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    Symbiote Magic

    Adelheim Everhart
    Adelheim Everhart

    Player 
    Lineage : Soldier of Chaos
    Position : None
    Posts : 95
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 756.25

    Character Sheet
    First Skill: Path of the Fortress
    Second Skill:
    Third Skill:

    Completed Symbiote Magic

    Post by Adelheim Everhart 4th June 2015, 4:23 am

    Magic

    Primary Magic: Symbiote magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Symbiote magic is unlike most forms of holder magic. Instead of using your own magic source to power a spell by using an object as a medium, the user feeds a symbiote which grants them abilities similar to magic. The symbiote that is linked to Jet feeds off a peculiar magic energy which appears to be connected to his Bloodline, sometimes drawing directly from his Ethernano container in order to change its biomass to suit the current situation. The symbiote is always surrounding Jet, capable of changing color and shape in order to allow him to blend in to almost any situation, but when combat arises it takes the form of armor to protect its host which provides it sustenance, sometimes going as far as to control his movements, but this only happens when the life of the host is threatened.

    After years of development as part of Jet it eventually began to speak to him within his mind, which eventually led him to learning the name of the entity that had been protecting him all this time, Aeternam. This all happened during the time of civil war which was happening in his country, Aeternam was handed down to Jet with the sole reason to protect him from any harm that might come from it since Jet himself was unable to tap into his own magic power source.

    Aeternam is capable of manipulating its shape freely, consuming the mass of metals and is capable of duplicating anything it has consumed or covered, be it mechanical or magical since Aeternam is a living tesseract. Most of Aeternam’s abilities are centred on evolving itself to better suit situations (eg: adapting to certain environments where others would have difficulty adapting to) but due to Jet’s upbringing, when engaging in fights Aeternam creates duplicates of weapons it has consumed, shifting his form to allow them to be comfortable in Jet’s grasp yet still capable of a unique hardness which seems out of this world. Consuming the hosts mana when creating a weapon would cause the weapon to become a magic weapon, which is unable to occur within Aeternam's current stage of evolution (restricted to average weapon creation till B-Rank). Consuming the hosts mana adds mass to Aeternam.


    armored form:
    Strengths:

    • Adaptable is as adaptable as most requip style magics
    • Aeternam is a living tesseract, allowing it to change its shape, color and hardness at will
    • As the weapons are an extension of Aeternam Jet is capable of swinging them around without any restriction as though they were an extension of himself

    Weaknesses:

    • Symbiote and host must be in unison in order to work effectively
    • Rapid swapping weapons can be taxing on both the host and the symbiote
    • If all MP is consumed, Aeternam will be unable to move as he has lost his source of food (the magical energy in Jets bloodstream)
    • In order to mimic weapons, Aeternam must have come into direct contact with the weapon.

    Lineage:
    soldier of chaos:
    Unique Abilities:
    Symbiotic Speed:
    Symbiotic Defence:
    Symbiotic Strength:
    Symbiotic Resistance:

    SPELLS:

    Signature:
    D-Rank:
    C-Rank:


    Last edited by Jet Armorum on 12th August 2015, 6:52 am; edited 24 times in total
    Thorn
    Thorn

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    Completed Re: Symbiote Magic

    Post by Thorn 18th June 2015, 7:27 am

    Jet Armorum wrote:Magic

    Primary Magic: Symbiote magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Symbiote magic is unlike most forms of holder magic. Instead of using your own magic source to power a spell by using an object as a medium, the user feeds a symbiote which grants them abilities similar to magic. The symbiote that is linked to Jet feeds off a peculiar magic energy which appears to be connected to his Bloodline, sometimes drawing directly from his Ethernano container in order to change its biomass to suit the current situation. The symbiote is always surrounding Jet, capable of changing color and shape in order to allow him to blend in to almost any situation, but when combat arises it takes the form of armor to protect its host which provides it sustenance, sometimes going as far as to control his movements, but this only happens when the life of the host is threatened.

    After years of development as part of Jet it eventually began to speak to him within his mind, which eventually led him to learning the name of the entity that had been protecting him all this time, Aeternam. This all happened during the time of civil war which was happening in his country, Aeternam was handed down to Jet with the sole reason to protect him from any harm that might come from it since Jet himself was unable to tap into his own magic power source.

    Aeternam is capable of manipulating its shape freely, consuming mass and is capable of duplicating anything it has consumed or covered, be it organic, mechanical or magical since Aeternam is a living tesseract. Most of Aeternam’s abilities are centred on evolving itself to better suit situations (eg: adapting to environments where others would have difficulty adapting to) but due to Jet’s upbringing, when engaging in fights Aeternam creates duplicates of weapons it has consumed, shifting his form to allow them to be comfortable in Jet’s grasp yet still capable of a unique hardness which seems out of this world.

    armored form:
    Strengths:

    • Adaptable to basically every environment
    • Aeternam is a living tesseract, allowing it to change its shape, color and hardness at will
    • Being a sentient creature, Aeternam is capable of formulating plans and relaying them to its host.

    Weaknesses:

    • Aeternam cannot change its mass without consuming mass or relaying mass from another portion of itself.
    • Aeternam can only consume solid and liquid things which have a mass
    • If all MP is consumed, Aeternam will be unable to consume mass or create anything from his current mass, leaving him powerless to defend Jet.
      one more weakness here please

    Lineage:
    soldier of chaos:
    Unique Abilities:
    Natural Adaption:
    Assimilation:
    this seems more like an active so could you put this into a spell template
    Mass Forge:
    hmm the no manga cost is a bit iffy as you want to do damage with it I will have to say it will cost at lease 10% Manga cost sorry


    _____________________________________________________________________________________

    Symbiote Magic S6Eaz9K
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
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    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Thorn 18th June 2015, 9:14 am

    you have not done all the edits


    _____________________________________________________________________________________

    Symbiote Magic S6Eaz9K
    Adelheim Everhart
    Adelheim Everhart

    Player 
    Lineage : Soldier of Chaos
    Position : None
    Posts : 95
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 756.25

    Character Sheet
    First Skill: Path of the Fortress
    Second Skill:
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Adelheim Everhart 19th June 2015, 3:54 am

    Edits made


    _____________________________________________________________________________________

    Symbiote Magic IAm0tB

    themes:

    Exp: 756.25/1200 exp
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Thorn 19th June 2015, 4:09 am

    ASSIMILATION - as an active ability this needs to be put in a spell template for the weaknesses and strengths


    _____________________________________________________________________________________

    Symbiote Magic S6Eaz9K
    Adelheim Everhart
    Adelheim Everhart

    Player 
    Lineage : Soldier of Chaos
    Position : None
    Posts : 95
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 756.25

    Character Sheet
    First Skill: Path of the Fortress
    Second Skill:
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Adelheim Everhart 19th June 2015, 4:50 am

    Bump


    _____________________________________________________________________________________

    Symbiote Magic IAm0tB

    themes:

    Exp: 756.25/1200 exp
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Thorn 19th June 2015, 4:11 pm

    Approved


    _____________________________________________________________________________________

    Symbiote Magic S6Eaz9K
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Thorn 20th July 2015, 5:11 am

    Approved


    _____________________________________________________________________________________

    Symbiote Magic S6Eaz9K
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Stigmata of the Avatar
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    Age : 31
    Mentor : Daiki, Aiko (Mother - Missing)
    Experience : 0

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    First Skill: Avatar of Amaterasu (Heaven God Slayer)
    Second Skill: Fallen Angel Slayer Lacrima
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Heavens Empress Daiki 25th July 2015, 7:58 pm

    This has been pulled to have revisions made. Edits are in this color.

    Jet Armorum wrote:Magic

    Primary Magic: Symbiote magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Symbiote magic is unlike most forms of holder magic. Instead of using your own magic source to power a spell by using an object as a medium, the user feeds a symbiote which grants them abilities similar to magic. The symbiote that is linked to Jet feeds off a peculiar magic energy which appears to be connected to his Bloodline, sometimes drawing directly from his Ethernano container in order to change its biomass to suit the current situation. The symbiote is always surrounding Jet, capable of changing color and shape in order to allow him to blend in to almost any situation, but when combat arises it takes the form of armor to protect its host which provides it sustenance, sometimes going as far as to control his movements, but this only happens when the life of the host is threatened.

    After years of development as part of Jet it eventually began to speak to him within his mind, which eventually led him to learning the name of the entity that had been protecting him all this time, Aeternam. This all happened during the time of civil war which was happening in his country, Aeternam was handed down to Jet with the sole reason to protect him from any harm that might come from it since Jet himself was unable to tap into his own magic power source.

    Aeternam is capable of manipulating its shape freely, consuming mass and is capable of duplicating anything it has consumed or covered, be it organic, mechanical or magical since Aeternam is a living tesseract. Most of Aeternam’s abilities are centred on evolving itself to better suit situations (eg: adapting to environments where others would have difficulty adapting to) but due to Jet’s upbringing, when engaging in fights Aeternam creates duplicates of weapons it has consumed, shifting his form to allow them to be comfortable in Jet’s grasp yet still capable of a unique hardness which seems out of this world. Consuming the hosts mana when creating a weapon would cause the weapon to become a magic weapon, which is unable to occur within Aeternam's current stage of evolution (restricted to average weapon creation till B-Rank)


    armored form:
    Strengths:

    • Adaptable to basically every environment
    • Aeternam is a living tesseract, allowing it to change its shape, color and hardness at will
    • Being a sentient creature, Aeternam is capable of formulating plans, relaying them to its host, and can assist in movements.
    • Aeternam doesn't require ethernano(mana) to consume mass as it is a natural ability come about through evolution This contradicts with...

    Weaknesses:

    • Aeternam cannot change its mass without consuming mass or relaying mass from another portion of itself.
    • Aeternam can only consume solid things which have a mass
    • If all MP is consumed, Aeternam will be unable to consume mass or create anything from his current mass, leaving him powerless to defend Jet. this.
    • Aeternam needs to consume mass in order to create weapons (Needs to consume mass each thread in order to make weapons).
    • Aeternam cannot consume sentient beings.

    Lineage:
    soldier of chaos:

    Unique Abilities:
    Natural Adaption:
    Assimilation:
    Please give this a Mana cost. And the 'Required to create weapons' weakness isn't one. Give this a cooldown as well, please. I don't see much of a limit on this, aside from Rank and the fact it can't be used on living things. Please add that Jet has to grab the weapon in order to consume it or something. This is more like a spell than an ability. This ability will also rank up with Jet, meaning that the Mana that will be used to use it will cost the highest mana to his Rank. Please also state what materials. Metal? Crystal? Etc.

    Mass Forge:
    This also needs mana, one cannot just make a weapon out of an armour without it costing mana, I would suggest that you make it the highest cost for mana for Jet’s rank. Also, the weapon will only deal damage the rank of Jet as it is merely making the weapon and not buffing it, buffing will cost extra mana. Please give the copied weapon a durability that matches up with Rank.

    Element Tap:
    [color:b454=799FC7]Please give this a Mana cost as well.


    _____________________________________________________________________________________

    Symbiote Magic 8ZbrsUC
    Adelheim Everhart
    Adelheim Everhart

    Player 
    Lineage : Soldier of Chaos
    Position : None
    Posts : 95
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 756.25

    Character Sheet
    First Skill: Path of the Fortress
    Second Skill:
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Adelheim Everhart 27th July 2015, 8:55 am

    Radiant Avatar Daiki wrote:This has been pulled to have revisions made. Edits are in this color.

    Jet Armorum wrote:Magic

    Primary Magic: Symbiote magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Symbiote magic is unlike most forms of holder magic. Instead of using your own magic source to power a spell by using an object as a medium, the user feeds a symbiote which grants them abilities similar to magic. The symbiote that is linked to Jet feeds off a peculiar magic energy which appears to be connected to his Bloodline, sometimes drawing directly from his Ethernano container in order to change its biomass to suit the current situation. The symbiote is always surrounding Jet, capable of changing color and shape in order to allow him to blend in to almost any situation, but when combat arises it takes the form of armor to protect its host which provides it sustenance, sometimes going as far as to control his movements, but this only happens when the life of the host is threatened.

    After years of development as part of Jet it eventually began to speak to him within his mind, which eventually led him to learning the name of the entity that had been protecting him all this time, Aeternam. This all happened during the time of civil war which was happening in his country, Aeternam was handed down to Jet with the sole reason to protect him from any harm that might come from it since Jet himself was unable to tap into his own magic power source.

    Aeternam is capable of manipulating its shape freely, consuming mass and is capable of duplicating anything it has consumed or covered, be it organic, mechanical or magical since Aeternam is a living tesseract. Most of Aeternam’s abilities are centred on evolving itself to better suit situations (eg: adapting to environments where others would have difficulty adapting to) but due to Jet’s upbringing, when engaging in fights Aeternam creates duplicates of weapons it has consumed, shifting his form to allow them to be comfortable in Jet’s grasp yet still capable of a unique hardness which seems out of this world. Consuming the hosts mana when creating a weapon would cause the weapon to become a magic weapon, which is unable to occur within Aeternam's current stage of evolution (restricted to average weapon creation till B-Rank). Consuming the hosts mana also adds on to the mass of Aeternam.


    armored form:
    Strengths:

    • Adaptable to basically every environment
    • Aeternam is a living tesseract, allowing it to change its shape, color and hardness at will
    • Being a sentient creature, Aeternam is capable of formulating plans, relaying them to its host, and can assist in movements.
    • Aeternam doesn't require ethernano(mana) to consume mass as it is a natural ability come about through evolution This contradicts with...

    Weaknesses:

    • Aeternam cannot change its mass without consuming mass or relaying mass from another portion of itself.
    • Aeternam can only consume solid things which have a mass
    • If all MP is consumed, Aeternam will be unable to consume mass or create anything from his current mass, leaving him powerless to defend Jet. this.
    • Aeternam needs to consume mass in order to create weapons (Needs to consume mass each thread in order to make weapons).
    • Aeternam cannot consume sentient beings.

    Lineage:
    soldier of chaos:

    Unique Abilities:
    Natural Adaption:
    Assimilation:
    Please give this a Mana cost. And the 'Required to create weapons' weakness isn't one. Give this a cooldown as well, please. I don't see much of a limit on this, aside from Rank and the fact it can't be used on living things. Please add that Jet has to grab the weapon in order to consume it or something. This is more like a spell than an ability. This ability will also rank up with Jet, meaning that the Mana that will be used to use it will cost the highest mana to his Rank. Please also state what materials. Metal? Crystal? Etc.
    Mana is not required for a natural ability of the symbiote as stated above within the strengths. The limits of this mean it cannot be used on anything that is living nor can it be used on anything that doesn't have a solid mass (eg: liquids, gases, wind, fire, light, shadow, etc) By doing as you have instructed basically negates the basic meaning of the symbiote, to destroy in order to create. By supplying mana would mean that Jet would be feeding the creature twice the amount of mass it consumes

    Mass Forge:
    This also needs mana, one cannot just make a weapon out of an armour without it costing mana, I would suggest that you make it the highest cost for mana for Jet’s rank. Also, the weapon will only deal damage the rank of Jet as it is merely making the weapon and not buffing it, buffing will cost extra mana. Please give the copied weapon a durability that matches up with Rank.Mana is not required for this ability, as it is a natural ability of the symbiote to reform itself using things it has consumed. Please note that the use of mana negates the whole need for the assimilation ability. Also note that it is simply my holder item taking on another form and not essentially creating a weapon.

    Element Tap:
    Please give this a Mana cost as well.
    Mana cost not required, natural ability of the symbiote. Adding mana cost = mass creation

    I've already gone over this multiple times with multiple moderators and see no need in having to go over it again. I have however made some small changes to your specification.

    Recap of how this "magic" works:

    Consuming Jet's Mana = Adding Mass to Aeternam
    Consuming other players mana = No Mass added to Aeternam
    Consuming Solids = Adding Mass to Aeternam
    All abilities require no mana with the exception of environmental adaptation
    Weapons created are form changes of Aeternam caused by excess mass, they are by no means a separate entity/weapon. Therefore they are classed as a holder item
    Solids = Closely packed molecules which retain form
    Liquids + Gasses = Unable to be consumed
    Mana is only used in the creation of magic weaponry, of which there is none until B-Rank.


    _____________________________________________________________________________________

    Symbiote Magic IAm0tB

    themes:

    Exp: 756.25/1200 exp
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Stigmata of the Avatar
    Position : None
    Posts : 841
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Daiki, Aiko (Mother - Missing)
    Experience : 0

    Character Sheet
    First Skill: Avatar of Amaterasu (Heaven God Slayer)
    Second Skill: Fallen Angel Slayer Lacrima
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Heavens Empress Daiki 27th July 2015, 4:52 pm

    Jet Armorum wrote:
    Radiant Avatar Daiki wrote:This has been pulled to have revisions made. Edits are in this color.

    Jet Armorum wrote:Magic

    Primary Magic: Symbiote magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Symbiote magic is unlike most forms of holder magic. Instead of using your own magic source to power a spell by using an object as a medium, the user feeds a symbiote which grants them abilities similar to magic. The symbiote that is linked to Jet feeds off a peculiar magic energy which appears to be connected to his Bloodline, sometimes drawing directly from his Ethernano container in order to change its biomass to suit the current situation. The symbiote is always surrounding Jet, capable of changing color and shape in order to allow him to blend in to almost any situation, but when combat arises it takes the form of armor to protect its host which provides it sustenance, sometimes going as far as to control his movements, but this only happens when the life of the host is threatened.

    After years of development as part of Jet it eventually began to speak to him within his mind, which eventually led him to learning the name of the entity that had been protecting him all this time, Aeternam. This all happened during the time of civil war which was happening in his country, Aeternam was handed down to Jet with the sole reason to protect him from any harm that might come from it since Jet himself was unable to tap into his own magic power source.

    Aeternam is capable of manipulating its shape freely, consuming mass and is capable of duplicating anything it has consumed or covered, be it organic, mechanical or magical since Aeternam is a living tesseract. Most of Aeternam’s abilities are centred on evolving itself to better suit situations (eg: adapting to environments where others would have difficulty adapting to) but due to Jet’s upbringing, when engaging in fights Aeternam creates duplicates of weapons it has consumed, shifting his form to allow them to be comfortable in Jet’s grasp yet still capable of a unique hardness which seems out of this world. Consuming the hosts mana when creating a weapon would cause the weapon to become a magic weapon, which is unable to occur within Aeternam's current stage of evolution (restricted to average weapon creation till B-Rank). Consuming the hosts mana also adds on to the mass of Aeternam.


    armored form:
    Strengths:

    • Adaptable to basically every environment
    • Aeternam is a living tesseract, allowing it to change its shape, color and hardness at will
    • Being a sentient creature, Aeternam is capable of formulating plans, relaying them to its host, and can assist in movements.
    • Aeternam doesn't require ethernano(mana) to consume mass as it is a natural ability come about through evolution This contradicts with...

    Weaknesses:

    • Aeternam cannot change its mass without consuming mass or relaying mass from another portion of itself.
    • Aeternam can only consume solid things which have a mass
    • If all MP is consumed, Aeternam will be unable to consume mass or create anything from his current mass, leaving him powerless to defend Jet. this.
    • Aeternam needs to consume mass in order to create weapons (Needs to consume mass each thread in order to make weapons).
    • Aeternam cannot consume sentient beings.

    Lineage:
    soldier of chaos:

    Unique Abilities:
    Natural Adaption:
    Assimilation:
    Please give this a Mana cost. And the 'Required to create weapons' weakness isn't one. Give this a cooldown as well, please. I don't see much of a limit on this, aside from Rank and the fact it can't be used on living things. Please add that Jet has to grab the weapon in order to consume it or something. This is more like a spell than an ability. This ability will also rank up with Jet, meaning that the Mana that will be used to use it will cost the highest mana to his Rank. Please also state what materials. Metal? Crystal? Etc.
    Mana is not required for a natural ability of the symbiote as stated above within the strengths. The limits of this mean it cannot be used on anything that is living nor can it be used on anything that doesn't have a solid mass (eg: liquids, gases, wind, fire, light, shadow, etc) By doing as you have instructed basically negates the basic meaning of the symbiote, to destroy in order to create. By supplying mana would mean that Jet would be feeding the creature twice the amount of mass it consumes
    Please do add what I asked, and give it some sort of cost so it's not just a free ability with no downside since it's as strong as it is.

    Mass Forge:
    This also needs mana, one cannot just make a weapon out of an armour without it costing mana, I would suggest that you make it the highest cost for mana for Jet’s rank. Also, the weapon will only deal damage the rank of Jet as it is merely making the weapon and not buffing it, buffing will cost extra mana. Please give the copied weapon a durability that matches up with Rank.Mana is not required for this ability, as it is a natural ability of the symbiote to reform itself using things it has consumed. Please note that the use of mana negates the whole need for the assimilation ability. Also note that it is simply my holder item taking on another form and not essentially creating a weapon.
    Simply making anyones, destructable, weapon and having no statement that they can use theirs again in said thread and making an indestructible version of it is much, much too strong. And give it some sort of cost.

    Element Tap:
    Please give this a Mana cost as well.
    Mana cost not required, natural ability of the symbiote. Adding mana cost = mass creation
    Give it some sort of cost, since you're effectively channeling some sort of element into it that lasts an amount of posts.

    I've already gone over this multiple times with multiple moderators and see no need in having to go over it again. I have however made some small changes to your specification.

    Recap of how this "magic" works:

    Consuming Jet's Mana = Adding Mass to Aeternam
    Consuming other players mana = No Mass added to Aeternam
    Consuming Solids = Adding Mass to Aeternam
    All abilities require no mana with the exception of environmental adaptation
    Weapons created are form changes of Aeternam caused by excess mass, they are by no means a separate entity/weapon. Therefore they are classed as a holder item
    Solids = Closely packed molecules which retain form
    Liquids + Gasses = Unable to be consumed
    Mana is only used in the creation of magic weaponry, of which there is none until B-Rank.

    I was approved by an admin to pull this, and as a note, any time your app is opened to be evaluated, anything can be looked at and have changes be asked on it even if it was approved by another staff member.

    My requests were made since your magic seems much stronger than it should be with little to no downside.

    And with the updated first post:

    Aeternam doesn't require ethernano(mana) to consume mass as it is a natural ability come about through evolution

    If all MP is consumed, Aeternam will be unable to move as he has lost his source of food (the magical energy in Jets bloodstream)


    How exactly does he lose Mana? He's consistently at 100% mana, no matter what happens with this? I don't see how he loses mana at all after reading through this, unless it's worded weirdly.


    _____________________________________________________________________________________

    Symbiote Magic 8ZbrsUC
    Adelheim Everhart
    Adelheim Everhart

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    Completed Re: Symbiote Magic

    Post by Adelheim Everhart 27th July 2015, 5:14 pm

    Radiant Avatar Daiki wrote:
    Jet Armorum wrote:
    Radiant Avatar Daiki wrote:This has been pulled to have revisions made. Edits are in this color.

    Jet Armorum wrote:Magic

    Primary Magic: Symbiote magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Symbiote magic is unlike most forms of holder magic. Instead of using your own magic source to power a spell by using an object as a medium, the user feeds a symbiote which grants them abilities similar to magic. The symbiote that is linked to Jet feeds off a peculiar magic energy which appears to be connected to his Bloodline, sometimes drawing directly from his Ethernano container in order to change its biomass to suit the current situation. The symbiote is always surrounding Jet, capable of changing color and shape in order to allow him to blend in to almost any situation, but when combat arises it takes the form of armor to protect its host which provides it sustenance, sometimes going as far as to control his movements, but this only happens when the life of the host is threatened.

    After years of development as part of Jet it eventually began to speak to him within his mind, which eventually led him to learning the name of the entity that had been protecting him all this time, Aeternam. This all happened during the time of civil war which was happening in his country, Aeternam was handed down to Jet with the sole reason to protect him from any harm that might come from it since Jet himself was unable to tap into his own magic power source.

    Aeternam is capable of manipulating its shape freely, consuming mass and is capable of duplicating anything it has consumed or covered, be it organic, mechanical or magical since Aeternam is a living tesseract. Most of Aeternam’s abilities are centred on evolving itself to better suit situations (eg: adapting to environments where others would have difficulty adapting to) but due to Jet’s upbringing, when engaging in fights Aeternam creates duplicates of weapons it has consumed, shifting his form to allow them to be comfortable in Jet’s grasp yet still capable of a unique hardness which seems out of this world. Consuming the hosts mana when creating a weapon would cause the weapon to become a magic weapon, which is unable to occur within Aeternam's current stage of evolution (restricted to average weapon creation till B-Rank). Consuming the hosts mana also adds on to the mass of Aeternam.


    armored form:
    Strengths:

    • Adaptable to basically every environment
    • Aeternam is a living tesseract, allowing it to change its shape, color and hardness at will
    • Being a sentient creature, Aeternam is capable of formulating plans, relaying them to its host, and can assist in movements.
    • Aeternam doesn't require ethernano(mana) to consume mass as it is a natural ability come about through evolution This contradicts with...

    Weaknesses:

    • Aeternam cannot change its mass without consuming mass or relaying mass from another portion of itself.
    • Aeternam can only consume solid things which have a mass
    • If all MP is consumed, Aeternam will be unable to consume mass or create anything from his current mass, leaving him powerless to defend Jet. this.
    • Aeternam needs to consume mass in order to create weapons (Needs to consume mass each thread in order to make weapons).
    • Aeternam cannot consume sentient beings.

    Lineage:
    soldier of chaos:

    Unique Abilities:
    Natural Adaption:
    Assimilation:
    Please give this a Mana cost. And the 'Required to create weapons' weakness isn't one. Give this a cooldown as well, please. I don't see much of a limit on this, aside from Rank and the fact it can't be used on living things. Please add that Jet has to grab the weapon in order to consume it or something. This is more like a spell than an ability. This ability will also rank up with Jet, meaning that the Mana that will be used to use it will cost the highest mana to his Rank. Please also state what materials. Metal? Crystal? Etc.
    Mana is not required for a natural ability of the symbiote as stated above within the strengths. The limits of this mean it cannot be used on anything that is living nor can it be used on anything that doesn't have a solid mass (eg: liquids, gases, wind, fire, light, shadow, etc) By doing as you have instructed basically negates the basic meaning of the symbiote, to destroy in order to create. By supplying mana would mean that Jet would be feeding the creature twice the amount of mass it consumes
    Please do add what I asked, and give it some sort of cost so it's not just a free ability with no downside since it's as strong as it is.

    Mass Forge:
    This also needs mana, one cannot just make a weapon out of an armour without it costing mana, I would suggest that you make it the highest cost for mana for Jet’s rank. Also, the weapon will only deal damage the rank of Jet as it is merely making the weapon and not buffing it, buffing will cost extra mana. Please give the copied weapon a durability that matches up with Rank.Mana is not required for this ability, as it is a natural ability of the symbiote to reform itself using things it has consumed. Please note that the use of mana negates the whole need for the assimilation ability. Also note that it is simply my holder item taking on another form and not essentially creating a weapon.
    Simply making anyones, destructable, weapon and having no statement that they can use theirs again in said thread and making an indestructible version of it is much, much too strong. And give it some sort of cost.

    Element Tap:
    Please give this a Mana cost as well.
    Mana cost not required, natural ability of the symbiote. Adding mana cost = mass creation
    Give it some sort of cost, since you're effectively channeling some sort of element into it that lasts an amount of posts.

    I've already gone over this multiple times with multiple moderators and see no need in having to go over it again. I have however made some small changes to your specification.

    Recap of how this "magic" works:

    Consuming Jet's Mana = Adding Mass to Aeternam
    Consuming other players mana = No Mass added to Aeternam
    Consuming Solids = Adding Mass to Aeternam
    All abilities require no mana with the exception of environmental adaptation
    Weapons created are form changes of Aeternam caused by excess mass, they are by no means a separate entity/weapon. Therefore they are classed as a holder item
    Solids = Closely packed molecules which retain form
    Liquids + Gasses = Unable to be consumed
    Mana is only used in the creation of magic weaponry, of which there is none until B-Rank.

    I was approved by an admin to pull this, and as a note, any time your app is opened to be evaluated, anything can be looked at and have changes be asked on it even if it was approved by another staff member.

    My requests were made since your magic seems much stronger than it should be with little to no downside.

    And with the updated first post:

    Aeternam doesn't require ethernano(mana) to consume mass as it is a natural ability come about through evolution

    If all MP is consumed, Aeternam will be unable to move as he has lost his source of food (the magical energy in Jets bloodstream)


    How exactly does he lose Mana? He's consistently at 100% mana, no matter what happens with this? I don't see how he loses mana at all after reading through this, unless it's worded weirdly.

    There is a downside, I don't understand why you can't see it o-o In case you haven't noticed I can't freely consume anything and everything, and with the inability to cast spells I've basically locked myself into a hit and run style of fighting with the regular stop to refuel on mass to continue attacking. If attacked I'll take damage, though those attacking might lose the weapon in the process. Aeternam isn't just armor its a parasite living in a symbiotic relationship with Jet and is simply using its natural abilities to protect its host.

    Like I've stated before, right now he can only use mana in 5% intervals because of the adaptation ability but as soon as he hits B-Rank he'll gain spells to consume that mana. D-Rank and C-Rank require no mana as it is just in it's preparation phase and as it starts to hit B-Rank mana-to-mass creation will happen and come in the form of magic weapons which themselves have a weakness and special abilities. Right now think of it as a form of organic requip that won't have any sort of magic weaponry till B-Rank.

    I also could have worked this out and told you how it operated before you decided to pull it from approval that way we wouldn't have to go through with this o3o

    So instead of making it all cost mana I'm introducing the Mass pool.


    _____________________________________________________________________________________

    Symbiote Magic IAm0tB

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    Completed Re: Symbiote Magic

    Post by Thorn 28th July 2015, 1:06 am

    Please stop arguing with the staff member gaiding your app the admin team have asked for this to be pulled


    _____________________________________________________________________________________

    Symbiote Magic S6Eaz9K
    Yvonne
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    Completed Re: Symbiote Magic

    Post by Yvonne 30th July 2015, 12:02 am

    Jet Armorum wrote:Magic

    Primary Magic: Symbiote magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Symbiote magic is unlike most forms of holder magic. Instead of using your own magic source to power a spell by using an object as a medium, the user feeds a symbiote which grants them abilities similar to magic. The symbiote that is linked to Jet feeds off a peculiar magic energy which appears to be connected to his Bloodline, sometimes drawing directly from his Ethernano container in order to change its biomass to suit the current situation. The symbiote is always surrounding Jet, capable of changing color and shape in order to allow him to blend in to almost any situation, but when combat arises it takes the form of armor to protect its host which provides it sustenance, sometimes going as far as to control his movements, but this only happens when the life of the host is threatened.

    After years of development as part of Jet it eventually began to speak to him within his mind, which eventually led him to learning the name of the entity that had been protecting him all this time, Aeternam. This all happened during the time of civil war which was happening in his country, Aeternam was handed down to Jet with the sole reason to protect him from any harm that might come from it since Jet himself was unable to tap into his own magic power source.

    Aeternam is capable of manipulating its shape freely, consuming mass and is capable of duplicating anything it has consumed or covered, be it organic, mechanical or magical since Aeternam is a living tesseract. Most of Aeternam’s abilities are centred on evolving itself to better suit situations (eg: adapting to environments where others would have difficulty adapting to) but due to Jet’s upbringing, when engaging in fights Aeternam creates duplicates of weapons it has consumed, shifting his form to allow them to be comfortable in Jet’s grasp yet still capable of a unique hardness which seems out of this world. Consuming the hosts mana when creating a weapon would cause the weapon to become a magic weapon, which is unable to occur within Aeternam's current stage of evolution (restricted to average weapon creation till B-Rank). Consuming the hosts mana adds mass to Aeternam.


    armored form:
    Strengths:

    • Adaptable to basically every environment I need clarification on this and probably a table too. Adapting to any sort of environment means that you can adapt to heat inside a fire spell or cold inside an ice spell or you can even easily grow gills in water! Please explain this *properly* and make sure you add a table....by adapting to situations, you can't just not take damage from something....maybe you can add a table with how much this armor can help you *resist* with each rank.
    • Aeternam is a living tesseract, allowing it to change its shape, color and hardness at will Changing color...ah fine but changing shape and hardness needs clarification. Changing shape means you can make take the form of a anything to adapt to anything....that is not acceptable...if you change anything, you need to pay MP cost for it....same goes for hardness...hardness can directly relate to your defensive capabilities. Ahh and before I miss, if this will be a sig spell, one, it can only have *one ability* and two, it needs a duration and cool down.
    • Being a sentient creature, Aeternam is capable of formulating plans, relaying them to its host, and can assist in movements.
    • Aeternam doesn't require ethernano(mana) to consume mass as it is a natural ability come about through evolution This is where you and I will disagree. Scientifically, this might be alright..but in here, we need to balance things and thus You must pay MP costs for consumption and recreation of your weapons or whatever.

    Weaknesses:

    • Aeternam cannot change its mass without consuming mass or relaying mass from another portion of itself.
    • Aeternam can only consume solid things which have a mass
    • If all MP is consumed, Aeternam will be unable to move as he has lost his source of food (the magical energy in Jets bloodstream)
    • Aeternam needs to consume mass in order to create weapons (Needs to consume mass each thread in order to make weapons).
    • Aeternam cannot consume sentient beings. I'm unsure about this....consuming non sentient things would mean you can consume anything except living things....this anything could be spells or even people
      s armors and weapons...I will need clarification on this and possibly a table with consume what rank at what....In fact I have an idea for you which I'll state at the end.


    Lineage:
    soldier of chaos:
    Unique Abilities:
    Natural Adaption:
    Assimilation:
    Mass Forge:

    Element Tap:

    So overall, you were trying to take things easy with this magic....even if you argue that it may seem like nothing at your current rank, at higher ranks, this magic will be way too OP. So let me point out a few things that popped into my head.

    Firstly, you are consuming anything that is not sentient? That is asking for a bit too much because you can easily consume people's weapons and items regardless of whether it's magic induced or not.......and oh yah...almost everything has a mass, Crimzon...you mean to say you can consume anything? How about you can consume anything sentient that is not magically formed? except weapons....since that seems to be how your magic mostly works.

    Secondly, the thing that caught my eyes is the ability to adapt to any situation. I think I explained that above but let me make things clear again. Adapting to any environment means you can adapt to heat, cold and other things which could lower the amount of damage you take from some spells. That can't be allowed. Remember that. Same with the change in shape, hardness and color....

    Thirdly, consumation and recreation....that needs mana cost. It really needs mana cost. Depending on the rank of the weapon you consume, you need to lose mana there and depending on the rank you recreate your weapon in, that too needs mana cost...also...you can't just consume weapons and items of all rank....i'll simplify that here

    D-C - Consume Weak ranked weapons and D or C magically formed weapons (like requip weapons)
    B-A- Strong and + rank weapon and B or A rank magically formed weapons
    S-H - Legendary and + ranked weapons and S ranked magically formed weapons

    So that you won't be able to consume all type of weapons and items ^ - ^ Try and fix what I mentioned...I'll take a look after all edits are done.


    _____________________________________________________________________________________


    Symbiote Magic QoRmBvD
    Adelheim Everhart
    Adelheim Everhart

    Player 
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    First Skill: Path of the Fortress
    Second Skill:
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Adelheim Everhart 30th July 2015, 1:32 am

    Raven wrote:
    Jet Armorum wrote:Magic

    Primary Magic: Symbiote magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Symbiote magic is unlike most forms of holder magic. Instead of using your own magic source to power a spell by using an object as a medium, the user feeds a symbiote which grants them abilities similar to magic. The symbiote that is linked to Jet feeds off a peculiar magic energy which appears to be connected to his Bloodline, sometimes drawing directly from his Ethernano container in order to change its biomass to suit the current situation. The symbiote is always surrounding Jet, capable of changing color and shape in order to allow him to blend in to almost any situation, but when combat arises it takes the form of armor to protect its host which provides it sustenance, sometimes going as far as to control his movements, but this only happens when the life of the host is threatened.

    After years of development as part of Jet it eventually began to speak to him within his mind, which eventually led him to learning the name of the entity that had been protecting him all this time, Aeternam. This all happened during the time of civil war which was happening in his country, Aeternam was handed down to Jet with the sole reason to protect him from any harm that might come from it since Jet himself was unable to tap into his own magic power source.

    Aeternam is capable of manipulating its shape freely, consuming mass and is capable of duplicating anything it has consumed or covered, be it organic, mechanical or magical since Aeternam is a living tesseract. Most of Aeternam’s abilities are centred on evolving itself to better suit situations (eg: adapting to environments where others would have difficulty adapting to) but due to Jet’s upbringing, when engaging in fights Aeternam creates duplicates of weapons it has consumed, shifting his form to allow them to be comfortable in Jet’s grasp yet still capable of a unique hardness which seems out of this world. Consuming the hosts mana when creating a weapon would cause the weapon to become a magic weapon, which is unable to occur within Aeternam's current stage of evolution (restricted to average weapon creation till B-Rank). Consuming the hosts mana adds mass to Aeternam.


    armored form:
    Strengths:

    • Adaptable to basically every environment I need clarification on this and probably a table too. Adapting to any sort of environment means that you can adapt to heat inside a fire spell or cold inside an ice spell or you can even easily grow gills in water! Please explain this *properly* and make sure you add a table....by adapting to situations, you can't just not take damage from something....maybe you can add a table with how much this armor can help you *resist* with each rank.Only adapts to the area around Jet, aka the 'Environment' and no I cannot resist any magically induced element when I have adapted to an environment. Also Aeternam is not armor and as such don't simply assume that I'll resist anything when it is in an armored form o3o
    • Aeternam is a living tesseract, allowing it to change its shape, color and hardness at will Changing color...ah fine but changing shape and hardness needs clarification. Changing shape means you can make take the form of a anything to adapt to anything....that is not acceptable...if you change anything, you need to pay MP cost for it....same goes for hardness...hardness can directly relate to your defensive capabilities. Ahh and before I miss, if this will be a sig spell, one, it can only have *one ability* and two, it needs a duration and cool down.Aeternam cannot change into anything and everything, it must surround its host at all times thereby restricting its form changing ability to clothing and one suit of aesthetic armor. Hardness however only relates to the form shifting of weapons, which only happens when Aeternam has consumed enough of something solid. Make no mistake if there was to be intent of having resistance to anything I would have made it an ability in the beginning.
    • Being a sentient creature, Aeternam is capable of formulating plans, relaying them to its host, and can assist in movements.
    • Aeternam doesn't require ethernano(mana) to consume mass as it is a natural ability come about through evolution This is where you and I will disagree. Scientifically, this might be alright..but in here, we need to balance things and thus You must pay MP costs for consumption and recreation of your weapons or whatever.The consumption and recreation of weapons is the base of the magic. Introducing a mana cost from what I already have would simply be giving Aeternam more mass to work with, thereby allowing me to create weapons whenever I want instead of going for the equivalent exchange process that I have been using.

    Weaknesses:

    • Aeternam cannot change its mass without consuming mass or relaying mass from another portion of itself.
    • Aeternam can only consume solid things which have a mass
    • If all MP is consumed, Aeternam will be unable to move as he has lost his source of food (the magical energy in Jets bloodstream)
    • Aeternam needs to consume mass in order to create weapons (Needs to consume mass each thread in order to make weapons).
    • Aeternam cannot consume sentient beings. I'm unsure about this....consuming non sentient things would mean you can consume anything except living things....this anything could be spells or even peoples armors and weapons...I will need clarification on this and possibly a table with consume what rank at what....In fact I have an idea for you which I'll state at the end.Cannot consume anything and everything that isn't living, I am restricted to solids only. That being stated I can consume solid spells but I'd still take damage from the spell itself.

    Lineage:
    soldier of chaos:
    Unique Abilities:
    Natural Adaption:
    Assimilation:
    Mass Forge:

    Element Tap:

    So overall, you were trying to take things easy with this magic....even if you argue that it may seem like nothing at your current rank, at higher ranks, this magic will be way too OP. So let me point out a few things that popped into my head.

    Firstly, you are consuming anything that is not sentient? That is asking for a bit too much because you can easily consume people's weapons and items regardless of whether it's magic induced or not.......and oh yah...almost everything has a mass, Crimzon...you mean to say you can consume anything? How about you can consume anything sentient that is not magically formed? except weapons....since that seems to be how your magic mostly works.I cannot consume everything, just anything solid which has a mass that isn't living/sentient.

    Secondly, the thing that caught my eyes is the ability to adapt to any situation. I think I explained that above but let me make things clear again. Adapting to any environment means you can adapt to heat, cold and other things which could lower the amount of damage you take from some spells. That can't be allowed. Remember that. Same with the change in shape, hardness and color....It's only adaptation to the area, all damage from spells is taken in full as the area might be heated but that doesn't mean that I can negate heat damaged from magically induced fire. The changes in shape, hardness and color doesn't affect the amount of damage I take whatsoever either, its simply aesthetic in nature.

    Thirdly, consumation and recreation....that needs mana cost. It really needs mana cost. Depending on the rank of the weapon you consume, you need to lose mana there and depending on the rank you recreate your weapon in, that too needs mana cost...also...you can't just consume weapons and items of all rank....i'll simplify that hereI cannot consume every single weapon/item that people have created, and what is stated below has already been stated within the magic o3o

    D-C - Consume Weak ranked weapons and D or C magically formed weapons (like requip weapons)
    B-A- Strong and + rank weapon and B or A rank magically formed weapons
    S-H - Legendary and + ranked weapons and S ranked magically formed weapons

    So that you won't be able to consume all type of weapons and items ^ - ^ Try and fix what I mentioned...I'll take a look after all edits are done.

    Here's a short conclusion on my rebuttal:
    I gain no defensive buffs aside from Nature Tap where I gain resistance to a specific element for a short time
    Mana cost = Add mass
    Mana cost is to be used within spells only
    Cannot consume anything and everything, that'd be too OP. I only consume solids
    Anything described within the magic description which isn't an ability is aesthetic in nature and doesn't affect his damage output or defensive abilities


    _____________________________________________________________________________________

    Symbiote Magic IAm0tB

    themes:

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    Yvonne
    Yvonne

    Holy Darkness


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    Completed Re: Symbiote Magic

    Post by Yvonne 30th July 2015, 2:19 am

    Spoiler:

    Firstly, if you have had described your magic better, I wouldn't have gone through the trouble of pointing everything out and I still need you to clarify everything in it since I don't see any changes in your magic app.

    Secondly, mass cost....I don't understand it well...I'm gonna guess that it is a replacement for mana cost. You are putting the slayers' default ability here but do you know where I see the wrong? This means that when slayers have to consume their element, you can consume anything solid to gain your mana back....this just means the idea of you running out of steam is almost impossible. Whenever your mana or mass cost hits zero, all you have to do is consume something solid and recreate a weapon...ok look this seems more like a slayer ability that I will deny to you. Alternatively, I suggest you work with the normal mana cost. Starting from 100%, you can use it to consume and recreate a weapon. You can pay the mana cost for consuming and recreation together. For example, you want to create a C rank weapon and you need to consume materials for that. Pay mana cost, consume what you need and create the weapon...you don't need to pay additional costs....However, you can have an ability to consume and get some of your mana back....but, this ability either needs a cooldown or should only be used four or five times in a thread.

    The cooldown will have to stay as 4 or 5 depending on how long you will wield the recreated weapon....I will not make any exception to this.

    Also I do not see my weapon guide in your app. I want a detailed app, Jet. Detailed to perfection so that there won't be any loopholes in there xD Please co-operate.


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    Symbiote Magic QoRmBvD
    Yvonne
    Yvonne

    Holy Darkness


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    Completed Re: Symbiote Magic

    Post by Yvonne 2nd August 2015, 3:19 am

    You should bump your app when you are done editing.

    Jet Armorum wrote:Magic

    Primary Magic: Symbiote magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Symbiote magic is unlike most forms of holder magic. Instead of using your own magic source to power a spell by using an object as a medium, the user feeds a symbiote which grants them abilities similar to magic. The symbiote that is linked to Jet feeds off a peculiar magic energy which appears to be connected to his Bloodline, sometimes drawing directly from his Ethernano container in order to change its biomass to suit the current situation. The symbiote is always surrounding Jet, capable of changing color and shape in order to allow him to blend in to almost any situation, but when combat arises it takes the form of armor to protect its host which provides it sustenance, sometimes going as far as to control his movements, but this only happens when the life of the host is threatened.

    After years of development as part of Jet it eventually began to speak to him within his mind, which eventually led him to learning the name of the entity that had been protecting him all this time, Aeternam. This all happened during the time of civil war which was happening in his country, Aeternam was handed down to Jet with the sole reason to protect him from any harm that might come from it since Jet himself was unable to tap into his own magic power source.

    Aeternam is capable of manipulating its shape freely, consuming the mass of metals and is capable of duplicating anything it has consumed or covered, be it mechanical or magical since Aeternam is a living tesseract. Most of Aeternam’s abilities are centred on evolving itself to better suit situations (eg: adapting to environments where others would have difficulty adapting to) but due to Jet’s upbringing, when engaging in fights Aeternam creates duplicates of weapons it has consumed, shifting his form to allow them to be comfortable in Jet’s grasp yet still capable of a unique hardness which seems out of this world. Consuming the hosts mana when creating a weapon would cause the weapon to become a magic weapon, which is unable to occur within Aeternam's current stage of evolution (restricted to average weapon creation till B-Rank). Consuming the hosts mana adds mass to Aeternam.


    armored form:
    Strengths:

    • Adaptable to basically every environment
    • Aeternam is a living tesseract, allowing it to change its shape, color and hardness at will
    • Being a sentient creature, Aeternam is capable of formulating plans, relaying them to its host, and can assist in movements.
    • Aeternam doesn't require ethernano(mana) to consume mass as it is a natural ability come about through evolution

    Weaknesses:

    • Aeternam cannot change its mass without consuming mass or relaying mass from another portion of itself.
    • Aeternam can only consume metals (no slayer metals however)
    • If all MP is consumed, Aeternam will be unable to move as he has lost his source of food (the magical energy in Jets bloodstream)
    • Aeternam needs to consume metals in order to create weapons (Needs to consume metal each thread in order to make weapons).
    • Aeternam cannot consume sentient weaponry.

    Lineage:
    soldier of chaos:
    Unique Abilities:

    Natural Adaption:

    Armor up:

    Mass Forge:

    Element Tap:

    SPELLS:

    Signature:

    I have told you again and again, Jet, that you have to be very clear with your magic app. I told you to change the abilities on your armor form to include the fact that it can't aid you in magically created environments and that it can't just change shape or hardness for combat. If you do have those abilities for combat, I have even bigger reasons to see a more detailed version of that armor.

    Secondly, I told you many times to substitute your mass pool for mana pool. You can call mana pool as mass pool and work with the same rules that apply to mana. In which you WILL have to pay mana for consummation AND recreation of a weapon like ANY NORMAL MAGE. If you are going to keep up with this mass pool stuff, I want more details on it. ON WHAT IT IS and HOW it works. I need details and this app is NOT getting approved without it.

    One more thing, Idk what kind of pool you use but your mass pool will be mana pool to me...or at least it must follow the same principles. Thus, consummation of metals need to be a spell...and it needs a duration and cooldown. You consume mass and then turn it into different ranked weapons. For this, you must pay mana or mass in your words. You must work like any normal mage. And I believe I suggested a chart showing which rank weapons you can consume or recreate at what rank. FOLLOW IT! And I want to see that chart in your app.

    I want to see all of these changes in the app, Jet. I want to see them and if I see that you have missed even one of my requests, this app will definitely be denied UNTIL you edit the app to fit my ruling. Thank you very much.


    _____________________________________________________________________________________


    Symbiote Magic QoRmBvD
    Adelheim Everhart
    Adelheim Everhart

    Player 
    Lineage : Soldier of Chaos
    Position : None
    Posts : 95
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 756.25

    Character Sheet
    First Skill: Path of the Fortress
    Second Skill:
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Adelheim Everhart 7th August 2015, 9:01 am

    Remade to something similar


    _____________________________________________________________________________________

    Symbiote Magic IAm0tB

    themes:

    Exp: 756.25/1200 exp
    Yvonne
    Yvonne

    Holy Darkness


    Holy Darkness

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Infinity Crown
    Position : None
    Posts : 1161
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Skill: Celestial Crown
    Second Skill:
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Yvonne 12th August 2015, 5:43 am

    Jet Armorum wrote:Magic

    Primary Magic: Symbiote magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Symbiote magic is unlike most forms of holder magic. Instead of using your own magic source to power a spell by using an object as a medium, the user feeds a symbiote which grants them abilities similar to magic. The symbiote that is linked to Jet feeds off a peculiar magic energy which appears to be connected to his Bloodline, sometimes drawing directly from his Ethernano container in order to change its biomass to suit the current situation. The symbiote is always surrounding Jet, capable of changing color and shape in order to allow him to blend in to almost any situation, but when combat arises it takes the form of armor to protect its host which provides it sustenance, sometimes going as far as to control his movements, but this only happens when the life of the host is threatened.

    After years of development as part of Jet it eventually began to speak to him within his mind, which eventually led him to learning the name of the entity that had been protecting him all this time, Aeternam. This all happened during the time of civil war which was happening in his country, Aeternam was handed down to Jet with the sole reason to protect him from any harm that might come from it since Jet himself was unable to tap into his own magic power source.

    Aeternam is capable of manipulating its shape freely, consuming the mass of metals and is capable of duplicating anything it has consumed or covered, be it mechanical or magical since Aeternam is a living tesseract. Most of Aeternam’s abilities are centred on evolving itself to better suit situations (eg: adapting to certain environments where others would have difficulty adapting to) but due to Jet’s upbringing, when engaging in fights Aeternam creates duplicates of weapons it has consumed, shifting his form to allow them to be comfortable in Jet’s grasp yet still capable of a unique hardness which seems out of this world. Consuming the hosts mana when creating a weapon would cause the weapon to become a magic weapon, which is unable to occur within Aeternam's current stage of evolution (restricted to average weapon creation till B-Rank). Consuming the hosts mana adds mass to Aeternam.


    armored form:
    Strengths:

    • Adaptable is as adaptable as most requip style magics
    • Aeternam is a living tesseract, allowing it to change its shape, color and hardness at will
    • As the weapons are an extension of Aeternam Jet is capable of swinging them around without any restriction as though they were an extension of himself

    Weaknesses:

    • Symbiote and host must be in unison in order to work effectively
    • Rapid swapping weapons can be taxing on both the host and the symbiote
    • If all MP is consumed, Aeternam will be unable to move as he has lost his source of food (the magical energy in Jets bloodstream)
    • In order to mimic weapons, Aeternam must have come into direct contact with the weapon.

    Lineage:
    soldier of chaos:
    Unique Abilities:
    Symbiotic Speed:
    Symbiotic Defence:
    Symbiotic Strength:
    Symbiotic Resistance:

    SPELLS:

    Signature:
    D-Rank:
    C-Rank:


    _____________________________________________________________________________________


    Symbiote Magic QoRmBvD
    Adelheim Everhart
    Adelheim Everhart

    Player 
    Lineage : Soldier of Chaos
    Position : None
    Posts : 95
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 756.25

    Character Sheet
    First Skill: Path of the Fortress
    Second Skill:
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Adelheim Everhart 12th August 2015, 7:01 am

    Bump


    _____________________________________________________________________________________

    Symbiote Magic IAm0tB

    themes:

    Exp: 756.25/1200 exp
    Yvonne
    Yvonne

    Holy Darkness


    Holy Darkness

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Infinity Crown
    Position : None
    Posts : 1161
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Skill: Celestial Crown
    Second Skill:
    Third Skill:

    Completed Re: Symbiote Magic

    Post by Yvonne 12th August 2015, 7:56 am

    Jet Armorum wrote:Magic

    Primary Magic: Symbiote magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Symbiote magic is unlike most forms of holder magic. Instead of using your own magic source to power a spell by using an object as a medium, the user feeds a symbiote which grants them abilities similar to magic. The symbiote that is linked to Jet feeds off a peculiar magic energy which appears to be connected to his Bloodline, sometimes drawing directly from his Ethernano container in order to change its biomass to suit the current situation. The symbiote is always surrounding Jet, capable of changing color and shape in order to allow him to blend in to almost any situation, but when combat arises it takes the form of armor to protect its host which provides it sustenance, sometimes going as far as to control his movements, but this only happens when the life of the host is threatened.

    After years of development as part of Jet it eventually began to speak to him within his mind, which eventually led him to learning the name of the entity that had been protecting him all this time, Aeternam. This all happened during the time of civil war which was happening in his country, Aeternam was handed down to Jet with the sole reason to protect him from any harm that might come from it since Jet himself was unable to tap into his own magic power source.

    Aeternam is capable of manipulating its shape freely, consuming the mass of metals and is capable of duplicating anything it has consumed or covered, be it mechanical or magical since Aeternam is a living tesseract. Most of Aeternam’s abilities are centred on evolving itself to better suit situations (eg: adapting to certain environments where others would have difficulty adapting to) but due to Jet’s upbringing, when engaging in fights Aeternam creates duplicates of weapons it has consumed, shifting his form to allow them to be comfortable in Jet’s grasp yet still capable of a unique hardness which seems out of this world. Consuming the hosts mana when creating a weapon would cause the weapon to become a magic weapon, which is unable to occur within Aeternam's current stage of evolution (restricted to average weapon creation till B-Rank). Consuming the hosts mana adds mass to Aeternam.


    armored form:
    Strengths:

    • Adaptable is as adaptable as most requip style magics
    • Aeternam is a living tesseract, allowing it to change its shape, color and hardness at will
    • As the weapons are an extension of Aeternam Jet is capable of swinging them around without any restriction as though they were an extension of himself

    Weaknesses:

    • Symbiote and host must be in unison in order to work effectively
    • Rapid swapping weapons can be taxing on both the host and the symbiote
    • If all MP is consumed, Aeternam will be unable to move as he has lost his source of food (the magical energy in Jets bloodstream)
    • In order to mimic weapons, Aeternam must have come into direct contact with the weapon.

    Lineage:
    soldier of chaos:
    Unique Abilities:
    Symbiotic Speed:
    Symbiotic Defence:
    Symbiotic Strength:
    Symbiotic Resistance:

    SPELLS:

    Signature:
    D-Rank:
    C-Rank:


    Before I forget, the resistance spells of yours...heat and cold, describe in it that you still take damage from fire or ice spells. Edit this app just the way I told you to as well. If you keep changing spells and abilities too much in one go, I'll definitely kick this whole app down a cliff.


    _____________________________________________________________________________________


    Symbiote Magic QoRmBvD

      Current date/time is 17th November 2024, 8:34 pm