which I have seen some complain about.


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    Felicity Vrago
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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Felicity Vrago 8th October 2014, 2:36 pm

    At least we are getting somewhere. We could also just say universally treat all spells from that element as 1 rank lower in effective level and damage? Why say that? It gives smart element users tactical options. The slayer on the other hand can take advantage of that AND Aura Burst to make them tanky against that element.

    Also in regards to eating elements, I would like to propose that the element needs to actually be in front of you to eat. That way a fireball to the back of a flame slayer is not eaten.


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    Slayer Resistances P5l7Dxp
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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Nightken 8th October 2014, 2:45 pm

    Katherine Wickfield wrote:At least we are getting somewhere. We could also just say universally treat all spells from that element as 1 rank lower in effective level and damage? Why say that? It gives smart element users tactical options. The slayer on the other hand can take advantage of that AND Aura Burst to make them tanky against that element.

    Also in regards to eating elements, I would like to propose that the element needs to actually be in front of you to eat. That way a fireball to the back of a flame slayer is not eaten.

    I agree with that it should only be able to eat it if the element is in front of them


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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Krow 8th October 2014, 3:16 pm

    D:
    But I always wanted to try and eat flames that are two feet to my left and one foot below me.
    X3


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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Zuo Cii 8th October 2014, 4:19 pm

    Katherine Wickfield wrote:At least we are getting somewhere. We could also just say universally treat all spells from that element as 1 rank lower in effective level and damage? Why say that? It gives smart element users tactical options. The slayer on the other hand can take advantage of that AND Aura Burst to make them tanky against that element.

    Also in regards to eating elements, I would like to propose that the element needs to actually be in front of you to eat. That way a fireball to the back of a flame slayer is not eaten.

    Eating thing is good but kind of common sense.

    Your resistance thing I believe is too op. 1 rank down is 50% universal reduction, which is to say way too much. I like Zenshin's chart.

    Regarding Kaseki's comment on universal grading guidelines....

    Kyll already okay-ed that a while back. I'm working on it.


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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Aria Beleren 8th October 2014, 4:21 pm

    Zenshin has a good chart. Also Aura burst is TECHNICALLY supposed to be nonelemental.


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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Miharu 8th October 2014, 6:03 pm

    I know I have not been very active but I would like to provide a bit of input. It makes sense that at the same rank, slayers should be almost completely resistant of attacks of its own type. Otherwise if it hurt, how could they eat it?


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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Aria Beleren 8th October 2014, 6:06 pm

    Miharu wrote:I know I have not been very active but I would like to provide a bit of input. It makes sense that at the same rank, slayers should be almost completely resistant of attacks of its own type. Otherwise if it hurt, how could they eat it?

    That's the thing it can be EASILY abused if that was the case.


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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Miharu 8th October 2014, 6:10 pm

    Hence why only 7 people should be able to get it, it just sucks that everyone and their mothers have slayer abilities. That is the main problem, in FTverse ( I know this isn't canon but here me out), only a few people out of the millions in the world have slayer abilities, this is why it isn't so bad to have that full resistance to their elements minus the godslayer, or demon slayer versions. Now here, we got 7 main slayer a bunch of lacrima ones, and a smaller userbase, so the problem isn't that the slayer abilities need nerfing it's just that out of our small user base, too many people have the abilities


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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Aria Beleren 8th October 2014, 6:12 pm

    Miharu wrote:Hence why only 7 people should be able to get it, it just sucks that everyone and their mothers have slayer abilities. That is the main problem, in FTverse ( I know this isn't canon but here me out), only a few people out of the millions in the world have slayer abilities, this is why it isn't so bad to have that full resistance to their elements minus the godslayer, or demon slayer versions. Now here, we got 7 main slayer a bunch of lacrima ones, and a smaller userbase, so the problem isn't that the slayer abilities need nerfing it's just that out of our small user base, too many people have the abilities

    But what you're saying is just like saying physical attacks can't harm a geodude in the anime. However in the game it does that one point of damage.


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    Miharu
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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Miharu 8th October 2014, 6:14 pm

    They should just do legit stats


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    Cirven
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    Slayer Resistances Empty Re: Slayer Resistances

    Post by Cirven 8th October 2014, 7:32 pm

    What you have to remember Miharu, is that even though the element can still hurt us we don't take damage if we eat it. Its not like Natsu in the anime/manga didn't get damaged by fire either. When he fought anyone with flames he still took damage from them even though it wasn't lethal wounds. He eventually would find a way to eat the flames and win of course but not after being hurt some.

    We are trying to show that in the most balanced way we can here. Also you have to remember we are a non-cannon site so some logic found in FT will probably not be used here. We are related to FT in what we RP but at the same time we are different.

    Also talking about the number of slayers we have that is not the reason why we want to balance this out. Even if there were a few Slayers we would still want to balance out their abilities so that they were just walking around like they were gods. We want to make things balanced for everyone so that we have everyone having fun here, not just one side of the fence.


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