Magic
Primary Magic: Freezing Crash
Secondary Magic: N/A
Caster or Holder: Caster
Description: This is a very high level magic. This magic is a combination between mastered crash and basic ice magic invented by Minami. This magic is based on the same than crash, destroying everything the caster touches, the difference is that it is first frozen and then destroyed. This process is very fast, fast enough to destroy the target at the same speed than with normal crash.
Strengths:
-It’s may be one of the magic with the highest strength boost.
-Even if the magic is supposed to only break, it has many uses, including defensive uses.
-This magic works in any environment. This includes under water (In this case, some spells will cause tsunamis).
-Most of the spells do 1.5 times the normal damage.
Weaknesses:
-This magic has no supportive spells.
-This magic requires a massive concentration. Losing it can cause accidents with the magic and ending up destroying things.
-The caster can only break non-solid materials (usually liquids) with spells, not with the passive ability.
-Living creatures can’t be destroyed. Instead, they receive a very strong pulse of energy to their body.
-Long ranges don’t do extra damage.
Abilities/Powers:
Ups, I Think I Broke it – The caster us able to break any solid thing they touch. If the caster loses her concentration, she can destroy many things by accident. This can be used with living creatures but it will instead attack the enemy and cause D rank damage. If this is done, he enemy will lose the freeze state.
Enchanted Strength. By using crash all the time, she gets use to it and is able to lift very heavy objects in a point that she gains a super human strength.
Enchanted Speed – For the same reason than Enchanted Strength, the user can use crash with the feet to cause impact against the floor giving her some extra speed, not as many as strength. To gain this speed, the caster must be in the ground or a solid place. While using this extra speed, the user leaves a trail on the ground maid of ice and holes.
Enchanted Jumping - For the same reason than Enchanted Strength, the user can use crash with the feet to cause impact against the floor giving her an ultimate jump height.
My Cold Bad Luck– In a radius of 1 meter from the caster, the temperature goes very low. It gets to a point of around of 4o F. This is a temperature not many people can be in. Plants in the area will probably die and water will freeze or transform in snow. This can be controlled having it nullified, but if the caster loses concentration, it can be activated again. This effect is necessary for battle. This also works like crash, it can freeze everything it touches. If it freezes a mage with the same rank, it will only last for the post that was freeze. If a lower ranked mage is frozen by this, it will last 2 posts. Higher ranked mages won’t be affected, but if it’s only one rank above the caster, he/she will lose 50% speed.
Ice breaking – The caster naturally can break ice very easily only by touching.
Primary Magic: Freezing Crash
Secondary Magic: N/A
Caster or Holder: Caster
Description: This is a very high level magic. This magic is a combination between mastered crash and basic ice magic invented by Minami. This magic is based on the same than crash, destroying everything the caster touches, the difference is that it is first frozen and then destroyed. This process is very fast, fast enough to destroy the target at the same speed than with normal crash.
Strengths:
-It’s may be one of the magic with the highest strength boost.
-Even if the magic is supposed to only break, it has many uses, including defensive uses.
-This magic works in any environment. This includes under water (In this case, some spells will cause tsunamis).
-Most of the spells do 1.5 times the normal damage.
Weaknesses:
-This magic has no supportive spells.
-This magic requires a massive concentration. Losing it can cause accidents with the magic and ending up destroying things.
-The caster can only break non-solid materials (usually liquids) with spells, not with the passive ability.
-Living creatures can’t be destroyed. Instead, they receive a very strong pulse of energy to their body.
-Long ranges don’t do extra damage.
Abilities/Powers:
Ups, I Think I Broke it – The caster us able to break any solid thing they touch. If the caster loses her concentration, she can destroy many things by accident. This can be used with living creatures but it will instead attack the enemy and cause D rank damage. If this is done, he enemy will lose the freeze state.
Enchanted Strength. By using crash all the time, she gets use to it and is able to lift very heavy objects in a point that she gains a super human strength.
Enchanted Speed – For the same reason than Enchanted Strength, the user can use crash with the feet to cause impact against the floor giving her some extra speed, not as many as strength. To gain this speed, the caster must be in the ground or a solid place. While using this extra speed, the user leaves a trail on the ground maid of ice and holes.
Enchanted Jumping - For the same reason than Enchanted Strength, the user can use crash with the feet to cause impact against the floor giving her an ultimate jump height.
My Cold Bad Luck– In a radius of 1 meter from the caster, the temperature goes very low. It gets to a point of around of 4o F. This is a temperature not many people can be in. Plants in the area will probably die and water will freeze or transform in snow. This can be controlled having it nullified, but if the caster loses concentration, it can be activated again. This effect is necessary for battle. This also works like crash, it can freeze everything it touches. If it freezes a mage with the same rank, it will only last for the post that was freeze. If a lower ranked mage is frozen by this, it will last 2 posts. Higher ranked mages won’t be affected, but if it’s only one rank above the caster, he/she will lose 50% speed.
Ice breaking – The caster naturally can break ice very easily only by touching.
- D-rank spells:
- Name: Heaven’s Punch
Rank: D
Type: Offensive/Ice
Description: The user punches the enemy in the bottom part of the face (the chin) and freezes it first, then crash does the rest and causes a great strike. This can send the enemy numerous meters away from the ground. This has a massive damage and causes the enemy to fly up to 20 meters high.
Strengths:
-It leaves the enemy stunned in the sky, a bad position to fight back.
-It causes 1.5 times the normal damage of a spell.
-After this attack hit successfully, the caster can use Heaven’s Kick without failing or missing. (This is called Heaven’s Combination)
Weaknesses:
-It can only attack one enemy at the time.
-It has to hit the enemy with a specific direction (punch going up).
-It has the worst range possible, the enemy has to be just in front of the user.
-It can only be performed with the hand. If it’s immobilized or damaged enough for not being able to use it, the spell won’t be able to be cast.
Duration: Instant
Cooldown: 2 posts.
Name: Heavens Kick
Rank: D
Type: Offensive/Ice
Description: The caster gives the enemy a kick (usually attacking from above) going down with the heel. This kick first freezes the impacted zone and then uses crash to destroy it causing a massive hit and 1.5 times normal damage.
Strengths:
-It does 1.5 times normal D rank damage.
-If the enemy is still in the sky after being hit by heaven’s punch, the caster can use this spell without failing. (This is called heaven’s combination)
Weaknesses:
-It can only attack one enemy at the time.
-It has to kick the enemy with a specific direction (Kick going down).
-It has the worst range possible, the enemy has to be just in front of the user.
-It can only be performed with the leg and foot. If it’s immobilized or damaged enough for not being able to use it, the spell won’t be able to be cast.
Duration: Instant
Cooldown: 2 posts
Name: Terrain destruction
Rank: D
Type: Offensive/Ice
Description: The user punches the ground freezing it and then blowing it all with crash. The affected area has a 10 meters radius. The ground will be completely destroyed and the ground with everything in it will be destroyed and transformed in ruins. When crash acts, it causes a wave of pulverized ice and other materials (depending on the ground or area affected) that push the enemies out of the area.
Strengths:
-It can attack many enemies at once.
-It’s a ranged attack.
-It has a massive destruction power being able to destroy any amount of buildings in the affected zone.
Weaknesses:
-Can’t be performed under water since it would also freeze the caster.
-It can only be performed with the fist. If it’s immobilized or damaged enough for not being able to use it, the spell won’t be able to be cast.
-It can also harm allies.
-It can destroy things she really doesn’t want to destroy.
Duration: Instant
Cooldown: 3 posts
Name: Attack Freezer
Rank: D
Type: Defensive/Ice
Description: When the user is about to recive a spell attack from the enemy, she raises at least one hand and blocks the attack freezing it and then destroying it. This cancels all it’s effects and can destroy any type of attack.
Strengths:
-It can block almost any type of attack.
-If it blocks a physical attack, the enemy will also receive D-rank damage. (This is because the enemy receives the blow instead of the attack.
-Low cooldown. Having this as the only defensive spell the Minima has, she has to be able to use it many times, this is way she trained it this way.
Weaknesses:
-It can block only one attack.
-Some type of attacks that attack directly the enemy without approaching (such as amaterasu or repture) will be impossible to block with this.
-The attack being destroyed has to be directly in front of the user, meaning it won’t be able to block attacks going towards allies unless the caster is between the attack and the target.
-If the user tries to destroy a higher rank attack, it will continue doing the same damage as usual with the same effects, in other words, this spell will do absolutely nothing.
Duration: Instant
Cooldown: 1 post