Proof of Right to Own
Name: Pirate King
Rank: Artifact
Type: Sword
Description:
Pirate King is a five foot long podao that is varying sizes. As it reaches four feet an upper point appears and creates a blade break. When used properly it will catch a blade and with the snap of Zhu's wrist the blade will twist and snap another blade. The next foot is in a smaller size than the rest of the blade and it looks rather viscious. The guard is thick and made of gold with a set of eyes inside of it. The handle is slightly bent giving it unique swinging archs and unique holding.
Appearance:
* Thick: The blade is thick and that means it is stronger and can deflect small shots with the flat.
* One Handed: despite the blade's size the blade can be used with one hand by the wielder, and two hands if the user so desires.
* Water: This blade can cut through Water spells that are equal or lesser than the rank of the wielder.
Weaknesses:
* Broken: if the blade is broken it takes the whole thread to repair itself.
* Lightning: this blade acts like a conductor for electricity. That means it'll attract lightning spells to it.
* Two Handed: If this blade is wielded with both hands the strikes are more powerful, but also slower, and take far more commitment from Zhu.
* Climate: This sword is far more fragile in climates that have no water in the air.
Abilities:
Name: Pirate King
Rank: Artifact
Type: Sword
Description:
Pirate King is a five foot long podao that is varying sizes. As it reaches four feet an upper point appears and creates a blade break. When used properly it will catch a blade and with the snap of Zhu's wrist the blade will twist and snap another blade. The next foot is in a smaller size than the rest of the blade and it looks rather viscious. The guard is thick and made of gold with a set of eyes inside of it. The handle is slightly bent giving it unique swinging archs and unique holding.
Appearance:
- Appearance:
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* Thick: The blade is thick and that means it is stronger and can deflect small shots with the flat.
* One Handed: despite the blade's size the blade can be used with one hand by the wielder, and two hands if the user so desires.
* Water: This blade can cut through Water spells that are equal or lesser than the rank of the wielder.
Weaknesses:
* Broken: if the blade is broken it takes the whole thread to repair itself.
* Lightning: this blade acts like a conductor for electricity. That means it'll attract lightning spells to it.
* Two Handed: If this blade is wielded with both hands the strikes are more powerful, but also slower, and take far more commitment from Zhu.
* Climate: This sword is far more fragile in climates that have no water in the air.
Abilities:
- Water Slash:
- Name: Water Slash
Rank: C-S
Type: Water
Description:
Zhu takes his blade and slashes it, dips it, or coats it with water in some way. Ocean water being the domain of pirates, and being the strongest form of water in the world grants the blade more power behind its slash. He then swings his blade in some way and the swing causes the water to be sent flying at a high velocity slashing pattern towards something. The flight path is determined by the slashing motion of the blade and it is two meters in length. The speed the water slash travels is at 30/35/40/45mps and it can reach 40/45/50/55 meters in a line. The damage of this attack scales c/b/a/s.
Strengths:
* Range: This Attack travels a long range and gives a melee weapon offensive abilities.
* Water: this Attack only needs a small amount of water to work.
* Aqua: This Attack counts as a water element spell and thus is strong against the elements that Water is.
* Ocean: Ocean water doubles the damage of the attack, and drops its cooldown by 1 post.
Weaknesses:
*Dry: If the location has no water this spell can't be used.
* Water: This Attack is water element and as such it can be consumed by water element slayers.
* One Slash: this slash can only happen once no matter how much water is available. One slash, one shot.
* Frozen: The slash can become frozen in air when struck with an ice spell, or in a very cold enviornment.
*Evaporate: This Attack can be evaporated by a stronger Fire, or Lightning spell.
Duration/Cooldown:1/5 (4 if used with ocean water)
- Liquid Walking:
- Name: Liquid Walking
Type: Passive
Description:
Pirate King grants its wielder the ability to walk on bodies of liquid. The only requirement is that it is a liquid. Depth can't be under a meter, width can't be under a meter. So long as those two conditions are met then the wielder of Pirate King can walk on any body of liquid so long as the blade is on their person or in their hands.
Strengths:
* Terrian: This gives Zhu the ability to move on a previously untouchable terrain.
* No Mana: this ability takes no mana from Zhu directly
* Stable: no matter the condition of the Liquid he is standing on he will not become motion sick.
* No Harm: No matter the liquid Zhu is walking on he won't be harmed by it so long as he is holding Pirate King
Weaknesses:
* Liquid: This ability only applies to liquids
* Ability: Zhu can only use this ability while his water slash isn't on cooldown.
* Broken: If this blade is broken he can't use its abilities for the rest of the thread.
* Start To Finish: Zhu has to land on the Liquids he can walk on perfectly the first time, or he can't walk on them.
* Mage: A mage can use their magic to disrupt the liquid he is walking on thus removing the requirements and forcing him to fall in.
Last edited by ZhuFeng on 2nd September 2014, 5:36 pm; edited 2 times in total