Magic
Primary Magic:
Fire Magic
Secondary Magic:
-
Caster or Holder:
Caster
Description:
Fire magic is as it says a magic that revolves around the use of fire, flames and heat. Allowing the caster to conjure, manipulate and control the element for various purposes. Unlike a certain dragon slayer, normal fire magic has to ability to change it's form's properties. Allowing it to take shape a s a gas, explosive type or even a solid element. Like a claw or a whip for instance, or even form some kind of weapon with it. Like an axe.
Depending on the user the color of the magic can vary, some users have blue flames, while other even can create white flames. May that as it is, Karen's fire's color is as normal as it gets.
The magic can be conjured up from several parts of their body, or even from nearby surrounding. In fact it even can turn their entire body in the flames, just like Juvia can do with water. However unlike slayers, normal fire magic user can't roar, or even breath fire from their lungs.
Strengths:
- Wide arsenal of attacks that vary between, ranged, melee, and area.
- Leaves first, second and third degree burns
- Can conjure up fire from his own body, or even control outside sources.
- Flames and fire doesn't necessarily need to be in direct contact with the users body to control it.
Weaknesses:
- Air magic, powerful enough mages can extinguish the flames by suppressing the oxygen in a certain area. While wind magic actually increase the strengths of the flame. Meaning that normal wind attacks of the same and lower rank increase Karen's attack by 25%. If her attacks collide with a wind blast.
- Water magic, mages using water magic can easily extinguish lower ranked flames. In fact Karen's fire attacks are 50% less effective against water magic of the same and higher ranked.
- It's a rather offensive type of magic, and there are not much of defensive measures. Especially against opposite magic.
- Fire Slayer magic is far more superior then normal fire magic, and a fire mage is always at a huge disadvantage against a fire slayer.
- Great and more powerful attacks often come with a bigger area of effect damage. Taking in no regard everything else that might get caught in the impact of it.
Abilities/Powers:
Basic non-combat abilities
- Partially igniting parts of body into a blaze of fire. Often her hair when she enter combat. This is more of a combat appearance feature then an attack.
- Heating up, Karen's body heat can intensify to a certain degree that it can scorch skin and even clothing. At higher ranked like B+, it can even achieve levels that it can set fire to wood and other light material. And at some point even melt simple iron bindings, locks and even jail bars or fences.
- Basic flames, she can generate basic flame orbs from her body that she can control at will. For creating heat, light in dark places. Or just throw it somewhere to set fire to something. She can even throw it at people. But this is more of a taunt then an actual attack and thus doesn't do any damage.
Combat abilities
- Flaming limbs, Karen can envelop her fists or feet with flames to deal basic melee attacks with extra properties of fire damage. However these flames are simple and can easily be subdued with fire's normal elemental weaknesses. The flames won't do extra damage rank damage, but can leave second degree burns that may hinder the opponent in further combat
- Flame thrower simple, Karen can spout out flames from her hands as if they were flamethrowers and deal with it low basic damage to an opponent, even when she is higher ranked. Just like the flaming limbs the flame throwers doesn't do any extra damage besides a simple second degree burn if if properly. And uses the normal elemental weaknesses fire magic has. Also this can be used to set entire area's or building ablaze. Limiting the opponents movement.
Primary Magic:
Fire Magic
Secondary Magic:
-
Caster or Holder:
Caster
Description:
Fire magic is as it says a magic that revolves around the use of fire, flames and heat. Allowing the caster to conjure, manipulate and control the element for various purposes. Unlike a certain dragon slayer, normal fire magic has to ability to change it's form's properties. Allowing it to take shape a s a gas, explosive type or even a solid element. Like a claw or a whip for instance, or even form some kind of weapon with it. Like an axe.
Depending on the user the color of the magic can vary, some users have blue flames, while other even can create white flames. May that as it is, Karen's fire's color is as normal as it gets.
The magic can be conjured up from several parts of their body, or even from nearby surrounding. In fact it even can turn their entire body in the flames, just like Juvia can do with water. However unlike slayers, normal fire magic user can't roar, or even breath fire from their lungs.
Strengths:
- Wide arsenal of attacks that vary between, ranged, melee, and area.
- Leaves first, second and third degree burns
- Can conjure up fire from his own body, or even control outside sources.
- Flames and fire doesn't necessarily need to be in direct contact with the users body to control it.
Weaknesses:
- Air magic, powerful enough mages can extinguish the flames by suppressing the oxygen in a certain area. While wind magic actually increase the strengths of the flame. Meaning that normal wind attacks of the same and lower rank increase Karen's attack by 25%. If her attacks collide with a wind blast.
- Water magic, mages using water magic can easily extinguish lower ranked flames. In fact Karen's fire attacks are 50% less effective against water magic of the same and higher ranked.
- It's a rather offensive type of magic, and there are not much of defensive measures. Especially against opposite magic.
- Fire Slayer magic is far more superior then normal fire magic, and a fire mage is always at a huge disadvantage against a fire slayer.
- Great and more powerful attacks often come with a bigger area of effect damage. Taking in no regard everything else that might get caught in the impact of it.
Abilities/Powers:
Basic non-combat abilities
- Partially igniting parts of body into a blaze of fire. Often her hair when she enter combat. This is more of a combat appearance feature then an attack.
- Heating up, Karen's body heat can intensify to a certain degree that it can scorch skin and even clothing. At higher ranked like B+, it can even achieve levels that it can set fire to wood and other light material. And at some point even melt simple iron bindings, locks and even jail bars or fences.
- Basic flames, she can generate basic flame orbs from her body that she can control at will. For creating heat, light in dark places. Or just throw it somewhere to set fire to something. She can even throw it at people. But this is more of a taunt then an actual attack and thus doesn't do any damage.
Combat abilities
- Flaming limbs, Karen can envelop her fists or feet with flames to deal basic melee attacks with extra properties of fire damage. However these flames are simple and can easily be subdued with fire's normal elemental weaknesses. The flames won't do extra damage rank damage, but can leave second degree burns that may hinder the opponent in further combat
- Flame thrower simple, Karen can spout out flames from her hands as if they were flamethrowers and deal with it low basic damage to an opponent, even when she is higher ranked. Just like the flaming limbs the flame throwers doesn't do any extra damage besides a simple second degree burn if if properly. And uses the normal elemental weaknesses fire magic has. Also this can be used to set entire area's or building ablaze. Limiting the opponents movement.
- Signature Spell:
- Name:
Body of Fire
Rank:
Same as the user: C
Type:
Fire
Description:
Karen's has the same ability as Juvia from the anime. Yet a tad limited, as Juvia's body is made entirely out of water rendering melee attacks useless against. So Karen's ability to that is a spell with a duration to it. So for a duration of 5 posts Karen as the ability to turn every fiber in her body to fire and flames, making sure that melee attacks don't hurt her. This form has two option of visual appearance. 1, she retains her human physique and has normal skin just like Juvia. Only upon hit with a melee attack, or attack of physical solid manifestation it will pass straight through her. Revealing for a short moment the flames instead of her normal flesh. 2, she becomes an entry being out of flames, only visible to the eye.
These appearance don't have any different properties expect to look fancy.
This ability has the power to let most physical attacks pass straight to it, however to a certain extend. Anything that is lower, equal ranked as the user will pass through her. Anything that is one rank higher only deals her 50% less damage. Anything higher then that will cause the same damage, but only in the form of pain. It won't leave any physical wounds.
Duration 5 posts - cooldown 6 posts
Strengths:
- Physical attacks of lower and equal ranks pass through her, while one rank higher only does 50% damage. And higher then that does full damage but leaves no physical scarring.
- People hitting with bare skin are damaged equal to the users rank.
- Karen has to ability to move around in a blaze of flame in this form. Passing straight through people or envelop them in a vortex of flames. This deals only one C rank damage tho.
Weaknesses:
- Higher ranked attacks still deal damage
- Water based attacks of two ranks higher, (or one rank higher when Karen is S/SS ranked) extinguish the flames. Immediately ending this form and dealing 50% damage.
- Air magic of equal and higher rank, hat does oxygen deprivation around Karen extinguish the flames. But does no extra damage.
- Allies are hurt as well when touching her.
- C - Rank spells:
- Name:
Corrupted Flaming Explosion
Rank:
C
Type:
Fire
Description:
Karen swipes her arm from left to right towards a certain direction. And upto 15 meters away from that point she can have 5 fire explosion erupt next to each other. Each and every one of them dealing C rank damage. Each explosion has a radius of 2 meters. Meaning that the length of the explosions next to each other is a total of 10 meter.
However, the line is in a horizontal movement, and the explosions move from left to right. So if she decides to have to explosion occur 10 meter away from her, they won't occur on the distance of 15 meters.
Duration 1 posts - cooldown 4 posts
Strengths:
- Can reach up 15 meters.
- Has 5 occurring explosion right after each other.
- Hits several targets.
Weaknesses:
- Short range for a C rank spell
- Hurst everything caught in the explosions.
- Explosion occur in a direct line from right to left, or left to right. But never reaches a greater distance from where it originates.
- No second degree burning effects with this spell.
Name:
Bright Phoenix: Exalted
Rank:
C
Type:
Fire
Description:
Just like the normal 'Bright Phoenix' spell a flaming mass is created, only this time it takes upon a more vivid form of a bird like entity. So much that it even has some dance wings, a proper visualization of the head. And even something that resembles it's claws. However unlike the normal spell it can't move around at free will for several posts. No it can only home in onto one target. Dealing him C rank damage.
However this spells has a greater impact then the other one, because when on contact with a target or just colliding with anything sturdy enough in the way. It bursts out out in an fiery hot explosion that scorches everything around it for 10 meters. Dealing everything caught in the blast with the same C rank damage. And dealing them a stronger lingering second degree burn. Meaning that it has a lingering effect of two posts, dealing each post an extra C rank hit. The range of the homing bird is 45 meters. The size of the bird is around 4 meters wide.
Duration 1 posts - cooldown 5 posts
Strengths:
- Can reach up 45 meters.
- Has a speed of 45 kilometers an hour
- Homes in on target and explodes in a area blast of 20 meter
Weaknesses:
- Has to be indirect contact with the user, as it originates from her hands. If cut to close by the hands with water magic of an higher ranking mage the flame disperses entirely. Let say up to half a meter away from where it originates.
- Hurst everything it hits in the explosion.
- Long cool down in consideration with duration.
- Second degree burn only affects mages that are equal and lower ranked then the user.
Name:
Bright Phoenix
Rank:
C
Type:
Fire
Description:
Karen creates a mass of fire that together form a bird like entity, well not entirely. Bot only a mass of flames and fire that together appear to have something of an head with a beak like appearance. The appearance is nothing special and is only to look fancy, however it is the properties of what it can do. However the front of the mass spans 1 meter wide and 2 meter high.
This mass can be used and mover around freely at will, and reaches a range of at least 40 meters around and moves at the speed of 45 kilometers an hour. Everything it hits is being dealt C rank damage, and it doesn't collide to such and extent that it disperses immediately after. No when it fully hits someone it envelopes them in flames and moves onto the next target.
With every full hit on the target it leaves a second degree burning that deal linger C rank damage one post after being hit.
Duration 3 posts - cooldown 5 posts
Strengths:
- Can reach up 40 meters.
- Has a speed of 45 kilometers an hour
- Can move around according to Karen's will
Weaknesses:
- Has to be indirect contact with the user, as it originates from her hands. If cut to close by the hands with water magic of an higher ranking mage the flame disperses entirely. Let say up to half a meter away from where it originates.
- Hurst everything that it hits, even allies.
- Long cool down in consideration with duration.
- Appearance of the beak is only fancy and has no other properties then that.
Extra bought C - Rank slot
Name:
Fiere Explosion: Exalted
Rank:
C
Type:
Fire
Description:
Just like the lower ranked version of the spell it creates a burst of flames that moves in a circular form away from the user. Scorching everything in it's path. Just like the lower ranked spell this ability alone can only reach a radius of 20 meter However, in combination with the lower ranked spell it reaches a range of at leaf 35 meters. Meaning that it reaches 15 meter further. The flames height is just as the lower ranked spell version and is 2 meters.
It works like this, moments after the D rank version of this spell is activated, the user has the choice to release a second wave of flames. That deals the targets another C rank worth of damage. This circle of flames moves faster then the D rank version and the moment it collides the flames intensify and increase their range, adding another 15 meter to the original range.
It has also another ability, instead of sending a second wave, the user has the ability to intensify the D rank flame immediately when it hits someone. To such an extent that it creates an fiery explosion knocking the target 10 meters backwards. Dealing C rank damage. If the target collided with a wall, or any other strong enough object to break their fall. It deals another C rank damage just from that impact.
The second degree burning of this spell overrules the one of the D - rank spell, meaning that it deals another lingering effect of C rank damage to everyone that is hit by the flames of the next post. However it doesn't add up to the already D - rank burning.
Duration of the flames 1 posts - cooldown 4 posts
Strengths:
- Can reach up 20 meter alone
- Combined it intensifies and reaches 35 meter
- does damage over time due to second degree burns
- Can choose between, only C rank burst, extending the original D rank one to reach a bigger range or make hurts explosion whenever it hits an enemy to knock them back. However when doing so it only has to range of the D rank spell and that is 20 meters
Weaknesses:
- It only covers around in a circle, leaving the top from where it originates open.
- Hurst everything around her, even allies.
- Long cool down in consideration with duration.
- When in use with her follow up spell that uses the same principle both cool downs will be activated and add up with each other. Meaning that both spells have a cooldown of 8 posts each.
- To reach a greater range, the D rank spells has to be used first.
- D - Rank spells:
Name:
Fire Axe
Rank:
D
Type:
Fire
Description:
Karen, summons up five axes consisting out of flames, and throws them at their opponent. She can do this from out of her own hand as if she actually wields the axe and literally throws it. Or even wield it as an actual weapon. However then the axes have to be thrown separately from each other. Or she can conjure up five axes floating next to her and throw them all at once.
Each axe can travel a distance of at least 25 meters until it disintegrates and moves at a speed of at least 20 km an hour. The damage of each axe equals half an D rank worth damage. Meaning that two hits of these axes equals one D rank damage.
Duration 3 posts - Cooldown 4 posts
Strengths:
- Fast at close range
- can conjure five of them floating around her and throw them all at once
- can summon them separately from her own hand and actually throw them, or even wield them as a weapon.
Weaknesses:
- regardless of using the axes as actual melee weapons, if one is extinguished it means that Karen has only 4 axes left for the duration of the spell.
- She can never summon more then 5 axes during the duration of the spell.
- Disintegrates after 25 meters.
- Higher ranked mages don't suffer degree burning effects.
- Can be defended against with normal weapons
Name:
Flaming Whip
Rank:
D
Type:
Fire
Description:
Principle is simple, for the duration of the spell Karen is able to create up to two whips consisting out of flames as an extension of her entire arm. These whips deal damage according to the rank of the spell. And only deal an extra second degree burn damage of D rank after 3 hits on the same target.
The whips cover a distance of 7 meter from the user origin point
Duration 4 posts - cool down 6 posts
Strengths:
- Quickly maneuverable weapons at one or two arms at the same time.
- Deal an extra hit of D rank damage after hitting the same target for 3 times.
- Whips cover an great distance around the user, making it hard to reach her directly.
Weaknesses:
- Covers distance from the user, however once through the whips leaves the user rather defenseless. Cause retracting a whip takes time to strike again.
- Even though it is are flames, the magic has taken a solid enough form that it won't set fire to flora.
- Long cool down considering the duration
- Leaves her unable to use other spells properly without ending this spell.
- Can be defended against with normal weapons
Name:
Propulsion
Rank:
D
Type:
Fire
Description:
Karen can use her fire magic to as some sort of jet system. Creating a propulsion of flames from the sole of her feet and from her fists. This gives her the ability to fly to some in a certain sense, not like someone with wings or someone with the ability to float. Those can easily maneuver through the air. But more in a sense to give fast chase after a target. Or stand in the same place, much like iron man from marvel can do.
It can also damage the opponent to other way around, by tumbling away from the target by starting the propulsion straight in front of them. Dealing them D rank damage.
This spells as the ability to travel 40 kilometers an hour.
Duration 3 posts - cooldown 4 posts
Strengths:
- Gives fast chase after an target.
- Can be used to suddenly launch herself into an opponent when only using her feet and pressing herself off the ground towards the target.
- Can achieve high speeds.
Weaknesses:
- No other offensive capabilities then crashing herself into the opponent
- No great flight maneuver like flying magic, or mages that can float.
- Crashing herself into an opponent deals her the same rank damage as the spell
- can only achieve an altitude of 150 meters into the air.
Name:
Extended Flamethrower
Rank:
D
Type:
Fire
Description:
Just like one of her abilities she create a spout of flames out of each palm of her hands. Yet unlike the basic ability that does no damage at all, this one deal basic D rank damage against a target and leaves second degree burns that hinder the opponent and has a wearing off effect of dealing damage over time for two posts. Meaning that a direct hit of these flame throwers make sure that the target suffers two extra hits of D rank damage, one hit per post.
The flames reach 10 meter from where the user is standing. But that is from one hand each, when combined it can reach up to 20 meter. Also separately the flames span 40 cm width each at the end and slims down to a mere 5 cm width near the palms of the hands. Combined it has a span width of 70 cm and slims down to 5 cm near the hands.
Duration of the flames 2 posts - cooldown 5 posts
Strengths:
- Can reach up 10 meter
- Combined it intensifies and reaches 20 meter
- does damage over time due to second degree burns
Weaknesses:
- Second degree burn only works on mages that are the same rank as the user or lower. One rank higher mages only suffer first degree burns while higher then that suffer nothing.
- Does area of effect damage to surrounding, meaning that allies can get caught in the cross fire when standing to close to the target.
- Long cool down in consideration with duration
Extra bought D - rank spell slot
Name:
Fiery Explosion
Rank:
D
Type:
Fire
Description:
Originating from where she is standing, Karen let out a circular burst of flames all around her, that deals D rank damage to all those that is standing in the immediate area. This can reach up to 20 meters from where she is standing. And leaves the entire ground between her and the end of the range scorched black. The flames that burst from out of her are as high as herself. However this doesn't move as an orb, but as an circle. Meaning that the top is open, so mages that can manage a jump of at least 2 meters from where the standing straight into they air can evade this.
Duration 1 post- cooldown 4 posts
Strengths:
- Can reach up 20 meter all around her
- Leaves second degree burning to same and lower ranked mages, that use the principle of 1 more linger D rank damage a post later. The burning leaves a remaining pain that might hinder the opponent in battle.
- Can be activated sudden and out of nowhere.
Weaknesses:
- It only covers around in a circle, leaving the top from where it originates open.
- Hurst everything around her, even allies.
- Long cool down in consideration with duration.
- When in use with her follow up spell that uses the same principle both cool downs will be activated.
- To reach a greater range, the D rank spells has to be used first.
Last edited by Bright on 5th September 2014, 1:09 pm; edited 1 time in total