Approved
Zachas app grading posts
GrizzlyPlaneswalker
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- Post n°1
Re: Zachas app grading posts
CirvenDevil's Advocate
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- Post n°2
Re: Zachas app grading posts
Opened for additions/edits.
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Za'chaDeath of Slayers
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- Post n°3
Re: Zachas app grading posts
Alrighty, C-Rank spells added :) Would like approval please :)
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CirvenDevil's Advocate
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- Post n°4
Re: Zachas app grading posts
Approved.
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First Skill: Hihiirogane (日色金) - Sun-Colored Metal
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- Post n°5
Re: Zachas app grading posts
- Pastry:
- Za'cha wrote:Primary Magic: Breaker Ex-Quip Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description:
This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. Breaker Ex-Quip magic was created to bring down, to break, those who conventional magic deems to be nigh unstoppable such as Slayers or Spirits.
He uses it by calling out the name of the weapon or armour, before it appears in either his hands or equipped to his body.
Strengths:- Various different armours and weapons for different opponents and situations.
- Effective in one on one combat
- The armours themselves can be used as a psuedo-weapon.
Weaknesses:- Specialised and situational. If facing an opponent who uses a different magic than his armours and weapons are designed against, it won't be as effective, dealing only the based rank damage of that weapon is ranked at.
- Not so great in multiple enemies coming at him at once for the most part.
- Against those with divine blood, this magic loses 10% effectiveness.
- In exchange for the armours being able to be used as a psuedo-weapon, they only deal half the rank damage they're ranked at. I.E. D-Rank armour deals half of D-rank damage etc.
Abilities/Powers:- Ability: Weapons can be recalled to the user if disarmed or thrown or taken by calling out the weapons name. Costs 5% Magic Power to do so.
Each weapon and armour has their own passive and activated abilities, which will be listed in their own spell portions. Will edit to put it here if that's not acceptable.
NOTE!: THE BOOSTS DO NOT STACK! Before people get confused, it is only a 50% boost if both Hidden Saber and Shadowsworn Armour are used at the same time. The effect does NOT stack. The same applies to the other weapon and armour combinations.- D-Rank Spells:
- Shadowsworn Armour:
Name: Shadowsworn Armour
Rank: D
Type: Supportive
Description:- Shadowsworn Armour:
The caster intones the armours name, and it appears on their body in a flash of dark smoke and purple lightning. Can either be instant or over a few seconds, depending on the casters desires. Cast time is instant, duration is 3 posts, cooldown is 3 posts.
Passive = Reduce Shadow and Darkness damage against the wearer by 50%
Activated Ability = Dragon's Mirror. For one of the targeted enemies posts, all Dragon Slayers within a fifteen metre radius of the caster has their consumable elements switched. Cooldown = 6 posts.
How it switches their element is that a blast of energy unleashed from the armour strikes them, and inverts their primary dragon magic. Everything has its opposite in nature and life.- Dragon's Mirror Table:
FIRE <---> ICE
WATER <---> LIGHTNING
EARTH <---> WIND
IRON <---> SKY
LIGHT <---> SHADOW
HOLY <---> DARKNESS
Strengths:- 50% boost if used with Hidden Saber
- Has a prehensile tail that the wearer has complete control over.
- Increases wearers strength by 10%
Weaknesses:- Ability does nothing to God/Demon Slayers
- Ability does not affect Secondary Dragon Slayer Magic. For instance if a character is an Iron/Lightning Dragon Slayer, they still have their Lightning Dragon Slayer magic.
- The wearer takes 10% more damage from Light and Holy magic.
- Ability does not reset when armour is changed for another set.
- Darkwarp Raiment:
Name: Darkwarp Raiment
Rank: D
Type: Supportive- Darkwarp Raiment:
Description: The caster intones the armours name, and it appears on their body in a flash of grey smoke and blue lightning. Can either be instant or over a few seconds, depending on the casters desires. Cast time is instant, duration is 3 posts, cooldown is 3 posts.
Ability: Rift-maker. The caster can create a rift using this armour that allows near instant teleportation.
Strengths:- Allows the user to fly
- Movement speed is increased by 50%
- Attack speed is increased by 50% if used in combination with Martyrblade
- Armour contact with Spirits causes 5% damage to the Spirit
Weaknesses:- Rift takes an entire post to create
- Rift only supports three people at a time
- Flight only lasts for three posts
- Wearer takes 10% extra damage from Holy sources
- Rift only has a limited range of 30 metres, the wearer still has to travel to the job site.
- Camlann Array:
Name: Camlann Array
Rank: D
Type: Supportive
Description:- Camlann Array:
The caster intones the armours name, and it appears on their body in a flash of red smoke and grey lightning. Can either be instant or over a few seconds, depending on the casters desires. Cast time is instant, duration is 3 posts, cooldown is 3 posts.
Passive = Reduce Light and Holy damage against the wearer by 50%
Activated Ability = Demon's Reflection. For one of the targeted enemies posts, all Demon Slayers within a fifteen metre radius of the caster has their consumable elements switched. Cooldown = 6 posts.
How it switches their element is that a blast of energy unleashed from the armour strikes them, and inverts their primary demon magic. Everything has its opposite in nature and life. NOTE: The Demon Slayer magic's primary element i.e. what they are named as, is the element that is switched.- Demon's Reflection Table:
FIRE <---> ICE
WATER <---> LIGHTNING
EARTH <---> WIND
IRON <---> SKY
LIGHT <---> SHADOW
HOLY <---> DARKNESS
Strengths:- 50% boost in defensive power if used with Haematoclarent
- Reduces Holy damage by 10%
- Increases wearers Defence by 10%
Weaknesses:- Ability does nothing to God/Dragon Slayers
- Ability does not affect Secondary Demon Slayer Magic. For instance if a character is an Iron/Lightning Demon Slayer, they still have their Lightning Demon Slayer magic.
- The wearer takes 10% more damage from Shadow and Darkness.
- Ability does not reset when armour is changed for another set.
- Pride's Aegis:
Name: Pride's Aegis
Rank: D
Type: Supportive- Pride's Aegis:
Description: The caster intones the armours name, and it appears all over their body in a pure black void. Can either be instant or over a few seconds, depending on the casters desires. Cast time is instant, duration is 3 posts, cooldown is 5 posts.
Passive Ability: Pride's Prejudice: Offensive power, defensive power and speed are increased by the inverse of how much HP% the caster has remaining. I.E. if the caster is at 90% HP, they get a 10% increase to the named stats. If the caster is at 10% HP, they receive a 90% increase to their stats.
Strengths:- Allows the user to survive in the Dark and Regular Celestial Realms, as it is drawing on the Dark Spirit of Sin Pride's own power.
- The more damage the user takes, the more powerful they become, making longer battles their expertise.
- Armour contact with Spirits causes 5% damage to the Spirit
Weaknesses:- The wearers MP is drained by 10% for each post the armour remains active for.
- The wearer drops to half their current MP% after the armour's duration expires.
- Wearer takes 10% extra damage from Holy sources
- Anything that deals extra damage to Celestial Spirits, deals the same bonus damage to the wearer.
- C-Rank Spells:
- Martyrblade:
Name: Martyrblade
Rank: C
Type: Offensive, Darkness- Martyrblade:
Description:
When bringing out this Ex-Quip weapon, the caster says "Martyrblade", the weapon then appears in their hands amidst grey smoke and dark blue sparks as it comes forth from the location where all the Ex-Quip gear is stowed. Summoning speed can vary between instant or a few seconds, depending on how dramatic the caster feels like making it.
Cast time is instant, duration is 3 posts, cooldown is 4 posts.
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)- Deals 20% extra damage to Holy magic users, Light Magic users and Celestial Spirits
- Dark Celestial Spirits receive a 30% slow status if struck. Halving duration for each rank higher the Dark Spirit is than the weapon.
- Attack speed is increased by 50% if used in combination with Darkwarp Raiment.
Weaknesses:- Regular C-rank damage against Dark Celestial Spirits
- Celestial Spirits do not receive a slow status if struck
- Requires two hands to wield effectively
- Has no ranged ability whatsoever
- Hidden Saber:
Name: Hidden Saber
Rank: C
Type: Offensive, Darkness
Description:- Hidden Saber:
When bringing out this Ex-Quip weapon, the caster says "Hidden Saber", the weapon then appears in their hands amidst black smoke and violet sparks as it comes forth from the location where all the Ex-Quip gear is stowed. Summoning speed can vary between instant or a few seconds, depending on how dramatic the caster feels like making it.
It is made from a single dragon's fang to form the main body and hilt, and then covered in a thin sharpened layer of Shadow Wyvern scales. It can be wielded with one or both hands. The blade is 43 inches long.
It has a passive ability and an activated ability.
The passive is that if the first attack hits, it deals C-Rank damage + 50%.
Activated Ability is named Crescent Wave. Darkness type C-Rank damage, range is 20 metres. Will widen to a maximum of 5 metres by the time it reaches its maximum range.
The weapons cast time is instant, its own duration is 3 posts, cooldown is 4 posts.
Strengths:- 50% extra damage to Dragon Slayers
- Crescent Wave gets stronger by 5% for every 10 metres it travels before it connects with something.
- 50% boost in offensive power if used in conjunction with Shadowsworn Armour
Weaknesses:- 50% less damage to Darkness and Shadow users.
- Crescent Waves base rank damage is C rank
- It travels out in a horizontal line and so can be ducked under or jumped over to dodge it if the enemy can't reach an edge fast enough.
- Crescent Wave has a five post cooldown
- Haematoclarent:
Name: Haematoclarent
Rank: C
Type: Offensive,
Description:- Haematoclarent:
When bringing out this Ex-Quip weapon, the caster says "Haematoclarent", the weapon then appears in their hands amidst red smoke and grey sparks as it comes forth from the location where all the Ex-Quip gear is stowed. Summoning speed can vary between instant or a few seconds, depending on how dramatic the caster feels like making it.
It is made from a mixture of Lacrima and alloy metals.
It has a passive ability and an activated ability.
The passive ability is that the weapon can absorb one attack from a Demon Slayer based attack each time it (the weapon) is summoned. This is where the Lacrima comes into effect, as this substance tends to absorb magical energies directed at it.
Activated Ability = Redirect: The user can use a Demon Slayers absorbed attack, and use it against them, firing it from the weapon if it was a ranged attack, or engulfing the blade with it if it was a close quarters attack.
The weapons cast time is instant, its own duration is 3 posts, cooldown is 4 posts.
Strengths:- 50% extra damage to Demon Slayers
- Can be used effectively in either one hand or two.
- 50% boost in defensive power if used in conjunction with Camlann Array
Weaknesses:- 50% less damage to Darkness and Shadow users.
- Can only absorb one attack at a time with its passive.
- Redirect's spells are subject to the same weaknesses as the spell that was absorbed.
- The weapon can only absorb an attack that is the same or lower rank as itself. Anything higher and it cannot absorb it.
- Various different armours and weapons for different opponents and situations.
Za'chaDeath of Slayers
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Lineage : Technological Superiority
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Posts : 296
Guild : Savage Skull
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First Skill: Breaker Ex-Quip
Second Skill:
Third Skill:
- Post n°6
Re: Zachas app grading posts
Alrighty, edits done. Ready for viewing
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Za'chaDeath of Slayers
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First Skill: Breaker Ex-Quip
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- Post n°7
Re: Zachas app grading posts
Right, abilities added :3 Should be everything ready for checks
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- Post n°8
Re: Zachas app grading posts
Alright, I'll just bombard you with all my suggestions, questions and demands xD
- Your "Recall" doesn't need a cost
- Does the "Ethereal Blade" sweep through armor and other equipment being able to strike through defenses? Or is it simply unable to take damage and breaks upon the slightest impact?
- Love the "Pride Aegis", but the 5 damage towards CS needs to be taken out. I'd perhaps replace that strength with something along the lines of "This can be used a trump card for a battle the user is losing. By requipping this on low hp, they can turn fights"
- On your "Shadowsworn" armor elemental swapping chart you wrote "Sky" and "Wind, even though those names pertain to the same element. I think you are searching for "Storm" instead of "Sky". Would make more sense to me anyways xD
- "Rift-maker" from your "Raiment" needs a range. I'd suggest something up to 20 feet.
- Same what I said for your "Shadowsworn" with the swap table applies to your "Camlann Array".
All else is alright. But you could heavily generalize all of your slayer effects, making them pertain to not only a specific type of slayer, or even just slayers. That's what I'll say. Work with what I said, or don't. Either way, I love the Aegis Pride armor xD
- Your "Recall" doesn't need a cost
- Does the "Ethereal Blade" sweep through armor and other equipment being able to strike through defenses? Or is it simply unable to take damage and breaks upon the slightest impact?
- Love the "Pride Aegis", but the 5 damage towards CS needs to be taken out. I'd perhaps replace that strength with something along the lines of "This can be used a trump card for a battle the user is losing. By requipping this on low hp, they can turn fights"
- On your "Shadowsworn" armor elemental swapping chart you wrote "Sky" and "Wind, even though those names pertain to the same element. I think you are searching for "Storm" instead of "Sky". Would make more sense to me anyways xD
- "Rift-maker" from your "Raiment" needs a range. I'd suggest something up to 20 feet.
- Same what I said for your "Shadowsworn" with the swap table applies to your "Camlann Array".
All else is alright. But you could heavily generalize all of your slayer effects, making them pertain to not only a specific type of slayer, or even just slayers. That's what I'll say. Work with what I said, or don't. Either way, I love the Aegis Pride armor xD
Za'chaDeath of Slayers
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Lineage : Technological Superiority
Position : None
Posts : 296
Guild : Savage Skull
Cosmic Coins : 0
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Experience : 2612.5
Character Sheet
First Skill: Breaker Ex-Quip
Second Skill:
Third Skill:
- Post n°9
Re: Zachas app grading posts
Ethereal Blade works as a ghostly copy of his weapons. Can't block cus, its ethereal, stuff just goes through it. :P "Can't hit a ghost, but the ghost can hit you" kind of thing. The rest of the time though it works as the original weapon does.
The Rift-maker from Raiment does have a range. It's the last weakness for it.
And nah on the generalising thing :P That's the design for this magic :P Breaking the meta that is the Slayers :3 Will have later armours and weapons that don't target Slayers, but the ones that do will be going all the way up with me in ranks :P tweaks made.
The Rift-maker from Raiment does have a range. It's the last weakness for it.
And nah on the generalising thing :P That's the design for this magic :P Breaking the meta that is the Slayers :3 Will have later armours and weapons that don't target Slayers, but the ones that do will be going all the way up with me in ranks :P tweaks made.
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- Post n°10
Re: Zachas app grading posts
Alright, the Ethereal Blade kinda bugs me. It's basically unblockable damage. Which is... well, you can see for yourself why it is unfair. If for one, a blade can't block but also can't be blocked, that stands apart from what you did, making such a blade an additional, halved in cost bonus for EVERY weapon you create. Do these blades share the abilities of your initial weapons? If they do, that's a biiiiiiiig deal breaker and we'll have to nerf that thing pretty hard. If they don't the ability still needs a fix somehow. UNLESS of course you can give me a reason why creating Ethereal Blades alongside every weapon you summon is not overpowered. I just want to see what your thoughts behind this are exactly.
The Riftmaker range... 30 meters is puhretty big :[ And it definitely doesn't count as a weakness. Sorry, but that just doesn't fly xD Lower the range to... 20 meters. That's still 60 feet, three times more than I suggested. And again, such a large range at D Rank is not a weakness.
Also, I forgot to ask. But this "Rift". Does it have to be manually created or does it just pop up as you move through it?
The Riftmaker range... 30 meters is puhretty big :[ And it definitely doesn't count as a weakness. Sorry, but that just doesn't fly xD Lower the range to... 20 meters. That's still 60 feet, three times more than I suggested. And again, such a large range at D Rank is not a weakness.
Also, I forgot to ask. But this "Rift". Does it have to be manually created or does it just pop up as you move through it?
Za'chaDeath of Slayers
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Posts : 296
Guild : Savage Skull
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Experience : 2612.5
Character Sheet
First Skill: Breaker Ex-Quip
Second Skill:
Third Skill:
- Post n°11
Re: Zachas app grading posts
Ah, on the page with you now. The Ethereal Blades dont have the same abilities as the weapons they copy. They can't go through armours etc. They just deal the copied weapons damage, mitigated of course like the real things would be against barriers, damage reductions etc. Can nerf them so they only stick around for one post.
Admittedly, only made the Ethereal Blade ability cus I was stuck on what to do for the final ability for an Ex-Quip mage :P
The Rift is manually created. Hence the taking a post to create. Figured the range would be a weakness since at the time of thinking, a rift-maker with a limited range seemed like a weakness at the time...
Will change the Rift distance to the 20 feet... 6 metres... Eh, it is a D-Rank Armour... *mutters about imperial vs metric systems*
Admittedly, only made the Ethereal Blade ability cus I was stuck on what to do for the final ability for an Ex-Quip mage :P
The Rift is manually created. Hence the taking a post to create. Figured the range would be a weakness since at the time of thinking, a rift-maker with a limited range seemed like a weakness at the time...
Will change the Rift distance to the 20 feet... 6 metres... Eh, it is a D-Rank Armour... *mutters about imperial vs metric systems*
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Lineage : Armored Beast
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Age : 28
Experience : 300
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First Skill: Hihiirogane (日色金) - Sun-Colored Metal
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- Post n°12
Re: Zachas app grading posts
Hmm, would you really want to decrease the duration? Because how I see it, your plan is to use a quantity of swords to have a consistent flow of battle, is it not? If it ain't, then I misunderstood it xD But my suggestion to nerfing your blades would be the damage they deal. I would even be fine with giving them a high duration, as well as being able to hold up to like... 4 or 5 at the same time, as long as the damage they deal stay very small.
Also, if they don't take on the abilities of the weapons they are created through, I'd ask you to add that [:
All in all, I would suggest to either nerf the damage as is, or up the price to equivalent of the spell cost.
ALRIGHT, since you have to make the Rift manually, that is a game changer. Depending on how you go about that. Do you swipe your arm and then need to move into the Rift? Do you make a motion with your hands as if pressing steel bars apart? Do you just snap? You would need to add that. Either way, since it does take you time, and moving through the Rift is obstructable I am totally on board with having 20 meters as your range, no regrets.
Also, I said 20 meters in my last post, not 20 feet xD 20 meters would be around 60 feet.
Also, if they don't take on the abilities of the weapons they are created through, I'd ask you to add that [:
All in all, I would suggest to either nerf the damage as is, or up the price to equivalent of the spell cost.
ALRIGHT, since you have to make the Rift manually, that is a game changer. Depending on how you go about that. Do you swipe your arm and then need to move into the Rift? Do you make a motion with your hands as if pressing steel bars apart? Do you just snap? You would need to add that. Either way, since it does take you time, and moving through the Rift is obstructable I am totally on board with having 20 meters as your range, no regrets.
Also, I said 20 meters in my last post, not 20 feet xD 20 meters would be around 60 feet.
Za'chaDeath of Slayers
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Lineage : Technological Superiority
Position : None
Posts : 296
Guild : Savage Skull
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 2612.5
Character Sheet
First Skill: Breaker Ex-Quip
Second Skill:
Third Skill:
- Post n°13
Zachas app grading posts
Four or five? I was only ever planning on generating one at a time per weapon. But will up the cost to a full weapon cost... but thanks for the idea :3
The motions to create the rift would be... *hunts for a gif to demonstrate it* Alright... how to describe it... The left arm is at the 6o'clock position, the right at the 12. They then move towards where the other one used to be before coming together in the middle, as if holding an invisible ball, then thrusts it forward as if using the Kamehameha move from Dragonball Z. Then the portal appears.
Whilst all the motions are going through, there's a dark purple energy tracing through it, taking shape in the ball pose before surging forward and generating a Kingdom Hearts 2 style Dark Portal.
Will put that in a spoiler probably for how the portals made :P
The motions to create the rift would be... *hunts for a gif to demonstrate it* Alright... how to describe it... The left arm is at the 6o'clock position, the right at the 12. They then move towards where the other one used to be before coming together in the middle, as if holding an invisible ball, then thrusts it forward as if using the Kamehameha move from Dragonball Z. Then the portal appears.
Whilst all the motions are going through, there's a dark purple energy tracing through it, taking shape in the ball pose before surging forward and generating a Kingdom Hearts 2 style Dark Portal.
Will put that in a spoiler probably for how the portals made :P
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