Magic
Primary Magic: Dark Celestial Summoning- The Forsaken
Secondary Magic:
Caster or Holder: Holder
Description: Dark Celestial Summoning is a type of summoning magic that involves using special keys to unlock doors between the Celestial world and ours. Each key corresponds to a specific door that allows a particular spirit through into our world to assist us with whatever we may need them for. However this group of summons are those that are rebelling against their nature to be evil and live their lives to their fullest. There was a war and in the end the rebellion was struck down and the Spirits trapped in keys of Iron and spread across Fiore. The Dark Celestial Queen was banished to Earthland were she married a human male and passed away due to her isolation. To preserve her humanity the child's Dark Celestial side was split into 7 different Platinum keys across Fiore in an attempt to protect her from the mother's sins.
However now Mary is a girl of 15 a piece of her side Dark Celestial side was opened when a demon fused one of the Platinum keys n her body whick caused the nun to believe she was demonically cursed. However what was really happening was that her Celestial Spirit side was awakening and the discovery of the iron keys led her to the path to discover herself and lead these Dark Celestial spirits to redemption.
Strengths: -Versatility: There is a summon for just about every situation that Mary coud think of. Also having the ability to have meatshields is especially important to making sure she is not hit.
-The Summoner: Is not a physically weak person as opposed to other summoners, but instead actually gets physically stronger as her Dark Celestial Spirit side manifests. This is also in addition to the fact that she can take form of the Dark Celestial side of her.
-Years of rebelling against the Demon King, ruler of the Celestial Spirits have made the Dark Celestial spirits good at destroying those of their own kind. Celestial Spirits of any kind that fight against Mary's Dark Celestial spirits take an additional rank in damage.
Weaknesses: -The user being Dark Celestial Spirit herself is weak against light based magic and receives an additional rank of damage when struck by the light. This is also in addition to the Dark Celestial spirits that she summon.
-Upon each discovery of a Platinum key, Mary automatically loses a spell slot to accommodate this new magic that she she awakens upon herself. This fuses together to create one key that unlocks new ability for her self-summoning.
-Mary is incapable of learning any other magic that is not a magical item, holder magic or Celestial summoning. Mary's magical is closer to Celestial Spirits Spirit Energy than it is actual magic.
-Must have the Celestial Keys in hand to be able to summon any Celestial spirits. Even self-summoning requires having her own Platinum key in hand.
Abilities/Powers: -She is empathetically (not telepathically) connected to Celestial summons. Meaning she can feel the emotions that a Celestial Spirit has regardless of positive or negative effects. This does not actually effect any Celestial Summons aside from feeling their emotions.
-Mary passively gains 15% boost to strength, speed and durability per rank. This is from a basis of her being able to bench press 150 pounds and run up to 15 MPH unassisted by this boost.
-Is able to sense any Celestial Spirit Magic from a 500 feet radius, but that also works against Mary in the exact same fashion. Celestial Summoners can detect her.
-When Mary uses a Celestial Key to summon, they do not necessarily have to comeout directly in front of her. They can emerge from any shadowy surface within eyesight and within 50 feet of her. This is of course countered with good usage of light.
-While not coming from Magic, being around her Celestial summons different personalities and studying Character profiling has given Mary an uncanny ability to figure out aspects of a persons personality by simply studying their behavior for 3 posts. No actual combat involved.
Primary Magic: Dark Celestial Summoning- The Forsaken
Secondary Magic:
Caster or Holder: Holder
Description: Dark Celestial Summoning is a type of summoning magic that involves using special keys to unlock doors between the Celestial world and ours. Each key corresponds to a specific door that allows a particular spirit through into our world to assist us with whatever we may need them for. However this group of summons are those that are rebelling against their nature to be evil and live their lives to their fullest. There was a war and in the end the rebellion was struck down and the Spirits trapped in keys of Iron and spread across Fiore. The Dark Celestial Queen was banished to Earthland were she married a human male and passed away due to her isolation. To preserve her humanity the child's Dark Celestial side was split into 7 different Platinum keys across Fiore in an attempt to protect her from the mother's sins.
However now Mary is a girl of 15 a piece of her side Dark Celestial side was opened when a demon fused one of the Platinum keys n her body whick caused the nun to believe she was demonically cursed. However what was really happening was that her Celestial Spirit side was awakening and the discovery of the iron keys led her to the path to discover herself and lead these Dark Celestial spirits to redemption.
Strengths: -Versatility: There is a summon for just about every situation that Mary coud think of. Also having the ability to have meatshields is especially important to making sure she is not hit.
-The Summoner: Is not a physically weak person as opposed to other summoners, but instead actually gets physically stronger as her Dark Celestial Spirit side manifests. This is also in addition to the fact that she can take form of the Dark Celestial side of her.
-Years of rebelling against the Demon King, ruler of the Celestial Spirits have made the Dark Celestial spirits good at destroying those of their own kind. Celestial Spirits of any kind that fight against Mary's Dark Celestial spirits take an additional rank in damage.
Weaknesses: -The user being Dark Celestial Spirit herself is weak against light based magic and receives an additional rank of damage when struck by the light. This is also in addition to the Dark Celestial spirits that she summon.
-Upon each discovery of a Platinum key, Mary automatically loses a spell slot to accommodate this new magic that she she awakens upon herself. This fuses together to create one key that unlocks new ability for her self-summoning.
-Mary is incapable of learning any other magic that is not a magical item, holder magic or Celestial summoning. Mary's magical is closer to Celestial Spirits Spirit Energy than it is actual magic.
-Must have the Celestial Keys in hand to be able to summon any Celestial spirits. Even self-summoning requires having her own Platinum key in hand.
Abilities/Powers: -She is empathetically (not telepathically) connected to Celestial summons. Meaning she can feel the emotions that a Celestial Spirit has regardless of positive or negative effects. This does not actually effect any Celestial Summons aside from feeling their emotions.
-Mary passively gains 15% boost to strength, speed and durability per rank. This is from a basis of her being able to bench press 150 pounds and run up to 15 MPH unassisted by this boost.
-Is able to sense any Celestial Spirit Magic from a 500 feet radius, but that also works against Mary in the exact same fashion. Celestial Summoners can detect her.
-When Mary uses a Celestial Key to summon, they do not necessarily have to comeout directly in front of her. They can emerge from any shadowy surface within eyesight and within 50 feet of her. This is of course countered with good usage of light.
-While not coming from Magic, being around her Celestial summons different personalities and studying Character profiling has given Mary an uncanny ability to figure out aspects of a persons personality by simply studying their behavior for 3 posts. No actual combat involved.
- D-rank:
Name: Aquas, the Rain spirit
Rank: D
Type: Dark Summon, Water elemental
Description: Aquas was a lone abused Celestial Spirit that Mary confiscated and brought to the comfort of the darkness. A kind and gentle soul, she has a habit of singing as it starts to rain. She hates fighting, but will support her master in any way possible.
Passive: Upon summoning the weather turns to rain that absolutely does nothing except make people wet. However its good for quenching out fire and does a D-rank of damage to fire spells or entities while this occurs.
Active: Aquas can collect the rain water that has fallen and concentrates it into a sort of water pressure hose. This extends to 50 feet and deals D-rank damage in a single 10 inch diameter stream. Can be used once every 2 posts.- Spoiler:
Strengths: Decent AoE for a D-rank summon
Strong against fire and deals an additional rank to this element.
Very healthy water to drink and will quench any thirst.
Weaknesses:Has weaknesses to ice, and electricity and receives additional rank damage from them. Iron can defend against it, but deals no additional damage.
Takes additional damage from light based attacks.
Not effective indoors.
Double the cooldown if Aqua is KO'ed from 4 D-rank hits.
Duration and Cooldown: 5 duration/6 Cooldown
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Name: Bomb (They never live long enough to get a name)
Rank: D
Type: Dark Summon, Iron Key
Description: Its a big violent suicide bombing monster that is capable of distracting the enemy or blowing them up. No real personality, at least to Marys knowledge. They tend to die to quick to get a name or even to know them.- Bomb:
Passive: Cannot be hurt by a non-magical attack, requires an actual spell to hit it.
Active: Bomb immediately blows itself up if reduced to 0 HP or if touches a target, dealing 3 D-ranks of damage. Blast Zone is 10 feet radius.
Strengths: It deals a lot of damage for its rank
Quick to summon in comparison to other D-rank summons.
Mess up the duration of lower level spells.
Weaknesses: Its automatically killed by 1/2 of a D-rank of damage.
Can blow up on Mary if not careful, causing exact same pain as the active.
Friendly fire.
Impossible to sneak, its a giant flaming bomb.
Duration and Cooldown: 2 posts/ 3 posts
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Name: Himari, The demon Cat
Rank: D
Type: Dark Summon, Iron Key
Description: Himari is a fierce Demon Cat Warrior that is a bit of a loner and slightly lazy. However when encouraged to fight she is as fierce as an angry House cat that spreads bad luck to her opponents on the Battlefield. Like bowls of milk, belly rubs and tuna. Prefers fighting in a humanoid form. Her sword deals D-rank damage.- Human form:
- Cat Form:
Passive: Not only does her sword deal D-rank damage, but utterly ignores D-rank armor barriers. C-rank armor however stops her in tracks. If target does not have any armor or barrier to protect them, then victim takes another D-rank of damage. Otherwise ignoring the armor will make the damage 1/2 D-rank because of inertia.
Active: Passes bad luck to target making the next D-rank spell or ability fail due to some kind of bad luck. This still expends the MP that cost to cast said spell. The range is up to 30 feet from user. Duration: Instant. Cooldown: 3 posts.
Strengths: Good basic anti-armor capabilities.
Good basic wall against D-rank spells.
Very fast, acrobatic, athletic and nimble that makes Himori run up to 40 MPH with equal cat like reflexes.
Weaknesses: Cannot affect C or higher ranked spells with bad luck.
Sword breaks after 3 D-rank hits made to break it. Then has to rely on claws that only deal 1/2 D-rank damage.
Takes additional damage from light based attacks.
Double the cooldown if Himori is KO'ed from 4 D-rank hits.
Duration and Cooldown: 5 Duration/6 Cooldown
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Name: Ciega, The Blind Seer
Rank: D
Type: Dark Summon, Iron Key
Description: Ciega is a blind seer that was made into a Celestial Spirit by Mary's mother. Another volunteer to the armies of Purgatory, Ciega's main job is to be Mary's adviser when she needs certain questions answered. Mythical, magical or spiritual Mary can get any simple answers that are not blocked by magic made to counter said thing. This Spirit has one of the most peaceful and serene personalities one could imagine.- Spoiler:
Passive: Can sense the presence of other people by sensing their souls within each individual. This however does not allow her to sense items or things without a soul. This can make her see a gunman, but not the actual gun.
Active: By looking into the strands of fate, she can gleam a single simple answer to a single question that will benefit Mary. However upon answering it cuts her duration of the summon by half, rendering her time short as she becomes exhausted.
Strengths: Can sense living things that are around Mary and can act like a Sonar.
Can answer questions about anything and any person that is not protected by magic.
Her other 4 senses are also amplified slightly, making her easier to hear or smell things Mary could have missed.
Weaknesses: Ciega is Blind despite her abilities and thus needs guidance not to trip or crash into non-living things.
People without souls or can mask their souls are invisible to Ciega.
Is a non-combat summon.
Will be unsummoned by a single D-rank hit and will make the cooldown of this summon doubled.
Duration and Cooldown: 3 post duration/ 4 post Cooldown.
- C-ranks:
Name: Fenris, The Dire wolf
Rank: C
Type: Dark Summon, Iron Key
Description: Fenris is a descendant of the actual wolf of legends that took a gods left hand before being tied for eternity. Well that wolf has long died, but created descendants until the current Fenris was born. A fierce warrior at heart, Fenris is always looking for her next prey or challenge whether it be field of battle or in the bed (She is bisexual). Fenris fights like a wolf and thus depends closely on team tactics to take a target down. Her claws and bite deal C-rank damage.- Human Form:
- Wolf Form:
Passive: Whenever Fenris attacks a target, team tactics activate and for every other person, summon or attacker involved with hurting the same target gets an additional 1/2 of current rank of damage per added individual. This can potentially stack indefinitely. So the more the merrier.
Active: Fenris can drag a KO'ed or dead victim into the Dark Celestial realm to prevent escape or resurrection opportunities. However this also ends Fenris duration when used. Target is not PK'ed because of this and is returned after fights over.
Strengths: Is excellent for taking out single targets.
Can stack up for a ton of damage, making this character more effective
Can remove players from fight to prevent escape or resurrection.
Weaknesses: Not at multi-targetting
Takes additional damage from light based attacks.
Active ability also removes Fenris from fight.
If defeated by taking 4 C-ranks of damage, Fenris Cooldown is doubled
Duration and Cooldown: 6 posts/7 Cooldown
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Name: Arefah, The Crow Archer
Rank: C
Type: Dark Summon, Iron Key
Description: Arefah is a dutiful soldier to the Dark Queen that served Mary's mother beforehand. Protective to Mary, she expects the Dark Queen to mature and lead the rest of the Dark Spirits against the forces of the Demon King. She has also a fascination for shiny things which she always carries in her pockets. Unconsciously she can be a bit of a kleptomaniac. Each arrow does C-rank damage.- Arefa:
Passive: uses Broad head arrows, this means they punch though armor. The arrows are also Barbed on the back side making pulling them out cause bleeding as they don't come out cleanly. If the arrow is pulled out without proper medical care causing 2% bleeding per post for 3 posts. The Broad head of the arrows makes it so Armor is ineffective vs them, the down side to this is that the arrows are incapable of destroying armors. It pierces D and C rank armor with impunity, but B-rank armor stops 1/2 the damage. Any higher rank armor will stop arrows.
Active: has the ability to "Teleport" to other locations, this is really just breaking into a flock of crows and flying to a new location and reforming. It has a range of 30 meters in any direction and does not need to use all 30 meters. While use full this ability is susceptible to AoE based attacks, meaning a sword would not work while a explosion would. while in this form Arefah is unable to attack or defend(other then dodging).
Strengths: Excellent range combatant that can shoot up to 500 feet accurately. And with deadly precision.
Good anti armor and poison attacks.
Good at playing keep away.
Weaknesses: Poor melee attacker.
Takes additional damage from light based attacks.
Crow teleport can be beaten by an AoE spell timed right.
If defeated by 4 C-ranks of Damage, then Cooldown is doubled.
Duration and Cooldown: 6 Duration/7 Cooldown
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Name: Celty, The Dark Rider
Rank: C
Type: Dark Summon, Iron Key
Description: Celty is a Dullahan, a headless horseman that chose to rebel against the normal standards of the others of her kind and upgraded her horse for a Bosco tech motorcycle. She has never regretted that decision ever since, but is viewed with disdain by the other Dullahans. Her personality is that of a typical biker appearing rough on the outside, but a bit of a jokester in the inside. She enjoys fights against the forces of evil and likes to collect their heads as souvenirs.
Celty likes to depend on hard and fast strikes with her shadow weapons from her motorcycle and leaves opponents overwhelmed by the sheer speed of her motorcycle. The motorcycle can clock in at a max speed of 500 MPH. Her head collection is over 200 evil mortals and counting.- Helmet on:
- No helmet:
Passive: Celty's bike allows her to move at at 200 mph, but with every consecutive hits with her shadows she increases her speed by an additional 50 mph. She also passively gains another 50 mph per post as normal. This can last until she reaches 500 mph or until the bike is dealt 2 C-ranks of damage to knock it out of commission.
Active: Creates weapons, armor or anything made of complete shadow that is extremely damaging for its rank (3 C-ranks if on bike, 2 if off bike). These weapons can be made of any form or shape, they can be even just objects that Celt makes. Their durability is 2 C-ranks before she needs to make another one. Only 1 object can be made at a time and up to the size of 2 human adults. Duration: Indefinite Cooldown: 3 posts
Strengths: Very fast character for her rank and is capable of doing bike tricks and hard turns despite speed.
Can form any shadow based weaponry or armor as she needs, making her very flexible fighter.
Can give a ride to one additional player that needs it.
Weaknesses: Passive speed is gone if Celty is knocked off her bike or its destroyed.
Takes additional damage from light based spells.
4 C-ranks worth of damage will unsummon this character.
If defeated the Cooldown for Celty is doubled
Duration and Cooldown: 6 Duration/7 Cooldown
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Name: Kiera, Angel of Death
Rank: C
Type: Dark Summon, Iron Key
Description: Despite what you expect from an Angel of death, Kiera is not the grim, dark and evil spirit everyone thinks she is. Instead you got a happy go lucky, tea loving and playful individual that tries to keep everyone smiling. She is Katherine Wickfields younger sister, except being the Angel of Death instead of chaos. Kiera is however a ruthless combatant and treats death of others like a chore or inconvenience of others.- Spoiler:
Passive: Whenever an opponent with a soul dies or KO's, Kiera immediately takes a piece of their soul and adds damage for the active spell below per victim. This starts the stack at C-rank but adds 1 D-rank to its power per each continual individual that goes to 0 HP. They cannot be returned to their respective keys (if a summon) or be resurrected (Anything else)
Active: Upon the end of the duration all the captured souls are immediately released on the enemy, causing 1 C-rank (first soul) at first and then does additional D-rank damage per additional soul that die in her presence. This then follows all the enemies and allies alike making it unblockable and undodgeable. Allies get healed by the amount of damage accumulated and enemies take the damage instead.
Strengths: Is very powerful when things are KO'ed with her presence around and lasts the whole duration.
Heals allies for a large amount depending on number of souls collected.
Can lock a summon or KO'ed individual so they don't come back until Kiera is defeated or unsummoned. Summons start their cooldown after Kiersa is gone.
Weaknesses: Does not do any damage on her own, so she depends on other summons or allies to KO things for her.
Damage depends on number of souls slain.
Kiera is weak against Godslayer magic
Requires her to survive her entire duration to work, most likely enemy wont let her live.
If KO'ed Cooldown is doubled, this requires 4 C-ranks of damage.
Duration and Cooldown: 6 Duration/ 7 Cooldown
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Name: Valeren, The Frozen King
Rank: C
Type: Leader, Iron Key
Description: Valeren was at one point in his a life a noble King of Iceberg that served his people with honor and distinction. That was all changed when a terrible storm hit caused by an Ice Demon that wiped most of his village. This left Valeren to blame and when the people rebelled against their once beloved King he was left out in the icy wastes to die. Alone he spent many years, the spirits of the dead encouraging the young man to avenge their deaths. With skulls on his plate armor he fought the demon into single combat and both dealt a fatal blow on one another. Demon had the last laugh though and cursed Valeren to wonder the realm of Purgatory, never to find peace. Valeren is a noble leader in combat and always strives to push the ideals of chivalry in what he does.- Picture:
Passive (Lead by example): Valerens stats increases for every ally or summon on Mary's side. For every summon or ally in Mary's side, Valeren receives another rank of health and another 1/2 rank in damage. Valeren fights best when there is a lot of summons on his side of the battlefield.
Active (Rallying Cry): For a single post Valeren let's out a rallying cry or speech that inspires those around him to fight on. For one post, every ally within 50 feet of earshot receives a bonus rank in damage for a single post. Can only be used once per summon.
Strengths: Usefulness increases for every ally that Mary has to fight alongside with making this summon excellent for team tactics.
Excellent swordsman and combatant.
Weaknesses: Attacking everyone but Valeren is an effective way to whittle down his strength and usefulness.
Is a very weak summon when fighting alone.
Can be disarmed by a skilled opponent.
4 C-ranks of damage unsummons Valeren and doubles the cooldown.
Duration and Cooldown: 6 post Duration/ 7 post cooldown
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Name: Siany, Dark Nurse
Rank: C
Type: Healing, Iron Key
Description: Siany was once a doctor in the service of demons and used to preserve the life of prisoners in order to extend the lives of torture victims. Eventually her conscious got the better of her and in an attempt to rescue some of them was killed by the very prisoners that she was trying to save. Not good or evil enough for heaven and hell, there was a place in Purgatory where sh could finally put her medical knowledge to good use. Siany is a caretaker and first concern is the patients that she cares for. She hates pain and tries to relieve it to stem a guilty conscious that she once had.- Spoiler:
Passive (Perfect Health): Upon being summoned, all allies are hit with a sudden rush of good health and receive an extra C-rank of health as well lowering the effectiveness of all diseases and physical debilitation by a single rank (Doesn't fully cure them of it and only up to C-rank effects).
Active (Shot of good health): By giving a shot, stitching, providing medicine, transfusing blood or using other medical techniques. Siany can heal a target for 2 C-ranks of health or 1 C-rank of health and a physical ailment (up to C-rank) or remove 2 physical ailments (Up to C-rank each or combined to deal with a B-rank ailment). Can be used once every 3 posts.
Strengths: Excellent for providing support and keeping Mary's allies healthy in combat.
Can cure deadly and debilitating diseases to keep them in fighting strength
Makes allies actually tougher to kill with it's aura making for an indirectly defensive character.
Weaknesses: Non-combatant summon that tries not to get hit.
Aura does not heal Siany, nor can she self-heal making her actually fragile when combined with top weakness.
She cannot heal mental or spiritual injuries as they are not affected by power of medicine.
Can be unsummoned by 4 C-rank of hits and will double the cooldown when it happens.
Duration and Cooldown: 6 posts Duration / 7 post Cooldown
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Name: Aenya, The Firefox
Rank: C
Type: Iron Key, Dark Celestial Summon
Description: Mary interestingly bought this key from a store that was going out of business for a fraction of the cost. This spirit suffered little to no abuse, so Mary had no claim to protect it from the light. The contract almost did not happen if it weren't for the fact that being on Mary's side allowed her one freedom she never had serving the Spirit King: To burn those that prevent the advancement of technology.
Aenya is a very brash summon and always jumping the gun on things. She does not follow blindly as all the other summons and will question bad orders. However she likes a challenge and will target anyone that has a weapon and armor to conduct what she calls "Magic durability test."- Spoiler:
Passive: (Magitech Studies) Aenya is capable of looking at a weapon, armor or item of same rank or lower and tell the user what exactly it does. This does not allow the spirit or summoner to use the weapon, but simply say what it does.
Active: Charges up the blade to super hot temperatures and activates a mode for 2 posts that will automatically destroy any weapons/armor of same rank or lower that it comes to contact with by simply melting it. Exceptions do exist as well as weapons/armor/spells that can cool the blade down to manageable levels. Afterwards the blade overheats and emergency cooldown procedures activate for duration of summon.
Strengths: Bane of Requippers as it can seriously mess their day up by identifying and destroying the weapons that they can use.
Even without her active, her blade deals ranked damage to whoever she hits.
Exceptionally smart and skilled warrior.
Weaknesses: All her attacks are melee ranged and can be defeated by staying away from her.
Her active can be cancelled by a spell or item that can cool off her blade like water that is equal rank than Aenya.
Despite heat, does not deal actual fire damage to enemies or take advantage of such weaknesses.
4 C-ranks of damage will unsummon Aenya and double the Cooldown to resummon her.
Duration and Cooldown: 6 posts / 7 posts
- B-rank:
Name: Gemini (Gemi and Mini), The Twins
Rank: B
Type: Gold Key, Celestial Summon
Description: They are the twins that have fallen in Mary's hands when she was searching for her Platinum keys. She one day came upon the key during an illegal magic trade and claimed the key for itself. When asking for any abuse that they suffered, they claimed that they didn't remember. When asked about themselves, they simply said that they didn't know. Lastly when asked to join, they claimed that they didn't care and thus joined the shadows. This was by far easiest spirit to ever be convinced to join her.
They in essence have no personality of their own and mimic 3 different people in terms of personality. The 2 people that they store for later and Mary herself. This was caused by the contract that they accepted and accepting Mary's shadows. They have developed a very mischievous personality as of recent and Mary finally worked with them to develop enough of a self will to make decisions on their own. Thus their form has changed as well to reflect their darkness.- Normal Form:
- Gemini Key:
Passive: (Storage): When Gemi and Mini have touched someone and returned to their normal form after morphing. They can store up to 2 people for use later to morph into. When Gemi and Mini have 2 people in storage, they can transform into those 2 people at any time they desire. However should they touch or desire to morph into another, they also have to drop one of the stored copies. This also changes the summons personalities by assuming traits of each for better or worse. Gemini however only copies whatever power or items are on that person at that time. People grow and change after all....
Active: (Morph) Gemi and Mini transform into one of the forms that they have stored and copy every possible physical stat (even if its actually weaker) and trait that the copied individual had at time of the storage passive being used. While in this form the twins can also recall any and all intel that copying individual has, but will say it in bullet point form.
Active: (Use) When Gemini copies the form of another individual, the summon has access to all of the abilities and items that the current form had at time. This allows her to use any spells and abilities with the exact same strengths, weaknesses, cooldown and duration. This uses the MP (or equivalent) reserve that Gemini stores in self. Thus there is a limit to how many actual spells they can cast.
Strengths: Able to copy exactly every ability and magic a person happens as well as giving all intel that is on the persons mind.
Has a total of 10 x current rank worth of MP (or equivalent stat for abilities) to use for all the spells/abilities that the person they copied have.
Gets all other stats from the summoner to match equally with Gemini with HP and MP being the only exceptions.
In their non transformed state they can levitate 10 feet off ground and fly at 40 MPH. If hit by them at this speed it deals C-rank damage.
Weaknesses:Costs 1.5 of a normal summon to maintain Gemini because of the additional strain, because of her power of a Golden Key. This means magic strain to keep it up, not MP cost.
Requires touch by both of them to be able to copy anyone perfectly.
Requires the person copied to be equal or lower rank than the Ceestial summoner itself.
Cannot copy anyone above Gemini's rank, it comes out as an impartial mess and thus useless for disguises.
Cannot copy or use any spells above Gemini's rank.
Cooldown is doubled if dealt 6 equal rank damage to the summon regardless of form or damage spread to the 2. Having 2 parts of the summon actually make it dangerous as its total amongst the 2.
Has also all intel on May in Gemini's mind and thus if captured can be used against Mary.
Duration and Cooldown: 9 posts / 10 posts
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Name: Aries, The White sheep
Rank: B
Type: Gold Key, Celestial Summon
Description: Aries was scared at her owner first, but since Nakiya corrupted her and Mary rehabilitated afterwards the white sheep has come to accept the summoner. Aries has been a good friend to Mary and treats her summon with the respect she deserves. However since her rejection and her boyfriend falling to evil, Aries, with help of Mary, has begun to develop a self-confidence that she never truly had before. She began to speak up, not stutter and quit apologizing for nearly everything she does. Mary considers this an improvement and promised Aries to reunite her with Leo again. Has either of them fallen too far though?- Aries:
- Key:
- Lulled status effect:
- Is a status that an opponent cannot use any damage based attack on a target. Not even non-magical attacks, instead the opponent is left with a sense of pacifism and wants nothing to do with violence. Any action that will not damage anyone physically, socially, mentally or spiritually can still be done (IE healing and support). Status effect is immediately remooved if any form of damage is inflicted on them.
Active: (Wool Bomb) Aries conjures a massive amount of Magical wool around her opponents, in which she can ambush them in any given direction and lull them into a relaxed state, bringing the battle to her advantage. The radius of bomb is 50 feet and does 1 D-rank damage and inflicts the luled status for 3 posts if C-rank or lower, 2 posts if B-rank and 1 post if A-rank. Cooldown: 3 posts.
(Wool Shot) The user blasts little bursts of pink wool at the target, which latch onto them, making them feel warm and relaxed. 2 shots are fired per rank and latch of a target and hold the target, making them immovable for 1 post before lulled for 3 posts if C-rank or lower, 2 posts if B-rank and 1 post if A-rank. Deals D-ranks damage. Cooldown: 3 posts
(Wool Wall) Aries conjures a thick cloud of pink wool which protects her from attacks, and like her other wool attack, feels very soft. Produces a 15 foot tall 30 foot wide wall of pure black wool that will block 4 B-ranks of damage. If an enemy comes into contact of this, then it will inflicts the lulled status for 3 posts if C-rank or lower, 2 posts if B-rank and 1 post if A-rank. Cooldown: 3 post.
Strengths: Expert in hand to hand combat doing Aries rank damage.
Causes status effects and woo people to a pacifist state.
She is a Celestial Summon that has 3 active abilities making her very versatile combatant.
Weaknesses:Will refuse to fight Leo as they are both lovers despite the 2 touched by darkness.
No passive magics
Costs 1.5 of a normal summon to maintain Aries because of the additional strain, because of her power of a Golden Key. This means magic strain, not MP cost.
Needs to always occupy the highest rank Magic that the mage can use.
Cooldown is doubled if 6 C-ranks of damage are inflicted to her.
Duration and Cooldown: 9 posts / 10 posts
Last edited by Mary Mahoney on 24th March 2015, 3:27 am; edited 17 times in total