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    Lunar Rituals (Done)

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    Sumdumguy

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Novice [250]- Player 
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    Lunar Rituals (Done) Empty Lunar Rituals (Done)

    Post by Sumdumguy 23rd June 2015, 2:03 am

    Magic

    Primary Magic: Lunar Ritual
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Lunar Ritual magic grants the user the ability to harness and manipulate the power of the moon for use in both combat and practical situations. The energy that is harnessed takes on the form of pure white energy with black tinges around the edges. It also feels incredibly cold, simulating how the moon is out alone in space. Lunar magic can also allow its controller to control things like water and ice at times, or have water/ice related effects in spells. This is to simulate how the moon is both cold and manipulates the tides of the oceans of the worlds. However, spells are almost always composed of pure "lunar" energy, which is similar to arcane energy but has more moon themed effects.

    The ritual part comes into play through the fact that the user will need a magic circle, similar to how an alchemist may need an alchemy circle, in order to use spells. Spells take the form of lunar energy with ritual themed effects, a ritual being defined as "an established or prescribed procedure for a religious or other rite." This ritual circle can be inscribed in the ground, on a wall, or even on the user themselves. The spell will be cast via this circle, consuming it unless certain circumstances are met.

    Appearance of Ritual Circles:

    Strengths:

    • Multiple Elements: The multiple elements means that it's more difficult for people to counter this magic on an elemental level.
    • Arcane Power: When not using elements, this magic is completely elementless, meaning most slayers cannot eat it (if any at all).
    • Temperature Control and Toleration: This magic allows the user to, in certain situations, alter the temperature to increase the power of their magic and/or to decrease the power of certain other magics. It also allows the user to tolerate much colder temperatures than the human body should be able to.

    Weaknesses:

    • Weak Elemental Power: Lunar magic isn't centered around the ice/water elements it includes, so they're particularly weak and are only there for occasionally added effects.
    • Weaker During Day: The boons given during the night wear off as soon as the sun comes over the horizon.
    • Weak To Fire: The cold aspect of this magic is relatively weak to fire, weakening it by about 20% when exposed to heat.
    • Limited Circle Placement: The user can only place one circle down per post, and so anything that would require 2 or more would leave the user open to be attacked since they may be left open for a few posts while placing these circles down.

    Lineage: Dragon Spirit:
    Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his new found power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
    Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. Can avoid all traps during the duration.
    Usage: The Active Ability can be used to actually predict events ahead for 3 posts and can only be used once per thread. The Passive Ability works as an additional sense that tells the user something is wrong, but without revealing any details.

    Unique Abilities:

    • Clair de Lune: During the nighttime, the user of this magic is allowed power boosts based on rank. 15% extra physical strength and speed based on rank. It stays 15%, but the increase in rank states that it would be more powerful than 15% at a lower rank.
    • Inscribe: The user, as long as they have a ritual circle to use this, will instantly inscribe a ritual circle on someone else or another object. Depending on the surface it's being inscribed on, it might just be written with ink like a tattoo, or actually drawn into the surface. Can only do this once per post. The caster of these ritual circles can cast a spell via these circles from 15 meters away starting at D-Rank. After that, the caster can cast the spells from about 10 meters more each rank. So it would be 15 meters away at D-Rank, 25 meters at C-Rank, 35 at B-Rank, so on so forth. When increasing from S to H rank, the increase is by 20m instead of the usual 10.
    • Coalescence: The user can combine two or more ritual circles to enhance the effects of single spells. Not the damage, but the effects. These altered effects can change from spell to spell. The ritual circle being sacrificed to merge with another must be within 5 meters of the circle being empowered. The circle that is now empowered will double in size, and the effects that are altered will become stronger. This is similar to spell fusion in that mixing two circles will increase the power of the effects of a spell, but costs no mana except for the spell cost and cannot be used on actual fusion spells. The drawback of having to use two circles means that there could be situations where the caster can't attack for a post in order to prepare one of the circles. Namely, it increases the power of a spell by 50% of its original power. Again, not the damage, but the effects.

      So if a spell slows a person by 25%, it will become 37.5% but at the cost of most likely not being able to attack or defend for a single post in order to set up the ritual circles.
    • Dream Alteration: While the user can't cause any actual damage through this ability, as long as the user stays in direct contact with a person he or she can alter the dreams a person is currently having or the dreams they will have later that night.
    • Night Vision: The user of this magic can see perfectly in the dark, as if it the room were well lit. They can see through the shadows if they want, or just see in unlit or poorly lit areas.


    For spells, go here to see that it was once approved (under previous magic) with max spell slots for C-Rank and 4 slots for B-Rank. Just as reference.

    Signature Spells:

    D-Rank Spells:

    C-Rank Spells:

    B-Rank Spells:


    Last edited by Sumdumguy on 25th June 2015, 1:27 pm; edited 1 time in total
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
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    Lunar Rituals (Done) Empty Re: Lunar Rituals (Done)

    Post by Rosetta Crawford 25th June 2015, 2:53 am

    Sumdumguy wrote:Magic

    Primary Magic: Lunar Ritual
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Lunar Ritual magic grants the user the ability to harness and manipulate the power of the moon for use in both combat and practical situations. The energy that is harnessed takes on the form of pure white energy with black tinges around the edges. It also feels incredibly cold, simulating how the moon is out alone in space. Lunar magic can also allow its controller to control things like water and ice at times, or have water/ice related effects in spells. This is to simulate how the moon is both cold and manipulates the tides of the oceans of the worlds. However, spells are almost always composed of pure "lunar" energy, which is similar to arcane energy but has more moon themed effects.

    The ritual part comes into play through the fact that the user will need a magic circle, similar to how an alchemist may need an alchemy circle, in order to use spells. Spells take the form of lunar energy with ritual themed effects, a ritual being defined as "an established or prescribed procedure for a religious or other rite." This ritual circle can be inscribed in the ground, on a wall, or even on the user themselves. The spell will be cast via this circle, consuming it unless certain circumstances are met.

    Appearance of Ritual Circles:

    Strengths:

    • Multiple Elements: The multiple elements means that it's more difficult for people to counter this magic on an elemental level.
    • Arcane Power: When not using elements, this magic is completely elementless, meaning most slayers cannot eat it (if any at all).
    • Temperature Control and Toleration: This magic allows the user to, in certain situations, alter the temperature to increase the power of their magic and/or to decrease the power of certain other magics. It also allows the user to tolerate much colder temperatures than the human body should be able to.

    Weaknesses:

    • Weak Elemental Power: Lunar magic isn't centered around the ice/water elements it includes, so they're particularly weak and are only there for occasionally added effects.
    • Weaker During Day: The boons given during the night wear off as soon as the sun comes over the horizon.
    • Weak To Fire: The cold aspect of this magic is relatively weak to fire, weakening it by about 20% when exposed to heat.

    Lineage: Dragon Spirit:
    Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his new found power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
    Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. Can avoid all traps during the duration.
    Usage: The Active Ability can be used to actually predict events ahead for 3 posts and can only be used once per thread. The Passive Ability works as an additional sense that tells the user something is wrong, but without revealing any details.

    Unique Abilities:

    • Clair de Lune: During the nighttime, the user of this magic is allowed scaling power boosts based on rank. 15% extra physical strength and speed per rank. No. This is far far far too powerful. At H rank at night you would have a physical strength and speed boost of 90% passively. This is insanely OP. Furthermore, consider that 15% at D rank is less than that of 15% at C rank. So just having a 15% boost would be sufficient. Perhaps have it boost to 20% when you hit A.
    • Inscribe: The user, as long as they have a ritual circle to use this, will instantly inscribe a ritual circle on someone else or another object. Depending on the surface it's being inscribed on, it might just be written with ink like a tattoo, or actually drawn into the surface. Can only do this once per post. The caster of these ritual circles can cast a spell via these circles from 15 meters away starting at D-Rank. After that, the caster can cast the spells from about 15 meters more each rank. So it would be 15 meters away at D-Rank, 30 meters at C-Rank, 45 at B-Rank, so on so forth. Could we reduce this to 10m per rank? except for the gap between S and H where I will allow a 20m increase
    • Coalescence: The user can combine two or more ritual circles to enhance the effects of single spells. Not the damage, but the effects. These altered effects change from spell to spell. The ritual circle being sacrificed to merge with another must be within 5 meters of the circle being empowered. The circle that is now empowered will double in size, and the effects that are altered will be doubled. This sounds like spell fusion which is something you can already do at B rank if you read the character perks. If it is not meant to be like spell fusion I need you to clarify how this empowerment works further
    • Dream Alteration: While the user can't cause any actual damage through this ability, as long as the user stays in direct contact with a person he or she can alter the dreams a person is currently having or the dreams they will have later that night.
    • Night Vision: The user of this magic can see perfectly in the dark, as if it the room were well lit. They can see through the shadows if they want, or just see in unlit or poorly lit areas.


    For spells, go here to see that it was once approved (under previous magic) with max spell slots for C-Rank and 4 slots for B-Rank. Just as reference.

    Signature Spells:

    D-Rank Spells:

    C-Rank Spells:

    B-Rank Spells:

    You need four weaknesses for the magic
    Am I right in assuming you are giving up the the relevant weapon slot in order to have this extra sig spell?

    You might want to check out the magic rules for our damage rules.

    Oh yeah comments are in teal


    _____________________________________________________________________________________

    Lunar Rituals (Done) Zack2_by_gramcrackers-d8ker96

    Lunar Rituals (Done) Zack_by_ravenart5-d8j23c0

    Lunar Rituals (Done) Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    avatar
    Sumdumguy

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Novice [250]- Player 
    Lineage : Dragon's Spirit
    Position : None
    Posts : 419
    Guild : None, cause she's smart like that
    Cosmic Coins : 0
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    Mentor : Melody Lorelei (Supposedly Deceased)
    Experience : 1491

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Lunar Rituals (Done) Empty Re: Lunar Rituals (Done)

    Post by Sumdumguy 25th June 2015, 1:31 pm

    I remade Prayer to the Moon. It's similar to what it was before and uses the limitations you said but now it involves 5 split homing projectiles that do 1 C-Rank / 6 (.32) damage.

    Everything else I did the changes you recommended or requested (I think, Coalescence still might be iffy).
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Lunar Rituals (Done) Empty Re: Lunar Rituals (Done)

    Post by Rosetta Crawford 25th June 2015, 2:12 pm

    approved


    _____________________________________________________________________________________

    Lunar Rituals (Done) Zack2_by_gramcrackers-d8ker96

    Lunar Rituals (Done) Zack_by_ravenart5-d8j23c0

    Lunar Rituals (Done) Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 21st November 2024, 8:26 pm