Magic
Primary Magic: Magma Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic gives the caster the ability to manipulate magma and created itself. From the manipulation of this, the caster can perform many different powerful attacks as it burns the foe and hits with strong impacts.
This magic works as any elemental magic, and can create and manipulate its element, in this case magma.
Strengths:
• Melting: This magic can easily melt non-magic matelas and other minerals.
• Burning: This magic can easily burn the target, if only touched; the target will be burned and can make some painful damage.
• Liquid: This element is a liquid, meaning it can’t be blocked easily and can shape itself to make it complicated to dodge.
Weaknesses:
• Slowness: Its slow, many of the spells of this magic, are very slow, and that makes it easier to evade
• The cost: Even if the spells don’t need to refresh, the cost to keep them active and activate are really big.
• Many spells are not very precise and not always hits the target.
•Steam: If attacked by a water spell, it gets solid and creates a great amount of steam, which could create a disadvantage for the user because he can’t see and isn’t very fast dodging.
Abilities/Powers:
This magic provides a great defense as base stat, the normal defense raises a lot and the magic defense is also raised but not very much. The speed is also kind of lowered.
Burning: D-C Rank spells, 1st-2nd degree burns. B-A Rank spells, 2nd-3rd degree burns and S+ Rank spells 3rd-4th degree burns.
Primary Magic: Magma Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic gives the caster the ability to manipulate magma and created itself. From the manipulation of this, the caster can perform many different powerful attacks as it burns the foe and hits with strong impacts.
This magic works as any elemental magic, and can create and manipulate its element, in this case magma.
Strengths:
• Melting: This magic can easily melt non-magic matelas and other minerals.
• Burning: This magic can easily burn the target, if only touched; the target will be burned and can make some painful damage.
• Liquid: This element is a liquid, meaning it can’t be blocked easily and can shape itself to make it complicated to dodge.
Weaknesses:
• Slowness: Its slow, many of the spells of this magic, are very slow, and that makes it easier to evade
• The cost: Even if the spells don’t need to refresh, the cost to keep them active and activate are really big.
• Many spells are not very precise and not always hits the target.
•Steam: If attacked by a water spell, it gets solid and creates a great amount of steam, which could create a disadvantage for the user because he can’t see and isn’t very fast dodging.
Abilities/Powers:
This magic provides a great defense as base stat, the normal defense raises a lot and the magic defense is also raised but not very much. The speed is also kind of lowered.
Burning: D-C Rank spells, 1st-2nd degree burns. B-A Rank spells, 2nd-3rd degree burns and S+ Rank spells 3rd-4th degree burns.
- Rank D spells:
Name: Magma Ball
Rank: D
Type: Offensive
Description: The caster, uses the finger to cast a spell circle where it is made a magma ball, these process lasts for like 2 seconds, and but can’t fire many at a time. After it is made, it’s thrown to the target and when it has contact, it explodes and hits with an explosion of magma with a radio of 1 meter. It has normal gravity making it fall after being shot, and reaches 20 meters if shot straight. The explosion can reach from 2 to 3 meters radius and can melt metals and minerals.
Strengths:
Basic attack: It’s a basic attack that can be performed many times and with a low cost.
Burns: It can burn enemies with contact and can destroy easily many things.
Weaknesses:
Damage: Even if it has a destructive power, the damage caused isn’t very powerful unless it doeas a direct hit.
Speed of shot: When shot to the target, it goes not very fast. The speed is depending on the casters straight, it goes like the doubled speed of a normal ball being thrown.
The duration cooldown: Instant magic. Takes 1 post to cooldown.
Name: Magma Arms
Rank: D
Type: Supportive
Description: It’s the first state of “Magma Body” a powerful spell that can be a very good battle armor. It makes the arms go into a magma state, meaning it turns into lava. The arms gain many abilities and attributes. The magic needs 1 post to activate . It also gives more straight to the user. This magic only applies in the arms, from the shoulder to the fingers.
Strengths:
Burning damage: This spell ads some 40% of extra burning damage besides the normal burning
Range: Magma arms can be very elastic and can stretch with a limit of 7 meters.
Many ways of use: It clearly has many ways of use; it can stretch to attack the foe and can maybe block easy blocking attacks.
Weaknesses:
Defense: While using this magic, many defensive magic’s, such as Magma wall, can’t be activated.
Cost: It has to pay each post to keep it activated and can be a big trouble in some time. The cost is 2% mp.
Speed: It eliminates some speed in the user, not much, but it can make an important difference in the battle.
Water: It can obviously be solidificated with cold water, which can mean the end of the spell.
The duration cooldown: It has no specific duration; it can be activated until you have no more magic. It has a 3 post cooldown after the magic is deactivated.
Name: Magma Wall
Rank: D
Type: Defensive
Description: The caster rises his arm parallel to the ground and creates a spell circle, then a magma wall rises from the floor and blocks the enemies attack. After the enemy’s attack impacts in the wall, the wall transforms in rock and it’s then destroyed. If hit by a physic attack, the enemy may get burned and can get stoked in the solid wall. It’s area is 2 x 3 meters and half meter.
Strengths:
Block: It can block the power of an enemy’s attack easily and my burn at the moment. It can block 2 D rank spells or 1 C rank spell.
Weaknesses:
Upper: It has no sealing, meaning it can’t defend from falling objects.
Liquids: Liquids can easily attack from the right and left part easily.
The duration cooldown: It stays there until its hit and you has a 3 post cooldown.
Name: Magma Clone
Rank: D
Type: Offensive, Defensive
Description: A spell circle is summoned on the floor and then a magma creature, which looks like a person, emerges from the circle ready to battle. This activates immediately. The clone can be as far as he likes, but it must be always summoned in front of the person. The stats of the clone are basically the same as a normal magician. When it is destroyed, it makes a little magma explosion with a radio of 3 meters. It takes a C rank spell damage to destroy.
Strengths:
Help: It gives you another person/thing to fight with and help you.
Weaknesses:
Magics: This clone can't use any spells.
Cost: you must be paying many MP to keep it active and working. 50% of the mp used.
Concentration: You must be more concentrated and can complicate your situation.
The duration cooldown: It lasts as much as you like if you pay to keep it activated but you the cooldown is double the posts.
Name: Lavaheat
Rank: D
Type: Supportive
Description: The user makes his body to heat up giving him more agility, speed, and a shining red color. A big change in his temperature would be very damaging for his body though, so it only gives him 20% speed, but it will last until his HP gets to 50% or he is defeated and it's accumulative.
Strengths:
-It's accumulative. (Maximum to 200%)
-It ends until his body can't resist it for longer.
Weaknesses:
-It doesn't give a big boost.
-It can't be used if the user has 60% HP or less.
-The user needs lava in the battlefield to be able to heat his body.
-Each boost will also cause 5% more damage in his body. (Max 50%)
-Can't be canceled.
The duration cooldown: It lasts until he can't resist it for longer. It has a 2 posts cooldown.
- C rank:
- Name: Magma Legs
Rank: C
Type: Supportive
Description: This is the second state of magma body. This spell can only be used if magma arms is in use. When this spell activates, magma arms won't need a cost to maintain, this will start having a cost instead. The user will make his legs completely get covered of lava. The legs can stretch 8 meters and gives the user a extra hight in jumps of 5 meters.
Strengths:
-It can be maintained by paying 2% mp. (payed each post)
-The slowness weakness in magma arms will be eliminated.
-It gives all attacks 50% more burning damage.
Weaknesses:
-The spell is weak to cold water. Cold water would end the spell, any other water attack will slow down the user.
-If this spell is ended, magma arms will end too.
-Magma arms are needed to cast this spell.
-Defensive spells can't be casted while this spell is in use.
The duration/cooldown: 1 post/4 posts
Name: Magma Tail
Rank: C
Type: Supportive
Description: This is the third state of magma body. This spell can only be used if magma arms is in use. When this spell activates, magma arms won't need a cost to maintain, this will start having a cost instead. The user will make a tail maid of magma grow in his back. The tail can block any amount of D rank or lower attacks only and is 2 meters long. It can stretch other 8 meters.
Strengths:
-It gives 60% more burning damage.
-It works as a great spell for defense.
-It can be maintained by paying 2% mp. (payed each post)
Weaknesses:
-The spell is weak to cold water. Cold water would end the spell, any other water attack will slow down the user.
-If this spell is ended, magma tail will end too.
-Magma tail are needed to cast this spell.
-Defensive spells can't be casted while this spell is in use.
The duration cooldown: 1 post/
Name: Magma Spere
Rank: C
Type: Defensive
Description: The user touches the ground and creates a magma sphere any place he wants. One person can be covered with it while he/she is inside and can block any C rank attack or equivalent. A B rank attack would deal full damage since its a more focused blast.
Strengths:
-It can be created to block someone else.
-It resists up to any C rank attack.
-Low Cooldown
Weaknesses:
-Water spells deal double damage to the shield.
-It can only be created up to 20 meters from the user.
-It can't be used in water.
-It can only cover one target at the time.
The duration/cooldown: 1 post/2 posts
- Signature Spell:
- Name: Magma Pit
Rank: C
Type: Offensive
Description: The user puts his hands in the ground and starts making the ground lava. everything around him with a 10 meter in front of the user will become lava dealing C rank damage to anyone who steps in, including himself (he isn't immune to lava)(Damage isn't accumulative). It's also 5 meters deep. Being in the pit is like quick sands, they won't be able to get out without help or magic, they won't be able to move either.
Strengths:
-It can attack many at the time.
-It has a long duration.
-It has a low cooldown.
-Whoever falls inside won't be able to get out.
Weaknesses:
-It can also attack foes including him.
-The lava can't be controlled by him, it stays there doing nothing.
-Trees and buildings won't be transformed in lava but will sink in the pit.
-It can't deal more than C rank damage.
-Allies who fall will also be affected.
The duration/cooldown: 5 posts/4 posts
Last edited by HirokoD on 25th September 2014, 4:56 am; edited 7 times in total