Primary Magic: Take Over: Animal Soul
Secondary Magic:
Caster or Holder: Caster
Description: The user utilizes this form of Take Over to transform their body parts into that of animals. They may choose to transform some of their body parts or their whole body. They also gain the abilities of the animal that they transform into. This magic is exactly like Lisanna Strauss’s however it uses different animals.
The caster uses Take Over: Animal soul by saying ‘Animal soul’ followed by what animal they want to use, if it a full body takeover the mage simply says the name of the animal they want to transform into but if it is a partial takeover the mage has to state the part the want to take from the animal like ‘Birds wings’. After they have said this they will become wrapped in a glowing yellow light for the duration of 1 post, this is when the takeover takes place. When the yellow light vanishes the mage is in their takeover form.
Strengths:
-The mage can chose from many animals to takeover as long as they have enough spell slots.
-The caster doent have to do a full body take over to for example fly, they could do what is called a partial take over and just have the wings.
Weaknesses:
-Not all of the take overs are as strong as each other
-The mage is able to hurt themselves and their allies whilst in takeover form.
-All takeovers have a warm up of one post before they are activated
Abilities/Powers:
Spells
Name: Cat claws
Rank: D
Type: Offensive
Description:
Cat claws is cast by the mage saying ‘Animal soul: Cat claws’ a glowing yellow light then surrounds the mage for the duration of one post while the takeover is activating, the light then vanishes and the mage is equipped with two grey cat paws and claws instead of hands. The paws are the same size as the mages fist however the claws are the size of their fingers. The mage can attack people by scratching them with their large cat claws however they can only attack people within arm’s reach.
Strengths:
-The mages attacking speed is increased whilst using this animal soul
-This take over is an offensive spell as opposed to supportive like the other spells used
-The claws are larger than a normal cats resulting in a better attack
Weaknesses:
-The takeover has a warm up of 1 post where the mage is unable to do anything
-The takeover has a cool down of 1 post
-This take over has a duration of four posts
-The area of effect is limited to the mages arms reach
Name: Bird wings
Rank: D
Type: Supportive and Offensive
Description:
Bird wingsis cast by the mage saying ‘Animal soul: bird wings’ a glowing yellow light then surrounds the mage for the duration of one post while the takeover is activating, the light then vanishes and the mage is equipped with two white birds wings instead of arms. The mage with have a wing span of six feet. The mage can attack people by sending gusts of wind created by the wings towards the opponent. The mage can also fly using the wings.
Strengths:
-This spell is supportive and offensive
-The mage can fly for a short amount of time
-This spell enhances reaction speed
Weaknesses:
-The mage cannot attack whilst flying and must attack from the ground
-The mage has no arms when this spell is active
-This spell has a warm up of 1 post where the mage is unable to do anything
-This spell has a duration of two posts
Name: Dog ears
Rank: D
Type: Supportive
Description:
Dog ears is cast by the mage saying ‘Animal soul: dog ears’ a glowing yellow light then surrounds the mage for the duration of one post while the takeover is activating, the light then vanishes and the mage is equipped with two brown and triangular dog ears on top of their head. The mages hearing is then improved and they can hear everything clearly within a half mile radius.
Strengths:
-The mage can hear their opponents speaking to each other even if they are whispering
-The mages hearing range is eight times the normal size
-The mage can have another take over active whilst in this form
Weaknesses:
-The takeover has a warm up of 1 post where the mage is unable to do anything
-The takeover has a cool down of 1 post
-This take over has a duration of two posts
-This spell isn’t offensive therefore the mage is vulnerable whilst this spell is in use
Name: Fish tail
Rank: D
Type: Supportive
Description:
Fish tail is cast by the mage saying ‘Animal soul: fish tail’ a glowing yellow light then surrounds the mage for the duration of one post while the takeover is activating, the light then vanishes and the mage is equipped a large lilac, scaly fish tail instead of legs. The tail is about the same size as the legs the mage had before. This takeover also gives the mage some gills to breathe underwater with. The mage can now swim better underwater and due to the gills that also appear when the takeover is cast, they can breathe underwater.
Strengths:
-The mage can breathe underwater due to the gills
-Their swimming speed is increased due to the tail
-The mage deals better with water based attacks in this form
Weaknesses:
-The takeover has a warm up of 1 post where the mage is unable to do anything
-The takeover has a cool down of 1 post
-This take over has a duration of two posts
-This spell means you cannot use your legs and you must be in water at all times to move
Secondary Magic:
Caster or Holder: Caster
Description: The user utilizes this form of Take Over to transform their body parts into that of animals. They may choose to transform some of their body parts or their whole body. They also gain the abilities of the animal that they transform into. This magic is exactly like Lisanna Strauss’s however it uses different animals.
The caster uses Take Over: Animal soul by saying ‘Animal soul’ followed by what animal they want to use, if it a full body takeover the mage simply says the name of the animal they want to transform into but if it is a partial takeover the mage has to state the part the want to take from the animal like ‘Birds wings’. After they have said this they will become wrapped in a glowing yellow light for the duration of 1 post, this is when the takeover takes place. When the yellow light vanishes the mage is in their takeover form.
Strengths:
-The mage can chose from many animals to takeover as long as they have enough spell slots.
-The caster doent have to do a full body take over to for example fly, they could do what is called a partial take over and just have the wings.
Weaknesses:
-Not all of the take overs are as strong as each other
-The mage is able to hurt themselves and their allies whilst in takeover form.
-All takeovers have a warm up of one post before they are activated
Abilities/Powers:
Spells
Name: Cat claws
Rank: D
Type: Offensive
Description:
Cat claws is cast by the mage saying ‘Animal soul: Cat claws’ a glowing yellow light then surrounds the mage for the duration of one post while the takeover is activating, the light then vanishes and the mage is equipped with two grey cat paws and claws instead of hands. The paws are the same size as the mages fist however the claws are the size of their fingers. The mage can attack people by scratching them with their large cat claws however they can only attack people within arm’s reach.
Strengths:
-The mages attacking speed is increased whilst using this animal soul
-This take over is an offensive spell as opposed to supportive like the other spells used
-The claws are larger than a normal cats resulting in a better attack
Weaknesses:
-The takeover has a warm up of 1 post where the mage is unable to do anything
-The takeover has a cool down of 1 post
-This take over has a duration of four posts
-The area of effect is limited to the mages arms reach
Name: Bird wings
Rank: D
Type: Supportive and Offensive
Description:
Bird wingsis cast by the mage saying ‘Animal soul: bird wings’ a glowing yellow light then surrounds the mage for the duration of one post while the takeover is activating, the light then vanishes and the mage is equipped with two white birds wings instead of arms. The mage with have a wing span of six feet. The mage can attack people by sending gusts of wind created by the wings towards the opponent. The mage can also fly using the wings.
Strengths:
-This spell is supportive and offensive
-The mage can fly for a short amount of time
-This spell enhances reaction speed
Weaknesses:
-The mage cannot attack whilst flying and must attack from the ground
-The mage has no arms when this spell is active
-This spell has a warm up of 1 post where the mage is unable to do anything
-This spell has a duration of two posts
Name: Dog ears
Rank: D
Type: Supportive
Description:
Dog ears is cast by the mage saying ‘Animal soul: dog ears’ a glowing yellow light then surrounds the mage for the duration of one post while the takeover is activating, the light then vanishes and the mage is equipped with two brown and triangular dog ears on top of their head. The mages hearing is then improved and they can hear everything clearly within a half mile radius.
Strengths:
-The mage can hear their opponents speaking to each other even if they are whispering
-The mages hearing range is eight times the normal size
-The mage can have another take over active whilst in this form
Weaknesses:
-The takeover has a warm up of 1 post where the mage is unable to do anything
-The takeover has a cool down of 1 post
-This take over has a duration of two posts
-This spell isn’t offensive therefore the mage is vulnerable whilst this spell is in use
Name: Fish tail
Rank: D
Type: Supportive
Description:
Fish tail is cast by the mage saying ‘Animal soul: fish tail’ a glowing yellow light then surrounds the mage for the duration of one post while the takeover is activating, the light then vanishes and the mage is equipped a large lilac, scaly fish tail instead of legs. The tail is about the same size as the legs the mage had before. This takeover also gives the mage some gills to breathe underwater with. The mage can now swim better underwater and due to the gills that also appear when the takeover is cast, they can breathe underwater.
Strengths:
-The mage can breathe underwater due to the gills
-Their swimming speed is increased due to the tail
-The mage deals better with water based attacks in this form
Weaknesses:
-The takeover has a warm up of 1 post where the mage is unable to do anything
-The takeover has a cool down of 1 post
-This take over has a duration of two posts
-This spell means you cannot use your legs and you must be in water at all times to move