Magic
Primary Magic: Demons Armory
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Demons Armory is a magic that happened by mistake. Originally a vessel was chosen to seal an entire armory of weapons thought to be possessed by Demons, however the seal wasn't completed properly and thus enabled the vessel which at the time was a young child to temporarily break the seal and bring out these weapons.
Irina being the vessel of such an armory utilizes this like it is a true magic. Summoning the weapons for both their natural use and as projectiles or manipulated shields Irina has managed to harness enough control over her magic that all 107 weapons bed to her will. Of these 107 weapons Irina's prized 7 demon weapons, legendary weapons were once the prides of armies, each having magnificent powers of their own. Irina has yet to master her form of magic enough that she can sustain weapons without holding them to arm an army.
Strengths:
Weaknesses:
Abilities/Powers:
Assassins Speed: Through harsh training Irina has developed the speed of an assassin. She is swift on feet and quite adept at evasion and striking when her opponents least expect it at lightning speed.
Armory of a hundred weapons: Irina has 100 assorted normal weapons in her inventory, each of which Irina is capable of using but none that she is particularly professional at using. The weapons in her inventory are as fallows.
Weapon Manipulation: Irina can manipulate the weapons she summons for the short duration that they can exist without being held.
Demon Weapons: Irina though still incapable of summoning the 7 demon weapons is still capable of tapping into their power for a short duration allowing for use of some Spells that would otherwise be impossible without the Demon weapons.
Primary Magic: Demons Armory
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Demons Armory is a magic that happened by mistake. Originally a vessel was chosen to seal an entire armory of weapons thought to be possessed by Demons, however the seal wasn't completed properly and thus enabled the vessel which at the time was a young child to temporarily break the seal and bring out these weapons.
Irina being the vessel of such an armory utilizes this like it is a true magic. Summoning the weapons for both their natural use and as projectiles or manipulated shields Irina has managed to harness enough control over her magic that all 107 weapons bed to her will. Of these 107 weapons Irina's prized 7 demon weapons, legendary weapons were once the prides of armies, each having magnificent powers of their own. Irina has yet to master her form of magic enough that she can sustain weapons without holding them to arm an army.
Strengths:
- Irina can arm and rearm herself at will with any of the 107 weapons she has inventory of. It makes it near impossible to permanently disarm her.
- Irina's weapons can not be maintained without being held thus her weapons can not be used against her by the enemy nor can they be used to replenish a metal slayers magic power.
- Irina can pick and choose the weapons to wants to use allowing her to adjust to almost any situation.
Weaknesses:
- The Demon weapons have a tendency to sap Irina's health to the point that after summoning 5 one after another with little to no breaks in between she would die.
- Breaking a weapon from Irina's arsenal due to being bound to her soul also harms her at the same time.
- Irina's weapons can not be maintained without being held by herself thus she can not arm others.
- Demon weapons can refuse summoning if Irina's current state is unfavorable for them and will still consume magic.
Abilities/Powers:
Assassins Speed: Through harsh training Irina has developed the speed of an assassin. She is swift on feet and quite adept at evasion and striking when her opponents least expect it at lightning speed.
Armory of a hundred weapons: Irina has 100 assorted normal weapons in her inventory, each of which Irina is capable of using but none that she is particularly professional at using. The weapons in her inventory are as fallows.
- Naginata: 15
- Katana: 10
- Greatsword: 10
- Longsword: 15
- Spear: 10
- Uchigatana: 2
- Daggers: 13
- Glaive: 15
- Pike: 10
Weapon Manipulation: Irina can manipulate the weapons she summons for the short duration that they can exist without being held.
Demon Weapons: Irina though still incapable of summoning the 7 demon weapons is still capable of tapping into their power for a short duration allowing for use of some Spells that would otherwise be impossible without the Demon weapons.
- D Spells:
- Demon's Forge:
Name: Demon's Forge
Rank: D
Type: Supportive
Description: Irina summons one of her weapons for use in her main hand. Irina after summoning the weapon may switch it to her other hand so that she may summon a second if she so pleases, but only if the weapons duel wielded consist of Longswords, Daggers, Spears, or Katanas. Irina may also summon a Demon weapon if they are available for an additional 15 magic power but she can only use them for a much shorter time.
Cast Time: 1 post.
Strengths:- Irina Can simply replace a broken weapon on a whim making it near impossible to permanently disarm her without completely disabling her magic.
- Irina can use any of the weapons she summons, though she is not particularly good at using any of them she is still able to use them all proficiently.
- Irina can duel wield two different weapons to cover their specific weaknesses.
Weaknesses:- Durration: Until Broken or Dispelled for normal weapons, 3 posts for Demon weapons. Cooldown: 4 posts.
- Weapons once summoned are breakable and when broken will harm Irina at the same time.
- Weapons are only sustained while in Irina's hands and will return to the seal after a few seconds after leaving her hands.
- Irina can only use one of large weapons thus restricting what weapons she can duel wield.
- Demon Weapons always cost extra magic power regardless of Irina's current state.
- Irina Can simply replace a broken weapon on a whim making it near impossible to permanently disarm her without completely disabling her magic.
- Bladed Volley:
Name: Bladed Volley
Rank: D
Type: Offensive
Description: Irina summons 8 of her weapons and launches them all in a cone spread dealing D rank damage to anything hit by the flying projectiles. Because the weapons are not held in her hands the disappear after impacting the ground. If a target is hit by multiple weapons they will receive 25% addition damage per weapon.
Maximum Range: 15 feet.
Spread: 8 feet.
Projectile Speed: 3.25 m/s
Strengths:- Bladed Volley's large spread allows Irina to hit large enemies multiple times at long range.
- Bladed Volley can be used at point blank range to hit a target with multiple weapons at once adding for very strong damage.
- Bladed Volley's trajectory can be adjusted to match the situation making it very versatile when coming across enemies with different heights.
Weaknesses:- Durration: Instant, Cooldown: 4 Posts.
- Bladed Volley's weapons are easily blocked by solid objects.
- Bladed Volley's distance from the ground is around 5 feet on average making it easy to duck under unless Irina aims it for an adjusted trajectory.
- Bladed Volley's weapons will stop once they hit something allowing stronger larger enemies to body block for weaker smaller enemies, and essentially make a hole in the spread of the volley.
- Bladed Volley's large spread allows Irina to hit large enemies multiple times at long range.
- Blade Shield:
Name: Blade Shield
Rank: D
Type: Defensive
Description: Irina summons 10 longswords and 10 greatswords to create a square wall of blades in front of her to protect her from oncoming projectiles and charging attackers. The Shield will break after taking 2 D rank spells.
Strengths:- Irina's blade shield though it doesn't last very long also has a very short cooldown allowing her to use often, making it very reliable as a reactive defense.
- Blade shield has several points where the blades overlap in a crisscross pattern leaving very few weak openings in the shield itself.
- Blade shield can also cause cuts for weaponless melee attackers if they hit it wrong, and trust me it isn't hard to hit it wrong.
Weaknesses:- Durration: 1 Post. Cooldown: 2 posts.
- Blade shield doesn't last very long making it very unreliable for long term defense.
- Blade Shield has many openings within the crisscrossing blades making it easy for small well aimed projectiles to get through.
- Blade Shield makes a wall that only protects Irina from one direction and does not move with her making it easy to circle around to attack her.
- Blade Shields openings allows fire and other moldable magics through and can effectively hit Irina for reduced damage.
- Irina's blade shield though it doesn't last very long also has a very short cooldown allowing her to use often, making it very reliable as a reactive defense.
- Strike From Shadows:
Name: Strike From Shadows.
Rank: D
Type: Shadows, Surprise, Offensive.
Description: Irina fades into the shadows becoming one with the darkness using Ravagers gift to become near invisible to the naked eye. While Irina is in stealth she gains a large speed boost and gives her the ability to lunge a large distance for an attack. Irina's next attack after fading into the shadows will also have the shadows attack with her dealing an additional 50% damage.
Strengths:- Irina can also use Strike From Shadows to evade unfriendly eyes or to escape from a fight she would surely lose.
- Irina can use Strike from Shadows to gain the upper hand through the element of surprise.
- Irina can use Strike from Shadows to close a rather large gap in one lunge making it difficult of an opponent to escape should they be fleeing.
Weaknesses:- Durration: 3 posts or until next attack, Cooldown: 5 posts.
- Can not be used in zones with insufficient shadows for Irina to fade into.
- Additional Damage does not effect Shadow slayers.
- Strike from shadows deactivates if you shine a light on Irina.
- Though Irina can hide her form from people she cannot hide her presence making Strike From Shadows weak against opponents with high sensory abilities.
- Irina can also use Strike From Shadows to evade unfriendly eyes or to escape from a fight she would surely lose.
Last edited by Irina Naginata on 30th August 2014, 8:31 pm; edited 5 times in total