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    Fire Magic

    Agol
    Agol

    1 Year Anniversary- Player 
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    Guild : Infinity Hydra
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    Experience : 1050

    Character Sheet
    First Skill:
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    Fire Magic Empty Fire Magic

    Post by Agol 4th September 2014, 2:19 pm

    Magic


    Primary Magic:
    Fire Magic
    Secondary Magic:
    -
    Caster or Holder:
    Caster
    Description:
    Fire magic is as it says a magic that revolves around the use of fire, flames and heat. Allowing the caster to conjure, manipulate and control the element for various purposes. Unlike a certain dragon slayer, normal fire magic has to ability to change it's form's properties. Allowing it to take shape a s a gas, explosive type or even a solid element. Like a claw or a whip for instance, or even form some kind of weapon with it. Like an axe.

    Depending on the user the color of the magic can vary, some users have blue flames, while other even can create white flames. May that as it is, Karen's fire's color is as normal as it gets.

    The magic can be conjured up from several parts of their body, or even from nearby surrounding. In fact it even can turn their entire body in the flames, just like Juvia can do with water. However unlike slayers, normal fire magic user can't roar, or even breath fire from their lungs.

    Strengths:
    - Wide arsenal of attacks that vary between, ranged, melee, and area.
    - Leaves first, second and third degree burns
    - Can conjure up fire from his own body, or even control outside sources.
    - Flames and fire doesn't necessarily need to be in direct contact with the users body to control it.

    Weaknesses:
    - Air magic, powerful enough mages can extinguish the flames by suppressing the oxygen in a certain area. While wind magic actually increase the strengths of the flame. Meaning that normal wind attacks of the same and lower rank increase Karen's attack by 25%. If her attacks collide with a wind blast.
    - Water magic, mages using water magic can easily extinguish lower ranked flames. In fact Karen's fire attacks are 50% less effective against water magic of the same and higher ranked.
    - It's a rather offensive type of magic, and there are not much of defensive measures. Especially against opposite magic.
    - Fire Slayer magic is far more superior then normal fire magic, and a fire mage is always at a huge disadvantage against a fire slayer.
    - Great and more powerful attacks often come with a bigger area of effect damage. Taking in no regard everything else that might get caught in the impact of it.

    Abilities/Powers:

    Basic non-combat abilities
    - Partially igniting parts of body into a blaze of fire. Often her hair when she enter combat. This is more of a combat appearance feature then an attack.

    - Heating up, Karen's body heat can intensify to a certain degree that it can scorch skin and even clothing. At higher ranked like B+, it can even achieve levels that it can set fire to wood and other light material. And at some point even melt simple iron bindings, locks and even jail bars or fences.

    - Basic flames, she can generate basic flame orbs from her body that she can control at will. For creating heat, light in dark places. Or just throw it somewhere to set fire to something. She can even throw it at people. But this is more of a taunt then an actual attack and thus doesn't do any damage.

    Combat abilities
    - Flaming limbs, Karen can envelop her fists or feet with flames to deal basic melee attacks with extra properties of fire damage. However these flames are simple and can easily be subdued with fire's normal elemental weaknesses. The flames won't do extra damage rank damage, but can leave second degree burns that may hinder the opponent in further combat

    - Flame thrower simple, Karen can spout out flames from her hands as if they were flamethrowers and deal with it low basic damage to an opponent, even when she is higher ranked. Just like the flaming limbs the flame throwers doesn't do any extra damage besides a simple second degree burn if if properly. And uses the normal elemental weaknesses fire magic has. Also this can be used to set entire area's or building ablaze. Limiting the opponents movement.



    Signature Spell:

    C - Rank spells:

    D - Rank spells:


    Last edited by Bright on 5th September 2014, 1:09 pm; edited 1 time in total
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
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    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
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    Fire Magic Empty Re: Fire Magic

    Post by Grizzly 4th September 2014, 5:32 pm

    Corrupted Flaming Explosion:

    -What is the range of impact on the explosions?

    Bright Pheonix, Exalted:

    - Lower the range of the impact of the explosion to 10 meters
    - How big is the actual "bird"?

    Bright Pheonix:

    - Same question, how big is the mass of flames?

    Fiery Explosion, Exalted:

    - How high can they reach? Is the range a radius?

    Fire Axe:

    - Can they be defended against with normal weaponry and other objects?

    Flaming Whip:

    - Same question as above

    Propulsion:

    - I can see this be applicable to simultaneously damage the opponent and tumble away from him. You should add that in. Basically, propulsion to his face and then you're simultaneously able to back away from him.

    Extended Flamethrower:

    - How wide is this?


    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character
    Agol
    Agol

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 186
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1050

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Fire Magic Empty Re: Fire Magic

    Post by Agol 5th September 2014, 1:09 pm

    Added the changes, and thanks for the suggestion of the propulsion magic. Didn't even thought of it that it could work the other way around as well.

    Corrupted Flaming Explosion:
    - Each explosion has a radius of 2 meters. Meaning that the length of the explosions next to each other is a total of 10 meter.


    Bright Pheonix, Exalted:
    - range lowered to 10 meters
    - Size of the 'bird' is 3 meters width


    Bright Pheonix:
    - one meter wide spans the front of the mass, that gradually slims down to a bare 10 cm near the palms of the hand.


    Fiery Explosion, Exalted:
    - 2 meters, and yes the range is a radius. Changed the words circular, to radius xD forgot the word radius works as well


    Fire Axe:
    - added that it can be defended against with normal weapons.


    Flaming Whip:
    - added that it can be defended against with normal weapons.


    Propulsion:
    - added


    Extended flamthrower:
    - separately the flames span 40 cm width each at the end and slims down to a mere 5 cm width near the palms of the hands. Combined it has a span width of 70 cm and slims down to 5 cm near the hands.

    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    Fire Magic Empty Re: Fire Magic

    Post by Grizzly 6th September 2014, 4:50 pm

    Seems fine to me. Deus Ex Machina! *claps hands*


    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character

      Current date/time is 5th November 2024, 4:54 pm